The Fix
Seasickness :2mana::symu:
Enchant creature Whenever you play an island, untap enchanted creature
Enchanted Creature does not untap during your untap phase.
Enchanted Creature attacks each turn if able.
The Problem:
Psychic Scream :1mana::symb::symb::symu:
Enchantemt
When ~ comes into play, each opponent discards his or her hand.
Each opponent plays with his or her hand revealed
Psychic Scream :1mana::symb::symb::symu:
Enchantemt
When ~ comes into play, each opponent discards his or her hand, then draws that many cards.
Each opponent plays with his or her hand revealed
Next:
Wall of Mope 2
Creature
Defender
Wall of Mope can't attack.
Not really anything wrong with that, minus the lack of P/T, creature type, or color, but that's easily mendable
Next:
Sylvan Strider
:2mana::symg::symg:
Creature - Beast
When ~ comes into play, destroy all Forests
~ has power and toughness equal to the number of Forests you control
*/*
Sylvan Strider :2mana::symg::symg
Creature-Beast
When ~ comes into play destroy all Forests, then put a +1/+1 counter on ~ for each Forest destroyed this way ~ has power and toughness equal to the number of forests you control
*/*
Viridian Shortbow
Artifact-Equipment
Equipped creature gains ":symtap:, unattach all equipment on this creature: This creatue deals damage to target creatue equal to the number of equipment on it
Viridian Shortbow
Artifact-Equipment
Equipped creature gains ":symtap:, unattach all equipment on this creature: This creatue deals damage to target creatue equal to the number of equipment on it
Teh fix
Viridian Shortbow
Artifact-Equipment
Equipped creature gains ":symtap:, This creatue deals damage to target creatue equal to the number of equipment on it, THEN unattach all equipment on this creature
Equip (tsk tsk tsk you forgot :P)
New Problem:
I Dont Like You
Enchantment
Whenever a creature attacks, it deals twice the number of combat damage it would normally deal.
No Creatures you control may attack. "There's got to be a combo to this...I'll make it work if it takes me forever!" -Johnny, Combo Gamer, Last Words
Private Mod Note
():
Rollback Post to RevisionRollBack
thanks to the Epic Graphics crew! it's EPIC!
OFFICIAL DRUG-ADDICT WANNABE OF [ROBOT JESUS!!!!] OOH-RAH!
Quote from extremestan »
Word, definitely true. Raid's the air-to-ground missile. Boiling water's the hydrogren bomb.
Enchantment
Whenever a creature attacks, it deals twice the number of combat damage it would normally deal.
No Creatures you control may attack. "There's got to be a combo to this...I'll make it work if it takes me forever!" -Johnny, Combo Gamer, Last Words
fix:
I Dont Like You
Enchantment
Whenever a creature attacks, it deals twice the number of combat damage it would normally deal.
No Creatures you control may attack.
:mana1:: Target creature you control may attack this turn. "There's got to be a combo to this...I'll make it work if it takes me forever!" -Johnny, Combo Gamer, Last Words
Hum... try this: Beacon of WTF?! :3mana::symb::symg:
Instant
Put seven 1/1 green insect creature tokens into play tapped, then destroy all creatures you control.
^ for kix... the challenge is bellow-
Supa' D00m :1mana::symw::symg:
Sorcery
Tap all land you control, they don't untap durring your next untap step, add that lands mana to your mana pool, then your turn ends.
Private Mod Note
():
Rollback Post to RevisionRollBack
Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Flaring Energy 1RG
Instant
Tap all land target player controls. For each land tapped this way, add two mana of any colour of his or her choice to his or her mana pool.
Soul Leech 2BB
Creature - Horror
Whenever <this> deals combat damage to a player, he or she loses that much life and you gain that much life.
0/4
Soul Leech :2mana::symb::symb:
Creature-Leech Horror
Whenever ~ deals combat damage to a player, he or she loses that much life and you gain that much life.
:symb::~ gets +1/+1 until the end of the turn. At the end of the turn ~ gets -1/-1 for each time this ability was used during the turn.
New:
Miser's Ruins
Land
When Miser's Ruins comes into play, destroy all other lands. They can't be regenerated
:symtap:: Tap target land
Demystify :symw::symw::symw:
Enchantment
When ~ comes into play remove all other enchantments from the game.
Enchantment cards cannot be played.
Demon of Relentless Wrath :4mana::symb::symb::symb:
Creature - Demon
Trample
When ~ comes into play, you lose the game unless you played it from your hand.
At the beginning of your upkeep, if ~ is in your graveyard, put it into play.
