I would go with "No, it is not fair". The drawback isn't nearly big enough. I don't think anyone builds their deck under the expectation that their opponent will be color screwed which means most people assume that their opponent has built their deck in such a way as to get the colors they need when they need them. And that is assuming they are running more than 2 colors anyway (2 colors is generally pretty easy to make sure you have the right lands so it only does a lot for an opponent running 3+ colors). Which then means that this land's drawback does almost nothing since there is a reasonable assumption that the opponent already has their colors.
Now, that isn't to say that this wouldn't help opponents playing 2+ colors if they kept a sketchy hand for example, but I still think those scenarios wouldn't come up nearly enough to justify this as being the "drawback" for this card.
I can't see a scenario where this land, as it is, isn't in every deck in Standard running more than 1 color. Even eternal and non-rotating formats seem like they would want this land as a 4-of.
The damage from City of Brass is important in the balance of the land so removing that pushes the power of the land pretty high. You need a pretty good drawback to get this land. Maybe something that ramps the opponent? Like "Whenever an opponent taps their first land for mana in a turn, they add 1 mana of any type that land produced". That makes this card exceptionally worse in multiples but might make it bad enough where it wouldn't see play at all. I am not sure.
I think it's fair, because it's essentially a free effect valued at a whoppingthree mana on average. That can be critical drawback in the game. As an opponent in a strategy based game, one of your greatest hopes is that your opponent struggles with some dynamics or rules of engagement. Mana fixing is one of the biggest ones—so giving your opponent a full bail out for color fixing, for just a single mana of your own, isn't exactly an intuitive design for intelligible, competitive players to run.
Trying being more imaginative, and use elements like time and space to accomplish the same thing, just over a narrower course of time (window of opportunity). This will essentially give you the same effect if-and-when it's needed, without any unnecessary heavy restrictions or sanctions against yourself.
How to fix this card? Well realistically don’t print it because its a waste of design and card board.
Theoretically? Have it tap for three mana in any combination of colors. Why? Because your giving your opponent(s) the ability to play the game better than you.
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I want to create a land that taps for any kind of mana. It should have a similar power level as City of Brass, but not hurting its controller.
Here is my first take on it:
Paradise Vale
Land
T: Add 1 mana of any color.
Lands your opponents control have "T: Add 1 mana of any color."
Would that be fair?
Any other ideas of how to design such a land?
Thanks in advance.
Best Regards,
Custer
Now, that isn't to say that this wouldn't help opponents playing 2+ colors if they kept a sketchy hand for example, but I still think those scenarios wouldn't come up nearly enough to justify this as being the "drawback" for this card.
I can't see a scenario where this land, as it is, isn't in every deck in Standard running more than 1 color. Even eternal and non-rotating formats seem like they would want this land as a 4-of.
The damage from City of Brass is important in the balance of the land so removing that pushes the power of the land pretty high. You need a pretty good drawback to get this land. Maybe something that ramps the opponent? Like "Whenever an opponent taps their first land for mana in a turn, they add 1 mana of any type that land produced". That makes this card exceptionally worse in multiples but might make it bad enough where it wouldn't see play at all. I am not sure.
Trying being more imaginative, and use elements like time and space to accomplish the same thing, just over a narrower course of time (window of opportunity). This will essentially give you the same effect if-and-when it's needed, without any unnecessary heavy restrictions or sanctions against yourself.
Theoretically? Have it tap for three mana in any combination of colors. Why? Because your giving your opponent(s) the ability to play the game better than you.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B