Throwing these out for review, probably to free up some slots for more funner things. I have more ideas than I have places to put them! (also too many four drops.)
RG01 — Silverfang Alpha1G
Creature — Wolf Warrior (R)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) 1G: RG01 — Silverfang Alpha gets +2/+2 until end of turn. If it’s paired with a creature, that creature also gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
RG02 — Spellward Lumberknot2GG
Creature — Treefolk (R)
Trample
Whenever RG02 — Spellward Lumberknot becomes the target of a spell, counter that spell. If that spell is countered this way, put a number of +1/+1 counters on RG02 — Spellward Lumberknot equal to that spell’s converted mana cost.
4/5
RG03 — Demonmark Tracker2G
Creature — Human Archer (R)
Reach
Whenever a creature dealt damage by RG03 — Demonmark Tracker this turn dies, you may draw a card. 1G, T: RG03 — Demonmark Tracker deals 4 damage to target creature with flying.
1/4
RG04 — Lord of the Wolves5GG
Creature — Human Warrior (R)
When RG04 — Lord of the Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield. Then you may have any number of Wolf creatures you control fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
5/5
RG05 — Primordial Evocation3GG
Sorcery (R)
Draw a card for each creature you control.
Miracle 1G(You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
RG06 — Restack3G
Sorcery (R)
Return up to one target card in your graveyard to your hand and put up to one other target card from your graveyard on top of your library. Exile RG06 — Restack.
RG07 — Making Friends3G
Enchantment (R)
Whenever you cast a creature spell, you may search your library for a creature card with with converted mana cost less than or equal to that spell’s converted mana cost and put that card into your hand. If you do, shuffle your library.
RG01 — Silverfang Alpha1G
Creature — Wolf Warrior (R)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) 1G: RG01 — Silverfang Alpha gets +2/+2 until end of turn. If it’s paired with a creature, that creature also gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
I'm not a fan of the a little convoluted Joint Assault wording, but it's canon, so let's keep it that way. Otherwise this is in a nice place.
RG02 — Spellward Lumberknot2GG
Creature — Treefolk (R)
Trample
Whenever RG02 — Spellward Lumberknot becomes the target of a spell, counter that spell. If that spell is countered this way, put a number of +1/+1 counters on RG02 — Spellward Lumberknot equal to that spell’s converted mana cost.
4/5
Are uncounterableremoval spells a thing in your environment? I want thistoswitch simply to hexproof and not countering the spell instead - like a super heroic creature. Maybe at mythic.
RG03 — Demonmark Tracker2G
Creature — Human Archer (R)
Reach
Whenever a creature dealt damage by RG03 — Demonmark Tracker this turn dies, you may draw a card. 1G, T: RG03 — Demonmark Tracker deals 4 damage to target creature with flying.
1/4
Trophy Hunter evolved. This is a strong hoser. Some subtleties of the way the activated ability works make this rare enough.
RG04 — Lord of the Wolves5GG
Creature — Human Warrior (R)
When RG04 — Lord of the Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield. Then you may have any number of Wolf creatures you control fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
5/5
The reminder text is a little confusing considering that multiple of your creatures fight a single opponent's creature.
RG05 — Primordial Evocation3GG
Sorcery (R)
Draw a card for each creature you control.
Miracle 1G(You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Miracle cards will always need some testing, but this seems in the right approximate area.
RG06 — Restack3G
Sorcery (R)
Return up to one target card in your graveyard to your hand and put up to one other target card from your graveyard on top of your library. Exile RG06 — Restack.
Seems costed correctly. The card code in the name almost made me miss that this exiles itself - which it should. Seems uncommon rather than rare to me. Intriguing with the miracle theme.
RG07 — Making Friends3G
Enchantment (R)
Whenever you cast a creature spell, you may search your library for a creature card with with converted mana cost less than or equal to that spell’s converted mana cost and put that card into your hand. If you do, shuffle your library.
This could end up causing a lot of shuffling. I approve of the principle idea.
Idea to consider: What if this searched always for a "bigger" i. e. more expensive card - maybe always at cmc+1. This being green and all such a card would actually set up your curve and encourage playing big monsters.
Thanks for your time!
It was a pleasure.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Throwing these out for review, probably to free up some slots for more funner things. I have more ideas than I have places to put them! (also too many four drops.)
