Wrath of Hel4B Enchantment
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exield by it to their owner's graveyards.
Common 4/10
Vengeful Berserker1(R/G)(R/G)
Creature - Human Warrior (C)
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Common 5/10
Godsight3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.) Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1 Godsight3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.) Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear2
Artifact - Equipment (C 6/10)
Equip 4
Equip to Warrior 1(1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.) Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear2
Artifact - Equipment C
Equip 4
Equip to Warrior 1(1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Common 7/10
Ullr's Karstbolg1G
Snow Creature - Beast C Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield. "The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.) Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear2
Artifact - Equipment C
Equip 4
Equip to Warrior 1(1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg1G
Snow Creature - Beast C Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield. "The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Common 8/10:
Sudden Avalanche - 3RR Sorcery
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.) Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear2
Artifact - Equipment C
Equip 4
Equip to Warrior 1(1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg1G
Snow Creature - Beast C Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield. "The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Sudden Avalanche - 3RR SorceryC
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Common 9/10:
Thor's Thunderbolt2RR
Instant C
~ deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. WarcastR - You may cast this spell for its Warcast cost if a creature you control is attacking.
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.) Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear2
Artifact - Equipment C
Equip 4
Equip to Warrior 1(1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg1G
Snow Creature - Beast C Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield. "The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Sudden Avalanche - 3RR SorceryC
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Thor's Thunderbolt2RR
Instant C
~ deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. WarcastR - You may cast this spell for its Warcast cost if a creature you control is attacking.
I Will Avenge You!RW
Instant - Shout (C 10/10)
Cast ~ only if a creature you control died in combat this turn.
Target creature you control gets +6/+6 until end of turn and fights target creature you don't control.
Side note: I want a Norse-themed set to happen so badly.
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.) Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear2
Artifact - Equipment C
Equip 4
Equip to Warrior 1(1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg1G
Snow Creature - Beast C Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield. "The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Sudden Avalanche - 3RR SorceryC
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Thor's Thunderbolt2RR
Instant C
~ deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. WarcastR - You may cast this spell for its Warcast cost if a creature you control is attacking.
I Will Avenge You!RW
Instant - Shout C
Cast ~ only if a creature you control died in combat this turn.
Target creature you control gets +6/+6 until end of turn and fights target creature you don't control.
Uncommon 1/3
Rime Elemental4U
Snow Creature - Elemental U
When Rime Elemental enters the battlefield, creatures and lands are snow and gain hexproof until end of turn.
Warcast 3U(You may cast this spell for its Warcast cost as long as a creature you control is attacking.)
4/4
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.) Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear2
Artifact - Equipment C
Equip 4
Equip to Warrior 1(1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg1G
Snow Creature - Beast C Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield. "The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Sudden Avalanche - 3RR SorceryC
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Thor's Thunderbolt2RR
Instant C
~ deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. WarcastR - You may cast this spell for its Warcast cost if a creature you control is attacking.
I Will Avenge You!RW
Instant - Shout C
Cast ~ only if a creature you control died in combat this turn.
Target creature you control gets +6/+6 until end of turn and fights target creature you don't control.
Rime Elemental4U
Snow Creature - Elemental U
When Rime Elemental enters the battlefield, creatures and lands are snow and gain hexproof until end of turn.
Warcast 3U(You may cast this spell for its Warcast cost as long as a creature you control is attacking.)
4/4
Uncommon 2/3
Neverending Blizzard1UU
Enchantment
At the beginning of each end step, tap each untapped creature. Those creatures don't untap during their controller's untap steps.
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.) Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear2
Artifact - Equipment C
Equip 4
Equip to Warrior 1(1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg1G
Snow Creature - Beast C Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield. "The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Sudden Avalanche - 3RR SorceryC
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Thor's Thunderbolt2RR
Instant C
~ deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. WarcastR - You may cast this spell for its Warcast cost if a creature you control is attacking.
I Will Avenge You!RW
Instant - Shout C
Cast ~ only if a creature you control died in combat this turn.
Target creature you control gets +6/+6 until end of turn and fights target creature you don't control.
Rime Elemental4U
Snow Creature - Elemental U
When Rime Elemental enters the battlefield, creatures and lands are snow and gain hexproof until end of turn.
Warcast 3U(You may cast this spell for its Warcast cost as long as a creature you control is attacking.)
4/4
Neverending Blizzard1UU
Enchantment
At the beginning of each end step, tap each untapped creature. Those creatures don't untap during their controller's untap steps.
Loki's Guile1UB Sorcery
Discard any number of cards. Target player discards that many cards.
Stendar, Chargeleader2RRWW
Legendary Creature - Human Warrior (R)
First Strike, Haste
When ~ comes into play, you may search your library for an equipment card, reveal it, put it into play, attach it to target Warrior you control, and shuffle your library.
Whenever ~ attacks, you may search your library for a Shout, reveal it, shuffle your library, and exile it. You may cast it without paying its mana cost until end of turn.
4/4
Dark secrets are returning to Inndistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
First Card
Knife of the Alchemist 6/ Common 1/10
Artifact - Equippment
Equipped creature has T, Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip 4
Dark secrets are returning to Inndistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equippment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior Vigilance 1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3 The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior Vigilance 1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3 The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Common 3/10
Drawn DaggersRR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior Vigilance 1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3 The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn DaggersRR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.[/QUOTE]
Common 4/10:
Cathars' Call - 3W Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior Vigilance 1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3 The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn DaggersRR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.[/QUOTE]
Cathars' Call - 3W Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior Vigilance 1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3 The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn DaggersRR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Cathars' Call - 3W Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Nephalia Swindler - 2B Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Common 7/10
Angelic Imprisonment 1WW
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield you may gain 3 life.
Enchanted creature cannot attack or block.
The new found tyranny of the angels was sudden and unexpected.
Common 8/10
Pact with the Demon 3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior Vigilance 1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3 The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn DaggersRR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Cathars' Call - 3W Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Nephalia Swindler - 2B Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Common 7/10
Angelic Imprisonment 1WW
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield you may gain 3 life.
Enchanted creature cannot attack or block.
The new found tyranny of the angels was sudden and unexpected.
Pact with the Demon 3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Sigarda's Hunter 2WG Creature - Wolf Warrior
Vigilance 1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3 The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn DaggersRR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Cathars' Call - 3W Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Nephalia Swindler - 2B Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Angelic Imprisonment 1WW
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield you may gain 3 life.
Enchanted creature cannot attack or block.
The new found tyranny of the angels was sudden and unexpected.
Pact with the Demon 3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
Starlit Angel3WW
Creature - Angel
Flying
3/4
Forgotten GraveB Instant(C)
If target spell or permanent would be put into graveyard this turn, exile it instead.
Draw a card.
Uncommon 1/3
Impure Sicklemaster 2WB
Creature - Skeleton Warrior (U)
Punish 1 (When this creature dies, if it attacked this turn, put a -1/-1 counters on all creatures that blocked this turn, and vice-versa.) WB: Return Impure Sicklemaster from your graveyard to your hand.
2/3
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Sigarda's Hunter 2WG Creature - Wolf Warrior
Vigilance 1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3 The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn DaggersRR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Cathars' Call - 3W Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Nephalia Swindler - 2B Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Angelic Imprisonment 1WW
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield you may gain 3 life.
Enchanted creature cannot attack or block.
The new found tyranny of the angels was sudden and unexpected.
Pact with the Demon 3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
Starlit Angel3WW
Creature - Angel
Flying
3/4
Forgotten GraveB Instant(C)
If target spell or permanent would be put into graveyard this turn, exile it instead.
Draw a card.
Uncommon 1/3
Impure Sicklemaster 2WB
Creature - Skeleton Warrior (U)
Punish 1 (When this creature dies, if it attacked this turn, put a -1/-1 counters on all creatures that blocked this turn, and vice-versa.) WB: Return Impure Sicklemaster from your graveyard to your hand.
2/3
Uncommon 2/3:
Thunderstorm Skaab - 3UU Creature - Zombie
Flash
As an additional cost to cast Thunderstorm Skaab, exile two creature cards from your graveyard.
When Thunderstorm Skaab comes into play, you may return target creature to its owner's hand.
3/4
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Sigarda's Hunter 2WG Creature - Wolf Warrior
Vigilance 1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3 The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn DaggersRR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Cathars' Call - 3W Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Nephalia Swindler - 2B Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Angelic Imprisonment 1WW
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield you may gain 3 life.
Enchanted creature cannot attack or block.
The new found tyranny of the angels was sudden and unexpected.
Pact with the Demon 3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
Starlit Angel3WW
Creature - Angel
Flying
3/4
Forgotten GraveB Instant(C)
If target spell or permanent would be put into graveyard this turn, exile it instead.
Draw a card.
Uncommon 1/3
Impure Sicklemaster 2WB
Creature - Skeleton Warrior (U)
Punish 1 (When this creature dies, if it attacked this turn, put a -1/-1 counters on all creatures that blocked this turn, and vice-versa.) WB: Return Impure Sicklemaster from your graveyard to your hand.
2/3
Thunderstorm Skaab - 3UU Creature - Zombie
Flash
As an additional cost to cast Thunderstorm Skaab, exile two creature cards from your graveyard.
When Thunderstorm Skaab comes into play, you may return target creature to its owner's hand.
3/4
Uncommon 3/3:
Drudgehead3B
Creature - Zombie
Exhume (You may cast this card from your graveyard by discarding a creature card in addition to its other costs.)
~ comes into play tapped.
3/2
Pact with the Demon3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
THREE issues with this card.
1) "The demon"? There is more than one on Innistrad.
2) Shouldn't the last clause just be "sacrifice a creature"? You can sac the dude that made the pact...
3) Pacts should be like this: Slaughter Pact.
THREE issues with this card.
1) "The demon"? There is more than one on Innistrad.
2) Shouldn't the last clause just be "sacrifice a creature"? You can sac the dude that made the pact...
3) Pacts should be like this: Slaughter Pact.
Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
(Tokenworld?)
Infiltrator's Lies
Instant (C)
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.[/QUOTE]
Varied Procession4
Sorcery (C 2/10) (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Common 4/10
Vengeful Berserker 1(R/G)(R/G)
Creature - Human Warrior (C)
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight 3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.)
Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight 3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.)
Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear 2
Artifact - Equipment (C 6/10)
Equip 4
Equip to Warrior 1 (1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight 3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.)
Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear 2
Artifact - Equipment C
Equip 4
Equip to Warrior 1 (1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg 1G
Snow Creature - Beast C
Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield.
"The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight 3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.)
Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear 2
Artifact - Equipment C
Equip 4
Equip to Warrior 1 (1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg 1G
Snow Creature - Beast C
Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield.
"The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Common 8/10:
Sudden Avalanche - 3RR
Sorcery
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight 3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.)
Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear 2
Artifact - Equipment C
Equip 4
Equip to Warrior 1 (1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg 1G
Snow Creature - Beast C
Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield.
"The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Sudden Avalanche - 3RR
Sorcery C
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Common 9/10:
Thor's Thunderbolt 2RR
Instant C
~ deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Warcast R - You may cast this spell for its Warcast cost if a creature you control is attacking.
My Custom Cube - a super-powered Core Set
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight 3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.)
Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear 2
Artifact - Equipment C
Equip 4
Equip to Warrior 1 (1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg 1G
Snow Creature - Beast C
Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield.
"The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Sudden Avalanche - 3RR
Sorcery C
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Thor's Thunderbolt 2RR
Instant C
~ deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Warcast R - You may cast this spell for its Warcast cost if a creature you control is attacking.
I Will Avenge You! RW
Instant - Shout (C 10/10)
Cast ~ only if a creature you control died in combat this turn.
Target creature you control gets +6/+6 until end of turn and fights target creature you don't control.
Side note: I want a Norse-themed set to happen so badly.
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight 3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.)
Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear 2
Artifact - Equipment C
Equip 4
Equip to Warrior 1 (1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg 1G
Snow Creature - Beast C
Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield.
"The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Sudden Avalanche - 3RR
Sorcery C
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Thor's Thunderbolt 2RR
Instant C
~ deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Warcast R - You may cast this spell for its Warcast cost if a creature you control is attacking.
I Will Avenge You! RW
Instant - Shout C
Cast ~ only if a creature you control died in combat this turn.
Target creature you control gets +6/+6 until end of turn and fights target creature you don't control.
Uncommon 1/3
Rime Elemental 4U
Snow Creature - Elemental U
When Rime Elemental enters the battlefield, creatures and lands are snow and gain hexproof until end of turn.
Warcast 3U (You may cast this spell for its Warcast cost as long as a creature you control is attacking.)
4/4
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight 3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.)
Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear 2
Artifact - Equipment C
Equip 4
Equip to Warrior 1 (1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg 1G
Snow Creature - Beast C
Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield.
"The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Sudden Avalanche - 3RR
Sorcery C
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Thor's Thunderbolt 2RR
Instant C
~ deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Warcast R - You may cast this spell for its Warcast cost if a creature you control is attacking.
I Will Avenge You! RW
Instant - Shout C
Cast ~ only if a creature you control died in combat this turn.
Target creature you control gets +6/+6 until end of turn and fights target creature you don't control.
Rime Elemental 4U
Snow Creature - Elemental U
When Rime Elemental enters the battlefield, creatures and lands are snow and gain hexproof until end of turn.
Warcast 3U (You may cast this spell for its Warcast cost as long as a creature you control is attacking.)
4/4
Uncommon 2/3
Neverending Blizzard 1UU
Enchantment
At the beginning of each end step, tap each untapped creature. Those creatures don't untap during their controller's untap steps.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight 3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.)
Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear 2
Artifact - Equipment C
Equip 4
Equip to Warrior 1 (1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg 1G
Snow Creature - Beast C
Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield.
"The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Sudden Avalanche - 3RR
Sorcery C
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Thor's Thunderbolt 2RR
Instant C
~ deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Warcast R - You may cast this spell for its Warcast cost if a creature you control is attacking.
I Will Avenge You! RW
Instant - Shout C
Cast ~ only if a creature you control died in combat this turn.
Target creature you control gets +6/+6 until end of turn and fights target creature you don't control.
Rime Elemental 4U
Snow Creature - Elemental U
When Rime Elemental enters the battlefield, creatures and lands are snow and gain hexproof until end of turn.
Warcast 3U (You may cast this spell for its Warcast cost as long as a creature you control is attacking.)
4/4
Neverending Blizzard 1UU
Enchantment
At the beginning of each end step, tap each untapped creature. Those creatures don't untap during their controller's untap steps.
Sorcery
Discard any number of cards. Target player discards that many cards.
Legendary Creature - Human Warrior (R)
First Strike, Haste
When ~ comes into play, you may search your library for an equipment card, reveal it, put it into play, attach it to target Warrior you control, and shuffle your library.
Whenever ~ attacks, you may search your library for a Shout, reveal it, shuffle your library, and exile it. You may cast it without paying its mana cost until end of turn.
4/4
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Next Set: Inndistrad Returned
Dark secrets are returning to Inndistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
First Card
Knife of the Alchemist 6/ Common 1/10
Artifact - Equippment
Equipped creature has T, Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip 4
The Ur-Dragon's Tyranny
Karador, Ghost of the Golgari
Niv-Mizzet, Izzet Mastermind
Thromok's Barbecue, Come Get Some!
Sedris's Hand of the Dead
Wort, the Queen of Boggarts
Rafiq, King of Jerkish Nature
Standard Decks
Jund Midrange
Narset 5 Color
Mono-Green Devotion
Naya Beasts
WR Burn
Modern Decks
Izzet Fiend
Affinity for Green
Dark secrets are returning to Inndistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equippment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior
Vigilance
1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3
The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior
Vigilance
1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3
The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Common 3/10
Drawn Daggers RR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior
Vigilance
1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3
The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn Daggers RR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.[/QUOTE]
Common 4/10:
Cathars' Call - 3W
Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior
Vigilance
1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3
The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn Daggers RR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.[/QUOTE]
Cathars' Call - 3W
Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Creature - Spirit (C)
Swampwalk
Sacrifice a Swamp: Regenerate ~.
3/2
Common 6/10:
Nephalia Swindler - 2B
Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior
Vigilance
1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3
The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn Daggers RR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Cathars' Call - 3W
Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Creature - Spirit (C)
Swampwalk
Sacrifice a Swamp: Regenerate ~.
3/2
Nephalia Swindler - 2B
Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Common 7/10
Angelic Imprisonment 1WW
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield you may gain 3 life.
Enchanted creature cannot attack or block.
The new found tyranny of the angels was sudden and unexpected.
Common 8/10
Pact with the Demon 3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
The Ur-Dragon's Tyranny
Karador, Ghost of the Golgari
Niv-Mizzet, Izzet Mastermind
Thromok's Barbecue, Come Get Some!
Sedris's Hand of the Dead
Wort, the Queen of Boggarts
Rafiq, King of Jerkish Nature
Standard Decks
Jund Midrange
Narset 5 Color
Mono-Green Devotion
Naya Beasts
WR Burn
Modern Decks
Izzet Fiend
Affinity for Green
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior
Vigilance
1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3
The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn Daggers RR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Cathars' Call - 3W
Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Creature - Spirit (C)
Swampwalk
Sacrifice a Swamp: Regenerate ~.
3/2
Nephalia Swindler - 2B
Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Common 7/10
Angelic Imprisonment 1WW
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield you may gain 3 life.
Enchanted creature cannot attack or block.
The new found tyranny of the angels was sudden and unexpected.
Pact with the Demon 3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
Common 9/10
Starlit Angel 3WW
Creature - Angel
Flying
3/4
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Sigarda's Hunter 2WG
Creature - Wolf Warrior
Vigilance
1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3
The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn Daggers RR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Cathars' Call - 3W
Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Creature - Spirit (C)
Swampwalk
Sacrifice a Swamp: Regenerate ~.
3/2
Nephalia Swindler - 2B
Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Angelic Imprisonment 1WW
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield you may gain 3 life.
Enchanted creature cannot attack or block.
The new found tyranny of the angels was sudden and unexpected.
Pact with the Demon 3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
Starlit Angel 3WW
Creature - Angel
Flying
3/4
Instant (C)
If target spell or permanent would be put into graveyard this turn, exile it instead.
Draw a card.
Impure Sicklemaster 2WB
Creature - Skeleton Warrior (U)
Punish 1 (When this creature dies, if it attacked this turn, put a -1/-1 counters on all creatures that blocked this turn, and vice-versa.)
WB: Return Impure Sicklemaster from your graveyard to your hand.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Sigarda's Hunter 2WG
Creature - Wolf Warrior
Vigilance
1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3
The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn Daggers RR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Cathars' Call - 3W
Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Creature - Spirit (C)
Swampwalk
Sacrifice a Swamp: Regenerate ~.
3/2
Nephalia Swindler - 2B
Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Angelic Imprisonment 1WW
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield you may gain 3 life.
Enchanted creature cannot attack or block.
The new found tyranny of the angels was sudden and unexpected.
Pact with the Demon 3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
Starlit Angel 3WW
Creature - Angel
Flying
3/4
Forgotten Grave B
Instant (C)
If target spell or permanent would be put into graveyard this turn, exile it instead.
Draw a card.
Uncommon 1/3
Impure Sicklemaster 2WB
Creature - Skeleton Warrior (U)
Punish 1 (When this creature dies, if it attacked this turn, put a -1/-1 counters on all creatures that blocked this turn, and vice-versa.)
WB: Return Impure Sicklemaster from your graveyard to your hand.
2/3
Uncommon 2/3:
Thunderstorm Skaab - 3UU
Creature - Zombie
Flash
As an additional cost to cast Thunderstorm Skaab, exile two creature cards from your graveyard.
When Thunderstorm Skaab comes into play, you may return target creature to its owner's hand.
3/4
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Sigarda's Hunter 2WG
Creature - Wolf Warrior
Vigilance
1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3
The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn Daggers RR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Cathars' Call - 3W
Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Creature - Spirit (C)
Swampwalk
Sacrifice a Swamp: Regenerate ~.
3/2
Nephalia Swindler - 2B
Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Angelic Imprisonment 1WW
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield you may gain 3 life.
Enchanted creature cannot attack or block.
The new found tyranny of the angels was sudden and unexpected.
Pact with the Demon 3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
Starlit Angel 3WW
Creature - Angel
Flying
3/4
Forgotten Grave B
Instant (C)
If target spell or permanent would be put into graveyard this turn, exile it instead.
Draw a card.
Uncommon 1/3
Impure Sicklemaster 2WB
Creature - Skeleton Warrior (U)
Punish 1 (When this creature dies, if it attacked this turn, put a -1/-1 counters on all creatures that blocked this turn, and vice-versa.)
WB: Return Impure Sicklemaster from your graveyard to your hand.
2/3
Thunderstorm Skaab - 3UU
Creature - Zombie
Flash
As an additional cost to cast Thunderstorm Skaab, exile two creature cards from your graveyard.
When Thunderstorm Skaab comes into play, you may return target creature to its owner's hand.
3/4
Uncommon 3/3:
Drudgehead 3B
Creature - Zombie
Exhume (You may cast this card from your graveyard by discarding a creature card in addition to its other costs.)
~ comes into play tapped.
3/2
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
THREE issues with this card.
1) "The demon"? There is more than one on Innistrad.
2) Shouldn't the last clause just be "sacrifice a creature"? You can sac the dude that made the pact...
3) Pacts should be like this: Slaughter Pact.
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
TWO issues with this critique.
1)See the flavor texts of Yoke of the Damned, Rain of Gore, Curse of Bloodletting, and Demonic Rising. "The demon" is fine.
3) Darkpact, Grave Pact, Tainted Pact, Unhallowed Pact, and Wicked Pact exist.
Rare 1/1
Hellbrood Demon 2B
Creature - Demon
Flying
Whenever ~ deals combat damage to a player, put a 1/1 red Devil creature token onto the battlefield.
1/1
(Tokenworld?)
Infiltrator's Lies
Instant (C)
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(Tokenworld?)
Instant (C)
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.[/QUOTE]
Varied Procession 4
Sorcery (C 2/10) (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.