Creatures you control gain +2/+1 until the end of turn.
Return target permanent mana value 2 or less from your graveyard to the battlefield.
Destroy target artifact or enchantment.
Archfiend's Charm BBB
Instant
Choose one -
Destroy target creature.
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard and hand for all cards with the same name as that card and exile them.
Archshaman's Charm RRR
Instant
Choose one -
Deal 3 damage to any target.
Creatures without flying cannot block this turn.
Exile the top two cards of your library. Until the end of your next turn you may play these cards.
Archdruid's Charm GGG
Instant
Choose one -
Target creature gains ward 3 hexproof and +3/+3 until the end of turn.
Search your library for a basic land card, put that card onto the battlefield tapped and then shuffle.
Return target permanent from your graveyard to your hand.
I definitely struggled with the black charm and feel the worst about it's design. But I really love Archmage's charm and wanted to complete the cycle.
Also I'm not super familiar with the ruling on Ward. Before Strixhaven I would have granted hexproof with the first ability of the green charm but I'm not quite sure if ward works the way I've worded the charm.
Just a note on Ward (since you asked about it): granting something Ward in response to something else does nothing. It is too late for Ward to trigger. You are better off just using Hexproof.
Thanks! I was wondering if it might work that way (as it's an additional cost) but figured if they were replacing hexproof it would have the same functionality. Switching it to hexproof.
In case it matters for future custom designs: they are not replacing Hexproof. Ward had existed before (just not keyworded) alongside Hexproof and the information provided thus far is that they will continue to co-exist. And, to be honest, this type of interaction is likely why they don't want to completely replace hexproof.
WWW
Instant
Choose one -
Archfiend's Charm
BBB
Instant
Choose one -
Archshaman's Charm
RRR
Instant
Choose one -
Archdruid's Charm
GGG
Instant
Choose one -
ward 3hexproof and +3/+3 until the end of turn.I definitely struggled with the black charm and feel the worst about it's design. But I really love Archmage's charm and wanted to complete the cycle.
Also I'm not super familiar with the ruling on Ward. Before Strixhaven I would have granted hexproof with the first ability of the green charm but I'm not quite sure if ward works the way I've worded the charm.