It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter3G
Creature - Human Spellshaper (C)
Trample 1(R/G) , T, Discard a card: Target creature you control fights another target creature. "Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun(R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it. Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender1W
Creature - Elf Spellshaper (C) 1(G/W), T, Discard a card: Regenerate target permanent. Rivenhall's healing arts achieved untold power after the war.
2/1
Common 9 of 10
Sickblade Bearer1B
Creature - Human Assassin (C)
Deathtouch Aureole - When Sickblade Bearer dies during the combat step, create a 2/2 black Zomble creature token. Even though the war ended, leftover items of malice will sow grief for a long time.
1/2
Pinpoint Avalanche3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented. "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter3G
Creature - Human Spellshaper (C)
Trample 1(R/G) , T, Discard a card: Target creature you control fights another target creature. "Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun(R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it. Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender1W
Creature - Elf Spellshaper (C) 1(G/W), T, Discard a card: Regenerate target permanent. Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented. "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Common 10 of 10:
Rivenhall Hermit2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less. Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens. The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
River Rats3UU
Creature - Rat (C)
When River Rats enters the battlefield, return another target artifact, creature, or planeswalker to its owner's hand. "Downstream with the rats" - Necilean expression meaning "missing"
3/1
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.) Aureole - When this creature dies during the combat phases, EFFECT
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter3G
Creature - Human Spellshaper (C)
Trample 1(R/G) , T, Discard a card: Target creature you control fights another target creature. "Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun(R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it. Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender1W
Creature - Elf Spellshaper (C) 1(G/W), T, Discard a card: Regenerate target permanent. Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented. "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less. Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens. The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Uncommon 1 of 3
Vengeful Punisher(B/R)(B/R)
Creature - Human Assassin (U)
When Vengeful Punisher dies, add BR. "A better man would be able to walk away. Would recognize the good wrought from a despicable man's hands. Would understand how hard that had to have been. But I'm not a better man. I am the result of lesser men's selfish decisions and vile work."
2/3
Hemomancer's Mistake2B
Sorcery (U)
Target player loses 4 life.
Overload B(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.) Aureole - When this creature dies during the combat phases, EFFECT
Overload
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter3G
Creature - Human Spellshaper (C)
Trample 1(R/G) , T, Discard a card: Target creature you control fights another target creature. "Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun(R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it. Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender1W
Creature - Elf Spellshaper (C) 1(G/W), T, Discard a card: Regenerate target permanent. Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented. "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less. Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens. The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Hemomancer's Mistake2B
Sorcery (U)
Target player loses 4 life.
Overload B(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Uncommon 2 of 3
Parish Vindicator2WW
Creature - Human Cleric (U)
Vigilance
At the beginning of your end step, if you lost life or discarded a card this turn, create a 1/1 White Soldier creature token. "Strike back at those who struck you, show them your righteousness!"
3/3
Primal Caller3GG
Creature - Elf Spellshaper (U) 2G, T, Discard two cards: Destroy target permanent. It's controller creates a 3/3 green Beast creature token. "Our innermost desires dwell in each of us. I merely bring them to the surface."
2/4
Web of Lies4B
Sorcery (U)
Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost. A loose mind invites all sorts of dark things.
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.) Aureole - When this creature dies during the combat phases, EFFECT
Overload
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter3G
Creature - Human Spellshaper (C)
Trample 1(R/G) , T, Discard a card: Target creature you control fights another target creature. "Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun(R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it. Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender1W
Creature - Elf Spellshaper (C) 1(G/W), T, Discard a card: Regenerate target permanent. Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented. "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less. Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens. The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Hemomancer's Mistake2B
Sorcery (U)
Target player loses 4 life.
Overload B(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Web of Lies4B
Sorcery (U)
Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost. A loose mind invites all sorts of dark things.
Uncommon 3 of 3
Barkwing Fiend3BG
Creature - Plant Demon (U)
Flying, vigilance The unnatural flow of mana on Yakulea sometimes brings to life unholy aberrations.
