Thassa Without-Bident 2UU
Legendary Enchantment Creature — God
Indestructible.
As long as your devotion to blue is less than five, Thassa isn’t a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
You may look at the top card of your library any time.
You may cast the top card of your library if it’s an instant or a card with flash, and if it is the the first spell you cast during each opponent's turn,you may scry 2. 4/5
It's not bad by any means, but questionably wants to do too much for blue so that it detracts from the challenge of the game (no fun). Enabling blue to tap into counter spells earlier is going to impede on interactivity, and from there quickly drive games into a one-sided landslide (no fun). Additionally, you're hyper accelerating this with the additional scry clause. How would you ever balance this out in the other colors so they have a fair, fighting chance? Particularly in a way that doesn't do the aforementioned—and quickly reduce games to a one-sided landslide victory after they hit the board (no fun).
Legendary Enchantment Creature — God
Indestructible.
As long as your devotion to blue is less than five, Thassa isn’t a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
You may look at the top card of your library any time.
You may cast the top card of your library if it’s an instant or a card with flash, and if it is the the first spell you cast during each opponent's turn,you may scry 2.
4/5
just joking around the Gods new name convention.
One thing that's especially feel-bad to me in MTG development, is the fact they've had a lot of concepts that just didn't work well by their fundamental dynamics. In turn, they have to make the card ridiculously powerful to circumvent this (which they should never have to do). That's not especially the case with the Theros God concept, but it's something you've done anyways, which makes it extra feel-bad.