Dream a Dream 4(U/B)
Enchantment
Nontoken permanents you control are also cards in your hand. If you play a permanent as a card in your hand, the permanent leaves play. (You may perform any action on them that you could perform on cards in your hand: discarding, revealing, and even playing them as lands or spells.)
For one thing that doesn't work; you can't have something be in more than one zone at a time. Also, to make (U/B) you put {ub} in mana tags or use the smilies and find it there. Finally, at end of turn you'd have to discard down to seven cards in hand, also known as seven permanents in play plus whatever spells you might want to hold on to.
Magus of the Other LibraryG
Creature - Human Wizard
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
1/1
Urgent Summons
Instant
Search your library for a creature card with converted mana cost less than or equal to the
number of permanents you control and reveal it. Shuffle your library, then put the revealed card on top of your library.
Put X blue, green, and white 0/1 Wall creature tokens into play with Flying and Defender, where X is the number of non-land permanents you control. Remove them from the game at the end of the turn.
The Reversed Machine 7
Artifact
Whenever a token leaves play put a 1/1 colorless artifact creature token into play. For everything that comes out, something must go in.
Private Mod Note
():
Rollback Post to RevisionRollBack
To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Replicating Goo :symgu::symgu::symgu:
Tribal Enchantment - Ooze
Sacrifice a creature token: Put a token into play that's a copy of target creature. Beauty is in the eye of the ever-changing beholder.
Amorphous Harbinger 1(G/U)(G/U)(G/U)
Creature - Ooze
When ~ comes into play, you may search your library for an Ooze card, reveal it, then shuffle your library and put that card on top of it. (G/U)(G/U)(G/U),T: ~ becomes a copy of target Ooze and gains this ability.
2/2
Coastwalker </tRonG>10U
Creature-Kraken
Affinity for Islands
Unblockable
Whenever Coastwalker deals combat damage to a player, you may sacrifice an island. If you do, put a +1/+1 counter on it.
6/7
Terraforming Shelf 4
Artifact ,T: Sacrifice all lands you control and return all land cards in your graveyard to play. (The lands sacrificed do not return from your graveyard as part of this ability's effect.) ,T: Return all land cards in your graveyard to play. (This ability does not count as playing a land.)
Hidden Ruins
Land T:Add 1 to your mana pool.
When Hidden Ruins would be put into a graveyard from play, you may search your library for an artifact card and put it in your hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to PurpleD for the awesome banner!
(Semi-retired)
Junkyard Dragon 5
Artifact Creature - Dragon
Whenever an artifact goes into the graveyard from play, put a +1/+1 counter on Junkyard Dragon.
As long as there are 4 or more +1/+1 counters on ~, it has flying and trample.
3/3
It is my personal goal in life to create a dragon card that will win the MCC. "The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need." —Sarkhan Vol
Ghastly Reconnaissance2WB
Legendary Enchantment
Whenever a creature you control deals combat damage to a player, each player sacrifices a creature.
Whenever a creature you control deals combat damage to a player, remove it from the game with one time counter on it. If it doesn't have suspend, it gains it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Second-catcher Wisp
Creature - Elemental
Flying
When Second-catcher Wisp is put into a graveyard from play, you may remove a time counter from a permanent or suspended card you own.
1/1
Soulless Sting
Sorcery
! is black.
Suspend 4 - 0
Target player loses 2 life and you gain 2 life. Then, for each turn it is less than the fourth, target player loses 2 life and you gain 2 life.
Sacrifice a creature: Remove a time counter from !
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Any player may pay 2 life to counter ~. If a player does, suspend ~ with X time counters. If ~ is suspended, whenever a time counter is removed from another suspended card, remove a time counter from ~.
Timeskip Cinders2R
Sorcery
Suspend 1 - 1R
Deal 1 damage to target creature or player, then remove Timeskip Cinders from the game with a time counter on it. If you do, at the end of turn, put a time counter on each other suspended card you own.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Restore 1W
Instant
Remove all counters from target permanent and destroy all permanents attached to it.
If the targeted permanent is a creature, remove al damage deal to it.
Buyback 2
Enchantment
Nontoken permanents you control are also cards in your hand. If you play a permanent as a card in your hand, the permanent leaves play. (You may perform any action on them that you could perform on cards in your hand: discarding, revealing, and even playing them as lands or spells.)
