Preychaser Baloth2RG Creature - Beast (Uncommon)
Other beast creatures you control get +1/+0.
4/4
Patinapalm Savage2G Creature - Elf Druid (Uncommon)
Whenever a beast creature enters the battlefield under your control, you may draw a card.
2/2
Vorpalclaw Stomphowler4G Creature - Beast (Uncommon)
When Vorpalclaw Stomphowler enters the battlefield, you may destroy target artifact or enchantment.
4/4
Primal Discovery2G Sorcery (Common)
Search your library for a forest card and put it onto the battlefield tapped, then shuffle your library.
If you control a beast creature, instead search your library for a forest and/ or a mountain card, put one onto the battlefield tapped and the other into your hand, then shuffle your library.
Rageclaws1R Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +3/+0 and has trample.
When Rageclaws is put into the graveyard from the battlefield, if it was attached to a beast, return it to your hand.
Preychaser Baloth2RG Creature - Beast (Uncommon)
Other beast creatures you control get +1/+0.
4/4
Patinapalm Savage2G Creature - Elf Druid (Uncommon)
Whenever a beast creature enters the battlefield under your control, you may draw a card.
2/2
Yep, solid designs.
Vorpalclaw Stomphowler4G Creature - Beast (Uncommon)
When Vorpalclaw Stomphowler enters the battlefield, you may destroy target artifact or enchantment.
4/4
Not much to comment on here without seeing the rest of the set. Sure.
Primal Discovery2G Sorcery (Common)
Search your library for a forest card and put it onto the battlefield tapped, then shuffle your library.
If you control a beast creature, instead search your library for a forest and/ or a mountain card, put one onto the battlefield tapped and the other into your hand, then shuffle your library.
I know it's a common, but still, this seems unnecessarily weak compared to Cultivate.
This can get non basic lands, but that isn't always relevant, especially for commons, and I don't know how if it's a good idea to interact with non basic lands here anyway.
My inclination is to do:
"Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
If you control a beast creature, instead search your library for up to two basic land cards, put one onto the battlefield tapped and the other into your hand, then shuffle your library."
I would be interested in trying a more pushed version that gets you a double Rampant Growth as well. Depends on the needs of the set I guess.
Rageclaws1R Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +3/+0 and has trample.
When Rageclaws is put into the graveyard from the battlefield, if it was attached to a beast, return it to your hand.
Huh. I like it. Interested in what the right stats/cost for this are. This seems like a good guess at it.
You're right, Primal Discovery is pretty bad in multiple ways. I don't want a Cultivate reprint/ clome, but something closer, yet still reliant on having a beast. Will probably implement your suggestion exactly as is. Thank you. 2
Vydar, Beast-Blooded1GG Legendary Planeswalker - Vydar (Mythic) +1: Put a +1/+1 counter on Vydar, Beast-Blooded or up to one target creature you control. 0: Until end of turn, Vydar, Beast-Blooded becomes a 2/2 beast creature with hexproof that's still a planeswalker. Prevent all damage that would be dealt to her this turn. 0: You get an emblem with "At the beginning of combat on your turn, up to one target creature gets +3/+3 until end of turn." Activate this ability only if Vydar, Beast-Blooded has 8 or more counters on her. 2
Onogo Storyteller1G Creature - Human Druid (Rare) T: Add one mana of any color. If you control a beast creature, you gain 1 life.
0/3
Goremad Ogre2R Creature - Ogre Barbarian (Common)
Whenever Goremad Ogre and one or more beast creatures you control attack, Goremad Ogre gets +1/+1 until end of turn.
3/2
Fangfury2GG Instant (Uncommon)
Choose one or both -
• Beast creatures you control gain indestructible and hexproof until end of turn.
• Target creature you control fights target creature you don't control.
Wildcrag Elemental1RR Creature - Elemental Beast (Common)
Whenever Wildcrag Elemental or another beast creature enters the battlefield under your control, Wildcrag Elemental deals 1 damage to target opponent.
2/3
Pretty sure Pit Savage already exists. Not bad to make a reprint with a little different creature type. I was just letting you know in case you didn't play way back then.
Found it.Wirewood Savage. Not identical but pretty close.
Pretty sure Pit Savage already exists. Not bad to make a reprint with a little different creature type. I was just letting you know in case you didn't play way back then.
Found it.Wirewood Savage. Not identical but pretty close.
I knew about Wirewood Savage, that's why the name is so similar. I've been playing since 1994. It just has an older template that doesn't quite fit modern design. I was going to just "reprint" it until I realized it allowed you to draw off your opponent's beasts entering.
Onogo Storyteller1G Creature - Human Druid (Rare) T: Add one mana of any color. If you control a beast creature, you gain 1 life.
0/3
Seems solid. The payoff for beasts here is a little unexciting though for a rare. Feels more like an uncommon.
I would be interested in seeing a version more like:
Onogo Storyteller1G Creature - Human Druid (Rare) T: Add one mana of any color. T: Add two mana of any one color. Spend this mana only to cast Beast spells.
0/3
That might be a bit strong, but something like that I think could be good.
