Inspired by the Planeswalker Guide to Eldraine I wanted to try and create a card for the Irencrag.
The Irencrag 4RR
Legendary Artifact
This spell costs 1 less to cast for each Equipment you control.
T: Put a mark of courage counter on target equipment.
As long as a creature is equipped with an equipment that has a mark of courage counter on it, it has first strike, trample, and haste. If the equipment is legendary, that creature has double strike, trample, and haste instead.
Is there a more elegent way of getting this idea across?
"The Burning Yard is built beside the Irencrag—a massive boulder glowing with volcanic heat. In order to become a knight of Embereth, an aspirant must first face the fear inspired by its red-hot surface in order to plunge their sword into the boulder. If they are truly courageous, they can pull their sword back out, but if they are cowardly or hindered by fear, the sword remains stuck in the Irencrag. According to Embereth knights, the Irencrag will speak to aspiring knights in a voice only they can hear, often taunting them as a test of their courage. According to legend, it was this taunting that inspired Ianthe to be the first to impale the stone with her sword. Occasionally, when the Irencrag finds a knight particularly worthy, it will bestow their sword with a legendary name, forever imbuing it with its power." - Planeswalker Guide to Eldraine
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Thanks to DarkNightCavalier from Heroes of the Plane Studios for this sick Signature.
So, this card supports Equipment Red Decks...just to point out, I think you should add white to this card's colors, because one of white's main stuff is equipping artifacts, so maybe change the mana cost from 4RR to 4RW? White also fits because of the "courage" part of the Irencrag.
Besides the color addition because of lore, I think this card is ok. It's only weak vs decks that destroy artifacts which can impede both trying to use the Irencrag and your other equipment, so building a deck with this requires a lot of anti-artifact destruction cards. But if it can get on the battlefield and not immediately get countered/sent to GY, you can hit pretty hard with it. So overall, pretty nice card, just needs some protection from nasty spells.
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The Irencrag 4RR
Legendary Artifact
This spell costs 1 less to cast for each Equipment you control.
T: Put a mark of courage counter on target equipment.
As long as a creature is equipped with an equipment that has a mark of courage counter on it, it has first strike, trample, and haste. If the equipment is legendary, that creature has double strike, trample, and haste instead.
Is there a more elegent way of getting this idea across?
"The Burning Yard is built beside the Irencrag—a massive boulder glowing with volcanic heat. In order to become a knight of Embereth, an aspirant must first face the fear inspired by its red-hot surface in order to plunge their sword into the boulder. If they are truly courageous, they can pull their sword back out, but if they are cowardly or hindered by fear, the sword remains stuck in the Irencrag. According to Embereth knights, the Irencrag will speak to aspiring knights in a voice only they can hear, often taunting them as a test of their courage. According to legend, it was this taunting that inspired Ianthe to be the first to impale the stone with her sword. Occasionally, when the Irencrag finds a knight particularly worthy, it will bestow their sword with a legendary name, forever imbuing it with its power." - Planeswalker Guide to Eldraine
Thanks to DarkNightCavalier from Heroes of the Plane Studios for this sick Signature.
Besides the color addition because of lore, I think this card is ok. It's only weak vs decks that destroy artifacts which can impede both trying to use the Irencrag and your other equipment, so building a deck with this requires a lot of anti-artifact destruction cards. But if it can get on the battlefield and not immediately get countered/sent to GY, you can hit pretty hard with it. So overall, pretty nice card, just needs some protection from nasty spells.