Quote from Eskimo_RageNullstone Petrification (2/W)WW
enchanted creature can't attack or block and its activated abilities can't be activated.
creatures that share a type with enchanted creature cost 2 more to cast.
"If you want to see less of its type around here you know what to do."
Quote from pstmdrnGrim Delusion 1:symub::symub::symub:
Target player shuffles their graveyard. It is now their library. The previous library is now that player's graveyard. Play this spell only if a library has 20 or less cards in it.
The past becomes a new possibility and fresh ideas are exiled to darkness.
Quote from ProphylaxisMegamorph 5UU
At the beginning of each player's upkeep, that player puts all creatures he or she controls on the bottom of his or her library, then reveals cards from the top of his or her library until he or she reveals that many creature cards. Put all creature cards revealed this way onto the battlefield. They gain haste until end of turn.
Quote from JonFuryZachariasThe Best Laid Plans 3WUU
Replay the turn. (The game state is reset to exactly as it was at the beginning of the current turn. This includes life totals, spells cast, permanents that entered or left the battlefield, mana pools, and the tapped/untapped state of permanents on the battlefield.)
Quote from void_nothingBirth of the Portentous Star 3W
Target Aura is no longer an Aura. It loses all enchant abilities. Replace all instances of "enchanted creature" in that permanent's text with "each creature you control". Repeat this process for each permanent type.
It was on a moonless Beltaine night that Davizeg astromancers first recorded the Constellation of the Righteous Sword.
Quote from SocratesRules Conundrum? U
Choose one — Target step becomes a phase; or target phase becomes a step.
"Well then I'll just 'meaningless change' your face into mush!"
—Comprehensive Rules Writer, Vengeant
Quote from Jace_The_Mind_SculptorScepter of Sizes 4
,T: Choose one - Target creature becomes a 5/5 giant creature until end of turn, or target creature becomes a 1/1 dwarf creature until end of turn.
Quote from SushiOtterRakshaform Sword 1WW
Legendary Artifact - Equipment
~ can only be equipped to a cat.
Equipped creature gets +3/+2, vigilance, and first strike.
Whenever equipped creature deals combat damage to a player or planeswalker, put an unlock counter on ~. If there are 3 or more unlock counters on ~, remove all unlock counters from ~, then transform ~.
Raksha the Queen
(W) Legendary Creature - Cat Warrior
Other cat creatures you control get +3/+2, vigilance, and first strike.
Whenever another cat you control deals combat damage to a player or planeswalker, put a 2/2 cat creature token into play.
Quote from BrofauxStone Watcher
Artifact spells you own cost less to play.
Whenever you are dealt damage, transform Stone Watcher.
Artifact Creature - Gargoyle
Stone Guardian can block up to three creatures.
Transform Stone Guardian at the end of your turn unless you lost life that turn.
Quote from ZephynoirGreatest Ovinomancy 1UUU
All creatures are 0/2 Sheep with no abilities.
Quote from Rudyardvoid_nothing wins for straight-up originality combined with interesting playability
Quote from secrethumormanUnwavering Flag :1mana::symr::symw::symu:
Creatures you control gain vigilance and get +0/+1 for each other creature that shares a creature type with it.
The land of the free and the home of the brave.
(probably going to end up being broken, hahaha)
Quote from SetAt least it isn't in Doran's colors! ^That plus Doran's treefolk swarm...
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your penis online within 3 minutes
Quote from ZephynoirGeistcalling WU
Enchantment - Aura
Enchanted creature gets +1/+2 and has Flying.
When enchanted creature dies, put two 1/1 White Spirit Creature tokens with Flying onto the battlefield.