That's either really good, or really bad depending on the deck, and the ability to animate makes it useful. May I suggest upping the animating cost to four?
Mage's Gift -- 2UU
Target player gains control of target spell or ability.
EDIT: At the request of several subscribers, the name has changed. SCCT = Single Card Critique Thread. OCaaT = One Card at a Time.
As a regular contributor to the Single Card Critique Thread on an otherwise unmentionable other site, I thought it would be nice to get something like that going over here. Some mild courtesies, if you please:
1) Rule #1 of the 'One Card At A Time' thread is "There is no 'One Card At A Time' thread." Or there is. Actually, rule one is that you read the card in the last post, critique it in more than three words, then post your own card.
2) Try to keep your new card posts to no more than one or two per day; if you want to do some extra critiquing, feel free.
3) Constructive criticism is more *gasp* constructive than, er, well....non-constructive criticism. If you think a card sucks, that's fine, but try to point out the specific problems and/or give alternative options to FIX the card, not just bash it.
Just quoting as a reminder. :grin2:
Mage’s gift is going to need a spell type. I would suggest instant at the cost. And I must ask does this card allow you to gain control of an ability on the stack? And was it your intention to be able to change the target of said ability. If you intend to cast a spell and give the effect to another player then you have some wording issues you’ll need to clarify. All and all defiantly a blue mechanic. Give it a rework and repost.
My card:
Paraffin Rose (2) Artifact (1) T: Remove one mana of your choice from target player’s mana pool. (1) T: Target land's activated abilities can't be played, Tap that land.
Card Edited:
Paraffin Rose (0) Artifact (1) T: Remove one mana of your choice from target player’s mana pool. (1) T: Target land's activated abilities can't be played, Tap that land.
Wow, Cantripmaster was right: this thread did lose a bit of popularity :slant:. Better bump it.
Needlepoint Whirlwind- Nice. For some reason it reminds me of Screams from Within mixed with a partial storm mechanic. Very cool.
I still want a bit more feedback on a card from a previous FCC round:
Memory Shift :2mana::symu::symu:
Enchantment
:2mana::symu:: Remove the top two cards of your library from the game, then put a card removed by Memory Shift on top of your library.
At the end of your turn, put the top card of your library into your hand, then put a card from your hand on top of your library.
Memory Shift: Lol...so if you have no cards in your hand at end of turn....you pick one up, look at it, then drop it back on top of your library. That's great. Actually, this is a pretty powerful enchantment. It allows you to create a secondary library and substitute cards from it for the top card of your library....the fact that it removes more than it puts back soon makes it a resource juggler...which is VERY nice. I'm impressed by this card. I think the cost is correct, and the idea is fresh and new.
Undertaker 1UR
Creature - Human Wizard
T: Gain control of target creature as long as ~ is in play and remains tapped. You may choose not to untap ~ at the beginning of your next untap phase.
1/1
Undertaker -- The name is black, black, black. The ability is pretty cool; it's a nice variant on Seasinger, and neatly incorporates red's temporary borrowing. Very nice.
.
Muckhole -- :3mana::symr:
Sorcery
Look at target player's hand. Remove all cards named Plains in that player's hand from the game. Then remove all land cards in that player's graveyard from the game.
Trying to make a better Mudhole. Does it need to get Flashfires ability as well?
Muckhole -- :3mana::symr:
Sorcery
Look at target player's hand. Remove all cards named Plains in that player's hand from the game. Then remove all land cards in that player's graveyard from the game.
Groovy, the Flashfire mechanic would raise the cost. It does fit the flavor, but most likely is unnessicary. The originality of the card would be muddled if you added the Flashfire mechanic. Out of hand land destruction is definatly a red card.
Your card reminds me of one of mine, in that my card gets around this some what.
My card: Pristine Resources :3mana::symg::symg:
Enchantment
When ~ comes into play, search your library for any number of basic land cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library.
Pay 1 Life: Put the top card of the removed pile into your hand.
I think it works, and it is in flavor. I don't think it would be played though... once you have the 5 mana to play it, you probably don't need to draw more. Still, it works as deck thinning too... I guess it could see play, in a specilized enough deck.
Death Star
Legendary Artifact Creature
Flying
:5mana:,:symtap:: destroy all perminants target player controls. You may fire when ready.
15/15
Private Mod Note
():
Rollback Post to RevisionRollBack
Possibly the last remaining member of the Banana Clan (+1)
Banana of the Month Feb '05 Cool stuff here.
Lol....that's awesome. And for 15 mana you'd better get something awesome. Nice idea. I'm wondering, however, if it shouldn't have some sort of "play only from your hand" clause, or negative comes into play clause, or, at least, an up in the activation cost so that Tinker and Trash for Treasure can't pull it out for cheap.
EDIT: Fixed card links.
'Shroom Visions 1G
Instant
Reveal the top five cards of your library.
Creatures you control get +1/+0 for each creature card revealed this way and +0/+1 for each non-creature, non-land card revealed this way.
Gain 1 life for each land card revealed this way.
Nice... since you'd probably be playing that in a deck with a lot of creatures anyway, it'd probably give all of your creatures 2 or 3 extra power... very inventive, and quite ballenced. I'm impressed.
Oh, good point about my card; the new version has 'When Death Star comes into play, if you did not play it from your hand, you lose 15 life.' I know the second you isn't nessasary, but it improves the rythm.
Anyway, on to my new card:
Snowball 3WW
Legendary Creature- Rabbitfolk
First Strike W: Prevent the next 1 damage that target creaure would deal to snowball, and put a charge counter on Snowball. t, remove X charge counters from Snowball: Snowball deals X damage to target attacking or blocking creature.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Possibly the last remaining member of the Banana Clan (+1)
Banana of the Month Feb '05 Cool stuff here.
Snowball -- The name's a little girly-lacy, but whatever. A 4/4 first-striker for 5 is already good; the damage prevention and range-strike ability make it amazing.
However, the damage prevention and rangestrike abilities are weirdly intertwined. Le Chat doesn't quite grasp the flavor; whatever; but you can dump seven mana onto it even when nothing isn't about to deal damage, just to get enough counters to ping a Lord of the Pit or Wall of Stone. If the counters were only added when damage was actually prevented, it would make more flavor sense, if be a good deal weaker.
Also, charge counters should only be put on artifacts; that's another flavor faux pas.
.
Zen Archery -- :1mana::symw::symu:
Instant
This turn, if a spell would require you to announce a target, you may choose not to announce that target until that spell would resolve.
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
Zen Archery: Wow....way to think outside the box. Although I'm not sure that this would work within the rules, heaven knows they love making cards that work outside the rules, and then adjusting the rules to fit. I think that the price is about right. I could see it on an enchantment for no less than 6 total. I think that an "as" term would work best. Slight wording adjustment:
Zen Archery 1WU
Instant
Until end of turn, if a spell would require you to announce a target, you may choose to announce that target as the spell resolves.
I need some wording help with this one. I want it to work so that if you have a Yosei and your opponent has a Yosei, neither goes to the graveyard. Then if you play a 2nd Yosei, your two die and your opponent's lives.
Echoing Mirror 3
Legendary (is this redundant?) Artifact
The Legend rule only applies within each player's permanents.
Chisei- Argh....this card really wants to be a spider. Besides that though, it could use a power boost overall, as while the ability to hit players makes this a bit different than Silklash Spider, it's still weaker in all other aspects. So I'd say drop the cost down to :2mana::symg::symg: and you'll be fine.
Vandalize :2mana::symr::symr:
Sorcery
Flip a coin. If heads, gain control of target artifact or land, otherwise destroy target artifact or land.
(Note: There may be formatting errors with the actual wording. I can't find a good coin flip card to reference in order to find the right text templating...)
Destroy target permanent with a mana ability. If you destroy a land this way, sacrifice ~.
Otherwise, this is interesting.
As for my card:
S****ep
Legendary Land
Whenever S****ep becomes tapped, it deals 1 damage to you.
Tap: Add 1 to your mana pool.
Whenever a creature with flying you control deals combat damage to a player, you may tap S****ep. If it becomes tapped this way, draw a card.
S****ep - Well, it's better than the one you submitted for SOTF...
Bone Collector4BB
Creature - Zombie Minion
Whenever Bone Collector deals combat damage to a player, you may put the top creature card from that player’s graveyard into play under your control.
2/1
Suicide Bombing: I think there's an official wording for that ability, something like "desroy a creature" or "choose and destroy a creature." Anyways, I think (comparing this to Terminate) that the additional cost is a bit much for just getting around untargetability. Perhaps cost it at just :symb:, or maybe allow it to do more, like cantrip or deal direct damage?
