Swamp or Sorrow: I like it. Fun to build Mono black decks to abuse it with, especially aggro. Turn one Pair of Carnophages? Sauce!
Wrath of Craw WurmXGGG
Sorcery
Wrath of Craw Wurm Can't be countered.
Put X 6/4 Green Wurm Tokens with Haste, Trample, and Shroud into play. Remove them from the game at end of turn.
Ho ho ho, Midgets!
I've always liked cards that push Timmy playstyles that actually work. I was thinking of adding a "tapped creatures you control can attack as though untapped this turn" clause just to make it unstoppable by Cryptic Command or similar "tap all" cards, but that'd just be overkill.
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Slaughtering elves with a grin on meh face since 2004.
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Chrome Homura is an intelligent guy. Stands up for Fulminator Mage and doesn't afraid of anything.
Trample/shroud is definitely excessive. Compare to Overrun, the classic green "I win" card, which requires creatures on the board already. It's not in green's part of the pie to win immediately with no creatures on the board and an opponent with a small army, counters, and spot removal for 4GGG, especially considering green's mana ramping powers. Remove trample, shroud, uncounterability, and tack on 1.
Now: Hallowed Hills2W Enchantment 2, Discard a card: Search your library for a basic plains card and put it into your hand. 2, Discard a Plains card from your hand: Draw a card.
hmm....wierd idea for an enchant thats white....normally you see alot of blue and black as the cards that have you discard....i havent seen alot of white cards that make you do that....im assuming the point of this card is to be able to get plains....but then if you discard the plains you get to draw a card.....hmmm its odd sounding to me....idk where this card can get its use...id guess a mono white deck...the mana cost is fair and so is the ability costs
ok this is gonna sound like a dumb card but i cant get the wording down well....but i thought it would be kinda cool to see where this card can go with people critiquing and adding thier own spin to the card if they like
also please note that anyone here thats religious to not take any offence to this card....its just an interesting idea i came up with
2W//2B
Abel // Cain
Creature-Human Folk
Flash
If Abel is played, all damage dealt this turn to target creature you control is dealt to Abel instead
If Cain is played, destroy target non-black non-artifact creature with power 2 or lower
2/2 // 2/2
yea i thought it would be interesting a dual creature card....and since white comes before black i had to switch the names around since Cain killed Abel so i depicted Abel as white since hes the first "martyr" while Cain is depicted as the first murderer....so i figured the color scheme would work
thats a nice card, but id change it to "comes into play tapped" then it can tap for w/e color you want or taP add 1 to your mana pool or t add any color mana to your mana pool that way its a bit more advanced but its still a good idea card
4GW//4BR
Arthur//Mordred
Legendary Creature-Human Knight
If Arthur is played all creatures you control gain vigilance and lifelink until end of turn
If Mordred is played all creatures you control gain deathtouch and haste until end of turn
At the end of your turn sacrifice Arthur//Mordred and put 2 1/1 solider tokens into play
5/5 // 5/5
Figured it would be interesting to continue trying these dual creature cards....with this one i made the sac thing since if you know the lore of King Arthur and his wedlock son Mordred you know that they both died
Selective Paradise: I like it, not "omg" because it can't be fetched, but still extremely good, and probably would have to be a rare.
Discovery U
Sorcery
Draw a card.
Cascade
Keep in mind, in type1/1.5 this would be extremely broken, would have to be restricted or banned. But I'd love to see it in type 2, and especially limited play.
But we didn’t, mainly because we didn’t want to take away the phrase “damage on the stack”(Here in R&D, we’re big fans of putting damage on the stack – for some people, it’s the highlight of their entire day.)
Its just meh for me. Like you said rediculous in Type 1 because you're guarenteed Black Lotus/Moxen pretty much. How about something like this... a little less broken.
Instant Gratification 1UB
Instant
Draw 2 cards and lose 2 life.
Cascade
This way the card you get won't ALWAYS be power, but still a good chance, and it makes it playable in type 2.
Now for my card.
Peer PressureUB
Enchantment (R)
At the beginning of your upkeep, you may draw a card. If you do, put a pressure counter on ~ then lose life equal to the amount of pressure counters on ~. Target opponent gains control of ~. "Let's play a game of chicken!"
@Altaurus321: Your vesion, Instant Gratification is very, very meh to me, and Moxen/Lotus Aren't really really that /broken/ to pull for U though certainly great, the issue is more the no-casting cost suspend cards, even then, at it's cost it's acceptable though high-powered if restricted in T1/1.5. Instant Gratification is unplayable there, and not really as good as the other cascades in T2.
Peer Pressure: there's already a card with this name,
And as to your version, meh... rather underpowered and clunky, can't imagine anyone playing it in any deck, even Underworld/Draw would rather simply use a howling mine.
But we didn’t, mainly because we didn’t want to take away the phrase “damage on the stack”(Here in R&D, we’re big fans of putting damage on the stack – for some people, it’s the highlight of their entire day.)
Hmm, well for one, correct me if I'm wrong, but i don't think you would be able to play ancestral vision off of the card he played. You can't play that spell as a regular spell and I don't think cascade would enable you to play the suspend cost for free. If I'm wrong though, cascade just got a lot better in my mind (not that it wasn't great before). If it doesn't work like that, the first card is still broken. You don't think paying U to draw a card and then mill through your library for an artifact with a cost 0 and putting into play is broken...
@Altaurus321: Alright, you're wrong, you can't pay a non-exsistant manacost, but you can play it without paying it's manacost, which is exactly what you're doing when you remove it's last suspend counter, mind you, just like you can play it with Mind's Desire or Fist of Suns (Directly out of The Gatherer rulings.) [EDIT] You may be thinking of the old Evermind reminder text and rules (You can't play a card without a manacost.), But that was changed when Timespiral was released, specifically so Suspend cards without manacosts could be played when the last counter was removed. [/EDIT] Also, Cascade --> Hypergenesis is all the rage in theorized combo decks at the moment, though it's not doing so well in action.
Anyway, the card CAN be broken, randomly, lets talk through the results here.
1.) You hit a mox (or lotus petal), in T1, you break even, same cards in hand, you payed a mana, you got a mana, one less card in your deck, decent, not broken, turn1 is almost all that matters in T1, so counting the drop for later turns is less important here. Now, you can prevent this by not running moxen, but, in that case you hurt yourself considerably.
2.) You hit a lotus, broken, bells and whistles go off, unicorns fly in and fart rainbows, fair enough.
3.) You hit an Ancestral Visions, broken, in and of itself, admittedly. But, that also means you have to hurt yourself pretty considerably, by running Ancestral Visions, for when you actually DRAW an Ancestral Visions, in T1, it's a dead card. (Same goes for the other suspend cards, but they're each less powerful than Ancestral Visions to be cascaded.
4.) You hit anything else, people laugh at you for running any other 0 cost cards.
All that said, it's a great T1/1.5 card, but considering the randomness factor, not broken enough to be banned, considering the randomness factor, or if you choose for it not to be random, requiring gimping yourself, though I full on agree it should probably be restricted.
But we didn’t, mainly because we didn’t want to take away the phrase “damage on the stack”(Here in R&D, we’re big fans of putting damage on the stack – for some people, it’s the highlight of their entire day.)
Murmuring Foulroot
1GUB
Creature - Treefolk Shaman
Attacking creatures your opponents control lose all abilities.
3/4
Oh that's very cool. Perfect colors too since white red is about combat. Makes it really "Fair" and gives green a boost. You might be able to get this down to 3/4 for 3 or 4/4 for 4 if you change the colorless to another colored symbol.
blue --->
Terrormyr -
Artifact Creature - Myr
When Terrormyr comes into play, if was spent to play it, it comes into play with a -1/-1 counter and has Wither.
2/2
really nice idea man
Well thanks! I know Alpha myr is the standard but the idea was to have a colorless creature that anyone could get or a cheaper creature that's color specific. It went through a lot of changes before I got to that though because at one point I had a 2/1 that couldn't block for B but thought that was too powerful and didn't know how to balance it for all colors. (Basically it was a 3/2 for 2 colorless or a 2/1 for black with a drawback or two)
Here's a very narrow card and...a pokemon lol. If you don't comment on the pokemon part at least comment on the ability
Absol - 1W
Pokemon Creature - Hound
Whenever a card would be put into your graveyard from your library, instead for each card that would be put into the graveyard this way you may Scry 1. Then put the top card of your library into your graveyard.This ability works even if Absol is in your graveyard It is not the envoy of bad tidings it is simply the warning sign.
