Gating is not a keyword!(though to be fair nether is Hellbent or Radiance)
Iced Jelly UUU
Snow Creature - Ninja Ooze
Ninjutsu 1U
When ~ comes into play, return a snow creature you control to its owner's hand.
If ~ deals combat damage to a player, they skip thier next untap step.
2/3
Next
Ninjutsu Imprint
Creature - Ninja Wizard
Ninjutsu UUU
Imprint - When Spellbound Shinobi deals combat damage to a player, you may look at the defending player's hand, and imprint it in Spellbound Shinobi.
Whenever Spellbound Shinobi attacks and it is not blocked, you may copy an imprinted instant card. If you do, you may play the copy without paying its mana cost and Spellbound Shinobi deals no damage this turn
1/3
Next: Flanking, Bushido, Rampage
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner is Judge and Club Flaming IIW (get the one on top)
Guild ability being used by another guild
Graveyard effects
Spell Storm Shard1
Artifact- Equip
Equip 0
Equipped creature has -3/-0.
Whenever equipped creature deals combat damage to a player, the next sorcery or instant you cast that turn has storm.
Deepwood Blastoderm GGGG
Creature - Beast
Kicker GG
Fading 3
If you paid the kicker cost, Deepwood Blastoderm has fading 6 instead.
Deepwood Blastoderm can't be target of spells or abilities.
5/5
next: Sweep, Replicate
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner is Judge and Club Flaming IIW (get the one on top)
Guild ability being used by another guild
Graveyard effects
Booming Thunderball B/BR (cost is 3: hybrid,B,R. tags weren't working)
Creature: elemental
Text: Haste.
When ~ comes into play, if you paid 2 red mana for it, it has trample until end of turn.
When ~ comes into play, if you paid 2 black mana for it, it has fear until end of turn.
Sacrifice Booming Thunderball at the end of any turn.
5/1
Next (sorry if this has been done) Flashback & Buyback
Continuous Dispersion1U
Instant
Buyback - Tap an untapped permanent you control.
Tap or untap target permanent
As long as Continuos Dispersion is in your graveyard, instants and sorceries you control have: "Buyback - Untap target permanent you don't control"
Flashback - Discard a card from your hand.
Next: Threshold and Dredge (oh the brokenness of those two together) Bet its done before.
Passive Aggressive WGR
Enchantment
All creatures with defender lose it and gain trample.
All creatures with trample get +1/+0 and switch their power and toughness.
Who cares if something has been done befor? Its still fun to do it again! Next Phasing, Graft
Replication Chamber 2
Artifact
Fading 3
Replication chamber is indestructable
whenever a fade counter is removed from ~, you may imprint a non-land card from your hand on ~.
whenever a fade counter is removed from ~, you may search your library for a copy of each card imprinted on ~, and put them in your hand.
Necromastigator 2BB
Creature - Horror
Echo, Haunt
When Necromastigator comes into play, you may remove target creature card in your graveyard from the game and return another target creature card with converted mana cost equal or less to the removed creature to play.
1/1
Echoing Spirit :1mana::symw::symb:
Creature- Spirit
Echo
Haunt
When ~ comes into play, target player loses 1 life and you gain 1 life.
When the creature ~ haunts is put into a graveyard from play, return ~ to play.
1/1
Killer Death Bunnies.... of DOOM! BBBW
Creature-Death Bunnies ~ is every creature type (even if this card isn't in play).
Bloodthirst 3
Amplify 3 (As ~ into play, reveal any number of cards from your hand that share a creature type with it. ~ comes into play with 3 +1/+1 counters on it for each card revealed this way.) 0/1
Next: Cycling, Fading, Phasing, indestructible
Even though Indestructible is not a keyword, but a definition.
Artificial Epidemic 2GB
Sorcery
Sweep: return any number of token creature you own to your hand from play.
Target player loses 2 life for each creature returned in this way.
Hellbent: Players lose 4 life for each creature returned in this way.
Sorcery
Destroy all creatures. They can't be regenerated.
Cycling: 2W
When you cycle Overjudge, no players may play spells or activade abilities until the end of your next turn, unless they are mana abilities.
Flashback: 3W With all the madness in the world, the heart of justice may become the most most destructive one.
Next: Modular, graft, kicker, with sinergy between them.
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner is Judge and Club Flaming IIW (get the one on top)
Guild ability being used by another guild
Graveyard effects
Spore Engine 0
Artifact Creature - Frog Mutant
Spore Engine is Blue.
Kicker - Remove up to X +1/+1 counters from among creatures you control.