Beastmaker :2mana::symg::symg:
Creature - Human Spellshaper (R)
Whenever you play a spell, counter it. If you do, put a green beast token into play with power and toughness equal to the converted mana cost of the countered spell.
I know it's not the same ability as the original spellshapers, but it's the same general idea, no?
Beastmaker: Vaguely the general idea of the spellshapers. Should probably not be one, though; make it a shaman. Also make it noncreature spells; this ability results in a somewhat strange creature dynamic otherwise, filling your deck with Ivy Elementals of a sort. Boring. Let it have its effect on noncreature spells, but spells that are already creatures should retain their attributes. Finally, you're missing power and toughness.
Here's a messy, oddball card that popped into my head one day:
Planar Crossroads :symu::symu:
Enchantment (R)
Whenever a player plays a creature spell, another player may put a creature card in his hand with converted mana cost at least equal to the spell's converted mana cost into play under the spell's controller's control. If he or she does, counter that spell.
Planar Crossroads- not a bad card. Give then an exceedingly bad card for one that they play. However, PL needs foresight for it in order to work properly. You need to know what they are playing in order to counter their creature. I see no reason to give them a higher mana creature unless it is a scornful egotist.
Cabal of Last Hope :4mana::symw::symw:
Legendary Creature- Human Cleric
Whenever an opponent declares a combat phase, you may pay :4mana:. If you do, until end of turn, whenever a creature attacks or blocks, you may gain 2 life.
:2mana::symw::symw:,:symtap:; You cannot be the target of spells or abilities until end of turn.
2/6
"We offer a way to survive, without loss, without compromise, without defeat."
Aren't Cabal usually dark clerics. other than that pretty nice.
Amulet of the Five powers
Legendary Artifact 5
G, sacrifice ~: until end of turn your creatures have tap:add G to you rmana pool
R, sac~: until end of turn your creatures have tap deal1 damage to target creature.
U sac util end of turn creatures you control have tap draw a card than discard a card.
W sac~ until end of time your creatures have tap prevent the next 2 damage to target player
B sac until end of turn your creatures have tap regenerate target creature.
"Please don't disillusion me. I haven't had breakfast yet."
-Children of the Mind
to whom it may concern: i apologize in advance for any gspelling or grammar errors in py posts. for some reason i am just not as
good at tyoing or proofreading as i would like to be
I think the Amulate is a little weak :5mana:and a color Id want it do something by it self, but for this you have to have a couple creatures that can use their new abilities. Id say have it something like Color: Until end of turn creatures you control have "effect"
Unstable Ground
Sorcery
Target player sacrifices a land, then another target player sacrifices lands equal to all Unstable Ground cards in all graveyards.
Unstable Ground- A decent card, though for what it does, I would suggest raising it's cost to :2mana::symr: because a turn two land destruction w/o too many consequences could be powerful. Then for the second U G to be played, another player must sacrifice a land (which would have to be you.) However, third and fourth use has you sacking a land and the opponent losing two or three. Sounds risky to play, but good.
Aura Confinement :1mana::symw::symw:
Instant
All creatures become enchantments until end of turn. (They become enchantments until end of turn, losing their creature type, power, and toughness. All other abilities are unaffected.)
"What many cannot see is that power is inherent in all things. Power however has different effects, depending on what form it takes."
Aura Confinement - I'm inclined to see this as a bad Holy Day. Knocks off Enchant Creatures, and you can use it in conjunction with enchantment destruction, but I'd reduce the cost by in any case.
Open Mind :1mana::symu:
Enchantment
At the beginning of your upkeep, remove the top 2 cards of your library from the game. You may discard these cards as though they were in your hand.
EDIT: No, I don't know how it interacts with cycling. Are cards only considered to have cycling when they're actually in your hand?
That's either really good, or really bad depending on the deck, and the ability to animate makes it useful. May I suggest upping the animating cost to four?
Mage's Gift -- 2UU
Target player gains control of target spell or ability.
Just quoting as a reminder. :grin2:
Mage’s gift is going to need a spell type. I would suggest instant at the cost. And I must ask does this card allow you to gain control of an ability on the stack? And was it your intention to be able to change the target of said ability. If you intend to cast a spell and give the effect to another player then you have some wording issues you’ll need to clarify. All and all defiantly a blue mechanic. Give it a rework and repost.
