This card started as one of the craziest I've ever designed: a creature with "if you would lose the game, you win the game instead" with a caveat that you lose the game if the creature leaves the battlefield. It proved difficult to balance, so I followed Laboratory Maniac's example: I opted for a specific loss condition instead. And what more appropriate condition for a BR card than running out of life?
Rakdos Hedonihilist1BR
Creature - Human
If you would lose the game for having 0 or less life, you win the game instead. The Rakdos believe one should live and die the same way: partying hard.
2/2
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
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You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Imho that's far too easy to do compared to LabMan and especially to Near-Death Experience. Too many 1-to-3 CMC cards - and cards in general - have activated abilities that just cost a life payment.
I do love the flavor and concept.
The design I'd make would be a bit bigger, have the lich clause, and check for when you get to, say, -7 life.
The design I'd make would be a bit bigger, have the lich clause, and check for when you get to, say, -7 life.
Does that work? Can you get to -7 life in the rules?
And does that actually stop something like Spellskite or can you overpay before having 0 life kills you?
You can't play life costs greater than your remaining life total and even if you could SBA would kill you as you activated Spellskite to drop you to 0 life. You could maybe Blaze yourself?
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“Tell me who you walk with, and I'll tell you who you are.” Esmeralda Santiago Art is life itself.
I'm not sure if the same replacement effect as labman works here. Labman replaces the draw from an empty library with winning the game, it doesn't replace losing the game for trying to draw with winning the game. I guess there is some reason for that.
The Phyrexian Unlife route should work though. Having one ability that stops you from losing the game and another for winning the game when you are at some life total at or below 0.
With the current intended function I agree that is is way too strong. Losing life is easypeasy. One idea is to try something like
"If you would take damage that would put you at zero or less life Rakdos Hedonihlist gets that many pleasure counters instead.
When Rakdos Hedonihilist has X Pleasure counters on it you in the game"
Taking damage is a lot striter than just losing life since it is a bit harder to do to yourself.
EDIT: I looked around a bit and with Stunning Reversal it seems the replacement effect should work fine. So you can probably ignore my first paragraphs
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Rakdos Hedonihilist 1BR
Creature - Human
If you would lose the game for having 0 or less life, you win the game instead.
The Rakdos believe one should live and die the same way: partying hard.
2/2
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
I do love the flavor and concept.
The design I'd make would be a bit bigger, have the lich clause, and check for when you get to, say, -7 life.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Spellskite
Does that work? Can you get to -7 life in the rules?
And does that actually stop something like Spellskite or can you overpay before having 0 life kills you?
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Art is life itself.
The Phyrexian Unlife route should work though. Having one ability that stops you from losing the game and another for winning the game when you are at some life total at or below 0.
With the current intended function I agree that is is way too strong. Losing life is easypeasy. One idea is to try something like
"If you would take damage that would put you at zero or less life Rakdos Hedonihlist gets that many pleasure counters instead.
When Rakdos Hedonihilist has X Pleasure counters on it you in the game"
Taking damage is a lot striter than just losing life since it is a bit harder to do to yourself.
EDIT: I looked around a bit and with Stunning Reversal it seems the replacement effect should work fine. So you can probably ignore my first paragraphs
Did I write something useful? Leave a like.
Any new cool Daretti cards printed in the latest set? Tell me about it!
Rules Advisor