Twin's Splinter -- 2RR
Enchantment -- Aura
Enchant Creature
When enchanted creature is put into a graveyard, put a token that's a copy of that creature onto the battlefield. That token has haste. Exile the token at the beginning of the next end step.
Cryogenic Chamber4
Artifact
Flash Imprint - Exile target spell you control. T, sacrifice Cryogenic Chamber: Copy the spell exiled with Cryogenic Chamber and cast it without paying its mana cost.
Bronze Cage
Artifact
When Bronze Cage enters the battlefield, any player may pay 6 life. If a player does, sacrifice Bronze Cage. If no player does, you may exile target nonland permanent.
Non-Etched Monstrosity
Artifact Creature - Golem
Non-Etched Monstrosity enters the battlefield with X -1/-1 counters on it, where X is 5 minus the numbers of colors of mana used to cast Non-Etched Monstrosity.
9/9
Above Average Temperature Tarn
Land
:symtap:: Sacrifice Above Average Temperature Tarn: Search your library for a mountain or island card and put it onto the battlefield tapped. Shuffle your library afterwords. You lose 1 life.
,T: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control with two +1/+1 counters on it.
Somehow, they always get better at navigating mazes after going through the ordeal this maze provides.
Warp in Time :2mana::symu::symu: (wait.. what the- :D)
Sorcery
Take an extra turn after this one.
At the beginning of your next upkeep, tap all permanents you control.
Roar of Rakdos :2mana::symbr:
Instant
Creatures you control get +2/+0 until end of turn.
Hellbent - Creatures you control gain first strike and deathtouch until end of turn.
Mishra's Stick4
Artifact (C)
Whenever a land enters the battlefield under an opponents control, you may have Mishra's Stick deals 1 damage to that player.
I expect with this [Transform] mechanic that everyone playing a Werewolf tribal deck will say "Autobots, rollout!" whenever the majority of their army transforms.
Reflecting Puddle
Land T, Sacrifice ~: Search your library for a basic land with the same name as a land you control and add it you your hand, then shuffle your library.
Exalted Druid2G Creature - Human Druid
Exalted t: Add G to your mana pool. If a creature you control attacked
alone this turn, you may instead add W or U to your mana pool.
0/2
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
: Choose target Beast creature you control with X power or less and target creature an opponent controls with X power or less. Each of those creatures deals damage equal to its power to the other.
Kargan Firebreather -- R
Creature -- Human Warrior
Level up R
1/1
Level 2-6 R: Kargan Firebreather gets +1/+0 until end of turn.
3/1
Level 7+ R: Kargan Firebreather gets +2/+0 until end of turn.
5/1
Death's Glimmer -- B
Creature -- Horror
As long as your life total is less than each opponent's life total, Death's Glimmer has first strike and deathtouch.
1/1
Unsettling Apparition1U
Creature - Spirit
You may discard a card named Reach through Mists rather than pay Unsettling Apparition's mana cost.
When Unsettling Apparition dies, put target Arcane card from your graveyard on top of your library.
2/1
Voice of the Conclave -- GW
Creature -- Dryad
As an additional cost to cast creature spells, you may pay (G/W). If you do, that creature enters the battlefield with an additional +1/+1 counter on it.
1/2
Creature - Imp
When Phyrexian Imp dies, target player sacrifices a permanent.
1/1
Next: Ghost Council of Orzhova
Enchantment -- Aura
Enchant Creature
When enchanted creature is put into a graveyard, put a token that's a copy of that creature onto the battlefield. That token has haste. Exile the token at the beginning of the next end step.
...yeah, probably uncommon...
Next: Surrakar Spellblade
T: Sac ~ Copy target instant or sorcery with cmc less than 2.
Next: Ice Cauldron
540 Peasant cube- Gold EditionSomething SpicyCryogenic Chamber 4
Artifact
Flash
Imprint - Exile target spell you control.
T, sacrifice Cryogenic Chamber: Copy the spell exiled with Cryogenic Chamber and cast it without paying its mana cost.
That's not common, is it? :|
Next: All Hallow's Eve
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Artifact
When Bronze Cage enters the battlefield, any player may pay 6 life. If a player does, sacrifice Bronze Cage. If no player does, you may exile target nonland permanent.
Next: Ancestral Recall (Try to keep the mana cost.)
