Eternal Thoughts 2UU
Enchantment
At the beginning of your upkeep, you may reveal an instant or sorcery in your hand and play them without paying its mana cost.
Instants your opponents control cost less to play.
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-This signature intentionally left blank to increase general intrigue and mystery-
Eternal Thoughts 2UU
Enchantment
At the beginning of your upkeep, you may reveal an instant or sorcery in your hand and play them without paying its mana cost.
Instants your opponents control cost less to play.
Resistance Inhibitor 3, Artifact
Instant spells you play cost 1 less to play.
Instant spells your opponents play cost 1 more to play.
Elder Foundation
Artifact
X: You may put a nonland permanent with converted mana cost of X into play from your hand; if you do so, increase your spell count this turn by 2.
(Sorry for the editting, I kept catching problems)
Geddon's Ballance :2mana::symg::symw:
Sorcery
Players sacrifice their lands. Each player puts a mountain, forest, island, swamp, and plains token into play. These tokens are the respective basic lands.
WG Nature rules
Instant
Gain 5 life for each basic land type you control
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Quote from Einstein »
Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!
Quote from Nietzsche »
The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently.
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
Stay-at-HomeTroll :2mana::symg::symg:
Creature - Troll
Trample
:symtap:: Target land you control becomes the basic land type of your choice until end of turn. If that land is tapped, you may untap Stay-at-Home Troll.
3/3
Mana Lake GGG
Enchantment
Activated abilities of permanents you control cost GG less.
Edit:
MMMM too later...
Mana Lake
Land
~ comes in to play tapped.
~ don’t untap during your untap step.
tap: add one mana of any color to you mana pool
Whenever ~ becomes the target of a spell or ability, untap it.
Vision Waves
Enchantment
When ever a land becomes a target of a spell or ability put a charge counter on Vision Waves.
Remove X charge counters: Look at the top X cards of your library. You may put all of those cards on the bottom of your library in any order.
da'h bunny- 3
artifact creature-rabbit-2/1
remove a counter from a card you control: ~ gets +3/+3
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'Lo, there do I see my father. 'Lo, there do I see my mother, and my sisters, and my brothers. 'Lo, there do I see the line of my people back to the beginning. 'Lo, they do call to me. They bid me to take my place amongst them in the halls of Valhalla. Where the brave may live forever.
Charge! :4mana::symr:
Sorcery
Move all counters in play to target creature.
That creature gets +1/+0 for each counter on it.
Remove that creature from the game at end of turn.
Arcanis' Experiment UB
Creature - Mutant Rat
Whenever you draw a card, put a +1/+1 counter on Arcanis' Experiment.
Whenever you discard a card, Arcanis' Experiment gains fear and +1/+0 until end of turn.
1/1
Aura of life & fire 2RW
Enchantment
Whenever a player gains life, it gains that much plus 1 life intead.
Whenever a player is dealt damage, ~ deals 1 damage to that player.
Hakota, Guardian of Fire :3mana::symw::symr:
Legendary Creature - Human Guardian
First Strike
Whenever you play a spell named Cleansing Fire, you may put a copy of that spell on the stack.
3/4
Orb of Reflection4
Legendary Artifact
Discard a card from your hand: Put a copy of target spell on the stack. you choose new targets for the copied spell
"The orb has great power, but that power can drive even a mage mad"
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Anger or Insanity :symg::symg:
enchantment
All cards have Madness X (You may play this card for its madness cost at the time you discard it from your hand.) X is equal to the cards mana cost.
Enchantment
At the beginning of your upkeep, you may reveal an instant or sorcery in your hand and play them without paying its mana cost.
Instants your opponents control cost less to play.
Resistance Inhibitor 3, Artifact
Instant spells you play cost 1 less to play.
Instant spells your opponents play cost 1 more to play.
I am also a DCI Level 1 Judge, if you have any questions don't hesitate to ask them in the Rulings forum.
Enchantment.
Spells you play cost 1 less to play for each spell you have already played this turn.
Artifact
X: You may put a nonland permanent with converted mana cost of X into play from your hand; if you do so, increase your spell count this turn by 2.
(Sorry for the editting, I kept catching problems)
Legendary Creature - Human Captain
"I think he has multiple personality disorder..."
10/10
Sorcery
Players sacrifice their lands. Each player puts a mountain, forest, island, swamp, and plains token into play. These tokens are the respective basic lands.
Instant
Gain 5 life for each basic land type you control
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
Enchant Land
Enchanted land counts as each of the five basic land types.
Creature - Troll
~ gains +1/+1 for each different basic land type you control.
1GG: Regenerate
2/2
Creature - Troll
Trample
:symtap:: Target land you control becomes the basic land type of your choice until end of turn. If that land is tapped, you may untap Stay-at-Home Troll.
3/3
Enchantment
Activated abilities of permanents you control cost GG less.
Edit:
MMMM too later...
Mana Lake
Land
~ comes in to play tapped.
~ don’t untap during your untap step.
tap: add one mana of any color to you mana pool
Whenever ~ becomes the target of a spell or ability, untap it.
Enchantment
1: Target land may not be the target of spells or effects until end of turn.
Enchantment
When ever a land becomes a target of a spell or ability put a charge counter on Vision Waves.
Remove X charge counters: Look at the top X cards of your library. You may put all of those cards on the bottom of your library in any order.
Enchantment
UU: Put a charge counter on target permanent
artifact creature-rabbit-2/1
remove a counter from a card you control: ~ gets +3/+3
Artifact
~ comes into play with 10 charge counters on it.
Sorcery
Move all counters in play to target creature.
That creature gets +1/+0 for each counter on it.
Remove that creature from the game at end of turn.
Creature - Human Wizard
:symtap:: Remove 5 counters from a permanent you control: draw a card.
1/2
Creature - Mutant Rat
Whenever you draw a card, put a +1/+1 counter on Arcanis' Experiment.
Whenever you discard a card, Arcanis' Experiment gains fear and +1/+0 until end of turn.
1/1
Creature - Rat
1, Remove a +1/+1 counter from target creature you control, T: Draw a card.
1/1
Enchantment
Whenever a player gains life, it gains that much plus 1 life intead.
Whenever a player is dealt damage, ~ deals 1 damage to that player.
Legendary Creature - Human Guardian
First Strike
Whenever you play a spell named Cleansing Fire, you may put a copy of that spell on the stack.
3/4
sorcery
Search your deck for up to 3 different red and white cards.
Reveal them.Put them into your hand, then shuffle your library.
Currently playing
Type 2- Odd Control All UR
Rav. Block- Boros Weenie RW
1.X- Odd Dredge-a-Tog B[MANA]ug[/MANA]
Legendary Artifact
Discard a card from your hand: Put a copy of target spell on the stack. you choose new targets for the copied spell
"The orb has great power, but that power can drive even a mage mad"
enchantment
All cards have Madness X (You may play this card for its madness cost at the time you discard it from your hand.) X is equal to the cards mana cost.