I will be posting a (hopefully) regular stream of cards every couple days on the main Card Creation forum for critiquing, then having the somewhat final forms added here until we get a rough draft. Playtesting will need to happen, but that's a problem for a later day.
Design Standards/Goals:
1. This is a 360 card cube. 50 cards in each color, 60 Guild, and 50 Colorless.
2: The majority of card's need to be easily grokkable. Player's are playing with hundreds of cards they've never seen before. Making each design easy to understand will make the whole process alot smoother.
3. Creature card power levels should be around the current design standards, and noncreature card power levels should be around Urza's block design standards. Planeswalker's will be measured on a case by case basis.
[Guild, UG_Control]
Utopian Glimpse3GU
Sorcery {MR}
Take an extra turn after this one. During that turn, whenever you tap a land for mana, add one mana of any color to your mana pool.
[Guild, RG_Control]
Explosive DiversionXRG
Sorcery {R}
Target creature gets +X/+X and gains trample until end of turn. Explosive Diversion deals 2 damage to each creature and player.
[Colorless, ManaRock]
Rusted Powerstone2
Artifact {U}
Rusted Powerstone enters the battlefield tapped. t: Add 1 to your mana pool.
Discard a card: Untap Rusted Powerstone. Activated this ability only once each turn.
[Green, C_CMC2]
Arkellan Whisperer1G
Creature - Elf Shaman {U}
0/1 t: Add G to your mana pool. If this mana is used to cast a creature spell, that creature enters the battlefield with a +1/+1 counter on it.
[Red, NC_CMC2]
Fire BloomRR
Enchantment {R}
At the beginning of your upkeep, you may put a bloom counter on Fire Bloom.
At the beginning of each player's upkeep, Fire Bloom deals damage to that player equal to the number of bloom counters on Fire Bloom.
[Guild, UG_Control]
Sorcery {MR}
Take an extra turn after this one. During that turn, whenever you tap a land for mana, add one mana of any color to your mana pool.
Sorcery {R}
Target creature gets +X/+X and gains trample until end of turn. Explosive Diversion deals 2 damage to each creature and player.
Artifact {U}
Rusted Powerstone enters the battlefield tapped.
t: Add 1 to your mana pool.
Discard a card: Untap Rusted Powerstone. Activated this ability only once each turn.
Creature - Elf Shaman {U}
0/1
t: Add G to your mana pool. If this mana is used to cast a creature spell, that creature enters the battlefield with a +1/+1 counter on it.
Enchantment {R}
At the beginning of your upkeep, you may put a bloom counter on Fire Bloom.
At the beginning of each player's upkeep, Fire Bloom deals damage to that player equal to the number of bloom counters on Fire Bloom.
As always, feedback is welcomed and implemented
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU