With the new DFMC cards and the Triomes, I wanted to play with some custom cards in my Cube. I am not sure about the balancing:
Firo, Waker of WavesRUG Legendary Creature — Elemental
Haste
You may play lands from your graveyard.
: Discard a card, then draw a card.
3/3
Maybe it needs to cost 1RUG or the loot needs to cost , or the discard needs to be a cost?
Rikyu, High Priest of Jun1UGW Legendary Creature — Human Wizard
You may play an additional land each turn.
Landfall - Whenever a land enters the battlefield under your control, gain 1 life.
, Return a land you control to its owners hand: Create a 1/1 blue Illusion creature token with flying
1/5
Icehide Giant2WUB Artifact Creature — Giant Golem
When Icehide Giant enters the battlefield, choose one -
-Gain 5 life.
-Draw two cards.
-Target player discards two cards.
Entwine
Evoke WUB
4/4
Maybe the giant needs to be 5/5?
Mnami, Nacatl WarchiefGG Legendary Creature — Cat Warrior
Trample
If you control a mountain, Mnami gets +1/+1 and has haste.
If you conbtrol a plains, Mnami gets +1/+1 and has lifelink.
2/2
The giant needs to be retemplated, because Entwine only works on casting an instant or sorcery, and the giant's modal choice doesn't happen until the spell resolves and the etb trigger goes on the stack.
Icehide Giant 2WUB
Artifact Creature — Giant Golem
When Icehide Giant enters the battlefield, you may pay 5. If you do, choose all. Otherwise, choose one -
-Gain 5 life.
-Draw two cards.
-Target player discards two cards.
Evoke WUB
4/4
Wiro seems fine costwise, a 3/3 for XYZ is a fairly common thing and none of the abilities give it a major combat advantage.
Jun's return ability should probably cost 2, otherwise the play/bounce pattern with get overpowered quickly.
Mnami's power level is going to depend pretty heavily if your cube runs duals and, if so, its probably too strong. Either make it a base 1/1 or drop trample.
I think you're vastly underestimating how powerful Meloku the Clouded Mirror's ability is. It's the perfect finisher for a control shell because if your opponent doesn't do anything you need to answer you can EOT sweep all your lands and swing with a flying army. Combined with the other abilities of this card tohe token making ability should cost 2.
Yeah, that is probably true. I will do that. I wanted the Meloku ability in my cube, but I did not like Meloku.
At two mana, the ability will still serve the purpose of bouncing back Triomes or MDFC in the lategame for value.
I was pondering about how I could give the ability to a creature that is cheaper than Meloku and came up with three colors, but not with making the ability more expansive.
Thanks a lot.
Mnami needs a nerve, I think there you are right. I play with ABU Duals, Shockduals and Triomes (plus custom made Shard-Triomes).
How about the Giant, is it strong enough as a 4/4?
I made a cycle of 30 cards for my cube. I have some play experience wit them now and I want to share some of them. They all have in common, that their manacost consists one complete color and a hybrid color. So they all are tri-colored, but easier to cast than two-colored cards. I play a lot of 1v1 cube, and that makes them way more flexible. This way, I can include more interesting multicolor effects while keeping the cards easier to draft:
Tendrils of Decay1(G/W)B Sorcery
Destroy target nonland permanent.
Veil of Mold1(W/B)G Sorcery
Destroy target noncreature permanent.
Those where the first two cards that came into my mind.
The Elder RelicG(U/B) Legendary Artifact
At the beginning of your upkeep, Surveil 1.
Delirium - You may play land cards from your graveyard as long as there are four or more card types amoung cards in your graveyard.
Ghost Armor(G/U)B Artifact - Equipment
Whenever Ghostarmor enters the battlefield, you may exile a creature card from your graveyard face down. If you do, create a 2/2 colorless Spirit creature token an attach Ghost Armor to it. When that token leaves the battlefield, put the exiled card into your hand.
At the beginning of your upkeep, if Ghost Armor is not attached to a creature, sacrifice it.
Dredge 3
I love this card, but sadly, I think it is bad. I think I need to push it somehow.
Underword RevelationsXUU(B/G) Instant
This turn, creature cards in your graveyard have Dredge 3.
Draw X cards.
Sorin's Command2(B/R)W Sorcery
Target creature gains lifelink until end of turn. Then each creature deals damage to itself equal to its power.
Way of Astral Mind1U(R/W) Instant
Reveal a noncreature, nonland card you own from outside the game and exile it face down. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
Splice onto instant or sorcery 2U(R/W)
The following cards are not part of the cycle, I want to share them anyways:
Splicer Apprentice1W Creature - Human Artificer
When Splicer Apprentice enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golems you control get -2/-2.
1/1
Tasim, Spectral Presence2G Legendary Creature - Wolf Spirit
When you cast Tasim, you may search your library for a Forest card, reveal it, put it into your hand, then shuffle your library.
As long as Tasim is in your library, it counts as a Forest land card in addition to its other types.
2/2
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Firo, Waker of Waves RUG
Legendary Creature — Elemental
Haste
You may play lands from your graveyard.
: Discard a card, then draw a card.
3/3
Maybe it needs to cost 1RUG or the loot needs to cost , or the discard needs to be a cost?
Rikyu, High Priest of Jun 1UGW
Legendary Creature — Human Wizard
You may play an additional land each turn.
Landfall - Whenever a land enters the battlefield under your control, gain 1 life.
, Return a land you control to its owners hand: Create a 1/1 blue Illusion creature token with flying
1/5
Icehide Giant 2WUB
Artifact Creature — Giant Golem
When Icehide Giant enters the battlefield, choose one -
-Gain 5 life.
-Draw two cards.
-Target player discards two cards.
Entwine
Evoke WUB
4/4
Maybe the giant needs to be 5/5?
Mnami, Nacatl Warchief GG
Legendary Creature — Cat Warrior
Trample
If you control a mountain, Mnami gets +1/+1 and has haste.
If you conbtrol a plains, Mnami gets +1/+1 and has lifelink.
2/2
Icehide Giant 2WUB
Artifact Creature — Giant Golem
When Icehide Giant enters the battlefield, you may pay 5. If you do, choose all. Otherwise, choose one -
-Gain 5 life.
-Draw two cards.
-Target player discards two cards.
Evoke WUB
4/4
Wiro seems fine costwise, a 3/3 for XYZ is a fairly common thing and none of the abilities give it a major combat advantage.
Jun's return ability should probably cost 2, otherwise the play/bounce pattern with get overpowered quickly.
Mnami's power level is going to depend pretty heavily if your cube runs duals and, if so, its probably too strong. Either make it a base 1/1 or drop trample.
At two mana, the ability will still serve the purpose of bouncing back Triomes or MDFC in the lategame for value.
I was pondering about how I could give the ability to a creature that is cheaper than Meloku and came up with three colors, but not with making the ability more expansive.
Thanks a lot.
Mnami needs a nerve, I think there you are right. I play with ABU Duals, Shockduals and Triomes (plus custom made Shard-Triomes).
How about the Giant, is it strong enough as a 4/4?
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Tendrils of Decay 1(G/W)B
Sorcery
Destroy target nonland permanent.
Veil of Mold 1(W/B)G
Sorcery
Destroy target noncreature permanent.
Those where the first two cards that came into my mind.
The Elder Relic G(U/B)
Legendary Artifact
At the beginning of your upkeep, Surveil 1.
Delirium - You may play land cards from your graveyard as long as there are four or more card types amoung cards in your graveyard.
Ghost Armor (G/U)B
Artifact - Equipment
Whenever Ghostarmor enters the battlefield, you may exile a creature card from your graveyard face down. If you do, create a 2/2 colorless Spirit creature token an attach Ghost Armor to it. When that token leaves the battlefield, put the exiled card into your hand.
At the beginning of your upkeep, if Ghost Armor is not attached to a creature, sacrifice it.
Dredge 3
I love this card, but sadly, I think it is bad. I think I need to push it somehow.
Underword Revelations XUU(B/G)
Instant
This turn, creature cards in your graveyard have Dredge 3.
Draw X cards.
Sorin's Command 2(B/R)W
Sorcery
Target creature gains lifelink until end of turn. Then each creature deals damage to itself equal to its power.
Way of Astral Mind 1U(R/W)
Instant
Reveal a noncreature, nonland card you own from outside the game and exile it face down. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
Splice onto instant or sorcery 2U(R/W)
The following cards are not part of the cycle, I want to share them anyways:
Splicer Apprentice 1W
Creature - Human Artificer
When Splicer Apprentice enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golems you control get -2/-2.
1/1
Tasim, Spectral Presence 2G
Legendary Creature - Wolf Spirit
When you cast Tasim, you may search your library for a Forest card, reveal it, put it into your hand, then shuffle your library.
As long as Tasim is in your library, it counts as a Forest land card in addition to its other types.
2/2