Kara Vrist is a Neurok agent who joined the Mirran resistance against the Phyrexians. Her card here is intended to be a subcommander for a UB Rogue tribal deck, which includes a healthy number of artifacts geared towards stealth such as Infiltration Lens, Rogue's Gloves, Skeleton Key, and Suspicious Bookcase.
Kara Vrist, Neurok Agent1UU
Legendary Creature — Human Rogue
Whenever ~ deals combat damage to a player, draw two cards. If you control no artifacts, discard a card. Metalcraft — As long as you control three or more artifacts, Kara Vrist has hexproof and can't be blocked.
2/2
Kara started out with the Metalcraft ability and a basic Curiosity effect, but I wanted to make her version a little spicier. I tried a Thirst for Knowledge effect, but I felt discarding artifact cards conflicted with what Metalcraft wants you to do. So, I instead opted for Artificer's Epiphany, which encourages you to run artifacts in the first place.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
If this drew only one card it would be a very reasonable card. If it didn't check for artifacts before the discard it would be a very strong card. This card is way too good. Without the metalcraft ability, it is a build-around card that wants to be unblocked and have an artifact, which is neat. With the metalcraft it's just a broken card advantage engine with little to no needed investment. I can see why it's broken you took a 3 mana spell and attached it to a 3 mana creature as an on damage trigger, did no part of that seem excessive? Not even when you added an extra ability on top of that? As a five mana creature casting a 3 mana spell on damage to a player is still a little excessive but could be managed, but that's not counting the extra ability they have. They just shouldn't exist together at all.
Kara Vrist, Neurok Agent1UU
Legendary Creature — Human Rogue
Whenever ~ deals combat damage to a player, draw a card. Metalcraft — As long as you control three or more artifacts, Kara Vrist has hexproof and can't be blocked.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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Kara Vrist, Neurok Agent 1UU
Legendary Creature — Human Rogue
Whenever ~ deals combat damage to a player, draw two cards. If you control no artifacts, discard a card.
Metalcraft — As long as you control three or more artifacts, Kara Vrist has hexproof and can't be blocked.
2/2
Kara started out with the Metalcraft ability and a basic Curiosity effect, but I wanted to make her version a little spicier. I tried a Thirst for Knowledge effect, but I felt discarding artifact cards conflicted with what Metalcraft wants you to do. So, I instead opted for Artificer's Epiphany, which encourages you to run artifacts in the first place.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Kara Vrist, Neurok Agent 1UU
Legendary Creature — Human Rogue
Whenever ~ deals combat damage to a player, draw a card.
Metalcraft — As long as you control three or more artifacts, Kara Vrist has hexproof and can't be blocked.
2/2
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.