Hot AirR
Sorcery
Hot Air may only be cast from your graveyard.
Put Hot Air into your hand as it resolves.
Basically a hand-filler and discard outlet buddy; lets you durdle around with looting/rummaging or remove the potential drawbacks of things like Wild Mongrel without Madness or the like. I'm not sure whether the sorcery speed justifies the very cheap cost; let me know if you think it's too strong. I think sorcery speed might be important here to allow graveyard hate to work against it.
Alongside looting and rummaging it looks fine. The problem(if there is one) stems from the wild mongrel example. Turning "discard a card:" into "R:(activate this only when you could cast a sorcery)" feels way too powerful.
Looking at the closest similar card. Making it so it returns only once a turn is a good fix. It would change a number of things but the oddity of casting only from the graveyard and going to hand as it resolves doesn't seem worth keeping if it is a problem.
These kinds of designs are interesting thought experiments, though too niche/obscure to show up in an actual magic product aside of maybe playtest cards in Mystery boosters.
That aside, it does work as printed and I don't think with would be that much of a balance problem since its sorcery speed. In the wild mongrel example, for instance, you can't surprise you opponent to blow them out with multiple repeated activations so if you pump a bunch before combat they can just chump, and any extra copies of Hot Air that you draw are effectively dead draws
I agree with Alpha on most points. It isn't too powerful and it does work as intended. Wild Mongrel isn't even a powerful card anymore. I don't understand why this is even really bring discussed. It gets better, but still likely not playable. The one with reach is better in formats that would want this effect. Can block Delver.
The real power level comes from lootings. Especially the Faithless variety. It basically turns it into a delayed Divination. That also isn't too powerful.
My gripe with the card is that it's red. I get the name of the card makes it red.... Or blue, but the effect is clearly white. Being a mechanic that helps you against discard us already in the white color pie. Which is where this would probably shine. They had something in Kamagawa block I believe it was. Found it Pure Intentions.
Plus it's basically a do nothing spell. White does that the best. It's a meme at this point but kinda true.
The only part I disagree with Alpha on is that they wouldn't print this card into standard. I'd mostly just point at One with Nothing . They have printed some hot garbage in the past. This just fits the bill for a powerful effect that could see a rare printing.
Your feedback is unhelpful, crass, and ignores the posters intentions.
Further, given your design history, it is laughable for you to be critical of someone for making a unique card with a super niche effect, when the poster's card actually works within game rules and has a sensible and reasonably powered effect in game, unlike 90% of the cards you have made.
You're swinging a sledgehammer in your glass house, and its neither wise nor flattering to your image.
I agree with Alpha on most points. It isn't too powerful and it does work as intended. Wild Mongrel isn't even a powerful card anymore. I don't understand why this is even really bring discussed. It gets better, but still likely not playable. The one with reach is better in formats that would want this effect. Can block Delver.
The real power level comes from lootings. Especially the Faithless variety. It basically turns it into a delayed Divination. That also isn't too powerful.
My gripe with the card is that it's red. I get the name of the card makes it red.... Or blue, but the effect is clearly white. Being a mechanic that helps you against discard us already in the white color pie. Which is where this would probably shine. They had something in Kamagawa block I believe it was. Found it Pure Intentions.
Plus it's basically a do nothing spell. White does that the best. It's a meme at this point but kinda true.
The only part I disagree with Alpha on is that they wouldn't print this card into standard. I'd mostly just point at One with Nothing . They have printed some hot garbage in the past. This just fits the bill for a powerful effect that could see a rare printing.
I love Pure Intentions, but it's so hard to get it to work. You have to play Hive Mind and then Windfall, or trick your opponent into actually pointing a Chain of Smog copy at you. Pure Intentions is not at all like the card I've made, because you can't use it for looting or discard outlets. I think Hot Air has basis in being Red. All colors have flashback stuff, but I think the most iconic flashback spells have been cemented as red; so casting red instants and sorceries out of the graveyard feels natural. And red even has blatant anti-opponent's-discard as well from Ignorant Bliss. As for white getting only bad stuff, I think the string of Sevinne's Reclamation et al (white is the color of Sun Titan!) have all been rather powerful things that only white gets to do. And One with Nothing is legit with Sudden Substitution, so even that has a point now.
(Though Pure Intentions also has Mangara's Blessing in the buddy pool. Always wanted to counter a Liliana with one of those.)
Looking at the closest similar card. Making it so it returns only once a turn is a good fix.
I imagine the closest card is Squee, Goblin Nabob, or Exile into Darkness/Death of a Thousand Stings. I think these cards have benefit over the one I've designed as they work manalessly (Squee actually can be used for a lot of discard outlets that ask for a creature card as well, of which there are several good ones like Survival of the Fittest and Tortured Existence.) They also provide their own function without help from other cards, which is some amount of value. So I wanted this to be repeatable and inexpensive enough to actually be a card I'd want to play.
I think this would need a shorter range Deus Ex Machina than that.
It's just that, we know the effect I suggested is too special, and would struggle to fly alone as it is. The effect isn't universal enough (keyword, PT buff).
Adding that little spot of resourcing puts it right into precision balance. It wants to make the game feel good.
If y'all don't mind the constant insults really are not needed.
As for the response to my post. Yes red has had mostly the more iconic flashback cards, but that should not be a build around. Especially since that has mostly just been pure coincidence. The best flashback enabler is in blue. Just happened to be the case. Second best one is red. Doesn't mean when you design a card to make it Izzet.
The cards designed here should be about the cards and not based off of random chance.
Last point is it's all a matter of perspective. For the first run if flashback cards green was actually the iconic color with blue filling right behind it. Roar if the Wurm, Call of the Herd bring the main ones in green and Blue had Deep Analysis. So who knows what color will have the most iconic flashback cards in the next 15 years.
Edit: one last point. Again about it being all perspective. Because the top two most powerful game winning flashback cards are both not red. They are black. Dread return Cabal Therapy. It just so happens that they see less play from not being in the modern card pool. But if legacy is any form if measurement then they are basically the only two played. Unless lava dart has picked up in number. But yeah just showing again that it's all perspective and designing a card based off of a narrow view is really bad.
All this said to say I personally feel this should be white. As it does fight discard. Not targeted discard like you meantioned, but it's good vs Lily ( just like both cards you pointed out, and it is good against mind rot effects.
The "it fights discard" is an interesting argument for white. The challenge is that most used discard (like Thoughtsieze, or Cabal Therapy that you mentioned) will just ignore it and it does nothing if not discarded, meaning it more an engine of self-discard that a prevention measure (like Loxodon Smiter). As an engine to enable self-discard, it does make sense in red because red will regularly discard to gain cards or effects, and cards that can return themselves already exist in red (the aforementioned Squee, Goblin Nabob).
Now, if it had some clause about "If an opponent would choose a card in your hand, they must choose this card" I'd agree about it being white because red wouldn't be that proactively defensive.
While I do see your points Alpha I still feel that you missed the point. Me naming those cards was not talking about this cards color and effect. That part was directly in relation to the iconic flashback cards argument. This card would work very well as a Loxodon Smiter effect (in white) as well as Pure Intentions and Mangara's Blessing. While not necessarily good against Therapy, IoK, or Thoughtseize effects it is good against Mind Rot, Raven's Crime, Lily, etc.
The argument about a particular Red legend doesn't persuade me because that card and the other version is just meant for story line purposes. Squee is basically immortal and both show it in slightly different ways. That rare legend doesn't showcase red being able to do this effect. The closest card is Guerilla Tactics. But it's just cast (basically) when discarded. White has a history of if this gets discarded do x. Green does as well but it's also a cast when discarded.
I will end my attempt there. If y'all don't see what I'm saying then I concede my point.
(Yes I know they are not cast I mean the effect is like casting them.)
I appreciate the inclusion of white, it fits well with the recursion. It’s really interesting because it has easy synergy with both discard and cycling colors, and the variety of decks that can run this is quite nice. Great value. Quick rules question, if this had instant speed, how would this interact with cascade-like effects if it was exiled?
Hot Air W
Sorcery
Madness R
Hot Air may only be cast from your graveyard or from exile.
Put Hot Air into your hand as it resolves.
The issue with this card is probably that the only way to get rid of it is to shuffle it into its owner's deck. I think White might be the third color to want to do this sort of thing anyways, and Boros identity kind of avoids durdle at all costs
Sorcery
Hot Air may only be cast from your graveyard.
Put Hot Air into your hand as it resolves.
Basically a hand-filler and discard outlet buddy; lets you durdle around with looting/rummaging or remove the potential drawbacks of things like Wild Mongrel without Madness or the like. I'm not sure whether the sorcery speed justifies the very cheap cost; let me know if you think it's too strong. I think sorcery speed might be important here to allow graveyard hate to work against it.
Looking at the closest similar card. Making it so it returns only once a turn is a good fix. It would change a number of things but the oddity of casting only from the graveyard and going to hand as it resolves doesn't seem worth keeping if it is a problem.
That aside, it does work as printed and I don't think with would be that much of a balance problem since its sorcery speed. In the wild mongrel example, for instance, you can't surprise you opponent to blow them out with multiple repeated activations so if you pump a bunch before combat they can just chump, and any extra copies of Hot Air that you draw are effectively dead draws
The real power level comes from lootings. Especially the Faithless variety. It basically turns it into a delayed Divination. That also isn't too powerful.
My gripe with the card is that it's red. I get the name of the card makes it red.... Or blue, but the effect is clearly white. Being a mechanic that helps you against discard us already in the white color pie. Which is where this would probably shine. They had something in Kamagawa block I believe it was. Found it Pure Intentions.
Plus it's basically a do nothing spell. White does that the best. It's a meme at this point but kinda true.
The only part I disagree with Alpha on is that they wouldn't print this card into standard. I'd mostly just point at One with Nothing . They have printed some hot garbage in the past. This just fits the bill for a powerful effect that could see a rare printing.
Being unique doesn't matter when it makes your d-ck stink.
I think this really wants to be an equipment with a Deus Ex Machina ability.
Something like:
You may pay one of any colored mana instead of discard a card to pay the costs of abilities equipped creature has.
Your feedback is unhelpful, crass, and ignores the posters intentions.
Further, given your design history, it is laughable for you to be critical of someone for making a unique card with a super niche effect, when the poster's card actually works within game rules and has a sensible and reasonably powered effect in game, unlike 90% of the cards you have made.
You're swinging a sledgehammer in your glass house, and its neither wise nor flattering to your image.
I love Pure Intentions, but it's so hard to get it to work. You have to play Hive Mind and then Windfall, or trick your opponent into actually pointing a Chain of Smog copy at you. Pure Intentions is not at all like the card I've made, because you can't use it for looting or discard outlets. I think Hot Air has basis in being Red. All colors have flashback stuff, but I think the most iconic flashback spells have been cemented as red; so casting red instants and sorceries out of the graveyard feels natural. And red even has blatant anti-opponent's-discard as well from Ignorant Bliss. As for white getting only bad stuff, I think the string of Sevinne's Reclamation et al (white is the color of Sun Titan!) have all been rather powerful things that only white gets to do. And One with Nothing is legit with Sudden Substitution, so even that has a point now.
(Though Pure Intentions also has Mangara's Blessing in the buddy pool. Always wanted to counter a Liliana with one of those.)
I imagine the closest card is Squee, Goblin Nabob, or Exile into Darkness/Death of a Thousand Stings. I think these cards have benefit over the one I've designed as they work manalessly (Squee actually can be used for a lot of discard outlets that ask for a creature card as well, of which there are several good ones like Survival of the Fittest and Tortured Existence.) They also provide their own function without help from other cards, which is some amount of value. So I wanted this to be repeatable and inexpensive enough to actually be a card I'd want to play.
So like it would wheel people into four cards every time you equipped it? The man's done it, he's saved the card game again
It's just that, we know the effect I suggested is too special, and would struggle to fly alone as it is. The effect isn't universal enough (keyword, PT buff).
Adding that little spot of resourcing puts it right into precision balance. It wants to make the game feel good.
As for the response to my post. Yes red has had mostly the more iconic flashback cards, but that should not be a build around. Especially since that has mostly just been pure coincidence. The best flashback enabler is in blue. Just happened to be the case. Second best one is red. Doesn't mean when you design a card to make it Izzet.
The cards designed here should be about the cards and not based off of random chance.
Last point is it's all a matter of perspective. For the first run if flashback cards green was actually the iconic color with blue filling right behind it. Roar if the Wurm, Call of the Herd bring the main ones in green and Blue had Deep Analysis. So who knows what color will have the most iconic flashback cards in the next 15 years.
Edit: one last point. Again about it being all perspective. Because the top two most powerful game winning flashback cards are both not red. They are black. Dread return Cabal Therapy. It just so happens that they see less play from not being in the modern card pool. But if legacy is any form if measurement then they are basically the only two played. Unless lava dart has picked up in number. But yeah just showing again that it's all perspective and designing a card based off of a narrow view is really bad.
All this said to say I personally feel this should be white. As it does fight discard. Not targeted discard like you meantioned, but it's good vs Lily ( just like both cards you pointed out, and it is good against mind rot effects.
Now, if it had some clause about "If an opponent would choose a card in your hand, they must choose this card" I'd agree about it being white because red wouldn't be that proactively defensive.
The argument about a particular Red legend doesn't persuade me because that card and the other version is just meant for story line purposes. Squee is basically immortal and both show it in slightly different ways. That rare legend doesn't showcase red being able to do this effect. The closest card is Guerilla Tactics. But it's just cast (basically) when discarded. White has a history of if this gets discarded do x. Green does as well but it's also a cast when discarded.
I will end my attempt there. If y'all don't see what I'm saying then I concede my point.
(Yes I know they are not cast I mean the effect is like casting them.)
Hot Air W
Sorcery
Madness R
Hot Air may only be cast from your graveyard or from exile.
Put Hot Air into your hand as it resolves.
The issue with this card is probably that the only way to get rid of it is to shuffle it into its owner's deck. I think White might be the third color to want to do this sort of thing anyways, and Boros identity kind of avoids durdle at all costs