Just fooling around for the past several minutes, curious what people think.
Aspirant of the Archangels3WW
Creature — Human Cleric (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Each nontoken creature you control with a sacred converted mana cost gets +1/+1, has flying, first strike, and vigilance, and is a white Angel in addition to its other types and colors.
4/4
Chapel Marshal 1W
Creature — Human Cleric Soldier (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Whenever you attack with exactly a sacred number of creatures, put a +1/+1 counter on target attacking creature.
1/2
Cloud-Drifter Hawk1U
Creature — Bird (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Flying
Whenever Cloud-Drifter Hawk attacks, reveal the top card of your library. If it’s a nonland card with a sacred converted mana cost, put it into your hand. Otherwise, you may put it into your graveyard.
2/1
Whirlpool Anointed1UU
Creature — Elemental (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
As long as you have a sacred number of cards in hand, Whirlpool Anointed has hexproof and can’t be blocked. U: Whirlpool Anointed gets +1/-1 until end of turn.
3/2
Dream Gnawer1B
Creature — Rat Cleric (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Lifelink
Whenever an opponent casts a spell with a sacred converted mana cost, they lose 1 life and you gain 1 life.
2/1
Mausoleum Waker2BB
Creature — Human Shaman (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Menace
At the beginning of each end step, if one or more nontoken creatures died this turn and the total power of nontoken creatures that died this turn was a sacred number, create two 2/2 black Zombie creature tokens.
2/2
Dubloon Crafter1R
Creature — Goblin Pirate (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Whenever you cast a spell with a sacred converted mana cost, you may pay 1. If you do, create a Treasure token.
1/3
Hellkite Hoardmaster3RR
Creature — Dragon (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Flying
As long as you control an artifact and the total converted mana cost of artifacts you control is a sacred number, Dragons you control have indestructible.
5/5
Beloved Baloth3G
Creature — Beast (C)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Whenever you attack, if the total toughness of attacking creatures is a sacred number, attacking creatures you control get +1/+0 and gain trample until end of turn.
3/4
Swarm Master3G
Creature — Insect Druid (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
When Swarm Master enters the battlefield, you may pay XX. If you do, create X 1/1 green Insect creature tokens.
As long as you control a sacred number of creature tokens, creature tokens you control get +1/+1 and have trample.
4/3
Chalice of Existence4
Artifact (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
At the beginning of your upkeep, if your life total is a sacred number, draw a card. Otherwise, choose one—
• You gain up to 2 life.
• Each player loses 1 life.
Sacred Spire
Land (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.) T: Add C. T: Add one mana of any color. Spend this mana only to cast spells with a sacred converted mana cost.
It seems kind of odd that you can have a whole bunch of sacred numbers, and having multiples of these permanents in play would create huge memory issues.
This would probably be better served by having a single sacred number the you can changed with each of these cards you cast.
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Aspirant of the Archangels 3WW
Creature — Human Cleric (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Each nontoken creature you control with a sacred converted mana cost gets +1/+1, has flying, first strike, and vigilance, and is a white Angel in addition to its other types and colors.
4/4
Chapel Marshal 1W
Creature — Human Cleric Soldier (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Whenever you attack with exactly a sacred number of creatures, put a +1/+1 counter on target attacking creature.
1/2
Cloud-Drifter Hawk 1U
Creature — Bird (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Flying
Whenever Cloud-Drifter Hawk attacks, reveal the top card of your library. If it’s a nonland card with a sacred converted mana cost, put it into your hand. Otherwise, you may put it into your graveyard.
2/1
Whirlpool Anointed 1UU
Creature — Elemental (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
As long as you have a sacred number of cards in hand, Whirlpool Anointed has hexproof and can’t be blocked.
U: Whirlpool Anointed gets +1/-1 until end of turn.
3/2
Dream Gnawer 1B
Creature — Rat Cleric (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Lifelink
Whenever an opponent casts a spell with a sacred converted mana cost, they lose 1 life and you gain 1 life.
2/1
Mausoleum Waker 2BB
Creature — Human Shaman (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Menace
At the beginning of each end step, if one or more nontoken creatures died this turn and the total power of nontoken creatures that died this turn was a sacred number, create two 2/2 black Zombie creature tokens.
2/2
Dubloon Crafter 1R
Creature — Goblin Pirate (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Whenever you cast a spell with a sacred converted mana cost, you may pay 1. If you do, create a Treasure token.
1/3
Hellkite Hoardmaster 3RR
Creature — Dragon (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Flying
As long as you control an artifact and the total converted mana cost of artifacts you control is a sacred number, Dragons you control have indestructible.
5/5
Beloved Baloth 3G
Creature — Beast (C)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Whenever you attack, if the total toughness of attacking creatures is a sacred number, attacking creatures you control get +1/+0 and gain trample until end of turn.
3/4
Swarm Master 3G
Creature — Insect Druid (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
When Swarm Master enters the battlefield, you may pay XX. If you do, create X 1/1 green Insect creature tokens.
As long as you control a sacred number of creature tokens, creature tokens you control get +1/+1 and have trample.
4/3
Chalice of Existence 4
Artifact (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
At the beginning of your upkeep, if your life total is a sacred number, draw a card. Otherwise, choose one—
• You gain up to 2 life.
• Each player loses 1 life.
Sacred Spire
Land (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
T: Add C.
T: Add one mana of any color. Spend this mana only to cast spells with a sacred converted mana cost.
This would probably be better served by having a single sacred number the you can changed with each of these cards you cast.