Accelerated Procession3R Enchantment (Rare)
If an effect would create one or more creature tokens under your control, it creates twice that many of those tokens instead. Those tokens have haste and "At the beginning of the end step, sacrifice this token."
Magic SlipU Instant (Common)
Counter target noncreature spell unless it's controller pays 1.
Morbid - Counter that spell unless it's controller pays 13 instead if a creature died this turn.
Knight of MarrowgrainBR Creature - Kithkin Knight (Uncommon)
First strike, lifelink
2/2
Dualcaster Sage1UU Creature - Human Wizard (Rare)
Flash
When Dualcaster Sage enters the battlefield, copy target artifact or creature spell.
2/2
Timberbolt1G Instant (Uncommon)
Choose one -
• Target creature gets +3/+0 until end of turn.
• Timberbolt deals 4 damage to target creature with flying.
Accelerated Procession3R Enchantment (Rare)
If an effect would create one or more creature tokens under your control, it creates twice that many of those tokens instead. Those tokens have haste and "At the beginning of the end step, sacrifice this token."
Slightly scary in the burst potential, think Sneak Attack, but, by comparison, I don't think that will be so easy to pull off that it's a problem.
Magic SlipU Instant (Common)
Counter target noncreature spell unless it's controller pays 1.
Morbid - Counter that spell unless it's controller pays 13 instead if a creature died this turn.
The 13 tax is nice as a reference to Tragic Slip, but with tragic slip I think the very high number works better, here I think it reads a lot more awkwardly, the high number feels more arbitrary and unnecessary by comparison. I would say just make this 'counter that spell instead'.
Knight of MarrowgrainBR Creature - Kithkin Knight (Uncommon)
First strike, lifelink
2/2
Just plain good design. Nothing to complain about here. Interesting combination of keywords for the colours- lifelink is rarely used on cards compared to or , which I guess is partly due to often being pushed as more aggressive. I think it's a cool idea to throw in some more for .
Dualcaster Sage1UU Creature - Human Wizard (Rare)
When Dualcaster Sage enters the battlefield, copy target artifact or creature spell.
2/2
This needs flash to function, and I think would line things up better anyway.
Timberbolt1G Instant (Uncommon)
Choose one -
• Target creature gets +3/+0 until end of turn.
• Timberbolt deals 4 damage to target creature with flying.
I would suggest TimberboltG Instant (Uncommon)
Choose one -
• Target creature gets +3/+0 until end of turn.
• Timberbolt deals 3 damage to target creature with flying.
Cloudrat Ranger3BB Creature - Giant Warrior (Uncommon)
When Cloudrat Ranger enters the battlefield, create three 1/1 black Rat creature tokens.
Tap three untapped Rats you control: Cloudrat Ranger gets +2/+0 and gains flying until end of turn.
3/3
Vengevoice2WW Creature - Angel (Mythic)
Flying
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevoice from your graveyard to the battlefield.
4/3
Heretical Act8B
Sorcery (Rare)
This spell costs 1 less to cast for each creature on the battlefield.
Creatures get -13/-13 until end of turn.
Phyrexian Laboratory1UU Enchantment (Rare)
At the beginning of your upkeep, you lose 1 life and draw a card.
Cloudrat Ranger3BB Creature - Giant Warrior (Uncommon)
When Cloudrat Ranger enters the battlefield, create three 1/1 black Rat creature tokens.
Tap three untapped Rats you control: Cloudrat Ranger gets +2/+0 and gains flying until end of turn.
3/3
Appropriate colour shift.
Vengevoice2WW Creature - Angel (Mythic)
Flying
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevoice from your graveyard to the battlefield.
4/3
Oooh vengevine in white is a nice idea. White could do with more of this sort of value card.
Heretical Act8B
Sorcery (Rare)
This spell costs 1 less to cast for each creature on the battlefield.
Creatures get -13/-13 until end of turn.
Sure. This is stronger than Blasphemous Act overall, and I wonder whether it's a bit much. Black is supposed to be strong at removal though, so maybe not.
Phyrexian Laboratory1UU Enchantment (Rare)
At the beginning of your upkeep, you lose 1 life and draw a card.
I don't think this works in blue. It's not a break, but it's not an effect blue needs to have and encroaches on black's space. Could be justified if it worked really well with the set's themes I guess, but otherwise I'd say not.
A little maybe. The main thing is blue doesn't usually do life payments and combining it with card draw is a black thing. I would sooner change the cost to something like exiling cards from your graveyard.
A little maybe. The main thing is blue doesn't usually do life payments and combining it with card draw is a black thing. I would sooner change the cost to something like exiling cards from your graveyard.
It's definitely more of a bend than the others, that's for sure.
All pretty brilliant cards... Except one.
The first set is all well done. I even like Magic Slip costing 13 more Mana. Yes it's 99.9% of the time a hard counter. Very flavorful. Should cost 2 Mana for balance but it was done well.
The Cloudrat Ranger feels like it missed the mark a bit. Rats give Menace or Intimidation effects. I'd switch it to something like that. But it is pretty well done.
Only real issue is the one you probably already realize. The Arena doesn't feel good. While it loses all it's color shiftiness I like it costing WUU gaining a life and drawing a card.
All pretty brilliant cards... Except one.
The first set is all well done. I even like Magic Slip costing 13 more Mana. Yes it's 99.9% of the time a hard counter. Very flavorful. Should cost 2 Mana for balance but it was done well.
The Cloudrat Ranger feels like it missed the mark a bit. Rats give Menace or Intimidation effects. I'd switch it to something like that. But it is pretty well done.
Only real issue is the one you probably already realize. The Arena doesn't feel good. While it loses all it's color shiftiness I like it costing WUU gaining a life and drawing a card.
Raid the RunesXR Instant (Rare)
Exile the top X cards of your library. Until the end of your next turn, you may play those cards as though they were in your hand. For each card played this way, discard a card or sacrifice a permanent.
Psionic Char2B Instant (Rare)
Choose one -
• Target player loses 4 life and you lose 2 life.
• Destroy target creature with toughness 4 or less. You lose 2 life.
Unearthly GraceW Sorcery (Common)
Return target creature card with power 2 or less from your graveyard to the battlefield.
Cycling 2
Mystic Study2W Enchantment (Uncommon)
Whenever an opponent casts a spell, you may draw a card unless they pay 1.
Rustic Study2G Enchantment (Uncommon)
Whenever an opponent casts a spell, populate unless they pay 1. (To populate, create a token that's a copy of a creature token you control.)
Accelerated Procession 3R
Enchantment (Rare)
If an effect would create one or more creature tokens under your control, it creates twice that many of those tokens instead. Those tokens have haste and "At the beginning of the end step, sacrifice this token."
Magic Slip U
Instant (Common)
Counter target noncreature spell unless it's controller pays 1.
Morbid - Counter that spell unless it's controller pays 13 instead if a creature died this turn.
Knight of Marrowgrain BR
Creature - Kithkin Knight (Uncommon)
First strike, lifelink
2/2
Dualcaster Sage 1UU
Creature - Human Wizard (Rare)
Flash
When Dualcaster Sage enters the battlefield, copy target artifact or creature spell.
2/2
Timberbolt 1G
Instant (Uncommon)
Choose one -
• Target creature gets +3/+0 until end of turn.
• Timberbolt deals 4 damage to target creature with flying.
More to come?
Edit: added missing flash to Dualcaster Sage
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Slightly scary in the burst potential, think Sneak Attack, but, by comparison, I don't think that will be so easy to pull off that it's a problem.
The 13 tax is nice as a reference to Tragic Slip, but with tragic slip I think the very high number works better, here I think it reads a lot more awkwardly, the high number feels more arbitrary and unnecessary by comparison. I would say just make this 'counter that spell instead'.
Just plain good design. Nothing to complain about here. Interesting combination of keywords for the colours- lifelink is rarely used on cards compared to or , which I guess is partly due to often being pushed as more aggressive. I think it's a cool idea to throw in some more for .
This needs flash to function, and I think would line things up better anyway.
What card is this referencing? Lightning Bolt?
I would suggest
Timberbolt G
Instant (Uncommon)
Choose one -
• Target creature gets +3/+0 until end of turn.
• Timberbolt deals 3 damage to target creature with flying.
Compared to Giant Growth and Aerial Volley, I think this would reasonable.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I missed the flash on Dualcaster Sage, fixed that.
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Creature - Giant Warrior (Uncommon)
When Cloudrat Ranger enters the battlefield, create three 1/1 black Rat creature tokens.
Tap three untapped Rats you control: Cloudrat Ranger gets +2/+0 and gains flying until end of turn.
3/3
Vengevoice 2WW
Creature - Angel (Mythic)
Flying
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevoice from your graveyard to the battlefield.
4/3
Heretical Act 8B
Sorcery (Rare)
This spell costs 1 less to cast for each creature on the battlefield.
Creatures get -13/-13 until end of turn.
Phyrexian Laboratory 1UU
Enchantment (Rare)
At the beginning of your upkeep, you lose 1 life and draw a card.
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Appropriate colour shift.
Oooh vengevine in white is a nice idea. White could do with more of this sort of value card.
Sure. This is stronger than Blasphemous Act overall, and I wonder whether it's a bit much. Black is supposed to be strong at removal though, so maybe not.
I don't think this works in blue. It's not a break, but it's not an effect blue needs to have and encroaches on black's space. Could be justified if it worked really well with the set's themes I guess, but otherwise I'd say not.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Gitaxian Arena 1UU
Enchantment (Rare)
At the beginning of your upkeep, you lose 2 life. Then look at up to one target player's hand, and draw a card.
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
It's definitely more of a bend than the others, that's for sure.
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
The first set is all well done. I even like Magic Slip costing 13 more Mana. Yes it's 99.9% of the time a hard counter. Very flavorful. Should cost 2 Mana for balance but it was done well.
The Cloudrat Ranger feels like it missed the mark a bit. Rats give Menace or Intimidation effects. I'd switch it to something like that. But it is pretty well done.
Only real issue is the one you probably already realize. The Arena doesn't feel good. While it loses all it's color shiftiness I like it costing WUU gaining a life and drawing a card.
They're cloudrats
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Instant (Rare)
Exile the top X cards of your library. Until the end of your next turn, you may play those cards as though they were in your hand. For each card played this way, discard a card or sacrifice a permanent.
Psionic Char 2B
Instant (Rare)
Choose one -
• Target player loses 4 life and you lose 2 life.
• Destroy target creature with toughness 4 or less. You lose 2 life.
Unearthly Grace W
Sorcery (Common)
Return target creature card with power 2 or less from your graveyard to the battlefield.
Cycling 2
Mystic Study 2W
Enchantment (Uncommon)
Whenever an opponent casts a spell, you may draw a card unless they pay 1.
Rustic Study 2G
Enchantment (Uncommon)
Whenever an opponent casts a spell, populate unless they pay 1. (To populate, create a token that's a copy of a creature token you control.)
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"