RG01 — Silverfang Alpha1G
Creature — Wolf Warrior (R)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) 1G: RG01 — Silverfang Alpha gets +2/+2 until end of turn. If it’s paired with a creature, that creature also gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
Seems a little pushed. I know Rootwalla is heavily under-curve these days, but even now there aren't any bears with the Rootwalla ability at 2 mana that then have another large bonus. I'd suggest one or both of upping the pump cost to 2G and/or making it only usable while paired (this matches more cleanly with the existing functionality of soulbond cards too)
RG02 — Spellward Lumberknot2GG
Creature — Treefolk (R)
Trample
Whenever RG02 — Spellward Lumberknot becomes the target of a spell, counter that spell. If that spell is countered this way, put a number of +1/+1 counters on RG02 — Spellward Lumberknot equal to that spell’s converted mana cost.
4/5
This is a rather bizarre one. Your opponent is clearly never going to target it, so it's effectively hexproof. Except it also counters your own spells and grows him. How often are you going to have a spell to aim at your own creature that you'd rather have just be +1/+1 counters? I mean, the base stats of 4/5 trample "hexproof" for 2GG is pretty pushed so it's probably good enough on it's own, but still.
RG03 — Demonmark Tracker2G
Creature — Human Archer (R)
Reach
Whenever a creature dealt damage by RG03 — Demonmark Tracker this turn dies, you may draw a card. 1G, T: RG03 — Demonmark Tracker deals 4 damage to target creature with flying.
1/4
This seems super swingy as good vs fliers and bad if your opponent doesn't have any. I'd rather see it as a 2/3 so it can at least kill some regular creatures in combat too.
RG04 — Lord of the Wolves5GG
Creature — Human Warrior (R)
When RG04 — Lord of the Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield. Then you may have any number of Wolf creatures you control fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
5/5
This seems a touch overpriced IMO. I mean, yes, it's 9 power across 3 bodies and can trade some of that power for creature removal, but compare it to stuff like Symbiotic Wurm or Avenger of Zendikar. Seems like either the base body needs to be larger, it needs to make more wolves, or it needs to do something continuing. As it stands, this mostly seems like a weak/overcosted riff on Master of the Hunt.
RG05 — Primordial Evocation3GG
Sorcery (R)
Draw a card for each creature you control.
Miracle 1G(You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Miracle AND Soulbond? Is this just AVR v2.0? Probably fine based on Shamanic Revelation though.
RG06 — Restack3G
Sorcery (R)
Return up to one target card in your graveyard to your hand and put up to one other target card from your graveyard on top of your library. Exile RG06 — Restack.
Recollect + Reclaim. Okay, seems fine. I'd maybe even want to see this at 1GG at rare.
RG07 — Making Friends3G
Enchantment (R)
Whenever you cast a creature spell, you may search your library for a creature card with with converted mana cost less than or equal to that spell’s converted mana cost and put that card into your hand. If you do, shuffle your library.
This one seems cute. Kind of reverse Birthing Pod, with similar kinds of encouragement but not quite so much abuse potential. Still seems playable, because you can do stuff like Finks -> Melira/Anafenza -> Viscera Seer off of one chain, or just value all day with chains.
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Which set is BRD again? Except for a return to Innistrad nothing seems obvious.
Way to ruin the mystery!
Breaking Dawn is my love letter to Avacyn Restored - the best worst limited environment I've ever played (mostly because I was uncannily good at it). It's designed to be played with Avacyn Restored in much the same way Dark Ascension is played with Innistrad. As such, it's also intended to exist in the same standard format as Return to Ravnica and that one core set with Thragtusk in it.
Are uncounterableremoval spells a thing in your environment? I want thistoswitch simply to hexproof and not countering the spell instead - like a super heroic creature. Maybe at mythic.
Uh, n-no. The more I look at it - and especially after feedback - this is one of those designer's pet cards that I really like the idea of, but that are just not very good designs. This will probably get cut for something more harmonious.
The reminder text is a little confusing considering that multiple of your creatures fight a single opponent's creature.
Agreed. That's just the MSE default wording that I forgot to change. I'm not sold on the card so I admittedly didn't put much effort into it.
Idea to consider: What if this searched always for a "bigger" i. e. more expensive card - maybe always at cmc+1. This being green and all such a card would actually set up your curve and encourage playing big monsters.
Good idea! Pushing monsters.dek is more fun than durdles.dek. If shuffling becomes an issue, I'll probably word it similar to Abundance or cascade. This'll also stop it being an accidentally busted toolbox without some clever deckbuilding!
As it stands, this mostly seems like a weak/overcosted riff on Master of the Hunt.
You're right. It originally made three wolves, but that seemed like a lot of wolves! I don't really think this has enough Timmy appeal as it needs to have. Does Timmy want to trade off his new tokens for damage? Does Timmy want a big effective Shriekmaw riff? Probably not.
You're right. It originally made three wolves, but that seemed like a lot of wolves! I don't really think this has enough Timmy appeal as it needs to have. Does Timmy want to trade off his new tokens for damage? Does Timmy want a big effective Shriekmaw riff? Probably not.
Silverfang Alpha - I agree with making this usable only while paired. All other creatures with souldbond are essentially vanilla creatures if they are not paired with a creature.
[BOX]1G: CARDNAME and the creature it's paired with each get +2/+2 until end of turn. Activate this ability only once each turn and only if CARDNAME is paired with a creature.[/BOX]
Spellward Lumberknot - Just a thought, maybe replace the ability with something like Multani's Presence?
Demonmark Tracker - Seems a weird flavor break that he tracks Demons but is equally willing and adept at killing Angels... or even Dragons and Birds.
Lord of the Wolves - I was also going to recommend Master of the Wild Hunt wording.
[box]When CARDNAME enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield. Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.[/box]
Primordial Evocation - Looks about right, but I agree miracle cards need to be tested.
... Are you going to have any black miracles representing Demonic intervention? I know a lot of people were disappointed not to get any black miracles in AVR.
Restack - Wording is awkward. Could this wording work?
[box]Choose up to two target cards in your graveyard. You may return one of those cards to your hand and you may put the other on top of your library. Exile CARDNAME.[/box]
- This might be okay at uncommon.[/box]
Making Friends - What if the trigger was just Commune with Nature? As long as you have a decent number of creatures in your deck, you will keep pulling more creatures, but you don't have nearly as much control of what you get.
RG01 — Silverfang Alpha 1G
Creature — Wolf Warrior (R)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
1G: RG01 — Silverfang Alpha gets +2/+2 until end of turn. If it’s paired with a creature, that creature also gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
RG02 — Spellward Lumberknot 2GG
Creature — Treefolk (R)
Trample
Whenever RG02 — Spellward Lumberknot becomes the target of a spell, counter that spell. If that spell is countered this way, put a number of +1/+1 counters on RG02 — Spellward Lumberknot equal to that spell’s converted mana cost.
4/5
RG03 — Demonmark Tracker 2G
Creature — Human Archer (R)
Reach
Whenever a creature dealt damage by RG03 — Demonmark Tracker this turn dies, you may draw a card.
1G, T: RG03 — Demonmark Tracker deals 4 damage to target creature with flying.
1/4
RG04 — Lord of the Wolves 5GG
Creature — Human Warrior (R)
When RG04 — Lord of the Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield. Then you may have any number of Wolf creatures you control fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
5/5
RG05 — Primordial Evocation 3GG
Sorcery (R)
Draw a card for each creature you control.
Miracle 1G (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
RG06 — Restack 3G
Sorcery (R)
Return up to one target card in your graveyard to your hand and put up to one other target card from your graveyard on top of your library. Exile RG06 — Restack.
RG07 — Making Friends 3G
Enchantment (R)
Whenever you cast a creature spell, you may search your library for a creature card with with converted mana cost less than or equal to that spell’s converted mana cost and put that card into your hand. If you do, shuffle your library.
Thanks for your time!
I'm not a fan of the a little convoluted Joint Assault wording, but it's canon, so let's keep it that way. Otherwise this is in a nice place.
Are uncounterableremoval spells a thing in your environment? I want thistoswitch simply to hexproof and not countering the spell instead - like a super heroic creature. Maybe at mythic.
Trophy Hunter evolved. This is a strong hoser. Some subtleties of the way the activated ability works make this rare enough.
The reminder text is a little confusing considering that multiple of your creatures fight a single opponent's creature.
Miracle cards will always need some testing, but this seems in the right approximate area.