4/4
Pain2R
Instant (U)
Pain deals 3 damage to any target.
// Gain3UU
Instant (U)
Target player draws three cards.
Conclusion 2UR(You may cast both halves of this card for its conclusion cost if they target the same target.)
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.) Aureole - When this creature dies during the combat phases, EFFECT
Overload
Conclusion COST (You may cast both halves of this card for its conclusion cost if they target the same target.)[/quote]
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter3G
Creature - Human Spellshaper (C)
Trample 1(R/G) , T, Discard a card: Target creature you control fights another target creature. "Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun(R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it. Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender1W
Creature - Elf Spellshaper (C) 1(G/W), T, Discard a card: Regenerate target permanent. Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented. "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less. Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens. The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Hemomancer's Mistake2B
Sorcery (U)
Target player loses 4 life.
Overload B(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Web of Lies4B
Sorcery (U)
Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost. A loose mind invites all sorts of dark things.
Pain2R
Instant (U)
Pain deals 3 damage to any target.
// Gain3UU
Instant (U)
Target player draws three cards.
Conclusion 2UR(You may cast both halves of this card for its conclusion cost if they target the same target.)
Rare 1 of 1:
Great Confessor1(G/W)
Creature - Elf Cleric (R)
Whenever you discard a card, you gain 2 life. If a spell or ability an opponent controlled caused you to discard that card, put a +1/+1 counter on a creature you control.
1/2
Stoneroll Spider2RR
Creature - Elemental Spider (R)
Whenever Stoneroll Spider attacks, put a land card from a graveyard onto the battlefield under your control. If you put a land card onto the battlefield in this way, attacking creatures you control get +1/+1 until end of turn.
Whenever Stoneroll Spider blocks a creature, that creature's controller sacrifices a land.
3/2
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.) Aureole - When this creature dies during the combat phases, EFFECT
Overload
Conclusion COST (You may cast both halves of this card for its conclusion cost if they target the same target.)
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter3G
Creature - Human Spellshaper (C)
Trample 1(R/G) , T, Discard a card: Target creature you control fights another target creature. "Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun(R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it. Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender1W
Creature - Elf Spellshaper (C) 1(G/W), T, Discard a card: Regenerate target permanent. Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented. "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less. Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens. The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Hemomancer's Mistake2B
Sorcery (U)
Target player loses 4 life.
Overload B(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Web of Lies4B
Sorcery (U)
Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost. A loose mind invites all sorts of dark things.
Pain2R
Instant (U)
Pain deals 3 damage to any target.
// Gain3UU
Instant (U)
Target player draws three cards.
Conclusion 2UR(You may cast both halves of this card for its conclusion cost if they target the same target.)
Stoneroll Spider2RR
Creature - Elemental Spider (R)
Whenever Stoneroll Spider attacks, put a land card from a graveyard onto the battlefield under your control. If you put a land card onto the battlefield in this way, attacking creatures you control get +1/+1 until end of turn.
Whenever Stoneroll Spider blocks a creature, that creature's controller sacrifices a land.
3/2
Time spares no one, and all people do crumbles to the ground. Larger half of Inkh world is ruled by the Lifebringer, but not everyone is okay with this - and as we all know, there is no king that can rule forever, so the scheming against Inkh overlord and savior is inevitable - that's just how Inkh folks nature is. However, there is still a chance to save the world and prevent it from becoming Dust in the Wind.
Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?
Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?
Token 1 of 1
Vehicle
Token Artifact - Vehicle
Crew 2
4/4
Minotaur
• Token creature - Minotaur
3/3
Vivien, Nemesis of Steel
Emblem - Vivien
At the beginning of each opponent's end step, that player sacrifices an artifact or enchantment. If they can't, create a 5/5 green Bear Spirit creature token.
Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?
Skulk
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”) Vehicle shape - COST: If this permanent isn't a Vehicle, it becomes a X/Y Vehicle artifact and gains crew Z. (It's no longer a creature until it's crewed.)
Enkindle (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.)
Minotaur
• Token creature - Minotaur
3/3
Common 1 of 9 (let's add a foil here)
Moiza's Entourage1B
Creature - Azra Assassin (C)
You may cast Moiza's Entourage as though it has flash if a creature is attacking you or a planeswalker you control. B: Moiza's Entourage gains deathtouch until end of turn.
{Watermark: Destructive Forces}
2/2
Kimalla's Tankhunters2R
Creature - Human Soldier (C)
When Kimalla's Tankhunters enters the battlefield, you may destroy target artifact. If that artifact was a Vehicle, you may pay X. If you do, Kimalla's Tankhunters deals X damage to each creature crewing it.
{Watermark: Republic of Hazba}
2/2
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Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender 1W
Creature - Elf Spellshaper (C)
1(G/W), T, Discard a card: Regenerate target permanent.
Rivenhall's healing arts achieved untold power after the war.
2/1
Sickblade Bearer 1B
Creature - Human Assassin (C)
Deathtouch
Aureole - When Sickblade Bearer dies during the combat step, create a 2/2 black Zomble creature token.
Even though the war ended, leftover items of malice will sow grief for a long time.
1/2
Pinpoint Avalanche 3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
"Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender 1W
Creature - Elf Spellshaper (C)
1(G/W), T, Discard a card: Regenerate target permanent.
Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche 3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
"Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit 2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less.
Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
River Rats 3UU
Creature - Rat (C)
When River Rats enters the battlefield, return another target artifact, creature, or planeswalker to its owner's hand.
"Downstream with the rats" - Necilean expression meaning "missing"
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Aureole - When this creature dies during the combat phases, EFFECT
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender 1W
Creature - Elf Spellshaper (C)
1(G/W), T, Discard a card: Regenerate target permanent.
Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche 3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
"Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit 2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less.
Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Vengeful Punisher (B/R)(B/R)
Creature - Human Assassin (U)
When Vengeful Punisher dies, add BR.
"A better man would be able to walk away. Would recognize the good wrought from a despicable man's hands. Would understand how hard that had to have been. But I'm not a better man. I am the result of lesser men's selfish decisions and vile work."
2/3
Hemomancer's Mistake 2B
Sorcery (U)
Target player loses 4 life.
Overload B (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Aureole - When this creature dies during the combat phases, EFFECT
Overload
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender 1W
Creature - Elf Spellshaper (C)
1(G/W), T, Discard a card: Regenerate target permanent.
Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche 3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
"Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit 2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less.
Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Hemomancer's Mistake 2B
Sorcery (U)
Target player loses 4 life.
Overload B (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Parish Vindicator 2WW
Creature - Human Cleric (U)
Vigilance
At the beginning of your end step, if you lost life or discarded a card this turn, create a 1/1 White Soldier creature token.
"Strike back at those who struck you, show them your righteousness!"
3/3
Primal Caller 3GG
Creature - Elf Spellshaper (U)
2G, T, Discard two cards: Destroy target permanent. It's controller creates a 3/3 green Beast creature token.
"Our innermost desires dwell in each of us. I merely bring them to the surface."
2/4
Web of Lies 4B
Sorcery (U)
Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost.
A loose mind invites all sorts of dark things.
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Aureole - When this creature dies during the combat phases, EFFECT
Overload
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender 1W
Creature - Elf Spellshaper (C)
1(G/W), T, Discard a card: Regenerate target permanent.
Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche 3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
"Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit 2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less.
Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Hemomancer's Mistake 2B
Sorcery (U)
Target player loses 4 life.
Overload B (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Web of Lies 4B
Sorcery (U)
Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost.
A loose mind invites all sorts of dark things.
Barkwing Fiend 3BG
Creature - Plant Demon (U)
Flying, vigilance
The unnatural flow of mana on Yakulea sometimes brings to life unholy aberrations.
4/4
Pain 2R
Instant (U)
Pain deals 3 damage to any target.
//
Gain 3UU
Instant (U)
Target player draws three cards.
Conclusion 2UR (You may cast both halves of this card for its conclusion cost if they target the same target.)
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Aureole - When this creature dies during the combat phases, EFFECT
Overload
Conclusion COST (You may cast both halves of this card for its conclusion cost if they target the same target.)[/quote]
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender 1W
Creature - Elf Spellshaper (C)
1(G/W), T, Discard a card: Regenerate target permanent.
Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche 3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
"Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit 2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less.
Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Hemomancer's Mistake 2B
Sorcery (U)
Target player loses 4 life.
Overload B (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Web of Lies 4B
Sorcery (U)
Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost.
A loose mind invites all sorts of dark things.
Pain 2R
Instant (U)
Pain deals 3 damage to any target.
//
Gain 3UU
Instant (U)
Target player draws three cards.
Conclusion 2UR (You may cast both halves of this card for its conclusion cost if they target the same target.)
Great Confessor 1(G/W)
Creature - Elf Cleric (R)
Whenever you discard a card, you gain 2 life. If a spell or ability an opponent controlled caused you to discard that card, put a +1/+1 counter on a creature you control.
1/2
Stoneroll Spider 2RR
Creature - Elemental Spider (R)
Whenever Stoneroll Spider attacks, put a land card from a graveyard onto the battlefield under your control. If you put a land card onto the battlefield in this way, attacking creatures you control get +1/+1 until end of turn.
Whenever Stoneroll Spider blocks a creature, that creature's controller sacrifices a land.
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Aureole - When this creature dies during the combat phases, EFFECT
Overload
Conclusion COST (You may cast both halves of this card for its conclusion cost if they target the same target.)
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender 1W
Creature - Elf Spellshaper (C)
1(G/W), T, Discard a card: Regenerate target permanent.
Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche 3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
"Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit 2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less.
Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Hemomancer's Mistake 2B
Sorcery (U)
Target player loses 4 life.
Overload B (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Web of Lies 4B
Sorcery (U)
Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost.
A loose mind invites all sorts of dark things.
Pain 2R
Instant (U)
Pain deals 3 damage to any target.
//
Gain 3UU
Instant (U)
Target player draws three cards.
Conclusion 2UR (You may cast both halves of this card for its conclusion cost if they target the same target.)
Stoneroll Spider 2RR
Creature - Elemental Spider (R)
Whenever Stoneroll Spider attacks, put a land card from a graveyard onto the battlefield under your control. If you put a land card onto the battlefield in this way, attacking creatures you control get +1/+1 until end of turn.
Whenever Stoneroll Spider blocks a creature, that creature's controller sacrifices a land.
3/2
Time spares no one, and all people do crumbles to the ground. Larger half of Inkh world is ruled by the Lifebringer, but not everyone is okay with this - and as we all know, there is no king that can rule forever, so the scheming against Inkh overlord and savior is inevitable - that's just how Inkh folks nature is. However, there is still a chance to save the world and prevent it from becoming Dust in the Wind.
Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?
Token 1 of 1
Vehicle
Token Artifact - Vehicle
Crew 2
4/4
Minotaur
• Token creature - Minotaur
3/3
Vivien, Nemesis of Steel
Emblem - Vivien
At the beginning of each opponent's end step, that player sacrifices an artifact or enchantment. If they can't, create a 5/5 green Bear Spirit creature token.
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”)
Vehicle shape - COST: If this permanent isn't a Vehicle, it becomes a X/Y Vehicle artifact and gains crew Z. (It's no longer a creature until it's crewed.)
Enkindle (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.)
Minotaur
• Token creature - Minotaur
3/3
Moiza's Entourage 1B
Creature - Azra Assassin (C)
You may cast Moiza's Entourage as though it has flash if a creature is attacking you or a planeswalker you control.
B: Moiza's Entourage gains deathtouch until end of turn.
{Watermark: Destructive Forces}
2/2
Kimalla's Tankhunters 2R
Creature - Human Soldier (C)
When Kimalla's Tankhunters enters the battlefield, you may destroy target artifact. If that artifact was a Vehicle, you may pay X. If you do, Kimalla's Tankhunters deals X damage to each creature crewing it.
{Watermark: Republic of Hazba}
2/2