Sprouting Bloom 1GG
Enchantment
Whenever you gain life, put that many 1/1 green plant creature tokens into play. Imbued life shines brighter than the brightest sun. And plants love the sun.
Anyway... AEther Growth1GG
Enchantment
Whenever a creature comes into play, that creature's controller adds G to their mana pool. If this mana would cause mana burn, you gain one life instead.
Private Mod Note
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"Beware he who would deny you access to information, for in his heart, he dreams himself your master." - Commissioner Pravin Lal, Datalinks
Woodland SummonerGG
Creature - Elf Wizard
All of your creatures in and out of play gain Kicker G: this creature comes into play with a +1/+1 counter on it.
2/2
Folrath of the Flawless BladeBRW
Legendary Creature -- Human Rogue
Haste
Whenever a creature dealt damage by Folrath this turn is put into a graveyard from play, if Folrath has no damage, put that creature into play under your control. His armour and blade glisten in their perfection.
3/3
Temple Ruins
Legendary Land
Temple Ruins comes into play tapped.
Legendary creatures can't be the target of spells or abilities. GW,: return a legendary creature of your choice and all auras and equipment attached to it to their owner's hands.
: add G or W to your mana pool.
Ancestral TempleGG
Enchantment - Aura
Enchant land
Enchanted land is legendary and has "2G, T: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library."
Whenever you tap enchanted land for mana, add one mana of any color to your mana pool.
Private Mod Note
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All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Onizuko, The Great Tree GGG
Legendary Creature - Spirit
As long as Onizuko, The Great Tree is in your graveyard, all lands gain "If this land would be tapped for a non-mana producing ability, then untap it at end of turn." "The battle of kami and men rages still, but under this tree, where the great Onizuko died, you will find sanctuary." -- Keeper of the Shrine to Onizuko
0/3
Immortal Sacrifice - 2U
Instant - Arcane
Sacrifice an Indestructible permanent. Draw cards equal to the sacrificed permanent's converted manacost. That which was taken shall not be lost so long as we remember what it represented in our hearts and more importantly, our minds.
Daru Drover - 2WWW
Creature - Human Soldier Cleric
Defender
Whenever you play a spell with a converted manacost of 6 or more you gain life equal to that card's converted manacost.
3/6
Glauratog - 2WW
Creature - Atog
Defender
Sacrifice an Enchantment: Glauratog gets +X/+X until end of turn where X is the sacrificed enchantments converted manacost.
Remove an Enchantment card in your graveyard from the game: Glauratog loses Defender and gains Lifelink until end of turn.
1/4
Waking Ambition4BB
Sorcery
Search your library for up to three cards, then shuffle your library and put those cards on top of it in any order.
Draw a card.
Lunar ImpactBBUU
Instant
Place three cards from the top of your library face down on the board.
Target opponent chooses one at random.
Play that card without paying it's mana cost, and remove the rest from the game face up. Storm
Enchantment
Whenever you gain life, put that many 1/1 green plant creature tokens into play.
Imbued life shines brighter than the brightest sun. And plants love the sun.
Anyway...
AEther Growth 1GG
Enchantment
Whenever a creature comes into play, that creature's controller adds G to their mana pool. If this mana would cause mana burn, you gain one life instead.
Sorcery
Bring into play a 1/1 green Saproling token creature.
Kicker: G - put a copy of Saproling Onsaught onto the stack.
Instant
Until end of turn, Kicker costs cost G less to play.
Creature - Elf Wizard
All of your creatures in and out of play gain Kicker G: this creature comes into play with a +1/+1 counter on it.
2/2
Enchantment
When you play a kicker on a creature that creature gains haste
"It's better to be the kicker then the one kicked"
Creature - Spirit
Haste
Creatures with haste have first strike.
4/1
Legendary Creature -- Human Rogue
Haste
Whenever a creature dealt damage by Folrath this turn is put into a graveyard from play, if Folrath has no damage, put that creature into play under your control.
His armour and blade glisten in their perfection.
3/3
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Legendary Enchantment
Prevent all damage that would be dealt to legendary permanents.
Heroes stand strongest upon the voices of angels.
Enchantment - Aura
Enchanted creature gains first strike, protection from red and black, and +1/+2. It is now considered legendary.
Legendary Land
Temple Ruins comes into play tapped.
Legendary creatures can't be the target of spells or abilities.
GW,: return a legendary creature of your choice and all auras and equipment attached to it to their owner's hands.
: add G or W to your mana pool.
Enchantment
Whenever you tap a legendary land for mana, add an aditional 2 to your mana pool.
Enchantment - Aura
Enchant land
Enchanted land is legendary and has "2G, T: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library."
Whenever you tap enchanted land for mana, add one mana of any color to your mana pool.
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Legendary Creature - Spirit
As long as Onizuko, The Great Tree is in your graveyard, all lands gain "If this land would be tapped for a non-mana producing ability, then untap it at end of turn."
"The battle of kami and men rages still, but under this tree, where the great Onizuko died, you will find sanctuary." -- Keeper of the Shrine to Onizuko
0/3
Land
:symtap:: Add to your mana pool.
:2mana:, :symtap:: Artifact creatures you control gain first strike until end of turn.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Artifact Creature - Myr
As long as Spurweilder has First Strike it gets +3/+3.
Quite efficient if properly motivated.
2/2
Instant - Arcane
Sacrifice an Indestructible permanent. Draw cards equal to the sacrificed permanent's converted manacost.
That which was taken shall not be lost so long as we remember what it represented in our hearts and more importantly, our minds.
Instant
Three target permenants you control are indestructable until end of turn.
Creature - Human Soldier Cleric
Defender
Whenever you play a spell with a converted manacost of 6 or more you gain life equal to that card's converted manacost.
3/6
Enchantment
Vanishing 3
Creatures you control with defender are indestructable.
Creature - Atog
Defender
Sacrifice an Enchantment: Glauratog gets +X/+X until end of turn where X is the sacrificed enchantments converted manacost.
Remove an Enchantment card in your graveyard from the game: Glauratog loses Defender and gains Lifelink until end of turn.
1/4
Legendary Creature - Spirit Cleric
1W: Put target card outside the game on the bottom of its owner's library.
1/4
Sorcery
Search your library for up to three cards, then shuffle your library and put those cards on top of it in any order.
Draw a card.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Instant
Place three cards from the top of your library face down on the board.
Target opponent chooses one at random.
Play that card without paying it's mana cost, and remove the rest from the game face up.
Storm
Artifact
T, Sacrifice Duplication Scroll:Copy target spell with storm. You may choose new targets for that spell.