So I've been brain storming different mechanics and would like to get a few people input about them. (Note: these cards are to show off the mechanic so power level isn't considered with some of theses cards, rather to show the design space);
UWB“Opportunity” (Whenever this creature deals damage to a creature you may tap that creature, if that creature isn’t already tapped. That creature doesn’t untap during its controllers next untap step).
Tap Jammer 3WU
Creature-Human Wizard
Opportunity
Spells your opponent controls cost 1 more for tapped creature they control.
2/3
Spy/Assassin 2B
Creature-Human Rouge Assassin
Opportunity 1B: ~ loses Opportunity until the end of the turn and gain Deathtouch until the end of the turn.
2/2
BUR "Bloodcast" –COST- (You may this spell for its Blood Cast cost if a player has lost life from a source you control this turn.)
Painful Counter 1UU
Instant
Bloodcast U
Counter target spell.
Blood Demon 4BB
Creature-Demon
Bloodcast 4B
Flying Haste
When ~ enters the battlefield if its Bloodcast cost wasn’t paid ~ deals 5 damage to you.
5/5
RBG “Feed” (When a creature with a higher power then this one dies put a +1/+1 counter on this creature)
Sparking Glut 2R
Creature-Human Shaman
Feed
When ~ dies it deals X damage to target player where X is equal to its power.
2/1
Death Dealer 1B
Creature-Human Cleric
Feed
When a creature dies you gain 1 life.
1/1
GRW Army- As long as you control five or more creatures –effect-
Naya Dork 1G
Creature-Human Shaman T: Add G, R or W to your mana pool
Army- As long as you control five or more creatures ~ has “1: Put a +1/+1 counter on target creature you control.”
2/2
Watcher Scouter 3W
Creature-Human Scout
Vigilance
Army- As long as you control five or more creatures, creatures you control have Vigilance.
1/5
WBR Resourced- If you have ten or more life than an opponent –effect-
Wary Recruits 1W
Creature-Human Soldier
Resourced- When ~ enters the battlefield if you control ten or more life then an opponent put two 1/1 white Solider tokens onto the battlefield.
1/1
Dark Dealer 1B
Creature-Human Shaman
Resourced- If you control ten or more life then an opponent, you may pay 2 life each time you cast a spell. If you do draw a card.
2/2
WUBRG Armed (A creature is armed if an aura or equipment you control is attached to it)
(in my designs I use Armed as evergreen)
Servant Girl 1U
Legendary Creature-Human
When ~ becomes armed transform ~.
1/1
///
"Cinderella" U Legendary Creature-Human Nobel
~ has Hexproof as long ~ is untapped
~ gets +1/+1 for each permeant attached to ~.
When ~ stops being Armed transform ~.
2/2
White Squire 1W
Creature-Human Knight
As long as ~ is armed ~ has Protection from Black and First Strike
1/1
WUR Valor X (As long as this creature is armed it gets +X/+X)
Retired Armsman 2WW
Creature-Kor Warrior
Valor 3
0/1
Reckless Forger 3R
Creature-Human Warrior
Trample
Valor 2
2/1
GUB Insight-Whenever you draw a card -effect-
Insight Maro 4G
Creature-Elemental
~ power and toughness is equal to the number of cards in your hand.
Insight-Whenever you draw a card put a +1/+1 counter on this creature.
*/*
Corpse Robbertist 1GUB
Creature-Human Rouge T, Exile a card from a graveyard: Put a +1/+1 counter on each creature you control.
Insight- Ever you draw a card target player puts the top card of their library into their graveyard.
2/6
EDIT 1: cleaned up a few typos and clarified a few things.
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
UWB“Opportunity” (Whenever this creature deals damage to a creature you may tap it if it isn’t already tapped. That creature doesn’t untap during its controllers next untap step).
Terrible reminder text. The instances of "it" are quite ambiguous about what they are refering to.
In black this replaces deathtouch. I don't know how much attention you want to draw to that fact.
BUR "Blood Cast" –COST- (You may this spell for its Blood Cast cost if a player has been losted life from a source you control this turn.)
This feels black-red-green more than blue-black-red. How did you arrive at blue for this? Better as one word to not impose upon the single-word keyword action "cast".
What does "has been losted" supposedly mean exactly?
RBG “Feed” (When a creature with a higher power then this one dies put a +1/+1 counter on this creature)
From the name I'd expect this to key of high toughness. Thematically high toughness is more related to being beefy prey and full of food than high power is.
GRW Army- As long as you control five or more creatures –effect-
Doable. I always think battalion did this better by caring about action as well as numbers.
WBR Resourced- If you control ten or more life then an opponent –effect-
"control ten" what? Is this supposed to be on if I have 12 and an opponent 14 as well as if I have 9 and my opponent 7? This text makes no sense and there are multiple different interpretations to make sense of it. The only thing I am certain of is that you meant "than" rather than "then".
Solider
Also "Soldier".
WUBRG Armed (A creature is armed if an aura or equipment you control is attached to it)
(in my designs I use Armed as evergreen)
Armed is a good enough mechanic. I liked other words, but "armed" works - clever to restrict it to your own Auras.
WUR Valor X (As long as this creature is armed it gets +X/+X)
Alright I wouldn't name this mechanic since this is the basic use fr armed anyway already.
GUB Insight-Whenever you draw a card -effect-
You will get this trigger once a turn cycle and certain cards that let you discard your hand and draw a new one can give you plenty of triggers. I find this ability hard to develop on more than a few high-rarity cards.
Insight Maro 4G
Creature-Elemental
~ power and toughness is equal to the number of cards in your hand.
Insight-Whenever you draw a card put a +1/+1 counter on this creature.
*/*
Nah. Drawing a card already gives this +1/+1. Adding another +1/+1 feels redundant. Masumaro, First to Live went to that well with a more uniquely interesting result.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Opportunity -- This doesn't fit black in my opinion. Tapping down creatures is White, but 'slow untap' is usually only mono Blue. Though there were green snakes that had it in Kamigawa. 'Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controllers next untap step.'
Blood Cast -- Similar to Bloodlust, as in it gives you a benefit when you hurt your opponent. You may this spell for its Blood Cast cost if a player has lost life from a source you control this turn. (Damage causes loss of life)
Feed -- Green is always about 'natural order', the bigger creature always hunts and kills the smaller creature. I agree that this should be toughness.
Army -- I agree with SecretInfiltrator here.
Resourced -- If you have ten or more life than an opponent, [effect]
Armed -- This is basically already an ability on a few white creatures
Insight -- This is far to easy to take advantage of. I'd suggest adding a cost to pay to activate get an effect. Whenever you draw a card, you may pay [cost], if you do [effect]
EDIT- I cleaned up some typos and clarified somethings.
Opportunity- Yes I'm aware it replaces Deathtouch for black. I was trying to make a control mechanic for UWB and tapping seemed like a good idea since all three color interact with tapping, with WU and tap/untap things and black liking to take advantage of tapped things. I agree it is a little out there for black but it also just feels like a different form of Deathtouch.
Blood Cast- The blue aspect is because this mechanic will be mostly used on Instant and Sorcery and it being a "fixed" Prowl.
Feed- While I see the point of caring about toughness, the kind of idea I was going for is this creatures taking power from those who have died (or maybe sacrificed) and it makes since that they want the power of the most powerful creature as posed to the most hardy creature. I also intended to focus the set to having you sac your own creatures to feed the other.
Resourced- Yes it meant to put than. So it tuns on as long as you have 10 more life (EX: you at 25 and an opponent is at 15) Seemed like a good space to play in with these colors since W can gain you life, R and make opponents lose life and B can do both.
Armed-Yeah I made it a point of saying you control so things like Pacifism can't activate it.
Valor- Yeah I was on the fence of naming it. I ended up doing it since Armed is evergreen for my sets and Valor is suppose to be a fraction mechanic, though Heroic also works instead.
Insight- I add thought of going Insight a cost, but I didn't know if it would nerf it too much. I also made this original just to give your creature a +1/+1 counter but figured I could open it up to other effects. Would making it like prowess work better? AKA Insight gives you a +1/+1 counter (and a cost) and a few other will have other abilities that activate when you draw a card?
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
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UWB“Opportunity” (Whenever this creature deals damage to a creature you may tap that creature, if that creature isn’t already tapped. That creature doesn’t untap during its controllers next untap step).
Tap Jammer 3WU
Creature-Human Wizard
Opportunity
Spells your opponent controls cost 1 more for tapped creature they control.
2/3
Spy/Assassin 2B
Creature-Human Rouge Assassin
Opportunity
1B: ~ loses Opportunity until the end of the turn and gain Deathtouch until the end of the turn.
2/2
BUR "Bloodcast" –COST- (You may this spell for its Blood Cast cost if a player has lost life from a source you control this turn.)
Painful Counter 1UU
Instant
Bloodcast U
Counter target spell.
Blood Demon 4BB
Creature-Demon
Bloodcast 4B
Flying Haste
When ~ enters the battlefield if its Bloodcast cost wasn’t paid ~ deals 5 damage to you.
5/5
RBG “Feed” (When a creature with a higher power then this one dies put a +1/+1 counter on this creature)
Sparking Glut 2R
Creature-Human Shaman
Feed
When ~ dies it deals X damage to target player where X is equal to its power.
2/1
Death Dealer 1B
Creature-Human Cleric
Feed
When a creature dies you gain 1 life.
1/1
GRW Army- As long as you control five or more creatures –effect-
Naya Dork 1G
Creature-Human Shaman
T: Add G, R or W to your mana pool
Army- As long as you control five or more creatures ~ has “1: Put a +1/+1 counter on target creature you control.”
2/2
Watcher Scouter 3W
Creature-Human Scout
Vigilance
Army- As long as you control five or more creatures, creatures you control have Vigilance.
1/5
WBR Resourced- If you have ten or more life than an opponent –effect-
Wary Recruits 1W
Creature-Human Soldier
Resourced- When ~ enters the battlefield if you control ten or more life then an opponent put two 1/1 white Solider tokens onto the battlefield.
1/1
Dark Dealer 1B
Creature-Human Shaman
Resourced- If you control ten or more life then an opponent, you may pay 2 life each time you cast a spell. If you do draw a card.
2/2
WUBRG Armed (A creature is armed if an aura or equipment you control is attached to it)
(in my designs I use Armed as evergreen)
Servant Girl 1U
Legendary Creature-Human
When ~ becomes armed transform ~.
1/1
///
"Cinderella"
U Legendary Creature-Human Nobel
~ has Hexproof as long ~ is untapped
~ gets +1/+1 for each permeant attached to ~.
When ~ stops being Armed transform ~.
2/2
White Squire 1W
Creature-Human Knight
As long as ~ is armed ~ has Protection from Black and First Strike
1/1
WUR Valor X (As long as this creature is armed it gets +X/+X)
Retired Armsman 2WW
Creature-Kor Warrior
Valor 3
0/1
Reckless Forger 3R
Creature-Human Warrior
Trample
Valor 2
2/1
GUB Insight-Whenever you draw a card -effect-
Insight Maro 4G
Creature-Elemental
~ power and toughness is equal to the number of cards in your hand.
Insight-Whenever you draw a card put a +1/+1 counter on this creature.
*/*
Corpse Robbertist 1GUB
Creature-Human Rouge
T, Exile a card from a graveyard: Put a +1/+1 counter on each creature you control.
Insight- Ever you draw a card target player puts the top card of their library into their graveyard.
2/6
EDIT 1: cleaned up a few typos and clarified a few things.
"You can tell how dumb someone is by how they use Mary Sue"
Terrible reminder text. The instances of "it" are quite ambiguous about what they are refering to.
In black this replaces deathtouch. I don't know how much attention you want to draw to that fact.
This feels black-red-green more than blue-black-red. How did you arrive at blue for this? Better as one word to not impose upon the single-word keyword action "cast".
What does "has been losted" supposedly mean exactly?
From the name I'd expect this to key of high toughness. Thematically high toughness is more related to being beefy prey and full of food than high power is.
Doable. I always think battalion did this better by caring about action as well as numbers.
"control ten" what? Is this supposed to be on if I have 12 and an opponent 14 as well as if I have 9 and my opponent 7? This text makes no sense and there are multiple different interpretations to make sense of it. The only thing I am certain of is that you meant "than" rather than "then".
Also "Soldier".
Armed is a good enough mechanic. I liked other words, but "armed" works - clever to restrict it to your own Auras.
Alright I wouldn't name this mechanic since this is the basic use fr armed anyway already.
You will get this trigger once a turn cycle and certain cards that let you discard your hand and draw a new one can give you plenty of triggers. I find this ability hard to develop on more than a few high-rarity cards.
Nah. Drawing a card already gives this +1/+1. Adding another +1/+1 feels redundant. Masumaro, First to Live went to that well with a more uniquely interesting result.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Blood Cast -- Similar to Bloodlust, as in it gives you a benefit when you hurt your opponent. You may this spell for its Blood Cast cost if a player has lost life from a source you control this turn. (Damage causes loss of life)
Feed -- Green is always about 'natural order', the bigger creature always hunts and kills the smaller creature. I agree that this should be toughness.
Army -- I agree with SecretInfiltrator here.
Resourced -- If you have ten or more life than an opponent, [effect]
Armed -- This is basically already an ability on a few white creatures
Insight -- This is far to easy to take advantage of. I'd suggest adding a cost to pay to activate get an effect. Whenever you draw a card, you may pay [cost], if you do [effect]
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
Opportunity- Yes I'm aware it replaces Deathtouch for black. I was trying to make a control mechanic for UWB and tapping seemed like a good idea since all three color interact with tapping, with WU and tap/untap things and black liking to take advantage of tapped things. I agree it is a little out there for black but it also just feels like a different form of Deathtouch.
Blood Cast- The blue aspect is because this mechanic will be mostly used on Instant and Sorcery and it being a "fixed" Prowl.
Feed- While I see the point of caring about toughness, the kind of idea I was going for is this creatures taking power from those who have died (or maybe sacrificed) and it makes since that they want the power of the most powerful creature as posed to the most hardy creature. I also intended to focus the set to having you sac your own creatures to feed the other.
Resourced- Yes it meant to put than. So it tuns on as long as you have 10 more life (EX: you at 25 and an opponent is at 15) Seemed like a good space to play in with these colors since W can gain you life, R and make opponents lose life and B can do both.
Armed-Yeah I made it a point of saying you control so things like Pacifism can't activate it.
Valor- Yeah I was on the fence of naming it. I ended up doing it since Armed is evergreen for my sets and Valor is suppose to be a fraction mechanic, though Heroic also works instead.
Insight- I add thought of going Insight a cost, but I didn't know if it would nerf it too much. I also made this original just to give your creature a +1/+1 counter but figured I could open it up to other effects. Would making it like prowess work better? AKA Insight gives you a +1/+1 counter (and a cost) and a few other will have other abilities that activate when you draw a card?
"You can tell how dumb someone is by how they use Mary Sue"