My card:
Paraffin Rose (2)
Artifact
(1) T: Remove one mana of your choice from target player’s mana pool.
(1) T: Target land's activated abilities can't be played, Tap that land.
Card Edited:
Paraffin Rose (0)
Artifact
(1) T: Remove one mana of your choice from target player’s mana pool.
(1) T: Target land's activated abilities can't be played, Tap that land.
Good sites: Zombie's! - Coast to coast - Travian Browser Game
Needlepoint Whirlwind 1R
Instant
~ deals 1 damage to target creature. If that creature goes to a graveyard this turn, put a copy of ~ on the stack.
Needlepoint Whirlwind- Nice. For some reason it reminds me of Screams from Within mixed with a partial storm mechanic. Very cool.
I still want a bit more feedback on a card from a previous FCC round:
Memory Shift :2mana::symu::symu:
Enchantment
:2mana::symu:: Remove the top two cards of your library from the game, then put a card removed by Memory Shift on top of your library.
At the end of your turn, put the top card of your library into your hand, then put a card from your hand on top of your library.
Undertaker 1UR
Creature - Human Wizard
T: Gain control of target creature as long as ~ is in play and remains tapped. You may choose not to untap ~ at the beginning of your next untap phase.
1/1
.
Muckhole -- :3mana::symr:
Sorcery
Look at target player's hand. Remove all cards named Plains in that player's hand from the game. Then remove all land cards in that player's graveyard from the game.
Trying to make a better Mudhole. Does it need to get Flashfires ability as well?
Instant
Target spell or permanent's tone becomes playful.
Groovy, the Flashfire mechanic would raise the cost. It does fit the flavor, but most likely is unnessicary. The originality of the card would be muddled if you added the Flashfire mechanic. Out of hand land destruction is definatly a red card.
Your card reminds me of one of mine, in that my card gets around this some what.
My card:
Pristine Resources :3mana::symg::symg:
Enchantment
When ~ comes into play, search your library for any number of basic land cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library.
Pay 1 Life: Put the top card of the removed pile into your hand.
Good sites: Zombie's! - Coast to coast - Travian Browser Game
Death Star
Legendary Artifact Creature
Flying
:5mana:,:symtap:: destroy all perminants target player controls.
You may fire when ready.
15/15
Possibly the last remaining member of the Banana Clan (+1)
Banana of the Month Feb '05
Cool stuff here.
EDIT: Fixed card links.
'Shroom Visions 1G
Instant
Reveal the top five cards of your library.
Creatures you control get +1/+0 for each creature card revealed this way and +0/+1 for each non-creature, non-land card revealed this way.
Gain 1 life for each land card revealed this way.
Oh, good point about my card; the new version has 'When Death Star comes into play, if you did not play it from your hand, you lose 15 life.' I know the second you isn't nessasary, but it improves the rythm.
Anyway, on to my new card:
Snowball 3WW
Legendary Creature- Rabbitfolk
First Strike
W: Prevent the next 1 damage that target creaure would deal to snowball, and put a charge counter on Snowball.
t, remove X charge counters from Snowball: Snowball deals X damage to target attacking or blocking creature.
4/4
Possibly the last remaining member of the Banana Clan (+1)
Banana of the Month Feb '05
Cool stuff here.
However, the damage prevention and rangestrike abilities are weirdly intertwined. Le Chat doesn't quite grasp the flavor; whatever; but you can dump seven mana onto it even when nothing isn't about to deal damage, just to get enough counters to ping a Lord of the Pit or Wall of Stone. If the counters were only added when damage was actually prevented, it would make more flavor sense, if be a good deal weaker.
Also, charge counters should only be put on artifacts; that's another flavor faux pas.
.
Zen Archery -- :1mana::symw::symu:
Instant
This turn, if a spell would require you to announce a target, you may choose not to announce that target until that spell would resolve.
Instant
Target spell or permanent's tone becomes playful.
Zen Archery 1WU
Instant
Until end of turn, if a spell would require you to announce a target, you may choose to announce that target as the spell resolves.
I need some wording help with this one. I want it to work so that if you have a Yosei and your opponent has a Yosei, neither goes to the graveyard. Then if you play a 2nd Yosei, your two die and your opponent's lives.
Echoing Mirror 3
Legendary (is this redundant?) Artifact
The Legend rule only applies within each player's permanents.
"the Legend rule doesn't apply.
Whenever a player controls two or more Legendary permanants with the same name, that player sacrifices both of them."
It's lame, but it's easier to understand.
Mirror Gallery cost 5, so a half of one at 3 sounds about right.
snap, forgot my card:
Chisei, Renegade Archer. 3GG (or 2GG...)
Legendary Creature- Moonfolk Archer Warrior (man, that doesn't all fit, does it?)
Chisei, Renegade Archer may block as if he had flying.
X, return two lands to hand: Chisei deals X dmage to all creatures with flying and all players.
1/5
Don't forget that Chisei is legendary.
Ok, points taken. I will fix that. Anyway, Snowball's from http://newgrounds.com/portal/view/220999... yeah. Just watch that.
Possibly the last remaining member of the Banana Clan (+1)
Banana of the Month Feb '05
Cool stuff here.
Vandalize :2mana::symr::symr:
Sorcery
Flip a coin. If heads, gain control of target artifact or land, otherwise destroy target artifact or land.
(Note: There may be formatting errors with the actual wording. I can't find a good coin flip card to reference in order to find the right text templating...)
And I like the card. Fun, balanced, versatile.
Terra Terrifier 2R
Creature - Lizard Wizard
T: Destroy target permanent that could produce mana. If you destroy a land in this way, sacrifice ~.
1/1
Destroy target permanent with a mana ability. If you destroy a land this way, sacrifice ~.
Otherwise, this is interesting.
As for my card:
S****ep
Legendary Land
Whenever S****ep becomes tapped, it deals 1 damage to you.
Tap: Add 1 to your mana pool.
Whenever a creature with flying you control deals combat damage to a player, you may tap S****ep. If it becomes tapped this way, draw a card.
Bone Collector 4BB
Creature - Zombie Minion
Whenever Bone Collector deals combat damage to a player, you may put the top creature card from that player’s graveyard into play under your control.
2/1
Beastmaker :2mana::symg::symg:
Creature - Human Spellshaper (R)
Whenever you play a spell, counter it. If you do, put a green beast token into play with power and toughness equal to the converted mana cost of the countered spell.
I know it's not the same ability as the original spellshapers, but it's the same general idea, no?
Here's a messy, oddball card that popped into my head one day:
Planar Crossroads :symu::symu:
Enchantment (R)
Whenever a player plays a creature spell, another player may put a creature card in his hand with converted mana cost at least equal to the spell's converted mana cost into play under the spell's controller's control. If he or she does, counter that spell.
Have a Scornful Egotist!
PS @ TheSorcerer: Ink-Eyes, Servant of Oni is a woman. Rat-woman. Whatever.
candidus inperti; si nil, his utere mecum.
Cabal of Last Hope :4mana::symw::symw:
Legendary Creature- Human Cleric
Whenever an opponent declares a combat phase, you may pay :4mana:. If you do, until end of turn, whenever a creature attacks or blocks, you may gain 2 life.
:2mana::symw::symw:,:symtap:; You cannot be the target of spells or abilities until end of turn.
2/6
"We offer a way to survive, without loss, without compromise, without defeat."
Amulet of the Five powers
Legendary Artifact 5
G, sacrifice ~: until end of turn your creatures have tap:add G to you rmana pool
R, sac~: until end of turn your creatures have tap deal1 damage to target creature.
U sac util end of turn creatures you control have tap draw a card than discard a card.
W sac~ until end of time your creatures have tap prevent the next 2 damage to target player
B sac until end of turn your creatures have tap regenerate target creature.
Click here for free Mudholes
to whom it may concern: i apologize in advance for any gspelling or grammar errors in py posts. for some reason i am just not as
good at tyoing or proofreading as i would like to be
Unstable Ground
Sorcery
Target player sacrifices a land, then another target player sacrifices lands equal to all Unstable Ground cards in all graveyards.
Aura Confinement :1mana::symw::symw:
Instant
All creatures become enchantments until end of turn. (They become enchantments until end of turn, losing their creature type, power, and toughness. All other abilities are unaffected.)
"What many cannot see is that power is inherent in all things. Power however has different effects, depending on what form it takes."
Open Mind :1mana::symu:
Enchantment
At the beginning of your upkeep, remove the top 2 cards of your library from the game. You may discard these cards as though they were in your hand.
EDIT: No, I don't know how it interacts with cycling. Are cards only considered to have cycling when they're actually in your hand?
candidus inperti; si nil, his utere mecum.