Biomantic Thief 2UG
Creature - Human Mutant
Fear
G, Remove a +1/+1 counter from target creature: Put a +1/+1 counter on ~.
2/2
Rockpoof2(R/W)
Creature - Beast (R/W), Remove a +1/+1 counter from a creature you control: Rockpoof deals 1 damage to target creature or player. Before the Aurora, Quillspikes were around in a harder form and were just as cruel.
Glorious Addition :1mana::symw::symw:
White creatures you control come into play with a +1/+1 counter on them. Once put on, the battle gear of an angel becomes part of the wearer forever.
Is this an Enchantment? Don't forget your card type
Colorful Mantle 3 Enchantment
As an additional cost to play ~, pay 2 mana of any one color. All permanents are that color in addition to their other colors.
Colorful Mantle
Enchantment
As an additional cost to play ~, pay 2 mana of any one color. All permanents are that color in addition to their other colors.
Lucent Warden - (G/W)GW
Enchantment Creature - Elemental Druid T: Add two mana of any color to your mana pool. Use this mana only to play enchantment spells.
2/2
Lucent Warden - (G/W)GW
Enchantment Creature - Elemental Druid T: Add two mana of any color to your mana pool. Use this mana only to play enchantment spells.
2/2
Alien Encounter4
Enchantment
Spend only colored mana on ~. If you control a Forest, you may not spend G on ~. The equivalent is true for Plains, Islands, Swamps, and Mountains.
During your upkeep, if any creature cards have been removed from the game, you may choose one of them and put it into play under your control. Do not put in your Domain decks.
Prism Creationist3
Artifact Creature - Construct
Whenever you spend colored mana to pay a colorless cost, add that much colorless mana to your mana pool. Use this ability only once per color per turn. 1: Put target creature card removed from the game into it's owner's library. If you do, you may pay WUBRG. If you do, put that creature from your graveyard into play.
1/3
Edit:CRAZY Sarnath'd. Should've refreshed.
You know, things removed from the game with zero time counters on them never come into play because the last time counter is never removed? :/
Time-jilt Clockwork2
Artifact
Whenever you suspend a card, you may pay 1. If you do, remove a time counter from it. 3: Put a time counter on target card removed from the game with no counters on it. If you do, that card gains suspend. Gone forever, a day after tomorrow only to return again yesterday.
Time-jilt Clockwork2
Artifact
Whenever you suspend a card, you may pay 1. If you do, remove a time counter from it. 3: Put a time counter on target card removed from the game with no counters on it. If you do, that card gains suspend. Gone forever, a day after tomorrow only to return again yesterday.
Aethermight - 2GU
Enchantment
Whenever a creature comes into play under your control, if you didn't play it from your hand, put two +1/+1 counters on it.
Shouldn't Aether Drifter have a cheat way of coming into play so it can benefit from the counters... no matter, though...
Tolarian Bounce Wizard Guy - 2U
Creature - Human Wizard
Whenever a permanent is returned to its owner's hand, that player may pay 1. If that player does, he or she may draw a card.
1/2
Rootwine Fletcher2UGR
Creature - Treefolk Wizard
Creature cards you own that aren't in play have flash.
Whenever a creature leaves play, you may add mana equal to that card's mana cost to your mana pool. XUGR, return a creature you control to its owner's hand: Deal X damage to target creature.
2/5
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Rootwine Fletcher :2mana::symu::symg::symr:
Creature - Treefolk Wizard
Creature cards you own that aren't in play have flash.
Whenever a creature leaves play, you may add mana equal to that card's mana cost to your mana pool.
:xmana::symu::symg::symr:, return a creature you control to its owner's hand: Deal X damage to target creature.
2/5
don't forget your source of damage! what deals the damage? Rootwine Fletcher? The creature that was returned?
It matters because...
Pyromantic Rage - 3R
Enchantment
Whenever a red source you control would deal damage to a creature or player, it deals that much damage plus 2 instead.
Reharvest1B
Sorcery
Until end of turn, whenever you sacrifice a permanent, you may pay 2 life. If you do, when it's put into a graveyard, return it to your hand.
Voodoo Tether4BB
Enchantment - Aura
Enchant Player
Whenever you lose life in a way other than receiving damage, enchanted player loses the same amount of life.
System Shock Failure - 2BB
Sorcery
If an opponent has lost 6 life or more this turn, and that player hasn't been dealt damage this turn, that player loses the game.
System Shock Failure - 2BB
Sorcery
If an opponent has lost 6 life or more this turn, and that player hasn't been dealt damage this turn, that player loses the game.
Small Returns(W/B)(W/B)
Sorcery
Each player loses half of her life rounded down.
When ~ goes into the graveyard, each player gains life equal to his or her life.
Small Returns(W/B)(W/B)
Sorcery
Each player loses half of her life rounded down.
When ~ goes into the graveyard, each player gains life equal to his or her life.
Soul's Cleansing :1mana::symw::symw:
Enchantment
Cumulative upkeep--3 Life
If a black source would cause you to lose life, gain that much life instead.
Shallow Bloodsink2B
Artifact 3: Gain up to three life. Use this life only to pay for abilities that cost life. (This life does not prevent you from losing, nor does can it be lost as a result of anything other than abilities that cost life.)
Pay X life: You may play a card with converted mana cost X from your hand without paying it's converted mana cost.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Shallow Bloodsink2B
Artifact 3: Gain up to three life. Use this life only to pay for abilities that cost life. (This life does not prevent you from losing, nor does can it be lost as a result of anything other than abilities that cost life.)
Pay X life: You may play a card with converted mana cost X from your hand without paying its mana cost.
So if I gain three life with this, I can't lose it from combat damage or loss-of-life effects? I think that's a guaranteed no-lose. Maybe instead "T: Gain up to three life and no more than the amount of life you have paid this turn."?
So I need to help this card? Hmm...
Cheap TrickX(B/U)
Sorcery
Until the end of the turn, each card has its converted mana cost reduced by X. Clash this.
Creature - Human Mutant
Fear
G, Remove a +1/+1 counter from target creature: Put a +1/+1 counter on ~.
2/2
Rockpoof 2(R/W)
Creature - Beast
(R/W), Remove a +1/+1 counter from a creature you control: Rockpoof deals 1 damage to target creature or player.
Before the Aurora, Quillspikes were around in a harder form and were just as cruel.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Is this an Enchantment? Don't forget your card type
Colorful Mantle 3
Enchantment
As an additional cost to play ~, pay 2 mana of any one color. All permanents are that color in addition to their other colors.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Lucent Warden - (G/W)GW
Enchantment Creature - Elemental Druid
T: Add two mana of any color to your mana pool. Use this mana only to play enchantment spells.
2/2
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Alien Encounter 4
Enchantment
Spend only colored mana on ~. If you control a Forest, you may not spend G on ~. The equivalent is true for Plains, Islands, Swamps, and Mountains.
During your upkeep, if any creature cards have been removed from the game, you may choose one of them and put it into play under your control.
Do not put in your Domain decks.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Enchantment
Remove two creature cards in your graveyard from the game: Add one mana of any color to your mana pool.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Sorcery
~ deals 1 damage to target creature or player. Remove ~ from the game with 1 time counter on it and it gains suspend.
Draft it on Cubetutor!
Artifact Creature - Construct
Whenever you spend colored mana to pay a colorless cost, add that much colorless mana to your mana pool. Use this ability only once per color per turn.
1: Put target creature card removed from the game into it's owner's library. If you do, you may pay WUBRG. If you do, put that creature from your graveyard into play.
1/3
You know, things removed from the game with zero time counters on them never come into play because the last time counter is never removed? :/
Time-jilt Clockwork 2
Artifact
Whenever you suspend a card, you may pay 1. If you do, remove a time counter from it.
3: Put a time counter on target card removed from the game with no counters on it. If you do, that card gains suspend.
Gone forever, a day after tomorrow only to return again yesterday.
Instant
As an aditional cost to play ~, sacrifice 4 creatures.
Draw 4 cards.
Draft it on Cubetutor!
Envigorating Knowledge - 1WU
Enchantment
Whenever you draw a card, gain 1 life.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Agreed. It doesn't at all. Perhaps Rubin8or is confused sacrificing with removing from the game or something...?
So now we have two threads going...?
I'll try to make a card that likes both of them...
Accruing Interest (2/W)(2/U)UU
Enchantment
Whenever a time counter is added to or removed from a suspended card you own, you may draw a card.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Enchantment
Whenever a creature comes into play under your control, if you didn't play it from your hand, put two +1/+1 counters on it.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Tolarian Bounce Wizard Guy - 2U
Creature - Human Wizard
Whenever a permanent is returned to its owner's hand, that player may pay 1. If that player does, he or she may draw a card.
1/2
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Creature - Treefolk Wizard
Creature cards you own that aren't in play have flash.
Whenever a creature leaves play, you may add mana equal to that card's mana cost to your mana pool.
XUGR, return a creature you control to its owner's hand: Deal X damage to target creature.
2/5
don't forget your source of damage! what deals the damage? Rootwine Fletcher? The creature that was returned?
It matters because...
Pyromantic Rage - 3R
Enchantment
Whenever a red source you control would deal damage to a creature or player, it deals that much damage plus 2 instead.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Sorcery
~ deals 1 damage to target player.
Gravestorm.
Draft it on Cubetutor!
Enchantment
1B, Sacrifice a permanent: Target opponent sacrifices a nonland permanent.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Voodoo Tether 4BB
Enchantment - Aura
Enchant Player
Whenever you lose life in a way other than receiving damage, enchanted player loses the same amount of life.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Sorcery
If an opponent has lost 6 life or more this turn, and that player hasn't been dealt damage this turn, that player loses the game.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Small Returns (W/B)(W/B)
Sorcery
Each player loses half of her life rounded down.
When ~ goes into the graveyard, each player gains life equal to his or her life.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Instant
If a spell or ability would cause an opponent to gain life this turn, you gain that much life instead.
The creator of Maro's Magic 8-Ball!
Creature - Elephant Cleric
Whenever you gain life, put that many +1/+1 counters on ~.
4/4
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Soul's Cleansing :1mana::symw::symw:
Enchantment
Cumulative upkeep--3 Life
If a black source would cause you to lose life, gain that much life instead.
Shallow Bloodsink 2B
Artifact
3: Gain up to three life. Use this life only to pay for abilities that cost life. (This life does not prevent you from losing, nor does can it be lost as a result of anything other than abilities that cost life.)
Pay X life: You may play a card with converted mana cost X from your hand without paying it's converted mana cost.
So if I gain three life with this, I can't lose it from combat damage or loss-of-life effects? I think that's a guaranteed no-lose. Maybe instead "T: Gain up to three life and no more than the amount of life you have paid this turn."?
So I need to help this card? Hmm...
Cheap Trick X(B/U)
Sorcery
Until the end of the turn, each card has its converted mana cost reduced by X.
Clash this.
CHECK OUT MY HAVE/WANTS!
Current Decks: