Widespread Flames X3R
Instant
Delve
Target creature takes X damage unless any player pays 6 minus X. The farther it spreads... the easier it is to stop.
Private Mod Note
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^ Done by ME! (My first banner)
IIW:
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Innocence Outraged XWW
Instant
Delve
For each creature attacking you, its controller may pay X. If he or she doesn't, he or she sacrifices that creature and gains life equal to its power. Your troops may not profane this ground with their presence.
Problem is, Illusions should have been white or black, not blue... but anyway...
Phantom Limbs3G
Enchantment (R)
Cumulative upkeep 2
When ~ comes into play, put ten 2/2 green Elemental creature tokens into play.
When ~ leaves play, sacrifice all creatures you control.
Illusions of Despair :3mana::symb:
Enchantment
Cumulative upkeep
When Illusions of Despair comes into play, destroy all creatures you don't control.
When Illusions of Despair leaves play, each opponent returns all creatures in his or her graveyard to play.
Knight of the Shrouding Nimbus UU
Creature--Human Knight
2/1
~ has shroud and is unblockable.
:2mana:: ~ loses all abilities until end of turn. Any player may play this ability.
Knight of the Fiery Nimbus RR
Flanking
~ would be destroyed, deal 5 damage to target creature or 3 damage to target player. 2: ~ loses all abilities until end of turn. Any player may play this ability.
Private Mod Note
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Rollback Post to RevisionRollBack
^ Done by ME! (My first banner)
IIW:
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Ordruun Knight 3RR
Creature - Minotaur Knight
First strike
If was spent to play Ordruun Knight, it comes into play with protection from the color of your choice.
4/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Knight of Acrid Mists - BB
Creature - Human Knight
First Strike, Deathtouch 2: Regenerate Knight of Acrid Mists. It loses Deathtouch until end of turn. Only any opponent may play this ability.
2/2
Knight of the Dark Nimbus :symb::symb:
Creature - Human Knight
Flanking
If Knight of the Dark Nimbus would be destroyed, target opponent discards his or her hand.
: ~ loses all abilities until end of turn. Any player may play this ability.
Replenishing Vigor - 2GG
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a land or enchantment card, put it into your graveyard. Otherwise, draw a card.
Enchantments and lands you control have Safeguard (Whenever this card is put into your graveyard from play return it to your hand)
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's an artifact card, put it into your graveyard. Otherwise, draw a card.
Artifacts you control have Safeguard (Whenever this card is put into your graveyard from play return it to your hand)
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"It’s already dead… its brain just needs a moment to catch up." --Kiku
Eternal Vision - 4UUU
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's an instant or sorcery card put it into your graveyard. Otherwise draw a card.
Instant and sorcery spells you play have Buyback 0
Bloodbond Marcher 2BB
Enchantment Creature--Zombie
3/3
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's an enchantment card put it into your graveyard. Otherwise draw a card.
When ~ attacks, put each card named Bloodbond Marcher in your graveyard into play tapped and attacking.
Cycle of enemy colored cards that cycle with the efreet?
Tainted Hierarch - 1BW
Creature - Elephant Cleric
Fear 0: Your opponent chooses a card type. Reveal your hand. If you reveal a card of the chosen type sacrifice Tainted Hierarch. Otherwise Remove Tainted Hierarch from the game then return it to play.
3/4
Arcane Vaishino 1RU
Creature - Vaishino Wizard
Bloodthirst 1 0: Your opponent chooses a number. Draw a card, if that cards converted mana cost is equal to the number chosen, sacrifice Arcane Vaishino, if not remove it from play with Suspend 1 and one time counter on it. Use this ability only twice per turn.
2/2
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Straggling Gaggle - 1UG
Creature - Rogue Bird
Flying 0: Remove Straggling Gaggle from the game. At end of turn Scry 1. Then reveal the top card of your library. If you reveal a land card this way return Straggling Gaggle to play. Play this ability only once per turn.
3/2
@eldaec: Blue is the last color in the current cycle since Valor Made Real is the white one already. And you're suppose to start the next cycle with a card suggestion.
Treachery Made Real
Instant
Until end of turn, up to two target creatures gets -X/-0 where X is the number of cards in your hand.
Mindshocker :2mana::symr::symr:
Creature- Beast
When Mindshocker is put into a graveyard from play, each player discards their hand, then draws that many cards.
4/3
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Instant
Delve
Target creature takes X damage unless any player pays 6 minus X.
The farther it spreads... the easier it is to stop.
