Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
(Tokenworld?)
Infiltrator's Lies
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Common 3/10
Zap2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card. The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
(Tokenworld?)
Infiltrator's Lies
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card. The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Common 4/10
Autocrat's Mantle2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
"My will is my own. I won't bow to fate." - Volrath, Null Profusion
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
Infiltrator's Lies
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card. The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Common 6/10:
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
Infiltrator's Lies
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card. The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Common 7/10
City Gate Land - Gate(C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn. T: Add W to your mana pool.
Common 8/10:
Homarid Harvester - 3U Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
Infiltrator's Lies
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card. The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Common 7/10
City Gate Land - Gate(C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn. T: Add W to your mana pool.
Homarid Harvester - 3U Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Common 9/10
Serf LaborerB
Creature - Human Serf t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
Infiltrator's Lies
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card. The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Common 7/10
City Gate Land - Gate(C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn. T: Add W to your mana pool.
Homarid Harvester - 3U Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Common 9/10
Serf LaborerB
Creature - Human Serf t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Common 10/10:
Root Ally - 2G Creature - Human Shaman
When Root Ally comes into play, put 2 green 1/1 saproling creatures into play.
1/1
Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
Infiltrator's Lies
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card. The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
City Gate Land - Gate(C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn. T: Add W to your mana pool.
Homarid Harvester - 3U Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Serf LaborerB
Creature - Human Serf t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Root Ally - 2G Creature - Human Shaman
When Root Ally comes into play, put 2 green 1/1 saproling creatures into play.
1/1
Uncommon 1/3
Chain Gang1BB
Enchantment (U)
Whenever a creature you control attacks and isn't blocked, you may remove it from combat. If you do, defending player discards a card. "The deeds these serfs commit at their masters' behest defy all decency and reason! It's really quite... uncitizenly!"
Private Mod Note
():
Rollback Post to RevisionRollBack
"My will is my own. I won't bow to fate." - Volrath, Null Profusion
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
Infiltrator's Lies
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card. The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
City Gate Land - Gate(C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn. T: Add W to your mana pool.
Homarid Harvester - 3U Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Serf LaborerB
Creature - Human Serf t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Root Ally - 2G Creature - Human Shaman
When Root Ally comes into play, put 2 green 1/1 saproling creatures into play.
1/1
Uncommon 1/3
Chain Gang1BB
Enchantment (U)
Whenever a creature you control attacks and isn't blocked, you may remove it from combat. If you do, defending player discards a card. "The deeds these serfs commit at their masters' behest defy all decency and reason! It's really quite... uncitizenly!"
[/QUOTE]
Uncommon 2/3
Camarid SpawnUU
Creature - Camarid Mutant
Other Camarids you control have flying.
1/1
Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
Infiltrator's Lies
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card. The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
City Gate Land - Gate(C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn. T: Add W to your mana pool.
Homarid Harvester - 3U Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Serf LaborerB
Creature - Human Serf t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Root Ally - 2G Creature - Human Shaman
When Root Ally comes into play, put 2 green 1/1 saproling creatures into play.
1/1
Uncommons
Chain Gang1BB
Enchantment (U)
Whenever a creature you control attacks and isn't blocked, you may remove it from combat. If you do, defending player discards a card. "The deeds these serfs commit at their masters' behest defy all decency and reason! It's really quite... uncitizenly!"
Camarid SpawnUU
Creature - Camarid Mutant
Other Camarids you control have flying.
1/1
Uncommon 3/3
Fiery Desertion -- 1RR
Sorcery (U)
Fiery Desertion deals 1 damage to each creature. Until end of turn, whenever a creature dealt damage by Fiery Desrtion dies, put a 1/1 red Deserter creature token onto the battlefield.
Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
Infiltrator's Lies
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card. The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
City Gate Land - Gate(C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn. T: Add W to your mana pool.
Homarid Harvester - 3U Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Serf LaborerB
Creature - Human Serf t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Root Ally - 2G Creature - Human Shaman
When Root Ally comes into play, put 2 green 1/1 saproling creatures into play.
1/1
Uncommons
Chain Gang1BB
Enchantment (U)
Whenever a creature you control attacks and isn't blocked, you may remove it from combat. If you do, defending player discards a card. "The deeds these serfs commit at their masters' behest defy all decency and reason! It's really quite... uncitizenly!"
Camarid SpawnUU
Creature - Camarid Mutant
Other Camarids you control have flying.
1/1
Fiery Desertion -- 1RR
Sorcery (U)
Fiery Desertion deals 1 damage to each creature. Until end of turn, whenever a creature dealt damage by Fiery Desrtion dies, put a 1/1 red Deserter creature token onto the battlefield.
Citizens United6WW
Sorcery (R)
Put a 1/1 white Citizen token onto the battlefield for each permanent you control.
Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...
(Enemy color pairs are a theme, as is poison counters... But no poisonous or infect; this is spell poison!)
Never-There AvauntRW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...
(Enemy color pairs are a theme, as is poison counters... But no poisonous or infect; this is spell poison!)
Never-There AvauntRW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
Leeching Potion - 2 Artifact (C) (B/W), sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental4BG Creature - Elemental(C)
Trample
When ~ enters the battlefield, target player gains a poison counter. 3/3
Common 4/10
Essence-Twist Contract1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Private Mod Note
():
Rollback Post to RevisionRollBack
"My will is my own. I won't bow to fate." - Volrath, Null Profusion
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...
(Enemy color pairs are a theme, as is poison counters... But no poisonous or infect; this is spell poison!)
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C) BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Common 6/10
Fevered Supplicant1R
Creature- Human Berserker
Haste Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...
(Enemy color pairs are a theme, as is poison counters... But no poisonous or infect; this is spell poison!)
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C) BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Common 6/10
Fevered Supplicant1R
Creature- Human Berserker
Haste Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Common 7/10
Whittle AwayBG
Sorcery
Target player gets a poison counter.
Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...
(Enemy color pairs are a theme, as is poison counters... But no poisonous or infect; this is spell poison!)
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C) BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Common 6/10
Fevered Supplicant1R
Creature- Human Berserker
Haste Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle AwayBG
Sorcery
Target player gets a poison counter.
Common 8/10
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter. Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead. The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C) BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Fevered Supplicant1R
Creature- Human Berserker
Haste Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle AwayBG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter. Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead. The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Immune Ones1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
[B]Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...[/B]
[B]Never-There Avaunt [/B]RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
[B]Leeching Potion[/B] - 2
Artifact (C) BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
[B]Poisonmental [/B]4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
[B]Essence-Twist Contract [/B]1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
[B]Rot Scent[/B] 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
[B]Fevered Supplicant[/B] 1R
Creature- Human Berserker
Haste Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
[B]Whittle Away[/B] BG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter. Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead. The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
[B]Immune Ones[/B] 1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Common 10/10
[B]Poisoner Dregmage[B] BBG
Creature - Horror Wizard t: Each player gets a poison counter.
2/3
Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C) BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Fevered Supplicant1R
Creature- Human Berserker
Haste Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle AwayBG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter. Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead. The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Immune Ones1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Poisoner DregmageBBG
Creature - Horror Wizard t: Each player gets a poison counter.
2/3
Uncommon 1/3
Tainted Tides - U(U/R)R Sorcery
Each player returns a creature he or she controls to its owners hand. Spelltaint -- If a player has one or more poison counters on him or her, ~ deals X damage to each creature that player controls where X is the number of poison counters on that player.
Uncommon 2/3
Jester of RiddulRR
Creature - Human t: Add R to your mana pool.
3/1
Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C) BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Fevered Supplicant1R
Creature- Human Berserker
Haste Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle AwayBG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter. Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead. The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Immune Ones1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Poisoner DregmageBBG
Creature - Horror Wizard t: Each player gets a poison counter.
2/3
Uncommon 1/3
Tainted Tides - U(U/R)R Sorcery
Each player returns a creature he or she controls to its owners hand. Spelltaint -- If a player has one or more poison counters on him or her, ~ deals X damage to each creature that player controls where X is the number of poison counters on that player.
Uncommon 2/3
Jester of RiddulRR
Creature - Human t: Add R to your mana pool.
3/1
Uncommon 3/3
Impose Sentence1WB
Sorcery U
Choose two target creatures an opponent controls. That opponent sacrifices one of those creatures and exiles the other. At the beginning of your next end step, return the exiled card to the battlefield under its owner's control. The arbiters of Scydeon's courts tend to make their judgments personal.
Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C) BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Fevered Supplicant1R
Creature- Human Berserker
Haste Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle AwayBG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter. Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead. The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Immune Ones1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Poisoner DregmageBBG
Creature - Horror Wizard t: Each player gets a poison counter.
2/3
Uncommon 1/3
Tainted Tides - U(U/R)R Sorcery
Each player returns a creature he or she controls to its owners hand. Spelltaint -- If a player has one or more poison counters on him or her, ~ deals X damage to each creature that player controls where X is the number of poison counters on that player.
Uncommon 2/3
Jester of RiddulRR
Creature - Human t: Add R to your mana pool.
3/1
Uncommon 3/3
Impose Sentence1WB
Sorcery U
Choose two target creatures an opponent controls. That opponent sacrifices one of those creatures and exiles the other. At the beginning of your next end step, return the exiled card to the battlefield under its owner's control. The arbiters of Scydeon's courts tend to make their judgments personal.
Rare 1/1
Poisoner Pustule3
Artifact
Whenever a player casts a spell, that player gets two poison counters.
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Common 4/10: Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Common 4/10: Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Common 5/10
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
Common 6/10
ExtolW
Instant C
Target creature gains protection from instants and sorceries until end of turn. The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
Common 6/10
ExtolW
Instant C
Target creature gains protection from instants and sorceries until end of turn. The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
(Tokenworld?)
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession 4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap 2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card.
The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
(Tokenworld?)
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession 4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap 2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card.
The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession 4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap 2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card.
The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B
Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Common 6/10:
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession 4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap 2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card.
The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B
Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Common 7/10
Land - Gate (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn.
T: Add W to your mana pool.
Common 8/10:
Homarid Harvester - 3U
Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession 4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap 2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card.
The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B
Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Common 7/10
Land - Gate (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn.
T: Add W to your mana pool.
Homarid Harvester - 3U
Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Common 9/10
Serf Laborer B
Creature - Human Serf
t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession 4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap 2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card.
The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B
Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Common 7/10
Land - Gate (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn.
T: Add W to your mana pool.
Homarid Harvester - 3U
Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Common 9/10
Serf Laborer B
Creature - Human Serf
t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Common 10/10:
Root Ally - 2G
Creature - Human Shaman
When Root Ally comes into play, put 2 green 1/1 saproling creatures into play.
1/1
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession 4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap 2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card.
The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B
Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Land - Gate (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn.
T: Add W to your mana pool.
Homarid Harvester - 3U
Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Serf Laborer B
Creature - Human Serf
t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Root Ally - 2G
Creature - Human Shaman
When Root Ally comes into play, put 2 green 1/1 saproling creatures into play.
1/1
Chain Gang 1BB
Enchantment (U)
Whenever a creature you control attacks and isn't blocked, you may remove it from combat. If you do, defending player discards a card.
"The deeds these serfs commit at their masters' behest defy all decency and reason! It's really quite... uncitizenly!"
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession 4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap 2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card.
The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B
Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Land - Gate (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn.
T: Add W to your mana pool.
Homarid Harvester - 3U
Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Serf Laborer B
Creature - Human Serf
t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Root Ally - 2G
Creature - Human Shaman
When Root Ally comes into play, put 2 green 1/1 saproling creatures into play.
1/1
Uncommon 1/3
Chain Gang 1BB
Enchantment (U)
Whenever a creature you control attacks and isn't blocked, you may remove it from combat. If you do, defending player discards a card.
"The deeds these serfs commit at their masters' behest defy all decency and reason! It's really quite... uncitizenly!"
Uncommon 2/3
Camarid Spawn UU
Creature - Camarid Mutant
Other Camarids you control have flying.
1/1
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession 4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap 2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card.
The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B
Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Land - Gate (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn.
T: Add W to your mana pool.
Homarid Harvester - 3U
Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Serf Laborer B
Creature - Human Serf
t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Root Ally - 2G
Creature - Human Shaman
When Root Ally comes into play, put 2 green 1/1 saproling creatures into play.
1/1
Uncommons
Chain Gang 1BB
Enchantment (U)
Whenever a creature you control attacks and isn't blocked, you may remove it from combat. If you do, defending player discards a card.
"The deeds these serfs commit at their masters' behest defy all decency and reason! It's really quite... uncitizenly!"
Camarid Spawn UU
Creature - Camarid Mutant
Other Camarids you control have flying.
1/1
Uncommon 3/3
Fiery Desertion -- 1RR
Sorcery (U)
Fiery Desertion deals 1 damage to each creature. Until end of turn, whenever a creature dealt damage by Fiery Desrtion dies, put a 1/1 red Deserter creature token onto the battlefield.
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession 4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap 2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card.
The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B
Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
City Gate
Land - Gate (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn.
T: Add W to your mana pool.
Homarid Harvester - 3U
Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Serf Laborer B
Creature - Human Serf
t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Root Ally - 2G
Creature - Human Shaman
When Root Ally comes into play, put 2 green 1/1 saproling creatures into play.
1/1
Uncommons
Chain Gang 1BB
Enchantment (U)
Whenever a creature you control attacks and isn't blocked, you may remove it from combat. If you do, defending player discards a card.
"The deeds these serfs commit at their masters' behest defy all decency and reason! It's really quite... uncitizenly!"
Camarid Spawn UU
Creature - Camarid Mutant
Other Camarids you control have flying.
1/1
Fiery Desertion -- 1RR
Sorcery (U)
Fiery Desertion deals 1 damage to each creature. Until end of turn, whenever a creature dealt damage by Fiery Desrtion dies, put a 1/1 red Deserter creature token onto the battlefield.
Citizens United 6WW
Sorcery (R)
Put a 1/1 white Citizen token onto the battlefield for each permanent you control.
My Custom Cube - a super-powered Core Set
(Enemy color pairs are a theme, as is poison counters... But no poisonous or infect; this is spell poison!)
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(Enemy color pairs are a theme, as is poison counters... But no poisonous or infect; this is spell poison!)
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C)
(B/W), sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Common 4/10
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
(Enemy color pairs are a theme, as is poison counters... But no poisonous or infect; this is spell poison!)
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C)
BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Common 6/10
Fevered Supplicant 1R
Creature- Human Berserker
Haste
Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
(Enemy color pairs are a theme, as is poison counters... But no poisonous or infect; this is spell poison!)
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C)
BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Common 6/10
Fevered Supplicant 1R
Creature- Human Berserker
Haste
Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle Away BG
Sorcery
Target player gets a poison counter.
(Enemy color pairs are a theme, as is poison counters... But no poisonous or infect; this is spell poison!)
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C)
BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Common 6/10
Fevered Supplicant 1R
Creature- Human Berserker
Haste
Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle Away BG
Sorcery
Target player gets a poison counter.
Common 8/10
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter.
Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead.
The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C)
BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Fevered Supplicant 1R
Creature- Human Berserker
Haste
Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle Away BG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter.
Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead.
The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
[B]Never-There Avaunt [/B]RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
[B]Leeching Potion[/B] - 2
Artifact (C)
BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
[B]Poisonmental [/B]4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
[B]Essence-Twist Contract [/B]1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
[B]Rot Scent[/B] 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
[B]Fevered Supplicant[/B] 1R
Creature- Human Berserker
Haste
Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
[B]Whittle Away[/B] BG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter.
Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead.
The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
[B]Immune Ones[/B] 1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Common 10/10
[B]Poisoner Dregmage[B] BBG
Creature - Horror Wizard
t: Each player gets a poison counter.
2/3
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C)
BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Fevered Supplicant 1R
Creature- Human Berserker
Haste
Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle Away BG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter.
Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead.
The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Immune Ones 1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Poisoner Dregmage BBG
Creature - Horror Wizard
t: Each player gets a poison counter.
2/3
Uncommon 1/3
Tainted Tides - U(U/R)R
Sorcery
Each player returns a creature he or she controls to its owners hand.
Spelltaint -- If a player has one or more poison counters on him or her, ~ deals X damage to each creature that player controls where X is the number of poison counters on that player.
Uncommon 2/3
Jester of Riddul RR
Creature - Human
t: Add R to your mana pool.
3/1
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C)
BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Fevered Supplicant 1R
Creature- Human Berserker
Haste
Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle Away BG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter.
Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead.
The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Immune Ones 1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Poisoner Dregmage BBG
Creature - Horror Wizard
t: Each player gets a poison counter.
2/3
Uncommon 1/3
Tainted Tides - U(U/R)R
Sorcery
Each player returns a creature he or she controls to its owners hand.
Spelltaint -- If a player has one or more poison counters on him or her, ~ deals X damage to each creature that player controls where X is the number of poison counters on that player.
Uncommon 2/3
Jester of Riddul RR
Creature - Human
t: Add R to your mana pool.
3/1
Uncommon 3/3
Impose Sentence 1WB
Sorcery U
Choose two target creatures an opponent controls. That opponent sacrifices one of those creatures and exiles the other. At the beginning of your next end step, return the exiled card to the battlefield under its owner's control.
The arbiters of Scydeon's courts tend to make their judgments personal.
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C)
BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Fevered Supplicant 1R
Creature- Human Berserker
Haste
Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle Away BG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter.
Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead.
The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Immune Ones 1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Poisoner Dregmage BBG
Creature - Horror Wizard
t: Each player gets a poison counter.
2/3
Uncommon 1/3
Tainted Tides - U(U/R)R
Sorcery
Each player returns a creature he or she controls to its owners hand.
Spelltaint -- If a player has one or more poison counters on him or her, ~ deals X damage to each creature that player controls where X is the number of poison counters on that player.
Uncommon 2/3
Jester of Riddul RR
Creature - Human
t: Add R to your mana pool.
3/1
Uncommon 3/3
Impose Sentence 1WB
Sorcery U
Choose two target creatures an opponent controls. That opponent sacrifices one of those creatures and exiles the other. At the beginning of your next end step, return the exiled card to the battlefield under its owner's control.
The arbiters of Scydeon's courts tend to make their judgments personal.
Rare 1/1
Poisoner Pustule 3
Artifact
Whenever a player casts a spell, that player gets two poison counters.
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Common 2/10
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Common 4/10:
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Common 4/10:
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Common 5/10
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
Common 6/10
Extol W
Instant C
Target creature gains protection from instants and sorceries until end of turn.
The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
Common 6/10
Extol W
Instant C
Target creature gains protection from instants and sorceries until end of turn.
The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Common 7/10
Rusted Sentinel 4
Creature - Golem
~ enters the battlefield tapped.
3/4