card:
malakii, the Fool - legendary planeswalker - malakii - [1][u][r][g]
[+2]: you may turn target creature or planeswalker facedown. (it's a 2/2 creature.)
[-1]: flip a coin. if it's heads, ~ deals 3 damage to target creature. if tails, flip it again: if heads, draw a card. if its tails again, target creature gets +3/+3 and trample until the end of the turn.
[-4]: target facedown creature becomes a non-legendary copy of malakii, the Fool. (this effect doesnt end at the turn)
morph [u][r][G]
[3]
The last ability doesn't work at all. If you turn a face down creature into a copy of planeswalker, nothing is giving it counters so it will just die right away. Unless the face down creature was a planeswalker turned face down in which case it still has its counters. But you seem to want to open this up to allowing creatures to copy Malakii which means half of it doesn't really do what you want.
The second ability is worded poorly and also is confusing. Your wording requires at least one target to be chosen twice and allows for up to 2 different targets. Which means that if the coin flip is won, it is impossible to tell which target actually gets dealt damage. Unless you choose the same target twice which means you now have a shot at either killing something or pumping that same thing up. Maybe this is what you are going for?
Maybe a different wording:
"Flip two coins. If you win both, target creature is dealt 3 damage. If you lose both, another target creature gets +3/+3 and trample until end of turn. If you lose one and win one, draw a card".
Sort of wordy but comes reasonably close to the function you have above. Nothing I am aware of actually has you flip two coins at the same time, but there isn't really a rule against it. The only thing this wording changes is it makes dealing 3 damage slightly more difficult.
is "target facedown creature becomes a non-legendary copy of malakii, the Fool. put 3 loyalty counters on it.(this effect doesnt end at the turn)" better?
Though, there seems to be a pretty big "Oko" vibe to this card. Oko was broken partly due to being able to Elkify opposing creatures. Allowing that same thing to occur, making them smaller, and hitting opposing Walkers seems pretty close to the same issue. Yeah, you can't hit Artifacts and this walker costs 1 more, but that is still dangerous territory to be playing around with. And then being able to make more walkers that turn off more of their creatures each turn? I don't know if that is going to work out very well.
As Wizard pointed out you're treading the same ground that made Oko broken with that plus ability. I am of the opinion that Oko would have been fine with its transformation ability as a -2; the same applies here. Invalidating a threat should be costed similarly to actual removal.
That minus ability is strange. The main problem is fitting all this text onto a planeswalker's text box. Its questionable if you even want this. A card with two different forms of removal feels tedious. Certainly they hit different targets but it makes me want to consolidate them into a single ability thst is actually removal.
The ultimate functions with the adding loyalty but with the other changes needed on this card(making the transform a -) its simply not appealing.
The Morph on the planeswalker itself has the same loyalty issue the copy effect had, but without the easy solution. You'd need an extra ability of "As CARDNAME is turned face up, put 3 loyalty counters on it."
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homeplane: unknown.
race: human(?)
colors: U/R/G
card:
malakii, the Fool - legendary planeswalker - malakii - [1][u][r][g]
[+2]: you may turn target creature or planeswalker facedown. (it's a 2/2 creature.)
[-1]: flip a coin. if it's heads, ~ deals 3 damage to target creature. if tails, flip it again: if heads, draw a card. if its tails again, target creature gets +3/+3 and trample until the end of the turn.
[-4]: target facedown creature becomes a non-legendary copy of malakii, the Fool. (this effect doesnt end at the turn)
morph [u][r][G]
[3]
I need advice for him! namely the second ability.
https://www.mtgsalvation.com/forums/magic-fundamentals/other-magic-products/mtg-mmo/820175-the-ashblood-ascendants
GENERATION 21: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
The second ability is worded poorly and also is confusing. Your wording requires at least one target to be chosen twice and allows for up to 2 different targets. Which means that if the coin flip is won, it is impossible to tell which target actually gets dealt damage. Unless you choose the same target twice which means you now have a shot at either killing something or pumping that same thing up. Maybe this is what you are going for?
Maybe a different wording:
"Flip two coins. If you win both, target creature is dealt 3 damage. If you lose both, another target creature gets +3/+3 and trample until end of turn. If you lose one and win one, draw a card".
Sort of wordy but comes reasonably close to the function you have above. Nothing I am aware of actually has you flip two coins at the same time, but there isn't really a rule against it. The only thing this wording changes is it makes dealing 3 damage slightly more difficult.
https://www.mtgsalvation.com/forums/magic-fundamentals/other-magic-products/mtg-mmo/820175-the-ashblood-ascendants
GENERATION 21: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Though, there seems to be a pretty big "Oko" vibe to this card. Oko was broken partly due to being able to Elkify opposing creatures. Allowing that same thing to occur, making them smaller, and hitting opposing Walkers seems pretty close to the same issue. Yeah, you can't hit Artifacts and this walker costs 1 more, but that is still dangerous territory to be playing around with. And then being able to make more walkers that turn off more of their creatures each turn? I don't know if that is going to work out very well.
That minus ability is strange. The main problem is fitting all this text onto a planeswalker's text box. Its questionable if you even want this. A card with two different forms of removal feels tedious. Certainly they hit different targets but it makes me want to consolidate them into a single ability thst is actually removal.
The ultimate functions with the adding loyalty but with the other changes needed on this card(making the transform a -) its simply not appealing.