The Rage Pits of Skarrg
Plane—Ravinca
Creatures have +1/+1 and trample.
Whenever you roll :symch:, the next time you deal damage to a player this turn, put a +1/+1 counter on each creature you control.
Next: Plane of your choice, featuring large ocean area home to leviathans.
Segovian Sea
Plane - Segovia
All creatures except Leviathans are 1/1 creatures.
Whenever you roll :chaos:, put a 3/3 blue Leviathan with Islandwalk and Shroud into play.
The Abyss
Plane - Blind Eternities
When you planeswalk to The Abyss, each player loses 5 life.
When you planeswalk away from The Abyss, each player gains 5 life.
Whenever you roll :chaos:, return a permanent you control of an opponent's choice to its owner's hand.
Actually I've already made a Jund, but haven't posted it. Anyways,
Jund
Plane - Alara
Whenever a creature is put into a graveyard from the battlefield, that player may have it deal 1 damage to target player of his or her choice. If that creature was black, red, or green, it deals 2 damage to that player instead.
Whenever you roll C, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield.
Next:
Choose one:
-A plane that alters the state of the planar deck
or
-"I MAED A PLAN3 W1TH Z0MB1ES 0N IT!!!1". Convert this to a more "normal" plane if desired.
(Yes, I have made a silly custom plane with that name, in reference to one of those X360 games...)
Æther Pools
Plane - Xander
At the beginning of your upkeep, reveal the top card of your planar deck. Its ability triggers. Then put that card on the bottom of your planar deck.
Whenever you roll :chaos:, search your planar deck for a plane card and reveal that card. Shuffle your library, then put the card on top of it. Then planeswalk.
Choose one:
-A plane that alters the state of the planar deck
or
-"I MAED A PLAN3 W1TH Z0MB1ES 0N IT!!!1". Convert this to a more "normal" plane if desired.
(Yes, I have made a silly custom plane with that name, in reference to one of those X360 games...)
The Rathi Overlay
Plane - Rath
Whenever you planeswalk to The Rathi Overlay or at the beginning of your upkeep, you may search your Planar deck for a Plane card and remove it from the game.
Whenever you roll :chaos:, choose one of the Plane cards removed from the game with the Rathi Overlay and put it into the Command zone. Exile it at end of turn.
Halcyon
Plane - Dominaria
Artifact spells cost 1 less to cast.
Activated abilities of artifacts cost 1 less to activate.
Whenever you roll :chaos:, put a 4/4 colorless Golem artifact creature token onto the battlefield.
The Probabilium
Plane - Inchoatea
Whenever an effect causes a player to flip a coin, the controller of that effect decides the outcome of that coin flip.
Whenever you roll C, shuffle The Probabilium into your planar deck, then reveal the top card of the planar deck. If the Revealed card is The Probabilium, you may have target player lose the game. Then planeswalk to the revealed plane.
Next: A plane based on total chaos and utter confusion.
Isle of Insanity
Plane - Karsus
At the beginning of your upkeep, flip a coin until you lose a flip. Isle of Insanity deals 1 damage to you for each flip you win.
Whenever you roll :chaos:, each player draws three cards then discards three cards at random.
Isle of Insanity
Plane - Karsus
At the beginning of your upkeep, flip a coin until you lose a flip. Isle of Insanity deals 1 damage to you for each flip you win.
Whenever you roll :chaos:, each player draws three cards then discards three cards at random.
Dark Meanders Plane - Lorwyn
Creatures with islandwalk can only be blocked by creatures with islandwalk.
Whenever you roll C creatures you control gain islandwalk until end of turn.
Teeth of Akoum
Plane - Zendikar
Creatures without flying or mountainwalk can't untap.
Whenever you roll :chaos:, tap or untap up to two target creatures.
Rishada
Plane - Mercadia
At the beginning of each player's upkeep, that player taps an untapped land he or she controls.
Whenever a creature enters the battlefield, each of its controller's opponents sacrifices a permanent unless he or she pays 1.
Whenever you roll :chaos:, tap all lands target player controls.
Next: The Ninth Sphere (if you don't know this one, use the form in the upper right of your browser + mtg)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
The Ninth Sphere
Plane - Phyrexia
At the beginning of each player's upkeep, that player loses 3 life and may draw 3 cards. C: Add BBBBB to your mana pool.
Next: After the Aurora phenomenon was ended, Lorwyn and Shadowmoor became a single plane. Describe.
The Great Aurora
Plane - Shadowmoor
When you planeswalk to The Great Aurora, destroy all monocolored creatures.
Whenever you roll :chaos:, put a +1/+1 counter on each multicolored creature you control.
Next: Keral Keep from Regatha; Jaya's monastery that trains fire mages.
Keral Keep
Plane - Regatha
Red creatures get +1/+1. C: Permanents you control get "T: This permanent deals 1 damage to target creature or player." until end of turn.
Next: Where on Muraganda are the Petroglyphs located?
Cliffs of Lineage
Plane - Muraganda
Creatures with no abilities get +2/+2.
Whenever you roll :chaos:, search your library for a creature card with no abilities and put it onto the battlefield. Then shuffle your library.
Next: any location mentioned in Future Sight, M10 or M11 with no assigned plane (trust me, there are QUITE a few)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Cylia
Plane—Dominara
Whenever a player casts a creature spell, that player may draw a card.
Whenever you roll :symch:, the next time you cast a creature spell of converted mana cost 6 or more, that spell costs less to cast.
Kuldotha Peaks
Plane - Kuldotha
Whenever an artifact comes into play, its controller may sacrifice it and put 3 1/1 red goblins into play.
Whenever you roll :chaos:, Destroy target artifact or put 2 1/1 red goblins into play.
The Fifth Sphere
Plane - Phyrexia
When you planeswalker to The Fifth Sphere, each player gets a poison counter.
Whenever you roll C, you may have target player get an emblem with "At the beginning of your upkeep, you get a poison counter."
Next: In my mind, Garruk Wildspeaker is the planeswalker with the least developed backstory. Let's fix that. Where is he from?
Denpeth, the Endless Foliage
Plane - Valdera
Creatures have trample.
Whenever a creature enters the battlefield, its owner may untap target land.
Whenever you roll :chaos:, put a 6/6 green Wurm creature token onto the battlefield.
The Parhelion
Plane - Ravnica
Creatures without flying cannot attack.
Whenever you roll C, target opponent chooses three permanents he or she controls and sacrifices the rest.
Hammerheim
Plane - Dominaria
At the beginning of your upkeep, Hammerheim deals 3 damage to target creature or player.
Whenever you roll :chaos:, put a 4/3 red Giant creature token with haste onto the battlefield.
Akrasa, the Sea of Grass
Plane - Alara
At the beginning of your main phase each turn, draw cards until you have seven cards in hand.
Whenever you roll C, you gain life equal to the number of cards in your hand.
Next: A plane of death, growth, and knowledge. An enemy wedge plane of GUB.
Essya
Plane - Ara'al
At the beginning of your end step, draw a card for each creature put into a graveyard this turn.
Whenever you roll :chaos:, sacrifice a creature. You may put a black, green or blue creature card from your hand onto the battlefield.
Plane—Ravinca
Creatures have +1/+1 and trample.
Whenever you roll :symch:, the next time you deal damage to a player this turn, put a +1/+1 counter on each creature you control.
Next: Plane of your choice, featuring large ocean area home to leviathans.
Plane - Segovia
All creatures except Leviathans are 1/1 creatures.
Whenever you roll :chaos:, put a 3/3 blue Leviathan with Islandwalk and Shroud into play.
Next: The Abyss
Credit to Maelstrom Graphics for the sig.
Plane - Blind Eternities
When you planeswalk to The Abyss, each player loses 5 life.
When you planeswalk away from The Abyss, each player gains 5 life.
Whenever you roll :chaos:, return a permanent you control of an opponent's choice to its owner's hand.
Next: Jund from Alara
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
Jund
Plane - Alara
Whenever a creature is put into a graveyard from the battlefield, that player may have it deal 1 damage to target player of his or her choice. If that creature was black, red, or green, it deals 2 damage to that player instead.
Whenever you roll C, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield.
Next:
Choose one:
-A plane that alters the state of the planar deck
or
-"I MAED A PLAN3 W1TH Z0MB1ES 0N IT!!!1". Convert this to a more "normal" plane if desired.
(Yes, I have made a silly custom plane with that name, in reference to one of those X360 games...)
Official Quizmaster of The Crafters!
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Plane - Xander
At the beginning of your upkeep, reveal the top card of your planar deck. Its ability triggers. Then put that card on the bottom of your planar deck.
Whenever you roll :chaos:, search your planar deck for a plane card and reveal that card. Shuffle your library, then put the card on top of it. Then planeswalk.
Next: Create a plane with a theme on Luck.
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
The Rathi Overlay
Plane - Rath
Whenever you planeswalk to The Rathi Overlay or at the beginning of your upkeep, you may search your Planar deck for a Plane card and remove it from the game.
Whenever you roll :chaos:, choose one of the Plane cards removed from the game with the Rathi Overlay and put it into the Command zone. Exile it at end of turn.
Next: Halcyon (http://wiki.mtgsalvation.com/article/Halcyon )
Halcyon
Plane - Dominaria
Artifact spells cost 1 less to cast.
Activated abilities of artifacts cost 1 less to activate.
Whenever you roll :chaos:, put a 4/4 colorless Golem artifact creature token onto the battlefield.
Next: Create a plane with a theme on Luck.