2/2
@Blue: I love Terrormyr btw, the -1/-1 counter on it fits with the flavor of it gaining wither, and of course perfectly Black.
Absol though, is ok, but I fail to see too much of a point, I suppose it gives a dredge/reanimator more chances to hit the creatures he wants, and while I know why it could feel white, it doesn't to me, because you're putting anything you 'save' on the bottom of your library... not likely to see it for a while, it feels more black, with the graveyard effect, or somehow blue with the ability to manipulate what you mill.
All in all, it's a 2/2 for 2 that could get some marginal edge against a mill deck (probably not worth puting in your sideboard), or more likely be used with dredge or some sort of other self-mill for a bit of choice of what goes into your graveyard, but then it doesn't feel very white. (Not that it would have to be if you mill it into there.)
Innovative concept, but all in all I'd change something.
But we didn’t, mainly because we didn’t want to take away the phrase “damage on the stack”(Here in R&D, we’re big fans of putting damage on the stack – for some people, it’s the highlight of their entire day.)
@Blue: I love Terrormyr btw, the -1/-1 counter on it fits with the flavor of it gaining wither, and of course perfectly Black.
Thanks ^_^.
Absol though, is ok, but I fail to see too much of a point, I suppose it gives a dredge/reanimator more chances to hit the creatures he wants, and while I know why it could feel white, it doesn't to me, because you're putting anything you 'save' on the bottom of your library... not likely to see it for a while, it feels more black, with the graveyard effect, or somehow blue with the ability to manipulate what you mill.
All in all, it's a 2/2 for 2 that could get some marginal edge against a mill deck (probably not worth puting in your sideboard), or more likely be used with dredge or some sort of other self-mill for a bit of choice of what goes into your graveyard, but then it doesn't feel very white. (Not that it would have to be if you mill it into there.)
Innovative concept, but all in all I'd change something.
Well like I said, it's narrow lol. The idea is mainly flavor with a limited in game function. It essentially says "Something bad's about to happen and knowing that I can adjust accordingly" I guess I could have said "Scry 1 then put the bottom card of your library into your graveyard instead" so that you save what's on top and get rid of possible cards you'll never see but THAT might have been too good (well...no I think that's actually perfect.)
Changing it to this:
Absol - UG
Legendary Pokemon Creature - Hound
Whenever a card would be put from your library to your graveyard, you may Scry 1 then put the bottom card of your library into your graveyard instead.
2/2
I was going to say it's broken this way but if you're dredging 1 or 20 you can only ever keep the top card of your library on top no matter what. (Assuming it's something you want to keep.) I took off the works from the graveyard now because I think it's a lot better of an ability.
Absol: I like that version better, powerful, but a lot more removable with no graveyard effect, I'm not sure how green it is, feels more W/U like that, now that you're actually saving the top card, turns nearly all mills into half-tutors, which is powerful, but highly removable, (also I think you mean, "Scry 1, then you may put the bottom or top card of your library into your graveyard instead.", because as it stands the scrying is optional but milling from the bottom isn't.) I still might make it 1UW or 1GU for a 2/3.
Darkwave Blastmage: Love it, it's an updated, correctly colored Ghost Ship Amazing for limited.
But we didn’t, mainly because we didn’t want to take away the phrase “damage on the stack”(Here in R&D, we’re big fans of putting damage on the stack – for some people, it’s the highlight of their entire day.)
Absol - Considering how narrow the ability is, considering it's an ability that must be built around, probably fine for being two colors.
Next:
Darkwave Blastmage 2BR
Creature - Human Elemental Wizard [Common]
Wither
:symtap:: Darkwave Blastmage deals 1 damage to target creature or player.
1/3
(Note: A 2RW 1/3 lifelink pinger has been deemed as acceptable before.)
I think it's in the right colors but you'd have to compare it to continual sources of -1/-1 counters (I say that because just dealing damage to an opponent at this cost and P/T is perfectly fine)
I couldn't find anything remotely similar in the 3CC or 4 CC range so All I can say is Wizards would probably make the ability have an additional cost (mana) because of it's ability to kill creatures gradually and still block them.
Yeah I made it mill from the bottom on purpose. I think I meant to take off the legendary aspect of it though. If you always mill from the bottom and dredge from the top it's like you're tutoring for what you need now but killing the rest of the game. I feel the blue is necessary but I'm not sure what the other color could be. I felt green was the next best at library manipulation with regard to preservation though.
@Illuminations I was thinking of Skeleton Ship, sorry, thankies.
@Blue You'd be dredging from the bottom, and milling from the bottom, each replacement effect will work together, they don't replace the same action, there's no choice but to mill and dredge from the bottom like that. Not really useful if you always mill from the bottom (except to protect top of library order if you tutor or something, but a loooot less useful then). EDIT: For some bloody reason I forgot you could put cards on bottom when you Scryed, which makes it fine, but the wording still feels a bit weird.
But we didn’t, mainly because we didn’t want to take away the phrase “damage on the stack”(Here in R&D, we’re big fans of putting damage on the stack – for some people, it’s the highlight of their entire day.)
i figured id stay on the dual creature card, no1 commented on my previous one due to someone not relizing they had been sarnath'd.....but w/e heres my new attempt
3RW//3GG
Romulus//Remus
Legendary Creature-Human Advisor//Legendary Creature-Human Advisor
If Romulus is played, all creatures you control gain vigilance and haste until end of turn
If Remus is played, search your deck for a creature card with converted mana cost of 4 or lower and put it into play attacking with trample
5/4 // 4/5
this one was difficult since the tale of Rom/Rem was pretty bland....Romulus was like a god and conquerored all and was first king of Rome....Remus....did nothing special lol....
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These split creatures have serious memory issues and I don't care for them at all. As a wording note, "put it into play attacking with trample" should be "put it into play attacking. That creature gains trample until end of turn."
Soulward Talisman3
Artifact
Creature spells cost 1 more for each creature in play.
ill leave your card to be commented by someone else but how do they have memory problems....there have been cards that contain 2 creatures....1 half is a weakling but when you flip it you get a mildly better creature....with this its just 2 different creatures....
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But even then, if the flip creature had two mana costs, if they didn't flip into the other there's be much less flavorful reason to have two creatures on the same card. I mean if it was Colossus from the X-Men that had two modes I could see you playing either but flipping it to the other when you need to. You could technically do this by having both sides be sorceries that create legendary tokens AND have the added effects you're wanting.
Soulward Talsiman is such a hoser! Works great in an Opportunity deck or Glare of Subdual but I don't know if being that cheap is a good thing?
Vim and Vigor - 3G
Instant
As you play this spell target player gains control of it (You still choose all this spells targets)
Creatures you control get +3/+3 until end of turn. You get 4 poison counters. (A player with 10 or more poison counters loses the game)
hmmm i like the idea with the poison counters, makes it a think about it card....id like to run that in a green splash deck defintly
Shapeshifter's Paradise
Legendary Land
~comes into play tapped, you may untap it at anytime if you pay 1 life TAdd 1 of any color mana to your mana pool
Clash (If you win the clash, search your library for a basic land and put it into play tapped and shuffle your library)
Wrath of Craw Wurm XGGG
Sorcery
Wrath of Craw Wurm Can't be countered.
Put X 6/4 Green Wurm Tokens with Haste, Trample, and Shroud into play. Remove them from the game at end of turn.
Ho ho ho, Midgets!
I've always liked cards that push Timmy playstyles that actually work. I was thinking of adding a "tapped creatures you control can attack as though untapped this turn" clause just to make it unstoppable by Cryptic Command or similar "tap all" cards, but that'd just be overkill.
Now:
Hallowed Hills 2W
Enchantment
2, Discard a card: Search your library for a basic plains card and put it into your hand.
2, Discard a Plains card from your hand: Draw a card.
ok this is gonna sound like a dumb card but i cant get the wording down well....but i thought it would be kinda cool to see where this card can go with people critiquing and adding thier own spin to the card if they like
also please note that anyone here thats religious to not take any offence to this card....its just an interesting idea i came up with
2W//2B
Abel // Cain
Creature-Human Folk
Flash
If Abel is played, all damage dealt this turn to target creature you control is dealt to Abel instead
If Cain is played, destroy target non-black non-artifact creature with power 2 or lower
2/2 // 2/2
yea i thought it would be interesting a dual creature card....and since white comes before black i had to switch the names around since Cain killed Abel so i depicted Abel as white since hes the first "martyr" while Cain is depicted as the first murderer....so i figured the color scheme would work
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Selective Paradise
Land
When Selective Paradise comes into play, choose a basic land type.
Selective Paradise is the chosen land type.
Simple, I know. But I thinks it's a cool idea.
4GW//4BR
Arthur//Mordred
Legendary Creature-Human Knight
If Arthur is played all creatures you control gain vigilance and lifelink until end of turn
If Mordred is played all creatures you control gain deathtouch and haste until end of turn
At the end of your turn sacrifice Arthur//Mordred and put 2 1/1 solider tokens into play
5/5 // 5/5
Figured it would be interesting to continue trying these dual creature cards....with this one i made the sac thing since if you know the lore of King Arthur and his wedlock son Mordred you know that they both died
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Discovery U
Sorcery
Draw a card.
Cascade
Keep in mind, in type1/1.5 this would be extremely broken, would have to be restricted or banned. But I'd love to see it in type 2, and especially limited play.
http://www.thepetitionsite.com/petition/467194852
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/162
Instant Gratification 1UB
Instant
Draw 2 cards and lose 2 life.
Cascade
This way the card you get won't ALWAYS be power, but still a good chance, and it makes it playable in type 2.
Now for my card.
Peer Pressure UB
Enchantment (R)
At the beginning of your upkeep, you may draw a card. If you do, put a pressure counter on ~ then lose life equal to the amount of pressure counters on ~. Target opponent gains control of ~.
"Let's play a game of chicken!"
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Peer Pressure: there's already a card with this name,
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=39629
And as to your version, meh... rather underpowered and clunky, can't imagine anyone playing it in any deck, even Underworld/Draw would rather simply use a howling mine.
http://www.thepetitionsite.com/petition/467194852
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/162
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Anyway, the card CAN be broken, randomly, lets talk through the results here.
1.) You hit a mox (or lotus petal), in T1, you break even, same cards in hand, you payed a mana, you got a mana, one less card in your deck, decent, not broken, turn1 is almost all that matters in T1, so counting the drop for later turns is less important here. Now, you can prevent this by not running moxen, but, in that case you hurt yourself considerably.
2.) You hit a lotus, broken, bells and whistles go off, unicorns fly in and fart rainbows, fair enough.
3.) You hit an Ancestral Visions, broken, in and of itself, admittedly. But, that also means you have to hurt yourself pretty considerably, by running Ancestral Visions, for when you actually DRAW an Ancestral Visions, in T1, it's a dead card. (Same goes for the other suspend cards, but they're each less powerful than Ancestral Visions to be cascaded.
4.) You hit anything else, people laugh at you for running any other 0 cost cards.
All that said, it's a great T1/1.5 card, but considering the randomness factor, not broken enough to be banned, considering the randomness factor, or if you choose for it not to be random, requiring gimping yourself, though I full on agree it should probably be restricted.
http://www.thepetitionsite.com/petition/467194852
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/162
Oh that's very cool. Perfect colors too since white red is about combat. Makes it really "Fair" and gives green a boost. You might be able to get this down to 3/4 for 3 or 4/4 for 4 if you change the colorless to another colored symbol.
Well thanks! I know Alpha myr is the standard but the idea was to have a colorless creature that anyone could get or a cheaper creature that's color specific. It went through a lot of changes before I got to that though because at one point I had a 2/1 that couldn't block for B but thought that was too powerful and didn't know how to balance it for all colors. (Basically it was a 3/2 for 2 colorless or a 2/1 for black with a drawback or two)
Here's a very narrow card and...a pokemon lol. If you don't comment on the pokemon part at least comment on the ability
Absol - 1W
Pokemon Creature - Hound
Whenever a card would be put into your graveyard from your library, instead for each card that would be put into the graveyard this way you may Scry 1. Then put the top card of your library into your graveyard.This ability works even if Absol is in your graveyard
It is not the envoy of bad tidings it is simply the warning sign.
2/2
Absol though, is ok, but I fail to see too much of a point, I suppose it gives a dredge/reanimator more chances to hit the creatures he wants, and while I know why it could feel white, it doesn't to me, because you're putting anything you 'save' on the bottom of your library... not likely to see it for a while, it feels more black, with the graveyard effect, or somehow blue with the ability to manipulate what you mill.
All in all, it's a 2/2 for 2 that could get some marginal edge against a mill deck (probably not worth puting in your sideboard), or more likely be used with dredge or some sort of other self-mill for a bit of choice of what goes into your graveyard, but then it doesn't feel very white. (Not that it would have to be if you mill it into there.)
Innovative concept, but all in all I'd change something.
http://www.thepetitionsite.com/petition/467194852
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/162
Thanks ^_^.
Well like I said, it's narrow lol. The idea is mainly flavor with a limited in game function. It essentially says "Something bad's about to happen and knowing that I can adjust accordingly" I guess I could have said "Scry 1 then put the bottom card of your library into your graveyard instead" so that you save what's on top and get rid of possible cards you'll never see but THAT might have been too good (well...no I think that's actually perfect.)
Changing it to this:
Absol - UG
Legendary Pokemon Creature - Hound
Whenever a card would be put from your library to your graveyard, you may Scry 1 then put the bottom card of your library into your graveyard instead.
2/2
I was going to say it's broken this way but if you're dredging 1 or 20 you can only ever keep the top card of your library on top no matter what. (Assuming it's something you want to keep.) I took off the works from the graveyard now because I think it's a lot better of an ability.
Next:
Darkwave Blastmage 2BR
Creature - Human Elemental Wizard [Common]
Wither
:symtap:: Darkwave Blastmage deals 1 damage to target creature or player.
1/3
(Note: A 2RW 1/3 lifelink pinger has been deemed as acceptable before.)
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Darkwave Blastmage: Love it, it's an updated, correctly colored Ghost Ship Amazing for limited.
http://www.thepetitionsite.com/petition/467194852
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/162
I think it's in the right colors but you'd have to compare it to continual sources of -1/-1 counters (I say that because just dealing damage to an opponent at this cost and P/T is perfectly fine)
I couldn't find anything remotely similar in the 3CC or 4 CC range so All I can say is Wizards would probably make the ability have an additional cost (mana) because of it's ability to kill creatures gradually and still block them.
Yeah I made it mill from the bottom on purpose. I think I meant to take off the legendary aspect of it though. If you always mill from the bottom and dredge from the top it's like you're tutoring for what you need now but killing the rest of the game. I feel the blue is necessary but I'm not sure what the other color could be. I felt green was the next best at library manipulation with regard to preservation though.
Also, you may have been thinking of Skeleton Ship.
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@Blue You'd be dredging from the bottom, and milling from the bottom, each replacement effect will work together, they don't replace the same action, there's no choice but to mill and dredge from the bottom like that. Not really useful if you always mill from the bottom (except to protect top of library order if you tutor or something, but a loooot less useful then). EDIT: For some bloody reason I forgot you could put cards on bottom when you Scryed, which makes it fine, but the wording still feels a bit weird.
http://www.thepetitionsite.com/petition/467194852
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/162
i figured id stay on the dual creature card, no1 commented on my previous one due to someone not relizing they had been sarnath'd.....but w/e heres my new attempt
3RW//3GG
Romulus//Remus
Legendary Creature-Human Advisor//Legendary Creature-Human Advisor
If Romulus is played, all creatures you control gain vigilance and haste until end of turn
If Remus is played, search your deck for a creature card with converted mana cost of 4 or lower and put it into play attacking with trample
5/4 // 4/5
this one was difficult since the tale of Rom/Rem was pretty bland....Romulus was like a god and conquerored all and was first king of Rome....Remus....did nothing special lol....
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Soulward Talisman 3
Artifact
Creature spells cost 1 more for each creature in play.
A more interesting, less underwhelming variant on Feroz's Ban/Soul Barrier?
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I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Soulward Talsiman is such a hoser! Works great in an Opportunity deck or Glare of Subdual but I don't know if being that cheap is a good thing?
Vim and Vigor - 3G
Instant
As you play this spell target player gains control of it (You still choose all this spells targets)
Creatures you control get +3/+3 until end of turn. You get 4 poison counters. (A player with 10 or more poison counters loses the game)
Shapeshifter's Paradise
Legendary Land
~comes into play tapped, you may untap it at anytime if you pay 1 life
TAdd 1 of any color mana to your mana pool
Clash (If you win the clash, search your library for a basic land and put it into play tapped and shuffle your library)
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