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
XWW
Instant
Delve
For each creature attacking you, its controller may pay X. If he or she doesn't, he or she sacrifices that creature and gains life equal to its power.
Your troops may not profane this ground with their presence.
Next: Illusions of Grandeur
Make a card called Long For This World.
Phantom Limbs 3G
Enchantment (R)
Cumulative upkeep 2
When ~ comes into play, put ten 2/2 green Elemental creature tokens into play.
When ~ leaves play, sacrifice all creatures you control.
Enchantment
Cumulative upkeep
When Illusions of Despair comes into play, destroy all creatures you don't control.
When Illusions of Despair leaves play, each opponent returns all creatures in his or her graveyard to play.
UU
Creature--Human Knight
2/1
~ has shroud and is unblockable.
:2mana:: ~ loses all abilities until end of turn. Any player may play this ability.
Make a card called Long For This World.
Flanking
~ would be destroyed, deal 5 damage to target creature or 3 damage to target player.
2: ~ loses all abilities until end of turn. Any player may play this ability.
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
3RR
Creature - Minotaur Knight
First strike
If was spent to play Ordruun Knight, it comes into play with protection from the color of your choice.
4/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Human Knight
First Strike, Deathtouch
2: Regenerate Knight of Acrid Mists. It loses Deathtouch until end of turn. Only any opponent may play this ability.
2/2
Someone want to do an artifact one?
Knight of the Dark Nimbus :symb::symb:
Creature - Human Knight
Flanking
If Knight of the Dark Nimbus would be destroyed, target opponent discards his or her hand.
: ~ loses all abilities until end of turn. Any player may play this ability.
2/2
next : Enduring Renewal
--Kiku
Replenishing Vigor - 2GG
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a land or enchantment card, put it into your graveyard. Otherwise, draw a card.
Enchantments and lands you control have Safeguard (Whenever this card is put into your graveyard from play return it to your hand)
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's an artifact card, put it into your graveyard. Otherwise, draw a card.
Artifacts you control have Safeguard (Whenever this card is put into your graveyard from play return it to your hand)
--Kiku
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's an instant or sorcery card put it into your graveyard. Otherwise draw a card.
Instant and sorcery spells you play have Buyback 0
2BB
Enchantment Creature--Zombie
3/3
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's an enchantment card put it into your graveyard. Otherwise draw a card.
When ~ attacks, put each card named Bloodbond Marcher in your graveyard into play tapped and attacking.
Next: Frenetic Efreet
Make a card called Long For This World.
Tainted Hierarch - 1BW
Creature - Elephant Cleric
Fear
0: Your opponent chooses a card type. Reveal your hand. If you reveal a card of the chosen type sacrifice Tainted Hierarch. Otherwise Remove Tainted Hierarch from the game then return it to play.
3/4
Creature - Vaishino Wizard
Bloodthirst 1
0: Your opponent chooses a number. Draw a card, if that cards converted mana cost is equal to the number chosen, sacrifice Arcane Vaishino, if not remove it from play with Suspend 1 and one time counter on it. Use this ability only twice per turn.
2/2
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Creature - Rogue Bird
Flying
0: Remove Straggling Gaggle from the game. At end of turn Scry 1. Then reveal the top card of your library. If you reveal a land card this way return Straggling Gaggle to play. Play this ability only once per turn.
3/2
Creature - Rogue Cleric
First Strike
:0mana:: Remove the top card of your library from the game. If the removed card is a land prevent all damage dealt to you this turn.
1/2
next: Valor Made Real
--Kiku
R
Sorcery
Each creature can't be blocked this turn unless every creature that can block it blocks it.
Make a card called Long For This World.
Hmmm...? What happens when two or more creatures attack?
Anyway...
Extortion Made Real
Sorcery
Each creature you control gains ":symtap:: Target player discards a card unless he or she pays :1mana:." until end of turn.
--Kiku
Then, barring some bizarre corner cases, at most one of them can be blocked. The spell doesn't do anything that strange; you may be misreading it.
Make a card called Long For This World.
Instant
Until end of turn, creatures you control get +1+1 for each creature blocking them.
Instant
Until end of turn, all creatures are indestructable and have lifelink.
Treachery Made Real
Instant
Until end of turn, up to two target creatures gets -X/-0 where X is the number of cards in your hand.
next: Mindslicer
--Kiku
Earthcrusher 2RR
Creature - Horror
When Earthcrusher is put into a graveyard from play, each player sacrifices a land of each basic land type.
4/3
Creature- Beast
When Mindshocker is put into a graveyard from play, each player discards their hand, then draws that many cards.
4/3