Some named Young Pyromancer to be it, but YP doesn't have the power level of the other four, so here is a thread dedicated to creating a powerful (but fair) 1R for red.
For it to be thematically red, it should include at least one or more of the following traits:
I think Grenzo, Havoc Raiser would've been an ideal candidate if it isn't a legend. Robber of the Rich is right there also, but still less impacting than other colors. Dreadhorde Arcanist also requires some set up and gears more towards spellslinging.
My idea being:
Best Bandit 1R
Creature - Human Rogue
2/2
Haste
At the beginning of your post-combat main phase, if ~ attacked this turn, create a Treasure token for each source you controlled that dealt damage to your opponents this turn.
Sacrifice a Treasure: Target creature gets +1/+0 until end of turn.
A lightly better Captain Lannery Storm, and satisfied three of the four traits listed above. I think an iconic red creature should involve attacking at least once.
More specifically than "here's a really strong 2 CMC creature in red," what is your goal here? The four creatures you named get lumped together a lot, but they have nothing in common beyond their converted mana cost. Those four cards had their own design backgrounds. Bob and Snap are invitational cards created by different tournament champions, essentially born from the ideals of two people with competitive success at the highest level. Goyf is a card type showcase that was underestimated for some time before it got its reputation. Stoneforge is the lynchpin of a tribal archetype that managed to outgrow its intended role almost entirely thanks to the equipment printed in the following block.
In light of that, creating a card for the sake of "here are four great cards that share a CMC, shame red doesn't have one that good" means you aren't creating the card for its own sake. As a result, it will always stand in the shadow of the four cards you invoked. There's also something to be said for simplicity and flexibility, but that's another issue.
More specifically than "here's a really strong 2 CMC creature in red," what is your goal here? The four creatures you named get lumped together a lot, but they have nothing in common beyond their converted mana cost. Those four cards had their own design backgrounds. Bob and Snap are invitational cards created by different tournament champions, essentially born from the ideals of two people with competitive success at the highest level. Goyf is a card type showcase that was underestimated for some time before it got its reputation. Stoneforge is the lynchpin of a tribal archetype that managed to outgrow its intended role almost entirely thanks to the equipment printed in the following block.
In light of that, creating a card for the sake of "here are four great cards that share a CMC, shame red doesn't have one that good" means you aren't creating the card for its own sake. As a result, it will always stand in the shadow of the four cards you invoked. There's also something to be said for simplicity and flexibility, but that's another issue.
Then I suppose you didn't know the background story. Allow me to share it with you.
Ever since Modern became a thing, the four aforementioned cards also gained their popularity in the format. There were casual discussions in several forums where people found a (loosely) common ground for these cards because they are all 2cc (1 and one colored) and are all tournament worthy staples. At the same time, some curious people started to question, "Will WotC make a red one that'd complete the circle, the five most powerful 2cc creatures, one for each color?"
That was when some suggested perhaps Young Pyromancer could fit the bill, but it was obviously not as good as the rest, so the discussion went on to, "What would a 2cc red creature be like that could be on par with the four?"
That is where this thread came from. This a hypothetical continuation of those chit chat, to see what people imagine such as red creature would be, one would "complete the circle". Elegantly, if possible.
It feels like this creature should set up a delayed trigger at the start of the post-combat main phase when it attacks rather than have a conditional trigger that only activates in the post-combat main phase (meaning that it needs to survive the attack)... though I admit that coming up with a wording that counts intervening damage is tricky.
It's an interesting design, though. I would've gone for something like this, personally.
Best Bandit
Creature- Human Rogue (R)
Haste
The first time each turn that an opponent is dealt damage, exile the top card of your library. You may play that card until end of turn.
2/1
It's simple. It can trigger itself. It punished shock-lands. It can technically get more value than Bob if you use instant-speed burn with the hope of uncovering more instant-speed burn... though it's probably too much for burn decks.
More specifically than "here's a really strong 2 CMC creature in red," what is your goal here? The four creatures you named get lumped together a lot, but they have nothing in common beyond their converted mana cost. Those four cards had their own design backgrounds. Bob and Snap are invitational cards created by different tournament champions, essentially born from the ideals of two people with competitive success at the highest level. Goyf is a card type showcase that was underestimated for some time before it got its reputation. Stoneforge is the lynchpin of a tribal archetype that managed to outgrow its intended role almost entirely thanks to the equipment printed in the following block.
