Nanogolem Hive 3
Artifact
4, T: Put an infestation counter on all attacking creatures.
You control creatures with more infestation counters than their converted mana cost.
Private Mod Note
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I saw where a hippo was not, and said no. This will not do.
NANOGOLEM HIVE 5
Artifact
Whenever a creature you control comes into play put a Nanogolem counter on it. That creature is an Artifact Creature in addition to its creature type.
When a creature with a Nanogolem counter on it is destroyed put a 1/1 colorless Nanogolem artifact creature token into play "The injected metal embryo grows within the flesh until death gives birth to it" - Asther, Vedalken Researcher
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():
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Mark of the Gods
WW
Enchant Creature
Enchanted creature has protection from creatures.
3W: Target creature you control has protection from creatures until end of turn. Play this ability only if enchanted creature is untapped.
Mark of the Gods :1mana::symw::symw:
Enchant Creature
Enchanted creature is indestructible. Tevnon strode fearlessly into battle, the benevolence of his deity sheltering him like an impenetrable shield.
Mark of the Gods :symw::symw:
Instant
Mark of the Gods can't be countered.
Until the end of your next turn, you can't lose the game and your opponents can't win the game.
Mark of the Gods :1mana::symw::symw:
Enchant Creature
Whenever ~ comes into play put a Divinity counter on enchanted creature.
Creatures with divinity counter on it are indestructible.
Mark of the Gods
Legendary Land
Mark of the Gods is indestructible. If 2 or more Mark of the Gods are in play, remove them all from the game.
Tap: Target permanent becomes indestructible until end of turn.
If Mark of the Gods leaves play, you lose the game.
Mark of the Gods :3mana::symw::symw:
Enchantment
~ comes into play with a Divinity counter on it.
~ is indestructible, you can't be the target of spells or abilities, creatures can't atack you, and creatures you control can't atack as long as ~ has a divinity counter on it.
Remove a divinity counter on ~: Destroy all creatures and lose 6 life.
Mark of the Gods - :1mana::symw::symu:
Legendary Enchant Creature (R)
Enchanted creature gets +1/+1 and ":symtap:: Gain control of target creature as long as enchanted creature is in play."
Mark of the Gods :3mana::symw::symw:
Enchant Creature
All creatures able to block this creature must do so.
Whenever enchanted creature deals damage to a player or creature, deal damage to it equal to the damage it dealt. "This is no honor, there is no honor in being a sacrificial lamb!"
Private Mod Note
():
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TFEian Empire
Owner of Senori's Soul
Friend of RBS, FFFB, 499, Mythos, House Dimir, Rakdos, and Hyrule.
Dictator of
Mark of the Gods
Legendary Land
As an additional cost to play Mark of the Gods, discard your hand.
Indestructable
T: Add two mana of any color to your mana pool.
Private Mod Note
():
Rollback Post to RevisionRollBack
I saw where a hippo was not, and said no. This will not do.
Mark of the Gods 3WW
Enchant Creature
Enchanted creature gets +2/+2
If enchanted creature leaves play, remove all creature in play from the game. If you can be killed as a God, why not take everyone with you.
Let's get right to the next week's name. This name may not give much room for imagination, but it's one of the things outside Magic that I truly enjoy.
Improvise 2UU
Instant (R)
Name a card, then target opponent search your hand, library, graveyard and sideboard for all cards with that name. If that player found more than one copy, remove all from the game, otherwise put it in your hand, then shufle your library. "Improvisation is the best thing outside the magic that I truly enjoy." ---Crovax, the cursed
Improvise :1mana::symu::symr:
Instant
Reveal cards from the top of your library until you reveal a permanent. Put that permanent into play and shuffle the rest of those cards into your library. At the end of the turn, sacrifice any permanent put into play in this way. When you're desperate, you'll settle for any help you can get.
Improvise - :xmana::symu::symu::symu:
Sorcery
Choose one: Draw X cards, counter target spell with a converted mana cost of X or less, -OR- gain control of target creature with a converted mana cost of X or less.
Improvise 2U
Instant
Name a card. If there is no copy of that card in play or in any graveyard, search your library for a copy of the named card, reveal it, and put it into your hand. Then shuffle your library. Some great thoughts only came after deep contemplation. Others came at a moment's whim.
Private Mod Note
():
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Artifact
4, T: Put an infestation counter on all attacking creatures.
You control creatures with more infestation counters than their converted mana cost.
Artifact
Whenever a creature you control comes into play put a Nanogolem counter on it. That creature is an Artifact Creature in addition to its creature type.
When a creature with a Nanogolem counter on it is destroyed put a 1/1 colorless Nanogolem artifact creature token into play
"The injected metal embryo grows within the flesh until death gives birth to it" - Asther, Vedalken Researcher
EDIT: Here are the polls!:
http://forums.mtgsalvation.com/showthread.php?t=4589
http://forums.mtgsalvation.com/showthread.php?t=4590
http://forums.mtgsalvation.com/showthread.php?t=4591
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
Mark of the Gods
I Dare You!
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
WW
Enchant Creature
Enchanted creature has protection from creatures.
3W: Target creature you control has protection from creatures until end of turn. Play this ability only if enchanted creature is untapped.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Enchant Creature
Enchanted creature is indestructible.
Tevnon strode fearlessly into battle, the benevolence of his deity sheltering him like an impenetrable shield.
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
Instant
Mark of the Gods can't be countered.
Until the end of your next turn, you can't lose the game and your opponents can't win the game.
Enchant Creature
Whenever ~ comes into play put a Divinity counter on enchanted creature.
Creatures with divinity counter on it are indestructible.
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
Sorry men, i don't read all before, btw the mine one is better ..... its a joke i will change my post...
Legendary Land
Mark of the Gods is indestructible. If 2 or more Mark of the Gods are in play, remove them all from the game.
Tap: Target permanent becomes indestructible until end of turn.
If Mark of the Gods leaves play, you lose the game.
Enchantment
~ comes into play with a Divinity counter on it.
~ is indestructible, you can't be the target of spells or abilities, creatures can't atack you, and creatures you control can't atack as long as ~ has a divinity counter on it.
Remove a divinity counter on ~: Destroy all creatures and lose 6 life.
Edit: this one replaces my previous card.
Legendary Enchant Creature (R)
Enchanted creature gets +1/+1 and ":symtap:: Gain control of target creature as long as enchanted creature is in play."
Mark of the Gods :3mana::symw::symw:
Enchant Creature
All creatures able to block this creature must do so.
Whenever enchanted creature deals damage to a player or creature, deal damage to it equal to the damage it dealt.
"This is no honor, there is no honor in being a sacrificial lamb!"
Owner of Senori's Soul
Friend of RBS, FFFB, 499, Mythos, House Dimir, Rakdos, and Hyrule.
Dictator of
[thread=43661][/thread]
Enchant Creature
Enchanted Creature has protection from all colors and is indestructible
Enchanted Creature gets +3/+3.
Everyone took all the good ideas... all I did was add on....
Legendary Land
As an additional cost to play Mark of the Gods, discard your hand.
Indestructable
T: Add two mana of any color to your mana pool.
http://forums.mtgsalvation.com/showthread.php?t=4843
You may continue.
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
Enchant Creature
Enchanted creature gets +2/+2
If enchanted creature leaves play, remove all creature in play from the game.
If you can be killed as a God, why not take everyone with you.
DCI MTG Level 2 Judge
Simple math kids:
Redhead + Tsundere = Win
Shimapan + Thigh Highs = Win
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
Improvise
I Dare You!
Also, here are the polls for Week 190!
http://forums.mtgsalvation.com/showthread.php?t=5053
http://forums.mtgsalvation.com/showthread.php?t=5054
http://forums.mtgsalvation.com/showthread.php?t=5055
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
Instant (R)
Name a card, then target opponent search your hand, library, graveyard and sideboard for all cards with that name. If that player found more than one copy, remove all from the game, otherwise put it in your hand, then shufle your library.
"Improvisation is the best thing outside the magic that I truly enjoy." ---Crovax, the cursed
Instant
Reveal cards from the top of your library until you reveal a permanent. Put that permanent into play and shuffle the rest of those cards into your library. At the end of the turn, sacrifice any permanent put into play in this way.
When you're desperate, you'll settle for any help you can get.
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
Instant
Improvise becomes a copy of a spell that was played this turn with converted mana cost X or less.
Sorcery
Choose one: Draw X cards, counter target spell with a converted mana cost of X or less, -OR- gain control of target creature with a converted mana cost of X or less.
Instant
Name a card. If there is no copy of that card in play or in any graveyard, search your library for a copy of the named card, reveal it, and put it into your hand. Then shuffle your library.
Some great thoughts only came after deep contemplation. Others came at a moment's whim.