Earth-Cloaked Giant5G
Creature - Giant (M)
Unroot 3GG
Sorcery - Adventure: Put two target lands on top of their owner’s library.
Trample, Protection from Lands.
5/5
Note: Realm-Cloaked Giant really underwhelmed many of us with its creature half. I also think the art looks pretty green and it definitely evokes Plow Under to me. I traded vigilance for trample since A) This is green and B) Late game cards want evasion/resilience not just the ability to be able to block when they attack. I chose Pro-Land because A)It is narrow and I think a card this pushed doesn't merit a stronger form of protection as well. B) It's flavorful. If you are cloaked with the earth it makes sense that you would have protection from it. C) I design with an eye towards cube and this hoses Manlands and Maze of Ith. Initially I gave this Primeval Titan stats (6/6) but think the P/T needs a nerf considering your opponent just got set back two lands.
Arcane Research1UR
Instant (R)
Exile the top three cards of your library. Until the end of your next turn you may play those cards. At the end of your next turn you may put one of the cards still exiled this way into your hand.
Notes: Escape to the Wilds inspired me to pair Red's impulse draw effect with other colors. The idea is that it is a red impulse-draw 3 spell for 3 mana, but because it is also blue. You get to actually draw one of those cards once the impulse casting window ends (useful for any card you've drawn that you can't cast yet). I tried making this an instant to give it some extra utility, but it may need to be a sorcery. Not sure.
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Earth-Cloaked Giant 5G
Creature - Giant (M)
Unroot 3GG
Sorcery - Adventure: Put two target lands on top of their owner’s library.
Trample, Protection from Lands.
5/5
Note: Realm-Cloaked Giant really underwhelmed many of us with its creature half. I also think the art looks pretty green and it definitely evokes Plow Under to me. I traded vigilance for trample since A) This is green and B) Late game cards want evasion/resilience not just the ability to be able to block when they attack. I chose Pro-Land because A)It is narrow and I think a card this pushed doesn't merit a stronger form of protection as well. B) It's flavorful. If you are cloaked with the earth it makes sense that you would have protection from it. C) I design with an eye towards cube and this hoses Manlands and Maze of Ith. Initially I gave this Primeval Titan stats (6/6) but think the P/T needs a nerf considering your opponent just got set back two lands.
Inspired by Escape to the Wilds
Arcane Research 1UR
Instant (R)
Exile the top three cards of your library. Until the end of your next turn you may play those cards. At the end of your next turn you may put one of the cards still exiled this way into your hand.
Notes: Escape to the Wilds inspired me to pair Red's impulse draw effect with other colors. The idea is that it is a red impulse-draw 3 spell for 3 mana, but because it is also blue. You get to actually draw one of those cards once the impulse casting window ends (useful for any card you've drawn that you can't cast yet). I tried making this an instant to give it some extra utility, but it may need to be a sorcery. Not sure.