8/8
Private Mod Note
():
Rollback Post to RevisionRollBack
Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
Demon of Relentless Wrath :4mana::symb::symb::symb:
Creature - Demon
Trample
When ~ comes into play, you lose the game unless you played it from your hand.
5: ~ loses the above ability. Play this only when ~ is in the graveyard.
At the beginning of your upkeep, if ~ is in your graveyard, put it into play.
8/8
Next:
Confusion Orb 10
Legendary Artifact
Sacrifice ~ and a permanent called Confusion Orb: Target player wins the game.
Private Mod Note
():
Rollback Post to RevisionRollBack
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Quote from kingcobweb »
I don't understand the purpose of gimmick accounts.
Confusion Orb
Legendary Artifact
Sacrifice ~ and an artifact with converted mana cost at least 10: Target player wins the game.
Armor of Ice :1mana::symw::symu:
Enchant Creature
Enchanted creature gets +0/+6.
When enchanted creature is dealt damage, destroy it. It can't be regenerated.
Private Mod Note
():
Rollback Post to RevisionRollBack
Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
Armor of Ice :1mana::symw::symu:
Enchant Creature
Enchanted creature gets +0/+6.
When enchanted creature is dealt damage, destroy it. It can't be regenerated.:symw::symu:: The next time a source of your choice would deal damage to enchanted creature, prevent that damage.
Impotent Rage :2mana::symw::symr:
Enchantment
Creatures attack each turn if able.
Attacking creatures deal no combat damage.
Impotent Rage :2mana::symw::symr:
Enchantment
Creatures attack each turn if able. Creatures deal no noncombat damage.
My card still hasn't been fixed...
East vs West :2mana::symr::symw:
Enchant World
All attacking creatures gain flanking until end of turn.
All defending creatures gain bushido 1 until end of turn.
East vs West :2mana::symr::symw:
Enchant World
All attacking creatures gain bushido -1 until end of turn.
All defending creatures gain bushido 1 until end of turn.
Stop
Legendary Artifact
Players can play cards whitout play it's casting cost.
Whenever a player play's a spell, remove it from te game.
Stop
Legendary Artifact
Players can play cards without paying their casting costs.
Whenever a player plays a noncreature spell, remove it from the game.
Next:
Flipper 3U
Creature
Whenever a creature comes into play, flip Flipper.
3/2
''''''''''''''''''''''
Flipper II
Creature
If there are any other creatures in play, sacrifice Flipper II.
10/10
Flipper 3U
Creature
Whenever a creature comes into play, sacrifice it, if you do flip Flipper.
3/2
''''''''''''''''''''''
Flipper II
Creature
If there are any other creatures in play, sacrifice Flipper II.
10/10
Next:
Rabid Mouse 3WB
Creature - Rat
~ power and toughness is equal to the number of creature cards in all graveyards.
Whenever ~ comes into play remove all cards in all gravetards from the game.
*/*
Rabid Mouse :3mana::symw::symb:
Creature - Rat
~'s power and toughness are each equal to the number of creature cards in all graveyards.
When ~ comes into play, remove all noncreature cards in all graveyards from the game.
*/*
Chaos Stasis :1mana::symu:
Enchantment
Players skip their untap steps.
At the beginning of each player's upkeep, that player untaps all tapped permanents he or she controls.
Private Mod Note
():
Rollback Post to RevisionRollBack
Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
Chaos Stasis :1mana::symu:
Enchantment
Players skip their untap steps.
At the beginning of each player's upkeep, that player may discard a card or pay 1 life. For each card discarded or point of life paid in this way, that player may untap a permanent of their choice.
Disaster :4mana::symr:
Sorcery
Destroy all permanents and empty your mana pool. You may not play spells this turn.
At end of turn, pay :symr::symr::symr: or return all permanents destroyed by Disaster to play.
Lifetapper
Creature- Zombie
When Lifetapper comes into play, your life total becomes 5.
Whenever Lifetapper does damage, you gain that much life.
Whenever you are at 20 life or more, you win the game.
3/3
Burnt Savings :2mana::symr::symg:
Enchantment
When ~ comes into play, remove all cards in your graveyard from the game.
Whenever a card is put into your graveyard, remove it from the game
Creatures you control have ":symtap::Return a card from your graveyard to your hand.
Burnt Savings :2mana::symr::symg:
Enchantment
When ~ comes into play, remove all cards in your graveyard from the game.
Whenever a card is put into your graveyard from your library, remove it from the game
Creatures you control have ":symtap::Return a card from your graveyard to your hand.
Next:
Eternal Control 8
Legendary Artifact
You cant win the game.
:symtap:, Sacrifice ~: Target player loose the game.
Eternal Control
Legendary Artifact
You cant win the game.
:symtap:, Sacrifice ~: Deal 10 damage to target creature or player.Next:
Barbaric Barbarian
5R
<NAME> cannot attack unblocked.
If <NAME> deals combat damage to a player, that player sacrifices a permanent
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
thanks to the Epic Graphics crew! it's EPIC!
OFFICIAL DRUG-ADDICT WANNABE OF [ROBOT JESUS!!!!] OOH-RAH!
Quote from extremestan »
Word, definitely true. Raid's the air-to-ground missile. Boiling water's the hydrogren bomb.
Barbaric Barbarian 5R
Creature - Barbarian Trample.
If ~ attack and is'n blocked remove it from combat.
If ~ deals combat damage to a player, that player sacrifices a permanent
5/5
(sorry i fix the bad wording)
Next:
Mega Spore 1R
Creature - Spore
Prevent all damage that would be dealt to and dealt by ~.
Whenever ~ would deal damage, put that many +1/+1 counters on it instead.
1/1
Let's resurrect this, it was somewhat interesting...
But First read the rules..............
Okay. The goal of this game is to make cards with abilities that don't work well together, like cream cheese and ketchup(I am sure that someone who posts on this topic will like the 2 together). The abilities don't have to be keyworded.
EDIT: You must post a 'fix' of the previous card as well as a new card.
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
To post a comment, please login or register a new account.
Seasickness :2mana::symu:
Enchant creature
Whenever you play an island, untap enchanted creature
Enchanted Creature does not untap during your untap phase.
Enchanted Creature attacks each turn if able.
The Problem:
Psychic Scream :1mana::symb::symb::symu:
Enchantemt
When ~ comes into play, each opponent discards his or her hand.
Each opponent plays with his or her hand revealed
Enchantemt
When ~ comes into play, each opponent discards his or her hand, then draws that many cards.
Each opponent plays with his or her hand revealed
Next:
Wall of Mope 2
Creature
Defender
Wall of Mope can't attack.
Wall of Mope
Artifact Creature - Wall
Defender (This creature can't attack)
0/5
Not really anything wrong with that, minus the lack of P/T, creature type, or color, but that's easily mendable
Next:
Sylvan Strider
:2mana::symg::symg:
Creature - Beast
When ~ comes into play, destroy all Forests
~ has power and toughness equal to the number of Forests you control
*/*
Creature-Beast
When ~ comes into play destroy all Forests, then put a +1/+1 counter on ~ for each Forest destroyed this way
~ has power and toughness equal to the number of forests you control
*/*
Viridian Shortbow
Artifact-Equipment
Equipped creature gains ":symtap:, unattach all equipment on this creature: This creatue deals damage to target creatue equal to the number of equipment on it
Teh fix
Viridian Shortbow
Artifact-Equipment
Equipped creature gains ":symtap:, This creatue deals damage to target creatue equal to the number of equipment on it, THEN unattach all equipment on this creature
Equip (tsk tsk tsk you forgot :P)
New Problem:
I Dont Like You
Enchantment
Whenever a creature attacks, it deals twice the number of combat damage it would normally deal.
No Creatures you control may attack.
"There's got to be a combo to this...I'll make it work if it takes me forever!" -Johnny, Combo Gamer, Last Words
thanks to the Epic Graphics crew! it's EPIC!
OFFICIAL DRUG-ADDICT WANNABE OF [ROBOT JESUS!!!!] OOH-RAH!
fix:
I Dont Like You
Enchantment
Whenever a creature attacks, it deals twice the number of combat damage it would normally deal.
No Creatures you control may attack.
:mana1:: Target creature you control may attack this turn.
"There's got to be a combo to this...I'll make it work if it takes me forever!" -Johnny, Combo Gamer, Last Words
Hum... try this:
Beacon of WTF?! :3mana::symb::symg:
Instant
Put seven 1/1 green insect creature tokens into play tapped, then destroy all creatures you control.
^ for kix... the challenge is bellow-
Supa' D00m :1mana::symw::symg:
Sorcery
Tap all land you control, they don't untap durring your next untap step, add that lands mana to your mana pool, then your turn ends.
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Instant
Tap all land target player controls. For each land tapped this way, add two mana of any colour of his or her choice to his or her mana pool.
Soul Leech 2BB
Creature - Horror
Whenever <this> deals combat damage to a player, he or she loses that much life and you gain that much life.
0/4
Creature-Leech Horror
Whenever ~ deals combat damage to a player, he or she loses that much life and you gain that much life.
:symb::~ gets +1/+1 until the end of the turn. At the end of the turn ~ gets -1/-1 for each time this ability was used during the turn.
New:
Miser's Ruins
Land
When Miser's Ruins comes into play, destroy all other lands. They can't be regenerated
:symtap:: Tap target land
Land
When Miser's Ruins comes into play, sacrifice a land.