Credit to Maelstrom Graphics for the sig.
Instant
Search your library for up to three cards called Ancestral Memories, reveal them, and put them into your hand. Then, shuffle your library.
(Well, you sort of draw three cards, but they're rather useless.)
Next: Etched Monstrosity
Non-Etched Monstrosity
Artifact Creature - Golem
Non-Etched Monstrosity enters the battlefield with X -1/-1 counters on it, where X is 5 minus the numbers of colors of mana used to cast Non-Etched Monstrosity.
9/9
Next: Aggravated Assault
Credit to Maelstrom Graphics for the sig.
Land
:symtap:: Sacrifice Above Average Temperature Tarn: Search your library for a mountain or island card and put it onto the battlefield tapped. Shuffle your library afterwords. You lose 1 life.
Meekstone
Credit to Maelstrom Graphics for the sig.
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
I bet Tezzeret nearly killed himself searching for that stone.
Next: Dark Confidant
Land
t: Add 1 to your mana pool.
,T: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control with two +1/+1 counters on it.
Somehow, they always get better at navigating mazes after going through the ordeal this maze provides.
Next: Time Warp
Sorcery
Take an extra turn after this one.
At the beginning of your next upkeep, tap all permanents you control.
Next: Furyborn Hellkite
Instant
Creatures you control get +2/+0 until end of turn.
Hellbent - Creatures you control gain first strike and deathtouch until end of turn.
Next: Doubling Season
Artifact (C)
Whenever a land enters the battlefield under an opponents control, you may have Mishra's Stick deals 1 damage to that player.
Next: Meddling Mage
Amazing banners made by Brofaux.
Tolsimir's Squire 1GW
Legendary Creature - Elf Soldier
GW,t: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield.
2/2
"Here you go, Tolsimir."
Meddle in Affairs UW
Instant
As an additional cost to cast Meddle in Affairs, name a card.
The named card can't be played this turn.
Next: Reflecting Pool
Land
T, Sacrifice ~: Search your library for a basic land with the same name as a land you control and add it you your hand, then shuffle your library.
Next: Wurmcoil Engine
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
Sorcery
Put target card from your graveyard on the bottom of your library. Put the top card of your library into your graveyard. Then shuffle your library.
Next: Noble Hierarch
Creature - Human Druid
Exalted
t: Add G to your mana pool. If a creature you control attacked
alone this turn, you may instead add W or U to your mana pool.
0/2
next: Massacre Wurm
Creature - Wurm
When ~ enters the battlefield, target creature gets -2/-2. That creature's controller loses 2 life.
2/2
Next: Contested Cliffs
Pauper EDH:
UBPsychatogBU
UInvisible StalkerU
Not playing anything else. Money is tight.
Land
: Add to your mana pool.
: Choose target Beast creature you control with X power or less and target creature an opponent controls with X power or less. Each of those creatures deals damage equal to its power to the other.
Next: Kargan Dragonlord
Creature -- Human Warrior
Level up R
1/1
Level 2-6
R: Kargan Firebreather gets +1/+0 until end of turn.
3/1
Level 7+
R: Kargan Firebreather gets +2/+0 until end of turn.
5/1
Next: Fumiko the Lowblood
Creature - Giant
,t: Add GGG to your mana pool.
,t: ~ deals 1 damage to target creature.
3/3
Next: Time Stretch
Pauper EDH:
UBPsychatogBU
UInvisible StalkerU
Not playing anything else. Money is tight.
Sorcery
As an additional cost to cast Remunerate, skip your next turn.
Target opponent takes an extra turn after this one.
Next: Death's Shadow.
Thanks to Nezumi for the banner!
Creature -- Horror
As long as your life total is less than each opponent's life total, Death's Glimmer has first strike and deathtouch.
1/1
Next: Polluted Delta or any other fetchland.
Creature - Spirit
You may discard a card named Reach through Mists rather than pay Unsettling Apparition's mana cost.
When Unsettling Apparition dies, put target Arcane card from your graveyard on top of your library.
2/1
Next: Chorus of the Conclave
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature -- Dryad
As an additional cost to cast creature spells, you may pay (G/W). If you do, that creature enters the battlefield with an additional +1/+1 counter on it.
1/2
Next: Keeper of Progenitus