Modular, Graft 0
If you paid the kickercost, Spore engine comes into play with X +1/+1 counters on it.
0/1
Next: Cumulative upkeep and fading, interacting on the same card.
Defender of the Planes - 3U
Creature - Illusion Guardian
Echo, Defender
Fading 0
If ~'s echo cost was paid, it phases out.
If ~ phases in, if it does not have phasing, it gains phasing.
10/10
next: Equip, Imprint, Recover, Cumulative Upkeep
Private Mod Note
():
Rollback Post to RevisionRollBack
Uncle [T]utor of the [T]'s Winner of Weekly Contest 46!
Crusader 2WW
Creature - Knight
Plainshome, Swampwalk.
Sacrifice Experienced Crusader: Destroy all blocking black creatures. Use this ability only if Experienced Crusader is attacking and it's not blocked. "He rode through the plains, and desapeard in the enemy's territory. But when the battle seemed lost, a bright light consumed them all and granted victory. I swear I saw his silhouette saying goodbye"
Trevor Heigdall, White Knight 2/3
Next: Splice Into something other than arcane, buyback
ATTACHMENTS
Experienced Crusader Final
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner is Judge and Club Flaming IIW (get the one on top)
Guild ability being used by another guild
Graveyard effects
Nature’s AngerRG
Instant
Splice into creatures RG
~ cannot be countered by spells or abilities.
When you play ~ it deals two damage to target creature.
Buyback- ~ deals 4 damage to target creature you control.
Next: Epic stormEntwine(remember, if you do a spell the storm copies will get epic triggers too)
Jhoria, Master Engineer 2URR
Creature: Legendary Human Wizard
Artifact creatures you own have bloodthirst 1, modular 0, and sunburst. (this effects those cards that you do not have in play)
2/3
Spellweaver Spirit 2WBU
Creature - Spirit
Flying
Imprint - Remove an instant card from your hand when Spellweaver spirit comes into play, that card is imprintted on it.
When Spellweaver Spirit Comes into play, or the creature it haunts is put into a graveyard, you may copy the imprinted spell and play it without paying its mana cost.
2/2
Iced Jelly UUU
Snow Creature - Ninja Ooze
Ninjutsu 1U
When ~ comes into play, return a snow creature you control to its owner's hand.
If ~ deals combat damage to a player, they skip thier next untap step.
2/3
Next
Ninjutsu Imprint
Creature - Ninja Wizard
Ninjutsu UUU
Imprint - When Spellbound Shinobi deals combat damage to a player, you may look at the defending player's hand, and imprint it in Spellbound Shinobi.
Whenever Spellbound Shinobi attacks and it is not blocked, you may copy an imprinted instant card. If you do, you may play the copy without paying its mana cost and Spellbound Shinobi deals no damage this turn
1/3
Next: Flanking, Bushido, Rampage
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Creature - Samurai
First Strike, Flanking, Bushido 1, Rampage 1, Ninjutsu 3RR
2/2
-NEXT-
Equip Storm
Artifact- Equip
Equip 0
Equipped creature has -3/-0.
Whenever equipped creature deals combat damage to a player, the next sorcery or instant you cast that turn has storm.
Next
Storm, Buyback, Convoke
Instant
Convoke
Buyback - tap an untapped creatures you control.
Untap Target Creature
Storm
-NEXT-
Fading Kicker
Creature - Beast
Kicker GG
Fading 3
If you paid the kicker cost, Deepwood Blastoderm has fading 6 instead.
Deepwood Blastoderm can't be target of spells or abilities.
5/5
next: Sweep, Replicate
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
B/ BR (cost is 3: hybrid,B,R. tags weren't working)
Creature: elemental
Text: Haste.
When ~ comes into play, if you paid 2 red mana for it, it has trample until end of turn.
When ~ comes into play, if you paid 2 black mana for it, it has fear until end of turn.
Sacrifice Booming Thunderball at the end of any turn.
5/1
Next (sorry if this has been done) Flashback & Buyback
Instant
Buyback - Tap an untapped permanent you control.
Tap or untap target permanent
As long as Continuos Dispersion is in your graveyard, instants and sorceries you control have: "Buyback - Untap target permanent you don't control"
Flashback - Discard a card from your hand.
Next: Threshold and Dredge (oh the brokenness of those two together) Bet its done before.
Instant
Dredge 1
Draw a card.
Threshold: Scry 1
Next: Trample, Defender
Enchantment
All creatures with defender lose it and gain trample.
All creatures with trample get +1/+0 and switch their power and toughness.
Who cares if something has been done befor? Its still fun to do it again!
Next
Phasing, Graft
Creature - Elf Mutant G/
Graft 1, phasing
When ~this~ phases in, put a +1/+1 counter on it.
0/0
next: Imprint, Fading
2
Artifact
Fading 3
Replication chamber is indestructable
whenever a fade counter is removed from ~, you may imprint a non-land card from your hand on ~.
whenever a fade counter is removed from ~, you may search your library for a copy of each card imprinted on ~, and put them in your hand.
Next up: echo and haunt
Creature - Horror
Echo, Haunt
When Necromastigator comes into play, you may remove target creature card in your graveyard from the game and return another target creature card with converted mana cost equal or less to the removed creature to play.
1/1
Next: Bloodthirst and Amplify
Just kidding!
Echoing Spirit :1mana::symw::symb:
Creature- Spirit
Echo
Haunt
When ~ comes into play, target player loses 1 life and you gain 1 life.
When the creature ~ haunts is put into a graveyard from play, return ~ to play.
1/1
Edit: Sarnath'd!
Next person: do Bloodthirst and amplify.
Thanks to Aether for this banner.
Creating a fantasy epic:Come join us!
Creature-Death Bunnies
~ is every creature type (even if this card isn't in play).
Bloodthirst 3
Amplify 3 (As ~ into play, reveal any number of cards from your hand that share a creature type with it. ~ comes into play with 3 +1/+1 counters on it for each card revealed this way.)
0/1
Next:
Cycling, Fading, Phasing, indestructible
Even though Indestructible is not a keyword, but a definition.
Creature - Illusion
Cycling 2
Fading 5
Remove a fading counter from Impervious Chronoplasm: Impervious Chronoplasm fades out.
Impervious Chronoplasm is indestructable.
2/2
Next: Sweep, Hellbent
2GB
Sorcery
Sweep: return any number of token creature you own to your hand from play.
Target player loses 2 life for each creature returned in this way.
Hellbent: Players lose 4 life for each creature returned in this way.
Next up: Cycling, flashback
Sorcery
Destroy all creatures. They can't be regenerated.
Cycling: 2W
When you cycle Overjudge, no players may play spells or activade abilities until the end of your next turn, unless they are mana abilities.
Flashback: 3W
With all the madness in the world, the heart of justice may become the most most destructive one.
Next: Modular, graft, kicker, with sinergy between them.
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Artifact Creature - Frog Mutant
Spore Engine is Blue.
Kicker - Remove up to X +1/+1 counters from among creatures you control.
Modular, Graft 0
If you paid the kickercost, Spore engine comes into play with X +1/+1 counters on it.
0/1
Next: Cumulative upkeep and fading, interacting on the same card.
Artifact
Fading 0
Cumulative upkeep- Put a fade counter on a permanent you control.
Next:
Super Broken: Phasing, Fading 0, echo and Defender card.
Creature - Illusion Guardian
Echo, Defender
Fading 0
If ~'s echo cost was paid, it phases out.
If ~ phases in, if it does not have phasing, it gains phasing.
10/10
next:
Equip, Imprint, Recover, Cumulative Upkeep
Winner of Weekly Contest 46!
Creature - Knight
Plainshome, Swampwalk.
Sacrifice Experienced Crusader: Destroy all blocking black creatures. Use this ability only if Experienced Crusader is attacking and it's not blocked.
"He rode through the plains, and desapeard in the enemy's territory. But when the battle seemed lost, a bright light consumed them all and granted victory. I swear I saw his silhouette saying goodbye"
Trevor Heigdall, White Knight
2/3
Next: Splice Into something other than arcane, buyback
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Instant
Splice into creatures RG
~ cannot be countered by spells or abilities.
When you play ~ it deals two damage to target creature.
Buyback- ~ deals 4 damage to target creature you control.
Next: Epic storm Entwine (remember, if you do a spell the storm copies will get epic triggers too)
2URR
Creature: Legendary Human Wizard
Artifact creatures you own have bloodthirst 1, modular 0, and sunburst. (this effects those cards that you do not have in play)
2/3
Next: Forecast, cycling
Creature - Spirit
Flying
Imprint - Remove an instant card from your hand when Spellweaver spirit comes into play, that card is imprintted on it.
When Spellweaver Spirit Comes into play, or the creature it haunts is put into a graveyard, you may copy the imprinted spell and play it without paying its mana cost.
2/2
-NEXT-
Forest cycling, madness and recover