Ancestral LegacyU Enchantment
At the end of the third turn after Ancestral Legacy entered the battlefield, sacrifice it.
If Ancestral Legacy is destroyed by a source you control, draw three cards. Otherwise, when Ancestral Legacy leaves the battlefield, draw a card then discard two cards.
This design concept took inspiration from the spiders in classic Centipede. You essentially have a small time-frame to destroy the enchantment for the bonus—or then you possibly get an effect that has a moderate drawback (this is not definite). In this case, you have three turns to destroy the Legacy and draw three cards. It uses a time-lapse to balance the power-curve. This could become a new template medium to channel Power 9-esque Alpha effects. I didn't originally think to do this as a Saga, but it just seemed like the easiest way to get the concept down without having to deal with questionably irrelevant keywords (Fading—Vanishing); or unnecessary complications with counters. I don't like the redundancy of the text in the form of a Saga, so am thinking of another way to accomplish this in a neater, more direct package.
Enchantment
At the end of the third turn after Ancestral Legacy entered the battlefield, sacrifice it.
If Ancestral Legacy is destroyed by a source you control, draw three cards. Otherwise, when Ancestral Legacy leaves the battlefield, draw a card then discard two cards.
This design concept took inspiration from the spiders in classic Centipede. You essentially have a small time-frame to destroy the enchantment for the bonus—or then you possibly get an effect that has a moderate drawback (this is not definite). In this case, you have three turns to destroy the Legacy and draw three cards. It uses a time-lapse to balance the power-curve. This could become a new template medium to channel Power 9-esque Alpha effects. I didn't originally think to do this as a Saga, but it just seemed like the easiest way to get the concept down without having to deal with questionably irrelevant keywords (Fading—Vanishing); or unnecessary complications with counters. I don't like the redundancy of the text in the form of a Saga, so am thinking of another way to accomplish this in a neater, more direct package.