Keeper of the Steam-Gate4UR
Creature - Archon Artificer
Flying
Artifacts you cast that come into play tapped instead enter the battlefield untapped. Artifacts your opponents cast enter the battlefield tapped.
Whenever an opponent would untap an artifact they control, they must pay 1 or skip untapping it.
: Target nonland permanent becomes an artifact until Keeper of the Steam-Gate leaves the battlefield.
4/5
Arcoce, God of Slander2R
Legendary Creature - Donkey God
Indestructible
As long as a creature you control attacked during your last turn, ~ isn't a creature.
At the beginning of combat on each opponent's turn, you may goad up to two target creatures that player controls.
5/5
Atoa HunterGG
Creature - Human Scout
Protection from Wurms and Beasts.
If an opponent casts a spell with a converted mana cost of 6 or greater, exile Wurm Hunter and return it to the battlefield transformed. "Hunting in this place is forbidden..."
2/2 ///\\\ Wurm-Cursed Roamer
Creature - Human Wurm
Trample "... and will result in a terrible fate"
6/6
Kuanoa, Island Guardian3UU
Legendary Creature - Dragon Fish
Defender, Islandhome
Whenever a creature attacks you, it loses flying and islandwalk until end of turn. U: +1/+1 until end of turn.
7/9
Charger of Hades2BR
Creature - Elemental Zombie Pegasus
Flying, Haste
Attacks each turn if able
At the beginning of your end step, put a -1/-1 counter on Charger of Hades. 2 : Return Charger of Hades to the battlefield tapped. Use this ability only during your upkeep and only if Charger of Hades is in your graveyard.
4/4
Herbert, Paragon of KinsdaleWUR
Legendary Creature - Goat Wizard Warrior
Vigilance 2U, t: Another target creature becomes a 1/1 Goat with no abilities until end of turn. 1RW: Target creature blocks Herbert if able this turn unless its controller chooses to place three 0/1 white goat tokens into the battlefield under your control. Use this ability only during your combat step and only if Herbert is attacking. A noggle prank gone wrong.
1/2
Archangel of Pentance 1WWBB
Creature - Angel Nightmare
Flying Vigilance
When Archangel of Pentance enters the battlefield exile all other creatures on the battlefield.
When Archangel of Pentance leaves the battlefield return all creatures your opponents control to the battlefield.
5/6
Drognos, the Unfaltering2RGB
Legendary Creature - Troll Dragon Giant
Trample
Whenever ~ deals combat damage to a player, ~ gains undying until end of turn.
At the beginning of your upkeep remove all +1/+1 counters from ~.
6/6
Warped Mascot1C(U/R)
Creature - Eldrazi Goat Pirate
Devoid
Annihilator 1
Whenever Warped Mascot blocks or becomes blocked by a creature, you may sacrifice it to gain control of that creature, and give it the Eldrazi creature type in addition to its other types. The crew's innocent-looking mascot held a dark secret...
0/3
Guardian Shadowscale1BR
Creature - Hound Lizard Minion
Defender, First Strike
Whenever Guardian Shadowscale blocks and there are at least two attacking creatures, create a Vicious Shadowscale token. Treat this token as a 2/2 black hound lizard minion creature.
3/3
Beeble Architects 1U
Creature - Beeble Advisor
Beeble Architects are unblockable as long as your opponent control an artifact.
When Beeble Architects enters the battlefield each player may search their library for an artifact with converted Mana cost 3 or less and put it in their hand.
2/2
Assassassin1BB Creature - Donkey Assassin T: Destroy target creature if it's a donkey or if it's thoughness is greater than it's power. U, Q: Choose one —
• Target creature becomes a donkey until end of turn.
• Switch target creature's power and thoughness until end of turn.
Activate this ability only any time you could cast a sorcery.
1/1
Polokento, God of Sacrifice 2BB
Creature - Thrull God
Indestructible Deathtouch
Polokento, God of Sacrifice isn't a creature unless a creature died this turn. 2B Sacrifice a creature: put a +1/+2 counter on target creature.
6/5
Next (keeping with the good theme and Eldrazi theme.... Let's do this) Eldrazi God
Gonyzuk, Keeper of the Eternities3CCC
Legendary Creature - Eldrazi God
Indestructible, Defender, Hexproof
Annihilator 3
Gonyzuk loses defender and hexproof if you control three or more other Eldrazi creatures, and gains +8/+8 and trample as long as you control five or more other Eldrazi creatures.
7/7
Next:
Reflection Samurai
Assembly-Worker Ninja
Prism Pest
Mirror-Clan Yojimbo1RW Creature - Reflection Samurai
Haste
Attacking and blocking reflections you control get +1/+1 for each lux counter on you.
Whenever Mirror-Clan Yojimbo attacks, exile all other reflections. Then defending player creates a token that's a copy of Mirror-Clan Yojimbo. Then Mirror-Clan Yojimbo gets first strike until end of turn.
Whenever a reflection you control dies, you get a lux counter.
3/2
Steel Tentacle Knight 1WUR
Vigilance
Steel Tentacle Knight is unblockable 1WUt: Tap target creature you control and target creature you don't control.
2/4
(Weevil isn't a creature type, so I am rolling with insect)
Elephant Stag Alpha1GG
Creature - Elephant Insect
Trample
When Elephant Stag enters the battlefield, create two 2/2 Elephant Insect tokens with trample named Elephant Stag. One of the few insects to travel in herds.
3/2
Next:
Assembly-Worker Ninja
Prism Pest
Hellion Cleric
Prism Pest0 Creature - Prim Pest T, Sacrifice Prism Pest: Add one mana of any color to your mana pool.
When Prism Pest leaves the battlefield, each opponent creates a token that's a copy of Prism Pest.
0/1
Next: Elder Noggle
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Creature - Archon Artificer
Flying
Artifacts you cast that come into play tapped instead enter the battlefield untapped. Artifacts your opponents cast enter the battlefield tapped.
Whenever an opponent would untap an artifact they control, they must pay 1 or skip untapping it.
: Target nonland permanent becomes an artifact until Keeper of the Steam-Gate leaves the battlefield.
4/5
Next: Donkey God
Beeble Advisor
Prism Dreadnought
Legendary Creature - Donkey God
Indestructible
As long as a creature you control attacked during your last turn, ~ isn't a creature.
At the beginning of combat on each opponent's turn, you may goad up to two target creatures that player controls.
5/5
Next:
Human Wurm
Dragon Fish
Elemental Fox Bird
Creature - Human Scout
Protection from Wurms and Beasts.
If an opponent casts a spell with a converted mana cost of 6 or greater, exile Wurm Hunter and return it to the battlefield transformed.
"Hunting in this place is forbidden..."
2/2
///\\\
Wurm-Cursed Roamer
Creature - Human Wurm
Trample
"... and will result in a terrible fate"
6/6
Kuanoa, Island Guardian 3UU
Legendary Creature - Dragon Fish
Defender, Islandhome
Whenever a creature attacks you, it loses flying and islandwalk until end of turn.
U: +1/+1 until end of turn.
7/9
Next: Beeble Advisor
Prism Dreadnought
Fish Sand
Creature - Prism Dreadnought
As long as mana is in your mana pool, ~ has first strike and deathtouch.
1/1
Next: Elemental Zombie Pegasus
Creature - Elemental Zombie Pegasus
Flying, Haste
Attacks each turn if able
At the beginning of your end step, put a -1/-1 counter on Charger of Hades.
2 : Return Charger of Hades to the battlefield tapped. Use this ability only during your upkeep and only if Charger of Hades is in your graveyard.
4/4
Next: Fish Sand
Beeble Advisor
Reflection Samurai
Creature - Sand Fish
Sand Fish can't be blocked by creatures with flying.
UR: Sand Fish gains flying and +1/+0 until end of turn.
2/3
Next goat wizard warrior
Legendary Creature - Goat Wizard Warrior
Vigilance
2U, t: Another target creature becomes a 1/1 Goat with no abilities until end of turn.
1RW: Target creature blocks Herbert if able this turn unless its controller chooses to place three 0/1 white goat tokens into the battlefield under your control. Use this ability only during your combat step and only if Herbert is attacking.
A noggle prank gone wrong.
1/2
Next: Beeble Advisor
Reflection Samurai
Werewolf Treefolk
Creature - Treefolk Werewolf
Forestwalk, Menace
1/2
Next: Nightmare Angel
Creature - Angel Nightmare
Flying Vigilance
When Archangel of Pentance enters the battlefield exile all other creatures on the battlefield.
When Archangel of Pentance leaves the battlefield return all creatures your opponents control to the battlefield.
5/6
Next: Giant Troll Dragon
Legendary Creature - Troll Dragon Giant
Trample
Whenever ~ deals combat damage to a player, ~ gains undying until end of turn.
At the beginning of your upkeep remove all +1/+1 counters from ~.
6/6
Next: Eldrazi Goat Pirate
Creature - Eldrazi Goat Pirate
Devoid
Annihilator 1
Whenever Warped Mascot blocks or becomes blocked by a creature, you may sacrifice it to gain control of that creature, and give it the Eldrazi creature type in addition to its other types.
The crew's innocent-looking mascot held a dark secret...
0/3
Next: Reflection Samurai
Beeble Advisor
Leech Knight
Creature - Leech Knight
Firststrike
Green and/or white spells you cast cost an additional (G/W) to cast.
3/4
Next : Eldrazi Spellshaper
Creature - Eldrazi Spellshaper
Whenever an opponent takes an extra turn, you take an extra turn instead.
6/6
Next: Hound Lizard Minion
Creature - Hound Lizard Minion
Defender, First Strike
Whenever Guardian Shadowscale blocks and there are at least two attacking creatures, create a Vicious Shadowscale token. Treat this token as a 2/2 black hound lizard minion creature.
3/3
Next:
Reflection Samurai
Beeble Advisor
Assembly-Worker Ninja
Creature - Beeble Advisor
Beeble Architects are unblockable as long as your opponent control an artifact.
When Beeble Architects enters the battlefield each player may search their library for an artifact with converted Mana cost 3 or less and put it in their hand.
2/2
Next Donkey assassin
Creature - Donkey Assassin
T: Destroy target creature if it's a donkey or if it's thoughness is greater than it's power.
U, Q: Choose one —
• Target creature becomes a donkey until end of turn.
• Switch target creature's power and thoughness until end of turn.
Activate this ability only any time you could cast a sorcery.
1/1
Next: Thrull God
edit: I changed it back.
Creature - Thrull God
Indestructible Deathtouch
Polokento, God of Sacrifice isn't a creature unless a creature died this turn.
2B Sacrifice a creature: put a +1/+2 counter on target creature.
6/5
Next (keeping with the good theme and Eldrazi theme.... Let's do this) Eldrazi God
Legendary Creature - Eldrazi God
Indestructible, Defender, Hexproof
Annihilator 3
Gonyzuk loses defender and hexproof if you control three or more other Eldrazi creatures, and gains +8/+8 and trample as long as you control five or more other Eldrazi creatures.
7/7
Next:
Reflection Samurai
Assembly-Worker Ninja
Prism Pest
Creature - Reflection Samurai
Haste
Attacking and blocking reflections you control get +1/+1 for each lux counter on you.
Whenever Mirror-Clan Yojimbo attacks, exile all other reflections. Then defending player creates a token that's a copy of Mirror-Clan Yojimbo. Then Mirror-Clan Yojimbo gets first strike until end of turn.
Whenever a reflection you control dies, you get a lux counter.
3/2
Next: Yeti Advisor
Snow Creature - Yeti Advisor
Snow creatrues you control get +1/+1.
1/1
Next: Dwarf Squid Knight
Vigilance
Steel Tentacle Knight is unblockable
1WU t: Tap target creature you control and target creature you don't control.
2/4
Next Elephant weevil
Elephant Stag Alpha 1GG
Creature - Elephant Insect
Trample
When Elephant Stag enters the battlefield, create two 2/2 Elephant Insect tokens with trample named Elephant Stag.
One of the few insects to travel in herds.
3/2
Next:
Assembly-Worker Ninja
Prism Pest
Hellion Cleric
Creature - Prim Pest
T, Sacrifice Prism Pest: Add one mana of any color to your mana pool.
When Prism Pest leaves the battlefield, each opponent creates a token that's a copy of Prism Pest.
0/1
Next: Elder Noggle