Goremad Ogre2R Creature - Ogre Barbarian (Common)
Whenever Goremad Ogre and one or more beast creatures you control attack, Goremad Ogre gets +1/+1 until end of turn.
3/2
Sure.
Fangfury2GG Instant (Uncommon)
Choose one or both -
• Beast creatures you control gain indestructible and hexproof until end of turn.
• Target creature you control fights target creature you don't control.
I think the choose one or both template here is unnecessarily complex/confusing. I would do:
Fangfury2GG Instant (Uncommon)
Beast creatures you control gain indestructible and hexproof until end of turn. Target creature you control fights up to one target creature you don't control.
Wildcrag Elemental1RR Creature - Elemental Beast (Common)
Whenever Wildcrag Elemental or another beast creature enters the battlefield under your control, Wildcrag Elemental deals 1 damage to target opponent.
2/3
Actually pretty decent for a common. I like it. Helps push the archetype.
Legendary Creature - Beast (Rare)
4/3
Preychaser Baloth 2RG
Creature - Beast (Uncommon)
Other beast creatures you control get +1/+0.
4/4
Patinapalm Savage 2G
Creature - Elf Druid (Uncommon)
Whenever a beast creature enters the battlefield under your control, you may draw a card.
2/2
Vorpalclaw Stomphowler 4G
Creature - Beast (Uncommon)
When Vorpalclaw Stomphowler enters the battlefield, you may destroy target artifact or enchantment.
4/4
Canopy Vorpalclaw 3G
Creature - Beast (Common)
Reach
2/4
Primal Discovery 2G
Sorcery (Common)
Search your library for a forest card and put it onto the battlefield tapped, then shuffle your library.
If you control a beast creature, instead search your library for a forest and/ or a mountain card, put one onto the battlefield tapped and the other into your hand, then shuffle your library.
Rageclaws 1R
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +3/+0 and has trample.
When Rageclaws is put into the graveyard from the battlefield, if it was attached to a beast, return it to your hand.
Vorpalclaw Cub 2R
Creature - Beast (Common)
Haste
2/2
More to come
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Hmmmm...
Interesting. Based on other cards like Bronzehide Lion this should be fine. Reminds me of Wooly Thoctar and Isamaru, Hound of Konda.
A touch on the bland side, but it has its appeal I guess.
Yep, solid designs.
Not much to comment on here without seeing the rest of the set. Sure.
I know it's a common, but still, this seems unnecessarily weak compared to Cultivate.
This can get non basic lands, but that isn't always relevant, especially for commons, and I don't know how if it's a good idea to interact with non basic lands here anyway.
My inclination is to do:
"Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
If you control a beast creature, instead search your library for up to two basic land cards, put one onto the battlefield tapped and the other into your hand, then shuffle your library."
I would be interested in trying a more pushed version that gets you a double Rampant Growth as well. Depends on the needs of the set I guess.
Huh. I like it. Interested in what the right stats/cost for this are. This seems like a good guess at it.
Another sure.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Legendary Planeswalker - Vydar (Mythic)
+1: Put a +1/+1 counter on Vydar, Beast-Blooded or up to one target creature you control.
0: Until end of turn, Vydar, Beast-Blooded becomes a 2/2 beast creature with hexproof that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
0: You get an emblem with "At the beginning of combat on your turn, up to one target creature gets +3/+3 until end of turn." Activate this ability only if Vydar, Beast-Blooded has 8 or more counters on her.
2
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Creature - Human Druid (Rare)
T: Add one mana of any color. If you control a beast creature, you gain 1 life.
0/3
Goremad Ogre 2R
Creature - Ogre Barbarian (Common)
Whenever Goremad Ogre and one or more beast creatures you control attack, Goremad Ogre gets +1/+1 until end of turn.
3/2
Fangfury 2GG
Instant (Uncommon)
Choose one or both -
• Beast creatures you control gain indestructible and hexproof until end of turn.
• Target creature you control fights target creature you don't control.
Wildcrag Elemental 1RR
Creature - Elemental Beast (Common)
Whenever Wildcrag Elemental or another beast creature enters the battlefield under your control, Wildcrag Elemental deals 1 damage to target opponent.
2/3
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Found it.Wirewood Savage. Not identical but pretty close.
I knew about Wirewood Savage, that's why the name is so similar. I've been playing since 1994. It just has an older template that doesn't quite fit modern design. I was going to just "reprint" it until I realized it allowed you to draw off your opponent's beasts entering.
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Seems solid. The payoff for beasts here is a little unexciting though for a rare. Feels more like an uncommon.
I would be interested in seeing a version more like:
Onogo Storyteller 1G
Creature - Human Druid (Rare)
T: Add one mana of any color.
T: Add two mana of any one color. Spend this mana only to cast Beast spells.
0/3
That might be a bit strong, but something like that I think could be good.
Sure.
I think the choose one or both template here is unnecessarily complex/confusing. I would do:
Fangfury 2GG
Instant (Uncommon)
Beast creatures you control gain indestructible and hexproof until end of turn. Target creature you control fights up to one target creature you don't control.
Actually pretty decent for a common. I like it. Helps push the archetype.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"