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
Plane - Inchoatea
Whenever an effect causes a player to flip a coin, the controller of that effect decides the outcome of that coin flip.
Whenever you roll C, shuffle The Probabilium into your planar deck, then reveal the top card of the planar deck. If the Revealed card is The Probabilium, you may have target player lose the game. Then planeswalk to the revealed plane.
Next: A plane based on total chaos and utter confusion.
Plane - Karsus
At the beginning of your upkeep, flip a coin until you lose a flip. Isle of Insanity deals 1 damage to you for each flip you win.
Whenever you roll :chaos:, each player draws three cards then discards three cards at random.
Next: Dark Meanders from Lorwyn or Shadowmoor
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
Plane - Lorwyn
Creatures with islandwalk can only be blocked by creatures with islandwalk.
Whenever you roll C creatures you control gain islandwalk until end of turn.
Next: Akoum
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Plane - Zendikar
Creatures without flying or mountainwalk can't untap.
Whenever you roll :chaos:, tap or untap up to two target creatures.
Next: Rishada from Mercadia
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
Plane - Mercadia
At the beginning of each player's upkeep, that player taps an untapped land he or she controls.
Whenever a creature enters the battlefield, each of its controller's opponents sacrifices a permanent unless he or she pays 1.
Whenever you roll :chaos:, tap all lands target player controls.
Next: The Ninth Sphere (if you don't know this one, use the form in the upper right of your browser + mtg)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Plane - Phyrexia
At the beginning of each player's upkeep, that player loses 3 life and may draw 3 cards.
C: Add BBBBB to your mana pool.
Next: After the Aurora phenomenon was ended, Lorwyn and Shadowmoor became a single plane. Describe.
Plane - Shadowmoor
When you planeswalk to The Great Aurora, destroy all monocolored creatures.
Whenever you roll :chaos:, put a +1/+1 counter on each multicolored creature you control.
Next: Keral Keep from Regatha; Jaya's monastery that trains fire mages.
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
Plane - Regatha
Red creatures get +1/+1.
C: Permanents you control get "T: This permanent deals 1 damage to target creature or player." until end of turn.
Next: Where on Muraganda are the Petroglyphs located?
Plane - Muraganda
Creatures with no abilities get +2/+2.
Whenever you roll :chaos:, search your library for a creature card with no abilities and put it onto the battlefield. Then shuffle your library.
Next: any location mentioned in Future Sight, M10 or M11 with no assigned plane (trust me, there are QUITE a few)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Plane—Dominara
Whenever a player casts a creature spell, that player may draw a card.
Whenever you roll :symch:, the next time you cast a creature spell of converted mana cost 6 or more, that spell costs less to cast.
Somewhere in the Mirrodin plane post-Scars.
Plane - Kuldotha
Whenever an artifact comes into play, its controller may sacrifice it and put 3 1/1 red goblins into play.
Whenever you roll :chaos:, Destroy target artifact or put 2 1/1 red goblins into play.
Next: A plane with snakes on it.
Credit to Maelstrom Graphics for the sig.
CoH means City of Heroes:
Paragon City
Plane - Earth
All nonland permanents are legendary.
Whenever you roll :chaos:, destroy target legendary permanent.
Let's stick with the Multiverse.
Next: Create a plane (new or old) that gives you an emblem.
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
Plane - Phyrexia
When you planeswalker to The Fifth Sphere, each player gets a poison counter.
Whenever you roll C, you may have target player get an emblem with "At the beginning of your upkeep, you get a poison counter."
Next: In my mind, Garruk Wildspeaker is the planeswalker with the least developed backstory. Let's fix that. Where is he from?
Plane - Valdera
Creatures have trample.
Whenever a creature enters the battlefield, its owner may untap target land.
Whenever you roll :chaos:, put a 6/6 green Wurm creature token onto the battlefield.
Next: The Parhelion from Ravnica
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
Plane - Ravnica
Creatures without flying cannot attack.
Whenever you roll C, target opponent chooses three permanents he or she controls and sacrifices the rest.
Next: A Planar Chaos location on Dominaria.
Plane - Dominaria
At the beginning of your upkeep, Hammerheim deals 3 damage to target creature or player.
Whenever you roll :chaos:, put a 4/3 red Giant creature token with haste onto the battlefield.
Next: Akrasa, the Sea of Grass from Alara
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
Plane - Alara
At the beginning of your main phase each turn, draw cards until you have seven cards in hand.
Whenever you roll C, you gain life equal to the number of cards in your hand.
Next: A plane of death, growth, and knowledge. An enemy wedge plane of GUB.
Plane - Ara'al
At the beginning of your end step, draw a card for each creature put into a graveyard this turn.
Whenever you roll :chaos:, sacrifice a creature. You may put a black, green or blue creature card from your hand onto the battlefield.
Next: Lys Alana from Lorwyn
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO