You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
Best
1.Jeekc- Devouring Darkness: One of the best Black Wrath variants. The ability to play it for free really helps this card, but the alternate cost keeps it balanced and interesting.
2.Requinox- Sieze: Cool card. Great way to deal with man-lands.
3.Salubrious- Hurried Bruiser: Interesting concept. The creature itself is pretty bland but the anti-kicker mechanic is cool.
4.Greebo- Proliferation: The normal cost would be better off somewhere around X2G. Great mana fixer for most five color decks.
5.Eliminator- Hurried Reorganization: This will probably always go for the alternate cost since shuffling usually isn't a bad thing. I can see this going into Mind's Desire decks. Could stand being an instant.
6.yoyamime- Essence of Decimation: A hasted, but more expensive Terravore that can fuel itself. Not bad.
7.Tahn- Offering Ritual: Better than Desperate Ritual probably not quite as good as Dark Ritual, about where mana producing spells should be.
8.Casual- Enlightened Gaurdian: Good way to recover from a devastating turn but the ability to have a creature this powerful turn 3 of 4 could wipe fast aggro out of the format this is played in. (Thought it would be fun to see Affinity hit for 8 and find this staring in it's face.)
9.Frozenmage- Sacrifice: Many black control decks don't run many creatures. This is a bit overpowered since it will most often be a free infest. Not format warping but definitely not balanced either.
10.Meteor- Shallow Eater: I think Verdan't force isn't the best reanimation target anymore. Quite dangerous as a free creature. However, the power worries me on any card that can make a turn 2 False Memories look threatening. BTW, there was a reason Phage has an anti-reanimation clause and this is better for reanimating than Phage quite often.
11.RUBRDUX- Professor's Lesson: Broken. For free you can tutor up and play two cards for the small price of tempo. Tempo doesn't matter that much if you just created infinite squirrels (Earthcraft, Squirrel Nest) before your opponent got a land into play. It could be fun, but the combo ability and free tutoring break it.
12.JohnJones- Slicing Shift: Traumatize for practically free? Card disadvantage in the process? Maybe in a casual mill deck, but this card looks to me like something most people are disappointed to see in a booster.
13.Raia- Eternal Legacy: There aren't enough Legendary lands in print to make this worthwhile, and if there were it would be overpowered. Either way an unbalanced card.
14.SOS- Pulsing Vorrac: The alternate cost is self-defeating. If you're opponent can't find a way to manage a 4/4 when given three consecutive turns you should win that game anyway. May as well be a vanilla 4/4.
15.Alpha Insidious- Headstrong Cutthroat: Free Ball-Lightning that hangs around? If you drop this turn 1, burn away your opponents 1 and/or 2 drop you can get 18 damage before your opponent plays his or her third land. Half your life isn't much if it means that you start out on the aggressive and probably take at least that mjuch away from your opponent.
16.Cynical Squirrel- Reviatlizing Premonition: How would you like to see your opponent go on turn one "I play a mountain. Skirk Prospector. I'm at 40 life. Go." This card is a pain in the ass to play against, can go into every deck, and can decide games based on whether or not it is in your opening hand. Yuk.
17.Ikaros- Healing Meditation: Any deck that would get a worthwile effect from this has better things to do with four mana or a combat phase than gain life.
18.Rath- Absolutely Nothing: Severely underpowered. Why would anyone put Absolutely nothing in any form of deck? I'd also advise that you read the description for this round
Round 2 Task:
- Make a card with an interesting alternate casting cost
12.JohnJones- Slicing Shift: Traumatize for practically free? Card disadvantage in the process? Maybe in a casual mill deck, but this card looks to me like something most people are disappointed to see in a booster.
Hey whats wrong with a tramautize for free? Also this would have serious potential in standard. I would trade my 20 cards for his 50 any day would you? This would make decks like draw go come back kinda. Sit back with counters. Mill. Make people not do anything. Say go.
13. Slicing Shift
by JohnJones. A twee bit overpowerful; you could toss two of these on the first turn for free and be left with forty cards, while your opponent has to make do with eleven cards remaining in his or her library. While you've given him extra threats, you could probably mill him by the time he sets them up. Also, this puts milling into any color's domain.
Le chat mabye you did not read the text on my card. Here I will give you a twee bit refresher, I will bold it for you.
Slicing Shift
Sorcery
You may remove the top 10 cards from your library and top 5 cards from graveyard from the game, if you do, you may play Slicing Shift with out paying its mana cost and as an instant.
Slicing Shift may not be countered by spells or abilities.
Target player removes half of his or her library rounded up and draws one card.
Now how can any one play that first turn twice? This is easily at turn 3-5 card.
yeah - obviously I disagree with you, John. Spam Warning!.....Amazing - even in a forum where posts don't count, there's spam. That proves that getting rid of the post-count won't help getting rid of spam! Thans for this excellent example! - Craven
16.Cynical Squirrel- Reviatlizing Premonition: How would you like to see your opponent go on turn one "I play a mountain. Skirk Prospector. I'm at 40 life. Go." This card is a pain in the ass to play against, can go into every deck, and can decide games based on whether or not it is in your opening hand. Yuk.
Please read the card more carefully. It says "More than 20 life" not "20 life or more". I'm pretty sure Altivolus made this mistake too, and it's frustrating when judges just rush decisions.
Raia -- Le Chat feels that it's rather unlikely (Kamigawa block nonwithstanding) that you'll have three Legendary lands in play, and so this card would rarely be played for its alternate cost. That being said, there are so many combos in ChK (the Dragon Spirits, namely) that at the point it might be played, losing three lands is barely a setback.
Cynical Squirrel -- You could go Plains, Healing Salve, double your life to 46. That being said, you haven't advanced your board position any, so Le Chat doesn't see that maneuver as being too helpful. Test of Endurance and Ageless Entity are the only cards this one is uber-broken with, and the first is generally banned in LC's play groups.
Salubrious -- Le Chat takes into consideration all phases of card construction that are made visible to her. Forgetting a creature's p/t is pretty n00bish; so, if her scoring seems harsh, simply take it as a reminder not to forget before posting in future rounds.
JohnJones -- The wording you use doesn't require removing cards as a cost; that is, it doesn't check to see that any cards have actually been removed. Your card generally needs much improvement in the wording area, so for that alone Le Chat faults you. Also, that color green? Gotta go.
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
Devouring Darkness 4BB
Enchantment
If you control two or more swamps, You may pay 1 instead of paying <this>'s mana cost. If you do, target opponent chooses two target creatures and puts a taint counter on each of them.
When <this> comes into play, destroy all nonblack creatures without taint counters on them. They can't be regenerated.
Creatures with taint counters on them are black.
What do you mean? My wording is correct, plain and simple. You may remove the top 10 cards of your library and the top 5 cards of your grave yard now mabye I am just stupid or ignorant to the fact that it is worded wrong. Could you tell me how you would word it?
The color green is so that the rest of the card would not be seen as much and the big black bolded area would stand out.
yeah - obviously I disagree with you, John. Spam Warning!.....Amazing - even in a forum where posts don't count, there's spam. That proves that getting rid of the post-count won't help getting rid of spam! Thans for this excellent example! - Craven
Slicing Shift Sorcery You may remove 10 cards from your library and 5 cards from graveyard from the game, if you do, you may play Slicing Shift with out paying its mana cost and as an instant. Slicing Shift may not be countered by spells or abilities. Target player removes half of his or her library rounded up and draws one card.
yeah - obviously I disagree with you, John. Spam Warning!.....Amazing - even in a forum where posts don't count, there's spam. That proves that getting rid of the post-count won't help getting rid of spam! Thans for this excellent example! - Craven
Slicing Shift -- :5mana::symu::symu::symu:
Sorcery
(1) You may remove ten cards from the top of your library and five cards in your graveyard from the game instead of paying <THIS>'s mana cost. If you do, you may play <THIS> as an instant.
(2) <THIS> can't be countered.
(3) Target player removes from the game the top half of his or her library, rounded down, and draws a card.
.
(1) Alternate costs and "alternate speed" (play as an instant, a la Rout) haven't appeared together on an Magic card before, so this is going to be a little kludgy.
(2) You don't need to specify spells or abilities here, as the only other option -- countered by game rules -- only kicks in when a spell's target leaves the zone it's in. You're targeting players here; if your opponent has left the game, you've won. (Multiplayer notwithstanding.)
(3) You've never said that they're removed from the game; although that's intuitively obvious, it's part of good Magic grammar. Also, if a library has an odd number of cards, you need to round up or down the number of cards removed.
(*) Power levels: Is this really an effect you ever want to have happen for free? Traumatize, it's nearest cousin, costs five with no acc.
Le Chat has not meant to be harsh here; like all cats, she can be pretty finicky ... especially when it comes to cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
I am being told that my card is too powerful if you manage to alternate cost it but is somewhat difficult to alternate cost.
Is this not the point? Why would you pay an unreasonable alternate cost for a minor effect? But would you rather a format have a large effect for an easy-to-meet requirement?
To me, a card is balanced if the effect is large and the cost is high/hard to meet or the effect is small as is the cost.
My card would fall under the former category. Hard to successfully alternate cost but well worth the cost.
Private Mod Note
():
Rollback Post to RevisionRollBack
Those who fear the darkness have never seen what the light can do.
I am being told that my card is too powerful if you manage to alternate cost it but is somewhat difficult to alternate cost.
I'd say that's quite normal, and it often comes up with made-up cards. Your type of card is one with a steep cost for a huge effect, which tends to make a card either broken or useless, and either way imbalanced. On first glance it's not obvious whether it's broken or useless, but there's not much room in between for this type of cards... That's just my experience - just to say it's not such a weird phenomenon.
The risk for this type of cards is especially big when designing ACC (so 0 mana cost) cards, because these are automatically more risky (which might have been the reason of the task perhaps. ).
You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
Okay thanks. Sorry if I affeneded any judges (le chat).
Also I WOULD LOVEEE LOVEEE if WotC printed this card. How cool would it be if it was actually real? I would deff make a t2 deck instead of just hovering over t1 and 5c like I do now.
yeah - obviously I disagree with you, John. Spam Warning!.....Amazing - even in a forum where posts don't count, there's spam. That proves that getting rid of the post-count won't help getting rid of spam! Thans for this excellent example! - Craven
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I added that to keep it from getting played in nonred decks. It's a red spell after all, makes no sense if a blue deck uses this.
1.Jeekc- Devouring Darkness: One of the best Black Wrath variants. The ability to play it for free really helps this card, but the alternate cost keeps it balanced and interesting.
2.Requinox- Sieze: Cool card. Great way to deal with man-lands.
3.Salubrious- Hurried Bruiser: Interesting concept. The creature itself is pretty bland but the anti-kicker mechanic is cool.
4.Greebo- Proliferation: The normal cost would be better off somewhere around X2G. Great mana fixer for most five color decks.
5.Eliminator- Hurried Reorganization: This will probably always go for the alternate cost since shuffling usually isn't a bad thing. I can see this going into Mind's Desire decks. Could stand being an instant.
6.yoyamime- Essence of Decimation: A hasted, but more expensive Terravore that can fuel itself. Not bad.
7.Tahn- Offering Ritual: Better than Desperate Ritual probably not quite as good as Dark Ritual, about where mana producing spells should be.
8.Casual- Enlightened Gaurdian: Good way to recover from a devastating turn but the ability to have a creature this powerful turn 3 of 4 could wipe fast aggro out of the format this is played in. (Thought it would be fun to see Affinity hit for 8 and find this staring in it's face.)
9.Frozenmage- Sacrifice: Many black control decks don't run many creatures. This is a bit overpowered since it will most often be a free infest. Not format warping but definitely not balanced either.
10.Meteor- Shallow Eater: I think Verdan't force isn't the best reanimation target anymore. Quite dangerous as a free creature. However, the power worries me on any card that can make a turn 2 False Memories look threatening. BTW, there was a reason Phage has an anti-reanimation clause and this is better for reanimating than Phage quite often.
11.RUBRDUX- Professor's Lesson: Broken. For free you can tutor up and play two cards for the small price of tempo. Tempo doesn't matter that much if you just created infinite squirrels (Earthcraft, Squirrel Nest) before your opponent got a land into play. It could be fun, but the combo ability and free tutoring break it.
12.JohnJones- Slicing Shift: Traumatize for practically free? Card disadvantage in the process? Maybe in a casual mill deck, but this card looks to me like something most people are disappointed to see in a booster.
13.Raia- Eternal Legacy: There aren't enough Legendary lands in print to make this worthwhile, and if there were it would be overpowered. Either way an unbalanced card.
14.SOS- Pulsing Vorrac: The alternate cost is self-defeating. If you're opponent can't find a way to manage a 4/4 when given three consecutive turns you should win that game anyway. May as well be a vanilla 4/4.
15.Alpha Insidious- Headstrong Cutthroat: Free Ball-Lightning that hangs around? If you drop this turn 1, burn away your opponents 1 and/or 2 drop you can get 18 damage before your opponent plays his or her third land. Half your life isn't much if it means that you start out on the aggressive and probably take at least that mjuch away from your opponent.
16.Cynical Squirrel- Reviatlizing Premonition: How would you like to see your opponent go on turn one "I play a mountain. Skirk Prospector. I'm at 40 life. Go." This card is a pain in the ass to play against, can go into every deck, and can decide games based on whether or not it is in your opening hand. Yuk.
17.Ikaros- Healing Meditation: Any deck that would get a worthwile effect from this has better things to do with four mana or a combat phase than gain life.
18.Rath- Absolutely Nothing: Severely underpowered. Why would anyone put Absolutely nothing in any form of deck? I'd also advise that you read the description for this round
See? It say "make a card".
3CB and 4CB5CB!Hey whats wrong with a tramautize for free? Also this would have serious potential in standard. I would trade my 20 cards for his 50 any day would you? This would make decks like draw go come back kinda. Sit back with counters. Mill. Make people not do anything. Say go.
by JohnJones. A twee bit overpowerful; you could toss two of these on the first turn for free and be left with forty cards, while your opponent has to make do with eleven cards remaining in his or her library. While you've given him extra threats, you could probably mill him by the time he sets them up. Also, this puts milling into any color's domain.
Le chat mabye you did not read the text on my card. Here I will give you a twee bit refresher, I will bold it for you.
Slicing Shift
Sorcery
You may remove the top 10 cards from your library and top 5 cards from graveyard from the game, if you do, you may play Slicing Shift with out paying its mana cost and as an instant.
Slicing Shift may not be countered by spells or abilities.
Target player removes half of his or her library rounded up and draws one card.
Now how can any one play that first turn twice? This is easily at turn 3-5 card.
JohnJones
Very clunky.
Altivolus: May I ask how?
Please read the card more carefully. It says "More than 20 life" not "20 life or more". I'm pretty sure Altivolus made this mistake too, and it's frustrating when judges just rush decisions.
Cynical Squirrel -- You could go Plains, Healing Salve, double your life to 46. That being said, you haven't advanced your board position any, so Le Chat doesn't see that maneuver as being too helpful. Test of Endurance and Ageless Entity are the only cards this one is uber-broken with, and the first is generally banned in LC's play groups.
Salubrious -- Le Chat takes into consideration all phases of card construction that are made visible to her. Forgetting a creature's p/t is pretty n00bish; so, if her scoring seems harsh, simply take it as a reminder not to forget before posting in future rounds.
JohnJones -- The wording you use doesn't require removing cards as a cost; that is, it doesn't check to see that any cards have actually been removed. Your card generally needs much improvement in the wording area, so for that alone Le Chat faults you. Also, that color green? Gotta go.
Instant
Target spell or permanent's tone becomes playful.
Devouring Darkness 4BB
Enchantment
If you control two or more swamps, You may pay 1 instead of paying <this>'s mana cost. If you do, target opponent chooses two target creatures and puts a taint counter on each of them.
When <this> comes into play, destroy all nonblack creatures without taint counters on them. They can't be regenerated.
Creatures with taint counters on them are black.
yoyamine: 3 + 4 + 6 = 13
Greebo: 4 + 6 + 4 = 14
requinox: 6 + 7 + 1 = 14
Tahn: 5 + 2 + 7 = 14
Eliminator: 7 + 9 + 5 = 21
Jeekc: 12 + 8 + 1 = 21
Salubrious: 1 + 17 + 3 = 21
Frozenmage: 2 + 12 + 9 = 23
Ikaros: 8 + 3 + 17 = 28
RUBRDUX: 9 + 10 + 11 = 30
CynicalSquirrel: 17 + 1 + 16 = 34
SOS: 15 + 5 + 14 = 34
Casual: 16 + 11 + 8 = 35
JohnJones: 10 + 13 + 12 = 35
Raia: 11 + 14 + 13 = 38
Meteor: 14 + 15 + 10 = 39
AlphaInsidious: 13 + 16 + 15 = 44
The ones in red will be put in the poll, and two of them will be eliminated.
Poll will be up soon.
The color green is so that the rest of the card would not be seen as much and the big black bolded area would stand out.
so it should be
Slicing Shift
Sorcery
You may remove 10 cards from your library and 5 cards from graveyard from the game, if you do, you may play Slicing Shift with out paying its mana cost and as an instant.
Slicing Shift may not be countered by spells or abilities.
Target player removes half of his or her library rounded up and draws one card.
Slicing Shift -- :5mana::symu::symu::symu:
Sorcery
(1) You may remove ten cards from the top of your library and five cards in your graveyard from the game instead of paying <THIS>'s mana cost. If you do, you may play <THIS> as an instant.
(2) <THIS> can't be countered.
(3) Target player removes from the game the top half of his or her library, rounded down, and draws a card.
.
(1) Alternate costs and "alternate speed" (play as an instant, a la Rout) haven't appeared together on an Magic card before, so this is going to be a little kludgy.
(2) You don't need to specify spells or abilities here, as the only other option -- countered by game rules -- only kicks in when a spell's target leaves the zone it's in. You're targeting players here; if your opponent has left the game, you've won. (Multiplayer notwithstanding.)
(3) You've never said that they're removed from the game; although that's intuitively obvious, it's part of good Magic grammar. Also, if a library has an odd number of cards, you need to round up or down the number of cards removed.
(*) Power levels: Is this really an effect you ever want to have happen for free? Traumatize, it's nearest cousin, costs five with no acc.
Le Chat has not meant to be harsh here; like all cats, she can be pretty finicky ... especially when it comes to cards.
Instant
Target spell or permanent's tone becomes playful.
I am being told that my card is too powerful if you manage to alternate cost it but is somewhat difficult to alternate cost.
Is this not the point? Why would you pay an unreasonable alternate cost for a minor effect? But would you rather a format have a large effect for an easy-to-meet requirement?
To me, a card is balanced if the effect is large and the cost is high/hard to meet or the effect is small as is the cost.
My card would fall under the former category. Hard to successfully alternate cost but well worth the cost.
I'd say that's quite normal, and it often comes up with made-up cards. Your type of card is one with a steep cost for a huge effect, which tends to make a card either broken or useless, and either way imbalanced. On first glance it's not obvious whether it's broken or useless, but there's not much room in between for this type of cards... That's just my experience - just to say it's not such a weird phenomenon.
The risk for this type of cards is especially big when designing ACC (so 0 mana cost) cards, because these are automatically more risky (which might have been the reason of the task perhaps. ).
Also I WOULD LOVEEE LOVEEE if WotC printed this card. How cool would it be if it was actually real? I would deff make a t2 deck instead of just hovering over t1 and 5c like I do now.