Zythis, the Punisher2RWWB
Legendary Creature-Angel
Flying, first strike, menace
Whenever one or more creatures an opponent controls deals damage to you or one or more creatures or planeswalkers you control, choose one:
Zythis, the Punisher deals damage to that player equal to the number of creatures which dealt damage.
That player sacrifices the creature they control with the highest power.
That player can't cast spells until the beginning of thir next upkeep.
Lania, the Instigator2RRWB
Legendary Creature - Demon
Flying, vigilance, provoke
Creatures provoked by ~ gain reach until end of turn.
Whenever ~ attacks, on defending player's next turn, that player must attack you or a planeswalker you control if able.
Partner
4/5
Unius, Tidehollow Lich2WB
Legendary Artifact Creature - Zombie
Vigilance
Whenever Unius, Tidehollow Lich becomes the target of a spell or ability on opponent controls, that player sacrifices a nonland permanent.
Unius' power is equal to the amount of life you've gained this turn plus 2. 2+*/4
Next: A commander with negative power or toughness
The Increasing DesireUBR
Legendary Creature - Demon Eminence - if you control ~ or it is in your command zone, opponents can't gain control of creatures you control.
When you cast this spell, gain control of target creature with power less or equal to the mana you spent to cast this.
~ enters the battlefield with a +1/+1 counter for each creature you control but don't own.
Creatures you control but don't own have deathtouch, haste and menace and are Demons in addition to any other creature type.
0/-1
Next: a legendary spirit non-humanoid that cares about a specific creature type.
Silherz the Enduring 2RG
Legendary Creature - Spirit Wolf
Wolf and Werewolf creatures you control can't leave the battlefield without dying. 1, Exile another Wolf or Werewolf card from a graveyard: Create a 2/2 green Wolf creature token. You may activate this ability from your graveyard by paying an additional 3. If you do, return Silherz the Enduring to its owner's hand.
3/3
---------------------------------- "She is the fail-safe the elves, whose extinction created the curse of the werewolf in the first place, installed to ensure that a second extinction did not undo their legacy." -Ahri of the Endless Curses
Next: How To Make Aggro Competitively Viable In Commander
Stoker of HellfiresRRR
Legendary Creature - Devil
Haste, protection from Devils
Eminence - As long as ~ is on the battlefield or in your command zone, whenever a creature attacks, its controller creates a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
When ~ dies or is put into the command zone from the battlefield, it deals damage equal to the number of Devil creatures that died this turn to any target.
3/1
Next: Color-shift any of the New Phyrexian Praetors
The Praetors who became subservient to Elesh Norn in the event of a complete, all-encompassing Machine Orthodoxy takeover.
Jin-Gitaxias, Prophet of the Great Work8WW
Legendary Creature - Praetor
This spell can't be the target of blue spells.
Flying, hexproof from blue
At the beginning of your end step, your life total becomes equal to your starting life total.
At the beginning of each opponent's end step, that player's life total becomes 10.
5/4
Sheoldred, Who Murmurs Humbly5WW
Legendary Creature - Praetor
First strike
Sheoldred can't be blocked by black creatures.
At the beginning of your upkeep, return all creature cards with power 2 or less from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, destroy all creatures with power 5 or greater that player controls.
6/6
Vorinclex, Call of Surmounting6WW
Legendary Creature - Praetor
Grapple (This creature can't be blocked by more than one creature.)
Prevent all damage that would be dealt to Vorinclex, Call of Surmounting by green sources.
Whenever a creature you control becomes tapped, you may put an Aura or Equipment card from your hand onto the battlefield attached to that creature.
Whenever a creature an opponent controls becomes tapped, it doesn't untap during its controller's next untap step. Destroy all Auras and Equipment attached to that creature.
7/6
Next: Another way to make aggro good in the format.
Nitazhe Nue1WR
Legendary Creature - Orc Assassin
Haste
Other nontoken creatures you control have renown 1.
Sacrifice a renowned creature: Gain control of target noncreature spell, you may choose new targets for that spell.
2/2
Next
3 hit club (wins with 3 hits, 20 commander damage)
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MtG is where you can hate white players or black players, and still not be racist.
Urash, the Evergrowing3RG
Legendary Creature - Wurm
Trample
When ~ deals combat damage to a player, put that many +1/+1 counters on it.
Counters are not removed from ~ when it leaves the battlefield.
5/5
Next:
a commander that makes a player lose, but not through damage.
Anthony, the Betrayer1UBR
Creature- Merfolk Wizard Rouge
At the beginning of each opponent's upkeep, they may gain control of target nonland permanent you control of your choice other than Anthony,the Betrayer. If they do, draw a card.
At the beginning of your end step, each opponent who controls five or more permanent that you own loses the game.
2/4
Aramar, Perfect Quarry1GGWW
Legendary Creature - Unicorn
Indestructible
Whenever an opponent chooses targets for a spell or ability, they must include ~ among those targets if able.
As long as ~ is untapped, all creatures attack you each combat if able.
All creatures block ~ if able.
3/3
Slizlazar, the StormbornRRRUUU
Creature - legendary Drake
Flying
Whenever a spell is cast, ~ gets +X/+X until the end of turn, were X is the number of spells cast this turn.
1/7
Escar, the Wandering Isle5UUU
Legendary Creature - Leviathan
When Escar, the Wandering Isle enters the battlefield, draw three cards.
You have no maximum hand size.
At the beginning of your end step, create X 1/1 blue Fish creature tokens, where X is the number of cards in your hand minus seven. 6/6
Rohan, Royal AlchemistWUBR
Legenday Creature - Human Advisor
When ~ enters the battlefield and at the beginning of each upkeep, create an artifact token named Potion with "Sacrifice this permanent: gain 2 life".
Sacrifice 2 artifacts named Potion: choose one -
Fig, Religious Chief(R/W)(R/W)(R/W)
Legendary Creature - Goblin
During your upkeep, count the number of red creatures you control and count the number of white creatures you control.
Gain life equal to the smaller number.
Whenever at least two creatures you control attack and at least one of them is white and another one is red, creatures you control gain lifelink until the end of turn.
Whenever at least two creatures you control block and at least one of them is white and another one is red, creatures you control gain lifelink until the end of turn.
2/2
Emperor of Bala Ged2UG
Legendary Creature - Snake
Hexproof, Deathtouch
Landfall - when a land enters the battlefield under your control, create a 1/1 green Snake creature token with deathtouch.
Whenever ~ attacks, tap target creature defending player controls with strength less than the number of Snake creatures you control.
4/4
Note:
Landfall is to give the snake a Zendikar feeling, deathtouch for its poison and the creature Tapping on attack is to symbolize when the cobra intimidates opponents by rearing its head and opening the hood.
Cobra Commander2UBR
Legendary Creature - Human Warrior
Menace
At the beginning of your upkeep, if your devotion to blue is five or more gain control of target non-land permanent, and if your devotion to black is five or more each opponent loses four life, and if your devotion to red is five or more deal four damage to target creature you don’t control.
4/4
Next - a Commander that is at least one color but has activated abilities that have in its cost.
Emeria, Lunar Reflection WUBRG
Legendary Creature - Angel Illusion
Flying
At the beginning of each opponent's upkeep, that player exiles the top two cards of their library. X4C, T: Choose a creature card exiled by Emeria, Lunar Reflection and put it onto the battlefield under your control with X +1/+1 counters on it. It is an Eldrazi in addition to its other creature types and is colorless.
5/5
Next: A master of nomenmancy (that's name magic, just so you know)
The Nameless Master2UU
Legendary Creature - Human Wizard
As ~ enters the battlefield, name a creature or planeswalker card used as a commander in this game.
Opponents can't gain control of ~.