CHECK OUT MY HAVE/WANTS!
Current Decks:
Magus of the Other Library G
Creature - Human Wizard
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
1/1
Instant
Search your library for a creature card with converted mana cost less than or equal to the
number of permanents you control and reveal it. Shuffle your library, then put the revealed card on top of your library.
Instant
Put X blue, green, and white 0/1 Wall creature tokens into play with Flying and Defender, where X is the number of non-land permanents you control. Remove them from the game at the end of the turn.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Artifact
Whenever a token leaves play put a 1/1 colorless artifact creature token into play.
For everything that comes out, something must go in.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Tribal Enchantment - Ooze
Sacrifice a creature token: Put a token into play that's a copy of target creature.
Beauty is in the eye of the ever-changing beholder.
Creature - Ooze
When ~ comes into play, you may search your library for an Ooze card, reveal it, then shuffle your library and put that card on top of it.
(G/U)(G/U)(G/U),T: ~ becomes a copy of target Ooze and gains this ability.
2/2
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Tribal Instant - Ooze
Put an X/X green Ooze creature token into play, where X is equal to the converted mana cost of target spell.
Creature - Human Wizard
1/1
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Mindfire 2RRR
Sorcery
Reveal a blue card in your hand. Mindfire deals X damage to target creature or player where X is its converted mana cost.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Trade winds costs 2 less to play for each island you control.
Draw 3 cards.
Draft it on Cubetutor!
Instant
Lands you control are Islands in addition to their other types until end of turn.
Draw a card.
Creature-Kraken
Affinity for Islands
Unblockable
Whenever Coastwalker deals combat damage to a player, you may sacrifice an island. If you do, put a +1/+1 counter on it.
6/7
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
,T: Sacrifice all lands you control and return all land cards in your graveyard to play. (The lands sacrificed do not return from your graveyard as part of this ability's effect.)
,T: Return all land cards in your graveyard to play. (This ability does not count as playing a land.)
CHECK OUT MY HAVE/WANTS!
Current Decks:
Land
T:Add 1 to your mana pool.
When Hidden Ruins would be put into a graveyard from play, you may search your library for an artifact card and put it in your hand.
Thanks to PurpleD for the awesome banner!
(Semi-retired)
Artifact
2, T: Copy target colorless spell or ability from a colorless source.
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Clockwork Repair Kit 3
Artifact
1, Sacrifice ~: Return target artifact card from your graveyard to your hand.
Artifact Creature - Dragon
Whenever an artifact goes into the graveyard from play, put a +1/+1 counter on Junkyard Dragon.
As long as there are 4 or more +1/+1 counters on ~, it has flying and trample.
3/3
It is my personal goal in life to create a dragon card that will win the MCC.
"The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need." —Sarkhan Vol
Legendary Enchantment
Whenever a creature you control deals combat damage to a player, each player sacrifices a creature.
Whenever a creature you control deals combat damage to a player, remove it from the game with one time counter on it. If it doesn't have suspend, it gains it.
Creature - Elemental
Flying
When Second-catcher Wisp is put into a graveyard from play, you may remove a time counter from a permanent or suspended card you own.
1/1
Sorcery
! is black.
Suspend 4 - 0
Target player loses 2 life and you gain 2 life. Then, for each turn it is less than the fourth, target player loses 2 life and you gain 2 life.
Sacrifice a creature: Remove a time counter from !
Sorcery
Target player loses X life and you gain X life.
Any player may pay 2 life to counter ~. If a player does, suspend ~ with X time counters. If ~ is suspended, whenever a time counter is removed from another suspended card, remove a time counter from ~.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Sorcery
Suspend 1 - 1R
Deal 1 damage to target creature or player, then remove Timeskip Cinders from the game with a time counter on it. If you do, at the end of turn, put a time counter on each other suspended card you own.
Enchantment
If X is at least 3,~ has flash.
Whenever a creature would be dealt non-combat damage, put a stone counter on it instead and gain control if it.
Permanents with stone counters on them are lands–mountains and lose all other types.
(Any ideas on how to better word that last ability?)
CHECK OUT MY HAVE/WANTS!
Current Decks:
Instant
Remove all counters from target permanent and destroy all permanents attached to it.
If the targeted permanent is a creature, remove al damage deal to it.
Buyback 2