Avoid the Unnatural - 1RW Enchantment
Counter all creatures with flash. There are now limits to evolution.
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Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Ætherwisp 1WUR
Creature - Elemental
Flash, First Strike
When ~ comes into play, return target creature to its owner's hand.
When ~ leaves play, each player may put a creature card from his or her hand into play.
Evoke WWUURR
2/2
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-This signature intentionally left blank to increase general intrigue and mystery-
Crosswind Drake 1WUB
Creature - Drake
Flying
When Crosswind Drake comes into play, return target creature to its owner's hand. WB, Pay 2 life: Return Crosswind Drake to its owner's hand.
2/4
Machine Dream1WUBR
Sorcery
Destroy all green permanents and Forests.
For each permanent destroyed this way, put an artifact token into play with "Sacrifice this artifact: Put a +1/+1 counter on target creature," and "Sacrifice this card: Counter target green spell."
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Grixis Sorcerer :1mana::symu::symb::symr:
Creature - Zombie Wizard
:symur:, :symtap:: Return target creature to its owner's hand. You may play this ability only once per turn.
2/2
Distract 1U
Instant
Counter target spell and remove it from the game. Its controller may then return a card in his or her graveyard to his or her hand.
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Profane Ooze UBR
Creature - Ooze
At the beginning of your upkeep, discard a card at random. If you do, Profane Ooze gets +X/+X until end of turn, where X is that card's converted mana cost. Hellbent - Whenever Profane Ooze attacks, if you have no cards in hand, you may return target sorcery card from your graveyard to your hand.
1/1
Sear BR
Instant
~ deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. A player dealt damage this way can't gain life this turn.
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This space dedicated to Duane Allman. Wail on Skydog!
Doran's Charm :symb::symg::symw:
Instant
Choose one: Target creature gains +0/+4 until end of turn; or target player discards a card at random; or switch target creature's power and toughness until end of turn.
:1mana::symg::symb::symb::symw:
Reconstruct
Target opponent chooses a creature you control and you choose a creature target opponent controls. The creature your opponent chose has power and toughness equal to the creature you choose, and the creature you chose has power and toughness equal to the creature your opponent chose
Loamdrifter Monarch 2GBBW
Legendary Creature - Elemental {M}
When ~ comes into play, remove all cards in your graveyard from the game face down.
Whenever a card is put into a graveyard from play, you may return a creature card removed from the game with ~ to play. (G/B)(W/B), Remove a creature card in your graveyard from the game: Return a non-creature card removed from the game with ~ to your hand.
4/4
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Predator's Solitude 2BBG
Enchantment - Aura
Enchant player
At the beginning of enchanted player's upkeep, Predator's Solitude deals 3 damage to enchanted player and each creature he or she controls.
Whenever a creature deals damage to enchanted player, Predator's Solitude deals 3 damage to it.
:3mana:, Sacrifice a permanent: Predator's Solitude deals 3 damage to target creature or player and you gain 3 life. Only enchanted player may play this ability.
Golgari Sorcerer :1mana::symb::symb::symg:
Creature - Zombie Wizard
:symbg::symbg:: Target card in your graveyard gains Dredge 4 until end of turn. You can only play this spell twice on your turn.
Dredge 4
3/4
Growing Plague :1mana::symb::symg:
Enchantment
At the beginning of your upkeep, put a -1/-1 counter on all creatures.
Sacrifice ~ whenever creatures have three -1/-1 counters on them.
Rhox Battle-Warden :1mana::symg::symw::symu:
Creature - Rhino Monk Guardian
Vigilence
:symgw:, :symtap:: Regenerate target creature you control other than ~.
4/3
Decorated Armor2GWU
Enchantment - Aura (Rare)
Whenever enchanted creature attacks alone, put a sigil counter on ~.
Enchanted creature gets +2/+2 for each sigil counter on ~.
Enchanted creature has vigilance as long as there is a sigil counter on ~. Enchanted creature has flying and shroud as long as there are two or more sigil counters on ~. Enchanted creature has lifelink and is unblockable and indestructable as long as there are three or more sigil counters on ~.
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This space dedicated to Duane Allman. Wail on Skydog!
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Enchantment
Counter all creatures with flash.
There are now limits to evolution.
Creature - Elemental
Flash, First Strike
When ~ comes into play, return target creature to its owner's hand.
When ~ leaves play, each player may put a creature card from his or her hand into play.
Evoke WWUURR
2/2
Tribal Instant - Bird
Birds you control gain lifelink until end of turn.
Scry 2
Creature - Drake
Flying
When Crosswind Drake comes into play, return target creature to its owner's hand.
WB, Pay 2 life: Return Crosswind Drake to its owner's hand.
2/4
Official Quizmaster of The Crafters!
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Sorcery
Destroy all green permanents and Forests.
For each permanent destroyed this way, put an artifact token into play with "Sacrifice this artifact: Put a +1/+1 counter on target creature," and "Sacrifice this card: Counter target green spell."
Creature - Zombie Wizard
:symur:, :symtap:: Return target creature to its owner's hand. You may play this ability only once per turn.
2/2
Artifact Creature - Sphinx
Flying
Whenever you play an artifact, ~ gains +2/+2 until end of turn.
3/3
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Instant
Counter target spell and remove it from the game. Its controller may then return a card in his or her graveyard to his or her hand.
Creature - Merfolk Nomad
Whenever ~ is put into a graveyard from play, draw a card.
1/1
Creature - Human Rogue
Whenever ~ comes into play, target player discards a card.
Transmute :symub::symub:
2/2
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Creature - Ooze
At the beginning of your upkeep, discard a card at random. If you do, Profane Ooze gets +X/+X until end of turn, where X is that card's converted mana cost.
Hellbent - Whenever Profane Ooze attacks, if you have no cards in hand, you may return target sorcery card from your graveyard to your hand.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
~ deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. A player dealt damage this way can't gain life this turn.
Instant
Lifelink, Wither
~ deals 3 damage to target creature.
Replicate - Sacrifice a land.
Creature - Thrull
T: Target player gains 1 life.
Haunt
The creature Double-Sided Thrull haunts has "T: Target player loses 1 life."
2/1
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Instant
Choose one: Target creature gains +0/+4 until end of turn; or target player discards a card at random; or switch target creature's power and toughness until end of turn.
Sorcery
Return target creature card from your graveyard to play, then destroy target creature.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Reconstruct
Target opponent chooses a creature you control and you choose a creature target opponent controls. The creature your opponent chose has power and toughness equal to the creature you choose, and the creature you chose has power and toughness equal to the creature your opponent chose
Legendary Creature - Elemental {M}
When ~ comes into play, remove all cards in your graveyard from the game face down.
Whenever a card is put into a graveyard from play, you may return a creature card removed from the game with ~ to play.
(G/B)(W/B), Remove a creature card in your graveyard from the game: Return a non-creature card removed from the game with ~ to your hand.
4/4
Enchantment - Aura
Enchant player
At the beginning of enchanted player's upkeep, Predator's Solitude deals 3 damage to enchanted player and each creature he or she controls.
Whenever a creature deals damage to enchanted player, Predator's Solitude deals 3 damage to it.
:3mana:, Sacrifice a permanent: Predator's Solitude deals 3 damage to target creature or player and you gain 3 life. Only enchanted player may play this ability.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Zombie Wizard
:symbg::symbg:: Target card in your graveyard gains Dredge 4 until end of turn. You can only play this spell twice on your turn.
Dredge 4
3/4
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Enchantment
At the beginning of your upkeep, put a -1/-1 counter on all creatures.
Sacrifice ~ whenever creatures have three -1/-1 counters on them.
Sorcery
Destroy target enchantment.
Replicate :symgw::symgw:
Instant
Put a +1/+1 counter on each land target player controls.
Draw a card.
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Rhino Monk Guardian
Vigilence
:symgw:, :symtap:: Regenerate target creature you control other than ~.
4/3
Enchantment - Aura (Rare)
Whenever enchanted creature attacks alone, put a sigil counter on ~.
Enchanted creature gets +2/+2 for each sigil counter on ~.
Enchanted creature has vigilance as long as there is a sigil counter on ~. Enchanted creature has flying and shroud as long as there are two or more sigil counters on ~. Enchanted creature has lifelink and is unblockable and indestructable as long as there are three or more sigil counters on ~.