Similar to delve, but it spends cards from your hand instead of your graveyard.
Expend (Each card you discard from your hand when casting this spell helps pay for 1 or for one mana of that card's color)
What can we do with this?
BedazzleUU
Instant
Expend (Each card you discard from your hand when casting this spell helps pay for 1 or for one mana of that card's color)
Counter target spell unless its controller pays 1 for each card in your hand.
But wait there's more:
Cutthroat Assasin1B
Creature - Human Assasin
Expend (Each card you discard from your hand when casting this spell helps pay for 1 or for one mana of that card's color)
When Cutthroat Assasin enters the battlefield, destroy target creature with toughness X or less, where X is the number of black cards in your graveyard.
1/1
And still more:
Marogoyf3G
Creature - Lhurgoyf
Expend (Each card you discard from your hand when casting this spell helps pay for 1 or for one mana of that card's color)
Marogoyf enters the battlefield with a number of +1/+1 counters on it equal to the number of cards discarded to pay for it.
2/2
Discarding a card is normally worth more than one mana. It would n't be much better if it was costed better, as it is very familiar and has developmental issues. As a cycle or two of cards, coated correctly and on non-problematic effects (counter spells, draw cards, etc can easily cause problems here)
marogoyf-- so, I play this in ichorid, I get an 8/8, reach threshold AND be ready to dredge on turn 1? Fun. Hell, non-creature based combo decks can have a transformational sideboard. 8/8 or 6/6 on turn 1 and your opponent sided out his removal? Wheeee.
What moon-e said. You're going to have to balance this card with two things in mind:
1) It can come down on turn 1
2) Decks can be built around cards in the graveyard, so the entire drawback of card disadvantage might not be disadvantage at all.
Delve was already problematic (treasure cruise, ahoy), but at least you had to jump through hoops if you wanted to delve on turn 1 or 2. Delve also exiles cards, which means no shenanigans. Expend _promotes_ graveyard shenanigans.
marogoyf-- so, I play this in ichorid, I get an 8/8, reach threshold AND be ready to dredge on turn 1? Fun. Hell, non-creature based combo decks can have a transformational sideboard. 8/8 or 6/6 on turn 1 and your opponent sided out his removal? Wheeee.
Unless you have cost increasers turn one, you technically can't make it a 8/8 because you can only discard 4 cards to it max.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Expend (Each card you discard from your hand when casting this spell helps pay for 1 or for one mana of that card's color)
What can we do with this?
Bedazzle UU
Instant
Expend (Each card you discard from your hand when casting this spell helps pay for 1 or for one mana of that card's color)
Counter target spell unless its controller pays 1 for each card in your hand.
But wait there's more:
Cutthroat Assasin 1B
Creature - Human Assasin
Expend (Each card you discard from your hand when casting this spell helps pay for 1 or for one mana of that card's color)
When Cutthroat Assasin enters the battlefield, destroy target creature with toughness X or less, where X is the number of black cards in your graveyard.
1/1
And still more:
Marogoyf 3G
Creature - Lhurgoyf
Expend (Each card you discard from your hand when casting this spell helps pay for 1 or for one mana of that card's color)
Marogoyf enters the battlefield with a number of +1/+1 counters on it equal to the number of cards discarded to pay for it.
2/2
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
What moon-e said. You're going to have to balance this card with two things in mind:
1) It can come down on turn 1
2) Decks can be built around cards in the graveyard, so the entire drawback of card disadvantage might not be disadvantage at all.
Delve was already problematic (treasure cruise, ahoy), but at least you had to jump through hoops if you wanted to delve on turn 1 or 2. Delve also exiles cards, which means no shenanigans. Expend _promotes_ graveyard shenanigans.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn