Izzet Metaficer3UR
Creature - Human Wizard
Whenever a player plays an instant, you may add 2 to your mana pool.
2/2 Their unique blend of artifice and metamagic made for wild experiments.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Beware he who would deny you access to information, for in his heart, he dreams himself your master." - Commissioner Pravin Lal, Datalinks
Imperial Steelplate
Artifact- Equipment
:1mana:: Put a +1+1 counter on equipped creature. Play this ability only using mana created from nonland permanents.
Equip
True Strength - 3GG
Instant
Until end of turn whenever a +1/+1 counter is removed from a permanent you control you may put 2 +1/+1 counters on that creature for each +1/+1 counter removed from it.
Rimeword Splitscale4GG
Snow Creature - Lizard
Rimeword Splitscale comes into play with five +1/+1 counters on it.
Whenever a +1/+1 counter would be put onto Rimeword Splitscale, instead put that many +1/+1 counters on each creature you control.
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Auravolver - 2GGG
Creature - Volver
Trample, Flying
Whenever an enchantment comes into play under your control put a +1/+1 counter on Auravolver for each colored mana symbol in that enchantment's manacost.
3/3
Rainbow HaloGRBUW
Enchantment-Aura
Enchants a creature you control.
You may spend white mana as any color when playing ~. If you do, return ~ to your hand at end of turn.
Enchanted creature gains +5/+5, Flying, and First Strike.
Private Mod Note
():
Rollback Post to RevisionRollBack
I U Dio GAYMERS, the cause of, and solution to, all life's problems.
Conservation Marshall 4WW
Creature - Human
Whenever a card is returned to your hand, you may search your library for a basic land card and put it into your hand. If you do, discard a card from your hand. 4/4
Loxodon Groundskeeper 1GGG
Creature - Elephant Druid
Whenever Loxodon Groundskeeper or another permanent card is returned to your hand you may reveal your hand. If you do you may put all land cards revealed this way into play then discard your hand. 1W: Return Loxodon Groundskeeper to its owner's hand.
3/5
Llanowar AncientG
Creature - Elf
All lands are forests in addition to their other types. T: Add G to your mana pool. Use this ability only if there are no untapped forests in play.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
One with Gaia 4GG
Instant
Until end of turn, all creatures you control are land - forests in adition to its other types and all forests you control that aren't creatures are 1/1 green dryads.
Darn.... You were quicker than me...
Oh well
Magus of the Bloom 3G
Creature - Elf Druid
Whenever a Forest is tapped for mana, its controller adds to his or her mana pool.
2/2
Alternation Keeper7WW
Enchantment Creature - Angel
Flying
When Alternation Keeper comes into play, remove all permanents of a single card type from the game.
4/6
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Dreamsnatch2WU
Sorcery
Remove the top ten cards of your library from the game, then search your library for an enchantment card and put it into play. Then shuffle your library.
Guardian of Prahv 1WW
Enchantment Creature - Spirit Soldier
First strike
When Guardian of Prahv comes into play, if you played it from your hand, sacrifice it unless you remove a creature card in your graveyard from the game.
3/3
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Voidwalker :2mana:PP
Creature- Demon Warrior
Voidwalker may not be played from your hand.
At the beginning of your upkeep, if Voidwalker is removed from the game, you may return it to play.
Discard Voidwalker: Add PP to your mana pool.
2/3
Alternation Keeper7WW
Enchantment Creature - Angel
Flying
When Alternation Keeper comes into play, remove all permanents of a single card type from the game.
4/6
Guardian of Prahv 1WW
Enchantment Creature - Spirit Soldier
First strike
When Guardian of Prahv comes into play, if you played it from your hand, sacrifice it unless you remove a creature card in your graveyard from the game.
3/3
Whoa whoa whoa we can't just start ignoring the point of this thread. What in the world do either of these cards do to support the card before it?
Whoa whoa whoa we can't just start ignoring the point of this thread. What in the world do either of these cards do to support the card before it?
Alternation Keeper doesn't, but Guardian of Prahv is an enchantment creature, and thus can be fetched by Dreamsnatch.
Omnipulse3UUU
Enchantment
Whenever a permanent would come into play, remove it from the game instead and its owner draws a card.
When ~ leaves play, return all cards removed from the game with ~ to play.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Beware he who would deny you access to information, for in his heart, he dreams himself your master." - Commissioner Pravin Lal, Datalinks
Voidwalker
Creature -- Illusion (Spells without mana costs can't be played.)
Flying 3U: Remove Voidwalker from the game. Play this ability only if Voidwalker is in your hand.
Whenever you draw a card, if Voidwalker is removed from the game, put Voidwalker into play.
4/4
Memory of NothingUU
Sorcery
As an additional cost to play Memory of Nothing, remove a card in your hand from the game.
Draw two cards. "If you can forget correctly, it's not much different from remembering."
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Firemind's BlessingUURR
Enchantment - Aura
Enchant player
Whenever enchanted player draws a card, you may have ~ deal 1 damage to target creature or player.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Beware he who would deny you access to information, for in his heart, he dreams himself your master." - Commissioner Pravin Lal, Datalinks
Berserker Savant2RR
Creature - Goblin Berserker
Bloodthirst 2
Remove a +1/+1 counter from ~: Draw a card.
Discard a card: Return ~ to it's owners hand. Some of the best ideas come when you're fighting for your life, ideas like running away.
1/1
Tribal Bloodthirst2RG
Enchantment
Creatures you control have bloodthirst 1.
Whenever you deal damage to a player, creatures you control gain bloodthirst 1 until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Instant
Gain 1 life for each time counter on a permanent or suspended card.
Enchantment
Whenever a player plays an instant, you may pay 2. If your do, draw a card.
Creature - Human Wizard
Whenever a player plays an instant, you may add 2 to your mana pool.
2/2
Their unique blend of artifice and metamagic made for wild experiments.
Artifact- Equipment
:1mana:: Put a +1+1 counter on equipped creature. Play this ability only using mana created from nonland permanents.
Equip
True Strength - 3GG
Instant
Until end of turn whenever a +1/+1 counter is removed from a permanent you control you may put 2 +1/+1 counters on that creature for each +1/+1 counter removed from it.
Snow Creature - Lizard
Rimeword Splitscale comes into play with five +1/+1 counters on it.
Whenever a +1/+1 counter would be put onto Rimeword Splitscale, instead put that many +1/+1 counters on each creature you control.
0/0
Enchantment
Whenever a +1/+1 counter is put in a creature you control, put a 1/1 green mutant ooze token into play.
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Creature - Volver
Trample, Flying
Whenever an enchantment comes into play under your control put a +1/+1 counter on Auravolver for each colored mana symbol in that enchantment's manacost.
3/3
Enchantment-Aura
Enchants a creature you control.
You may spend white mana as any color when playing ~. If you do, return ~ to your hand at end of turn.
Enchanted creature gains +5/+5, Flying, and First Strike.
GAYMERS, the cause of, and solution to, all life's problems.
Creature - Human
Whenever a card is returned to your hand, you may search your library for a basic land card and put it into your hand. If you do, discard a card from your hand.
4/4
Paper Cuts
Confused Panda
Creature - Elephant Druid
Whenever Loxodon Groundskeeper or another permanent card is returned to your hand you may reveal your hand. If you do you may put all land cards revealed this way into play then discard your hand.
1W: Return Loxodon Groundskeeper to its owner's hand.
3/5
Sorcery
Buyback -- Return three creatures you control to their owners' hands.
Draw a card for each Forest you control.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Creature - Elf
All lands are forests in addition to their other types.
T: Add G to your mana pool. Use this ability only if there are no untapped forests in play.
1/1
Instant
Until end of turn, all creatures you control are land - forests in adition to its other types and all forests you control that aren't creatures are 1/1 green dryads.
Darn.... You were quicker than me...
Oh well
Magus of the Bloom 3G
Creature - Elf Druid
Whenever a Forest is tapped for mana, its controller adds to his or her mana pool.
2/2
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Enchantment Creature - Angel
Flying
When Alternation Keeper comes into play, remove all permanents of a single card type from the game.
4/6
Dreamsnatch 2WU
Sorcery
Remove the top ten cards of your library from the game, then search your library for an enchantment card and put it into play. Then shuffle your library.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
1WW
Enchantment Creature - Spirit Soldier
First strike
When Guardian of Prahv comes into play, if you played it from your hand, sacrifice it unless you remove a creature card in your graveyard from the game.
3/3
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature- Demon Warrior
Voidwalker may not be played from your hand.
At the beginning of your upkeep, if Voidwalker is removed from the game, you may return it to play.
Discard Voidwalker: Add PP to your mana pool.
2/3
Whoa whoa whoa we can't just start ignoring the point of this thread. What in the world do either of these cards do to support the card before it?
Alternation Keeper doesn't, but Guardian of Prahv is an enchantment creature, and thus can be fetched by Dreamsnatch.
Omnipulse 3UUU
Enchantment
Whenever a permanent would come into play, remove it from the game instead and its owner draws a card.
When ~ leaves play, return all cards removed from the game with ~ to play.
Creature -- Illusion
(Spells without mana costs can't be played.)
Flying
3U: Remove Voidwalker from the game. Play this ability only if Voidwalker is in your hand.
Whenever you draw a card, if Voidwalker is removed from the game, put Voidwalker into play.
4/4
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Sorcery
As an additional cost to play Memory of Nothing, remove a card in your hand from the game.
Draw two cards.
"If you can forget correctly, it's not much different from remembering."
Enchantment - Aura
Enchant player
Whenever enchanted player draws a card, you may have ~ deal 1 damage to target creature or player.
Creature - Goblin Berserker
Bloodthirst 2
Remove a +1/+1 counter from ~: Draw a card.
Discard a card: Return ~ to it's owners hand.
Some of the best ideas come when you're fighting for your life, ideas like running away.
1/1
Enchantment
Creatures you control have bloodthirst 1.
Whenever you deal damage to a player, creatures you control gain bloodthirst 1 until end of turn.