In light of that, creating a card for the sake of "here are four great cards that share a CMC, shame red doesn't have one that good" means you aren't creating the card for its own sake. As a result, it will always stand in the shadow of the four cards you invoked. There's also something to be said for simplicity and flexibility, but that's another issue.
Then I suppose you didn't know the background story. Allow me to share it with you.
Ever since Modern became a thing, the four aforementioned cards also gained their popularity in the format. There were casual discussions in several forums where people found a (loosely) common ground for these cards because they are all 2cc (1 and one colored) and are all tournament worthy staples. At the same time, some curious people started to question, "Will WotC make a red one that'd complete the circle, the five most powerful 2cc creatures, one for each color?"
That was when some suggested perhaps Young Pyromancer could fit the bill, but it was obviously not as good as the rest, so the discussion went on to, "What would a 2cc red creature be like that could be on par with the four?"
That is where this thread came from. This a hypothetical continuation of those chit chat, to see what people imagine such as red creature would be, one would "complete the circle". Elegantly, if possible.
I knew that. I'm saying that isn't enough, that it doesn't give enough direction to actually achieve your goal.
How is it decided that Young Pyro or Dread Arcanist don’t have the same power? I can see YP not counting due to some absurd rarity conditions but DA fits and sees significantly more play than bob and both see more play than Misty. Though, to engage in this exercise.
Wrath 1R
Creature - Incarnation (MR)
Trample
If a spell or planeswalker you control would deal damage to an opponent, prevent that damage. Put twice that many +1/+0 counters on ~.
2/1
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W: Stoneforge Mystic
U: Snapcaster Mage
B: Dark Confidant
G: Tarmogoyf
Some named Young Pyromancer to be it, but YP doesn't have the power level of the other four, so here is a thread dedicated to creating a powerful (but fair) 1R for red.
For it to be thematically red, it should include at least one or more of the following traits:
1) Damage potential
2) Stealing
3) Temporary effect (including Treasure creation)
4) Combat oriented
I think Grenzo, Havoc Raiser would've been an ideal candidate if it isn't a legend. Robber of the Rich is right there also, but still less impacting than other colors. Dreadhorde Arcanist also requires some set up and gears more towards spellslinging.
My idea being:
Best Bandit
1R
Creature - Human Rogue
2/2
Haste
At the beginning of your post-combat main phase, if ~ attacked this turn, create a Treasure token for each source you controlled that dealt damage to your opponents this turn.
Sacrifice a Treasure: Target creature gets +1/+0 until end of turn.
A lightly better Captain Lannery Storm, and satisfied three of the four traits listed above. I think an iconic red creature should involve attacking at least once.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
In light of that, creating a card for the sake of "here are four great cards that share a CMC, shame red doesn't have one that good" means you aren't creating the card for its own sake. As a result, it will always stand in the shadow of the four cards you invoked. There's also something to be said for simplicity and flexibility, but that's another issue.
Then I suppose you didn't know the background story. Allow me to share it with you.
Ever since Modern became a thing, the four aforementioned cards also gained their popularity in the format. There were casual discussions in several forums where people found a (loosely) common ground for these cards because they are all 2cc (1 and one colored) and are all tournament worthy staples. At the same time, some curious people started to question, "Will WotC make a red one that'd complete the circle, the five most powerful 2cc creatures, one for each color?"
That was when some suggested perhaps Young Pyromancer could fit the bill, but it was obviously not as good as the rest, so the discussion went on to, "What would a 2cc red creature be like that could be on par with the four?"
That is where this thread came from. This a hypothetical continuation of those chit chat, to see what people imagine such as red creature would be, one would "complete the circle". Elegantly, if possible.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
It's an interesting design, though. I would've gone for something like this, personally.
Best Bandit
Creature- Human Rogue (R)
Haste
The first time each turn that an opponent is dealt damage, exile the top card of your library. You may play that card until end of turn.
2/1
It's simple. It can trigger itself. It punished shock-lands. It can technically get more value than Bob if you use instant-speed burn with the hope of uncovering more instant-speed burn... though it's probably too much for burn decks.
I knew that. I'm saying that isn't enough, that it doesn't give enough direction to actually achieve your goal.
Wrath 1R
Creature - Incarnation (MR)
Trample
If a spell or planeswalker you control would deal damage to an opponent, prevent that damage. Put twice that many +1/+0 counters on ~.
2/1