Seems costed correctly. The card code in the name almost made me miss that this exiles itself - which it should. Seems uncommon rather than rare to me. Intriguing with the miracle theme.
This could end up causing a lot of shuffling. I approve of the principle idea.
Idea to consider: What if this searched always for a "bigger" i. e. more expensive card - maybe always at cmc+1. This being green and all such a card would actually set up your curve and encourage playing big monsters.
It was a pleasure.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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Seems a little pushed. I know Rootwalla is heavily under-curve these days, but even now there aren't any bears with the Rootwalla ability at 2 mana that then have another large bonus. I'd suggest one or both of upping the pump cost to 2G and/or making it only usable while paired (this matches more cleanly with the existing functionality of soulbond cards too)
This is a rather bizarre one. Your opponent is clearly never going to target it, so it's effectively hexproof. Except it also counters your own spells and grows him. How often are you going to have a spell to aim at your own creature that you'd rather have just be +1/+1 counters? I mean, the base stats of 4/5 trample "hexproof" for 2GG is pretty pushed so it's probably good enough on it's own, but still.
This seems super swingy as good vs fliers and bad if your opponent doesn't have any. I'd rather see it as a 2/3 so it can at least kill some regular creatures in combat too.
This seems a touch overpriced IMO. I mean, yes, it's 9 power across 3 bodies and can trade some of that power for creature removal, but compare it to stuff like Symbiotic Wurm or Avenger of Zendikar. Seems like either the base body needs to be larger, it needs to make more wolves, or it needs to do something continuing. As it stands, this mostly seems like a weak/overcosted riff on Master of the Hunt.
Miracle AND Soulbond? Is this just AVR v2.0? Probably fine based on Shamanic Revelation though.
Recollect + Reclaim. Okay, seems fine. I'd maybe even want to see this at 1GG at rare.
This one seems cute. Kind of reverse Birthing Pod, with similar kinds of encouragement but not quite so much abuse potential. Still seems playable, because you can do stuff like Finks -> Melira/Anafenza -> Viscera Seer off of one chain, or just value all day with chains.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Breaking Dawn is my love letter to Avacyn Restored - the best worst limited environment I've ever played (mostly because I was uncannily good at it). It's designed to be played with Avacyn Restored in much the same way Dark Ascension is played with Innistrad. As such, it's also intended to exist in the same standard format as Return to Ravnica and that one core set with Thragtusk in it.
Uh, n-no. The more I look at it - and especially after feedback - this is one of those designer's pet cards that I really like the idea of, but that are just not very good designs. This will probably get cut for something more harmonious.
Agreed. That's just the MSE default wording that I forgot to change. I'm not sold on the card so I admittedly didn't put much effort into it. Good idea! Pushing monsters.dek is more fun than durdles.dek. If shuffling becomes an issue, I'll probably word it similar to Abundance or cascade. This'll also stop it being an accidentally busted toolbox without some clever deckbuilding!
Should I add banding???
Hahaha. No. (Yes.)
Oops, I meant Master of the Wild Hunt - it also generates Wolves and makes them fight.
Currently Playing:
Legacy: Something U/W Controlish
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[BOX]1G: CARDNAME and the creature it's paired with each get +2/+2 until end of turn. Activate this ability only once each turn and only if CARDNAME is paired with a creature.[/BOX]
Spellward Lumberknot - Just a thought, maybe replace the ability with something like Multani's Presence?
Demonmark Tracker - Seems a weird flavor break that he tracks Demons but is equally willing and adept at killing Angels... or even Dragons and Birds.
Lord of the Wolves - I was also going to recommend Master of the Wild Hunt wording.
[box]When CARDNAME enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield. Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.[/box]
Primordial Evocation - Looks about right, but I agree miracle cards need to be tested.
... Are you going to have any black miracles representing Demonic intervention? I know a lot of people were disappointed not to get any black miracles in AVR.
Restack - Wording is awkward. Could this wording work?
[box]Choose up to two target cards in your graveyard. You may return one of those cards to your hand and you may put the other on top of your library. Exile CARDNAME.[/box]
- This might be okay at uncommon.[/box]
Making Friends - What if the trigger was just Commune with Nature? As long as you have a decent number of creatures in your deck, you will keep pulling more creatures, but you don't have nearly as much control of what you get.
EDIT: hmm... BOX tags aren't working.