You can cast creature or planeswalker cards with the chosen name from any command zone, you may spend mana as if it was mana of any type to cast those spells. XT: gain control of target creature or planeswalker with the chosen name with converted mana cost X.
"Knowing someone's true name means having an iron grip on them. That's why I got rid of mine long ago."
0/4
Next:
An Un-Commander that could actually play well with regular cards.
Nutty Tail, Mad Nutomancer 4BG
Legendary Creature- Squirrel Villain
Deathtouch to non-Squirrel creatures
You, other creatures you control and creature spells you cast are Squirrels and lose all other creature types until as long as ~ on the battlefield.
Whenever a non-Squirrel creature dies put a nut counter on a forest you control.
Non-Squirrel spells cast by non-Squirrel players have "As an additional cost to cast this spell pay X where X life is the number of nut counters on permanents on the battlefield".
3/3
"All will be Squirrel."
Next: A Origin style flip legendary for Domri or Dack.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Domri, Gruul Aspirant1RG
Legendary Creature - Human Shaman
When ~ enters the battlefield or deals combat damage to a player you may look at the first three cards of your library. If you do, reveal a creature card from amongst them and add it to your hand. 3RG: exile ~ and return it to the battlefield under its owner's control transformed. Activate this ability only as a sorcery.
3/2
Domri, Beastmaster
Legendary Planeswalker - Domri
Creatures you control have trample.
+1: until your next turn, the next creature spell you cast has flash and can't be countered.
-5: you get an emblem with "at the beginning of your upkeep you may put a creature card from your hand onto the battlefield, it gains haste until end of turn. At the beginning of your end step return that creature to your hand."
4
Next:
An angel that is not about buffing your creatures, gaining life or returning creatures from the graveyard.
Olindra, Protector of the Meek2WW
Legendary Creature - Angel
Flying, indestructible
You don't lose the game for having 0 or less life.
When you control 10 or more permanents, you lose the game.
3/3
Next:
Choose one -
- A commander for modal spells.
- Post-war Nicol Bolas.
- Momir Vig somehow managed to survive all this time, now he's back!
Erosh, the IndecisiveWUBRG
Legendary Creature - Human Wizard
Vigilance, Hexproof, Lifelink, Haste, Trample
As you cast a spell with a choose one or more effect, you may choose all of the effects a single time.
"I think I'll have them all!"
5/5
Next:
Choose one -
- Post-war Nicol Bolas.
- Momir Vig somehow managed to survive all this time, now he's back!
Nicol Bolas Desparked1UBR
Legendary Creature - Elder Dragon
Flying 3B: Each opponent loses 1 life and discards a card, then you draw a card. Activate only as a sorcery. 2UBBR: Destroy target planeswalker, then put a spark counter on Nicol Bolas Desparked. T, sacrifice Nicol Bolas Desparked: Search your library for a Bolas planeswalker card, put it on the battlefield, then shuffle your library. Activate only if Nicol Bolas Desparked has a spark counter on it.
4/4
Momir Vig, Biogeneticist1UUGG
Legendary Creature - Elf Wizard UG - Create a 0/1 blue and green Homunculus Project creature token. T: Look at the top four cards of your library. Add up to one of them to your hand, exile up to one nonlegendary creature card amongst them, then send the remaining cards to the graveyard. If you exile a card this way, put X +1/+1 counters on target Project you control, where X is the exiled creature's power, also that Project gains the exiled creature's activated abilities.
2/4
Next: Choose one -
- A Mono-W Graveyard-oriented Commander
- A Mono-R Ramp Commander
- A Mono-G Control Commander
Ledrena, Karma Priest1W
Legendary Creature - Human Cleric 1WT: exile up to one card from a graveyard. If you exile a creature card this way, create a 1/1 white Spirit creature token with flying.
At the beginning of your upkeep, if you control 3 or more spirit creatures transform ~.
2/2
Ledrena, Light of the Afterlife
Legendary Creature - Angel Spirit
Flying
At the beginning of your upkeep, choose a creature card from exile or in a graveyard, you may return target card to the battlefield under your control, it is a white Spirit in addition to any other colors and creature types.
If a creature card would be put into a graveyard from anywhere, you may exile it.
6/6
Note: I was thinking about a sparker planeswalker, but realized this thread really lacked regular double faced creatures.
Next: Choose one - - A Mono-W Graveyard-oriented Commander
- A Mono-R Ramp Commander
- A Mono-G Control Commander
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Legendary Creature-Angel
Flying, first strike, menace
Whenever one or more creatures an opponent controls deals damage to you or one or more creatures or planeswalkers you control, choose one:
5/4
Next:A partner for this card.
Legendary Creature - Demon
Flying, vigilance, provoke
Creatures provoked by ~ gain reach until end of turn.
Whenever ~ attacks, on defending player's next turn, that player must attack you or a planeswalker you control if able.
Partner
4/5
Note: this demon is supposed to be a succubus.
Next: a card reimagining the mechanics of a color pair like Feather, the Redeemed or Firesong and Sunspeaker try to do.
Legendary Artifact Creature - Zombie
Vigilance
Whenever Unius, Tidehollow Lich becomes the target of a spell or ability on opponent controls, that player sacrifices a nonland permanent.
Unius' power is equal to the amount of life you've gained this turn plus 2.
2+*/4
Next: A commander with negative power or toughness
Legendary Creature - Demon
Eminence - if you control ~ or it is in your command zone, opponents can't gain control of creatures you control.
When you cast this spell, gain control of target creature with power less or equal to the mana you spent to cast this.
~ enters the battlefield with a +1/+1 counter for each creature you control but don't own.
Creatures you control but don't own have deathtouch, haste and menace and are Demons in addition to any other creature type.
0/-1
Next: a legendary spirit non-humanoid that cares about a specific creature type.
2RG
Legendary Creature - Spirit Wolf
Wolf and Werewolf creatures you control can't leave the battlefield without dying.
1, Exile another Wolf or Werewolf card from a graveyard: Create a 2/2 green Wolf creature token. You may activate this ability from your graveyard by paying an additional 3. If you do, return Silherz the Enduring to its owner's hand.
3/3
----------------------------------
"She is the fail-safe the elves, whose extinction created the curse of the werewolf in the first place, installed to ensure that a second extinction did not undo their legacy." -Ahri of the Endless Curses
Next: How To Make Aggro Competitively Viable In Commander
Legendary Creature - Devil
Haste, protection from Devils
Eminence - As long as ~ is on the battlefield or in your command zone, whenever a creature attacks, its controller creates a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
When ~ dies or is put into the command zone from the battlefield, it deals damage equal to the number of Devil creatures that died this turn to any target.
3/1
Next: Color-shift any of the New Phyrexian Praetors
Jin-Gitaxias, Prophet of the Great Work 8WW
Legendary Creature - Praetor
This spell can't be the target of blue spells.
Flying, hexproof from blue
At the beginning of your end step, your life total becomes equal to your starting life total.
At the beginning of each opponent's end step, that player's life total becomes 10.
5/4
Sheoldred, Who Murmurs Humbly 5WW
Legendary Creature - Praetor
First strike
Sheoldred can't be blocked by black creatures.
At the beginning of your upkeep, return all creature cards with power 2 or less from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, destroy all creatures with power 5 or greater that player controls.
6/6
Vorinclex, Call of Surmounting 6WW
Legendary Creature - Praetor
Grapple (This creature can't be blocked by more than one creature.)
Prevent all damage that would be dealt to Vorinclex, Call of Surmounting by green sources.
Whenever a creature you control becomes tapped, you may put an Aura or Equipment card from your hand onto the battlefield attached to that creature.
Whenever a creature an opponent controls becomes tapped, it doesn't untap during its controller's next untap step. Destroy all Auras and Equipment attached to that creature.
7/6
Next: Another way to make aggro good in the format.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Orc Assassin
Haste
Other nontoken creatures you control have renown 1.
Sacrifice a renowned creature: Gain control of target noncreature spell, you may choose new targets for that spell.
2/2
Next
3 hit club (wins with 3 hits, 20 commander damage)
Legendary Creature - Wurm
Trample
When ~ deals combat damage to a player, put that many +1/+1 counters on it.
Counters are not removed from ~ when it leaves the battlefield.
5/5
Next:
a commander that makes a player lose, but not through damage.
Creature- Merfolk Wizard Rouge
At the beginning of each opponent's upkeep, they may gain control of target nonland permanent you control of your choice other than Anthony,the Betrayer. If they do, draw a card.
At the beginning of your end step, each opponent who controls five or more permanent that you own loses the game.
2/4
Next:A unicorn
Legendary Creature - Unicorn
Indestructible
Whenever an opponent chooses targets for a spell or ability, they must include ~ among those targets if able.
As long as ~ is untapped, all creatures attack you each combat if able.
All creatures block ~ if able.
3/3
Next:
A drake
Creature - legendary Drake
Flying
Whenever a spell is cast, ~ gets +X/+X until the end of turn, were X is the number of spells cast this turn.
1/7
Next: Fish
Legendary Creature - Leviathan
When Escar, the Wandering Isle enters the battlefield, draw three cards.
You have no maximum hand size.
At the beginning of your end step, create X 1/1 blue Fish creature tokens, where X is the number of cards in your hand minus seven.
6/6
Next: A potion maker
Legenday Creature - Human Advisor
When ~ enters the battlefield and at the beginning of each upkeep, create an artifact token named Potion with "Sacrifice this permanent: gain 2 life".
Sacrifice 2 artifacts named Potion: choose one -
3/3
Next: a king, queen or chief religious figure
Legendary Creature - Goblin
During your upkeep, count the number of red creatures you control and count the number of white creatures you control.
Gain life equal to the smaller number.
Whenever at least two creatures you control attack and at least one of them is white and another one is red, creatures you control gain lifelink until the end of turn.
Whenever at least two creatures you control block and at least one of them is white and another one is red, creatures you control gain lifelink until the end of turn.
2/2
Next: A “cobra” commander
Legendary Creature - Snake
Hexproof, Deathtouch
Landfall - when a land enters the battlefield under your control, create a 1/1 green Snake creature token with deathtouch.
Whenever ~ attacks, tap target creature defending player controls with strength less than the number of Snake creatures you control.
4/4
Note:
Landfall is to give the snake a Zendikar feeling, deathtouch for its poison and the creature Tapping on attack is to symbolize when the cobra intimidates opponents by rearing its head and opening the hood.
Next: a Cobra commander from G.I.Joe
Legendary Creature - Human Warrior
Menace
At the beginning of your upkeep, if your devotion to blue is five or more gain control of target non-land permanent, and if your devotion to black is five or more each opponent loses four life, and if your devotion to red is five or more deal four damage to target creature you don’t control.
4/4
Next - a Commander that is at least one color but has activated abilities that have in its cost.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
WUBRG
Legendary Creature - Angel Illusion
Flying
At the beginning of each opponent's upkeep, that player exiles the top two cards of their library.
X4C, T: Choose a creature card exiled by Emeria, Lunar Reflection and put it onto the battlefield under your control with X +1/+1 counters on it. It is an Eldrazi in addition to its other creature types and is colorless.
5/5
Next: A master of nomenmancy (that's name magic, just so you know)
Legendary Creature - Human Wizard
As ~ enters the battlefield, name a creature or planeswalker card used as a commander in this game.
Opponents can't gain control of ~.
You can cast creature or planeswalker cards with the chosen name from any command zone, you may spend mana as if it was mana of any type to cast those spells.
XT: gain control of target creature or planeswalker with the chosen name with converted mana cost X.
"Knowing someone's true name means having an iron grip on them. That's why I got rid of mine long ago."
0/4
Next:
An Un-Commander that could actually play well with regular cards.
Legendary Creature- Squirrel Villain
Deathtouch to non-Squirrel creatures
You, other creatures you control and creature spells you cast are Squirrels and lose all other creature types until as long as ~ on the battlefield.
Whenever a non-Squirrel creature dies put a nut counter on a forest you control.
Non-Squirrel spells cast by non-Squirrel players have "As an additional cost to cast this spell pay X where X life is the number of nut counters on permanents on the battlefield".
3/3
"All will be Squirrel."
Next: A Origin style flip legendary for Domri or Dack.
"You can tell how dumb someone is by how they use Mary Sue"
Legendary Creature - Human Shaman
When ~ enters the battlefield or deals combat damage to a player you may look at the first three cards of your library. If you do, reveal a creature card from amongst them and add it to your hand.
3RG: exile ~ and return it to the battlefield under its owner's control transformed. Activate this ability only as a sorcery.
3/2
Domri, Beastmaster
Legendary Planeswalker - Domri
Creatures you control have trample.
+1: until your next turn, the next creature spell you cast has flash and can't be countered.
-5: you get an emblem with "at the beginning of your upkeep you may put a creature card from your hand onto the battlefield, it gains haste until end of turn. At the beginning of your end step return that creature to your hand."
4
Next:
An angel that is not about buffing your creatures, gaining life or returning creatures from the graveyard.
Legendary Creature - Angel
Flying, indestructible
You don't lose the game for having 0 or less life.
When you control 10 or more permanents, you lose the game.
3/3
Next:
Choose one -
- A commander for modal spells.
- Post-war Nicol Bolas.
- Momir Vig somehow managed to survive all this time, now he's back!
Legendary Creature - Human Wizard
Vigilance, Hexproof, Lifelink, Haste, Trample
As you cast a spell with a choose one or more effect, you may choose all of the effects a single time.
"I think I'll have them all!"
5/5
Next:
Choose one -
- Post-war Nicol Bolas.
- Momir Vig somehow managed to survive all this time, now he's back!
Nicol Bolas Desparked 1UBR
Legendary Creature - Elder Dragon
Flying
3B: Each opponent loses 1 life and discards a card, then you draw a card. Activate only as a sorcery.
2UBBR: Destroy target planeswalker, then put a spark counter on Nicol Bolas Desparked.
T, sacrifice Nicol Bolas Desparked: Search your library for a Bolas planeswalker card, put it on the battlefield, then shuffle your library. Activate only if Nicol Bolas Desparked has a spark counter on it.
4/4
Momir Vig, Biogeneticist 1UUGG
Legendary Creature - Elf Wizard
UG - Create a 0/1 blue and green Homunculus Project creature token.
T: Look at the top four cards of your library. Add up to one of them to your hand, exile up to one nonlegendary creature card amongst them, then send the remaining cards to the graveyard. If you exile a card this way, put X +1/+1 counters on target Project you control, where X is the exiled creature's power, also that Project gains the exiled creature's activated abilities.
2/4
Next: Choose one -
- A Mono-W Graveyard-oriented Commander
- A Mono-R Ramp Commander
- A Mono-G Control Commander
Legendary Creature - Human Cleric
1WT: exile up to one card from a graveyard. If you exile a creature card this way, create a 1/1 white Spirit creature token with flying.
At the beginning of your upkeep, if you control 3 or more spirit creatures transform ~.
2/2
Ledrena, Light of the Afterlife
Legendary Creature - Angel Spirit
Flying
At the beginning of your upkeep, choose a creature card from exile or in a graveyard, you may return target card to the battlefield under your control, it is a white Spirit in addition to any other colors and creature types.
If a creature card would be put into a graveyard from anywhere, you may exile it.
6/6
Note: I was thinking about a sparker planeswalker, but realized this thread really lacked regular double faced creatures.
Next: Choose one -
- A Mono-W Graveyard-oriented Commander- A Mono-R Ramp Commander
- A Mono-G Control Commander