Trinity SliverCCCCC Legendary Creature — Sliver
As Trinity Sliver enters the battlefield, choose a color.
Sliver spells you cast of the chosen color cost three mana to cast. You must pay as many colored mana from the original cost as possible this way.
Trinity Sliver has protection from spells with a converted mana cost 3 or less at all times. "At the crown of death—sits the crown of life."
6/6
"They say bad things come in threes—and in its kingdom it is judge, jury, and executioner."
"They say good things come in threes—but in its kingdom it is judge, jury, and executioner."
Okay, there's a lot going on here that is very unclear. Why is it listed as having a manacost CCC or WUBRG? Are you trying to decide between them or does it have an option to cast as one or the other?
Your converted mana cost (soon to be mana value) setting ability doesn't do what I think you want it to do, as casting a spell deals with its mana cost and not mana value. Your ability that makes all sliver spells CMC 3 just means that your Sliver Queen can't be hit with Disdainful Stroke anymore, but you still have to pay WURBG to cast it.
If you want to actually cast sliver spells for 3 mana, that can be done but it needs to be worded differently.
A card is only a spell when it is on the stack, so your sliver will be protected from Murder but not Royal Assassin. Is that what you intended?
Let me know what your intent with these abilities is and I can help you with the templating.
unspoken needed rules change to make this card work #1: CMC is clearly linked with mana cost. After all, having this link allows for more “interactivity”.
unspoken needed rules change to make this card work #2: Decreasing CMC removed generic mana costs first and then (presumably) removed removed colored mana costs of the caster’s choice (meaning that someone chooses what three colors of mana they spend on sliver queen). Increases in CMC add generic mana costs. All of this should be “obvious” due to “context”, of course.
Regarding the mana cost: the cost was either not fully decided as Reap is busy “notioning” the matter (much like the undecided P/T) OR Reap was struggling with trying to give this card a mana cost of 3 to make the card feel internally self-consistent while still making it 5 colors like every other legendary sliver and the shorthand used is intended to indicate a CMC of “3 out of WUBRG” (doing what this card would do to other WUBRG slivers) and the fact that it appears to be an undecided game element next to the definitely undecided element of the P/T is a total coincidence that anyone should have “obviously” seen through.
Trinity Sliver WUBRG
Legendary Creature - Sliver
You may pay CCC rather than pay this spell's mana cost.
As Trinity Sliver enters the battlefield choose a color.
You may pay CCC rather than pay the mana cost of sliver spells of the chosen color. (Why is this limited to a color?)
Slivers you control have protection from mana value 3.
Sliver spells you control can't be targeted by spells with mana value 3.(Because Cancel is such an allstar.)
3/6
This has some excess bulk that you hadn't even decided if you wanted and cuts out the nonsense and replaces it with an on theme ability that accomplishes the same goal. If you cut out the bulk it actually looks like a neat sliver lord.
Let's cut out the excess and fix it up a little.
Trinity Sliver WUBRG
Legendary Creature - Sliver
You may pay CCC rather than pay this spell's mana cost.
You may pay CCC rather than pay the mana cost of sliver spells.
Slivers you control have protection from every mana value except 3.
3/6
That last line might be too much but it makes way more thematic sense than the other way.
I am undecided on the mana cost. I have also contemplated CCCCC five colorless.
The way that the mana cost ability works, is as Rosy described. It's pretty self-explanatory that it's changing the casting cost (maybe we should go back to that term?), and reducing the casting cost to 3 mana; yet reducing generic mana first, then reducing colored mana (of the player's choice).
For what I am trying to accomplish here, it does what it wants and needs to do.
Two color slivers will still cost two colors, and doesn't allow effortless bleeding.
Expensive slivers are now cheaper, but cheap slivers will now be more expensive. Creating a challenge paradox between securing the opening game, while priming the climax of Trinity Sliver when it hits the table.
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Legendary Creature — Sliver
As Trinity Sliver enters the battlefield, choose a color.
Sliver spells you cast of the chosen color cost three mana to cast. You must pay as many colored mana from the original cost as possible this way.
Trinity Sliver has protection from spells with a converted mana cost 3 or less at all times.
"At the crown of death—sits the crown of life."
6/6
"They say bad things come in threes—and in its kingdom it is judge, jury, and executioner."
"They say good things come in threes—but in its kingdom it is judge, jury, and executioner."
Okay, there's a lot going on here that is very unclear. Why is it listed as having a manacost CCC or WUBRG? Are you trying to decide between them or does it have an option to cast as one or the other?
Your converted mana cost (soon to be mana value) setting ability doesn't do what I think you want it to do, as casting a spell deals with its mana cost and not mana value. Your ability that makes all sliver spells CMC 3 just means that your Sliver Queen can't be hit with Disdainful Stroke anymore, but you still have to pay WURBG to cast it.
If you want to actually cast sliver spells for 3 mana, that can be done but it needs to be worded differently.
A card is only a spell when it is on the stack, so your sliver will be protected from Murder but not Royal Assassin. Is that what you intended?
Let me know what your intent with these abilities is and I can help you with the templating.
unspoken needed rules change to make this card work #1: CMC is clearly linked with mana cost. After all, having this link allows for more “interactivity”.
unspoken needed rules change to make this card work #2: Decreasing CMC removed generic mana costs first and then (presumably) removed removed colored mana costs of the caster’s choice (meaning that someone chooses what three colors of mana they spend on sliver queen). Increases in CMC add generic mana costs. All of this should be “obvious” due to “context”, of course.
Regarding the mana cost: the cost was either not fully decided as Reap is busy “notioning” the matter (much like the undecided P/T) OR Reap was struggling with trying to give this card a mana cost of 3 to make the card feel internally self-consistent while still making it 5 colors like every other legendary sliver and the shorthand used is intended to indicate a CMC of “3 out of WUBRG” (doing what this card would do to other WUBRG slivers) and the fact that it appears to be an undecided game element next to the definitely undecided element of the P/T is a total coincidence that anyone should have “obviously” seen through.
Because Force Majeure.
Okay, now I’m done.
Trinity Sliver WUBRG
Legendary Creature - Sliver
You may pay CCC rather than pay this spell's mana cost.
As Trinity Sliver enters the battlefield choose a color.
You may pay CCC rather than pay the mana cost of sliver spells of the chosen color. (Why is this limited to a color?)
Slivers you control have protection from mana value 3.
Sliver spells you control can't be targeted by spells with mana value 3.(Because Cancel is such an allstar.)
3/6
This has some excess bulk that you hadn't even decided if you wanted and cuts out the nonsense and replaces it with an on theme ability that accomplishes the same goal. If you cut out the bulk it actually looks like a neat sliver lord.
Let's cut out the excess and fix it up a little.
Trinity Sliver WUBRG
Legendary Creature - Sliver
You may pay CCC rather than pay this spell's mana cost.
You may pay CCC rather than pay the mana cost of sliver spells.
Slivers you control have protection from every mana value except 3.
3/6
That last line might be too much but it makes way more thematic sense than the other way.
I am undecided on the mana cost. I have also contemplated CCCCC five colorless.
The way that the mana cost ability works, is as Rosy described. It's pretty self-explanatory that it's changing the casting cost (maybe we should go back to that term?), and reducing the casting cost to 3 mana; yet reducing generic mana first, then reducing colored mana (of the player's choice).
For what I am trying to accomplish here, it does what it wants and needs to do.
Two color slivers will still cost two colors, and doesn't allow effortless bleeding.
Expensive slivers are now cheaper, but cheap slivers will now be more expensive. Creating a challenge paradox between securing the opening game, while priming the climax of Trinity Sliver when it hits the table.