:symtap:: Tap target land
Next:
Duh Swordsman WW
Creature-Samurai
Bushido -5
Bushido 5
2/2
Enchantment
When ~ comes into play remove all other enchantments from the game.
Enchantment cards cannot be played.
Demon of Relentless Wrath :4mana::symb::symb::symb:
Creature - Demon
Trample
When ~ comes into play, you lose the game unless you played it from your hand.
At the beginning of your upkeep, if ~ is in your graveyard, put it into play.
8/8
candidus inperti; si nil, his utere mecum.
Creature - Demon
Trample
When ~ comes into play, you lose the game unless you played it from your hand.
5: ~ loses the above ability. Play this only when ~ is in the graveyard.
At the beginning of your upkeep, if ~ is in your graveyard, put it into play.
8/8
Next:
Confusion Orb 10
Legendary Artifact
Sacrifice ~ and a permanent called Confusion Orb: Target player wins the game.
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Legendary Artifact
Sacrifice ~ and an artifact with converted mana cost at least 10: Target player wins the game.
Armor of Ice :1mana::symw::symu:
Enchant Creature
Enchanted creature gets +0/+6.
When enchanted creature is dealt damage, destroy it. It can't be regenerated.
candidus inperti; si nil, his utere mecum.
Enchant Creature
Enchanted creature gets +0/+6.
When enchanted creature is dealt damage, destroy it. It can't be regenerated.:symw::symu:: The next time a source of your choice would deal damage to enchanted creature, prevent that damage.
Impotent Rage :2mana::symw::symr:
Enchantment
Creatures attack each turn if able.
Attacking creatures deal no combat damage.
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
Enchantment
Creatures attack each turn if able.
Creatures deal no noncombat damage.
My card still hasn't been fixed...
East vs West :2mana::symr::symw:
Enchant World
All attacking creatures gain flanking until end of turn.
All defending creatures gain bushido 1 until end of turn.
Stop
Legendary Artifact
Players can play cards whitout play it's casting cost.
Whenever a player play's a spell, remove it from te game.
:tongue2: :tongue2:
Legendary Artifact
Players can play cards without paying their casting costs.
Whenever a player plays a noncreature spell, remove it from the game.
Next:
Flipper 3U
Creature
Whenever a creature comes into play, flip Flipper.
3/2
''''''''''''''''''''''
Flipper II
Creature
If there are any other creatures in play, sacrifice Flipper II.
10/10
Next:
Rabid Mouse 3WB
Creature - Rat
~ power and toughness is equal to the number of creature cards in all graveyards.
Whenever ~ comes into play remove all cards in all gravetards from the game.
*/*
Creature - Rat
~'s power and toughness are each equal to the number of creature cards in all graveyards.
When ~ comes into play, remove all noncreature cards in all graveyards from the game.
*/*
Chaos Stasis :1mana::symu:
Enchantment
Players skip their untap steps.
At the beginning of each player's upkeep, that player untaps all tapped permanents he or she controls.
candidus inperti; si nil, his utere mecum.
Disaster :4mana::symr:
Sorcery
Destroy all permanents and empty your mana pool. You may not play spells this turn.
At end of turn, pay :symr::symr::symr: or return all permanents destroyed by Disaster to play.
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
Creature- Zombie
When Lifetapper comes into play, your life total becomes 5.
Whenever Lifetapper does damage, you gain that much life.
Whenever you are at 20 life or more, you win the game.
3/3
fine, I'll do it myself
Burnt Savings :2mana::symr::symg:
Enchantment
When ~ comes into play, remove all cards in your graveyard from the game.
Whenever a card is put into your graveyard, remove it from the game
Creatures you control have ":symtap::Return a card from your graveyard to your hand.
Next:
Eternal Control 8
Legendary Artifact
You cant win the game.
:symtap:, Sacrifice ~: Target player loose the game.
Legendary Artifact
You cant win the game.
:symtap:, Sacrifice ~: Deal 10 damage to target creature or player.Next:
Barbaric Barbarian
5R
<NAME> cannot attack unblocked.
If <NAME> deals combat damage to a player, that player sacrifices a permanent
5/5
thanks to the Epic Graphics crew! it's EPIC!
OFFICIAL DRUG-ADDICT WANNABE OF [ROBOT JESUS!!!!] OOH-RAH!
(sorry i fix the bad wording)
Next:
Mega Spore 1R
Creature - Spore
Prevent all damage that would be dealt to and dealt by ~.
Whenever ~ would deal damage, put that many +1/+1 counters on it instead.
1/1
But First read the rules..............
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay