In his escape from the spark-hunter Garruk, Jiang Yanggu has lost his dog Mowu. From barren Zendikar, to solemn Kamigawa, through deadly Tarkir and blighted Amonkhet, join him and his planeswalker allies as they journey across worlds, both to find his best friend and to escape Garruk's clutches. Planechase: Lost Trail. (Black border set, each pack contains one Plane card)
Disorder - Whenever a player rolls H or planeswalks...
Counterpoise COST (COST, Discard this card: Counter target triggered ability.)
Planecycle to plane COST (COST, Discard this card: Reveal cards from the top of the planar deck until you reveal a plane of this plane type. Put that card on top of the planar deck and the rest on the bottom in a random order.)
Akki Fortune-Teller1R
Creature - Goblin Shaman (C)
When Akki Fortune-Teller enters the battlefield, if you're on a Kamigawa plane or if you control a planeswalker, exile the top card of your library. Until the end of your next turn, you may play that card. "To the east I spy a cursed hunter, and spires of woven filigree."
1/1
Flare of Departure2W
Instant (C)
Cast this spell only during a player's upkeep.
Tap all creatures. You may roll the planar die. "See you on the other side - or not!" - Tav Kyla
Grapple1G
Sorcery (C)
You may cast this spell as though it had flash and pay 0 rather than this spell's mana cost if you control a Garruk planeswalker.
Target creature or planeswalker you control fights another target creature or planeswalker. (Each deals damage equql to its power and/or the number of loyalty counters on it to the other.) "Six of us left Esper. Only five came to Tarkir." -Jiang Yanggu
Old Man of Urborg2B
Creature - Zombie Djinn (C)
Old Man of Urborg can't block.
When Old Man of Urborg enters the battlefield, if you're on a Dominaria plane or you control a planeswalker, each player loses 3 life. Necromancy can render even beings as proud as marids both pathetic and loathsome.
3/2
Saheeli's Tracer3
Artifact creature - Hound (C)
When Saheeli's Tracer enters the battlefield, choose one -
• Scry 1.
• Look at the top card of the planar deck. You may put that card on the bottom of the planar deck. "If Mowu was on Shandalar, it would tell us. Let's try Ixalan."
-Saheeli Rai
2/3
Tobita's Jushi2U
Creature - Human Wizard (C) T: Creatures with flying you control get +1/+1 until end of turn. Tobita's order venerates a gift that came to them through Tamiyo: A single feather from the revered aven mage Kangee.
1/3
Crafty Aerialist3U
Creature - Human Artificer (C) Disorder - Whenever a player rolls H or planeswalks, create a 1/1 colorless Thopter creature token with flying. "The best time to test your inventions is when the consulate ain't looking."
3/3
Druid Interventionist2G
Creature - Human Druid (C)
Forestwalk
Counterpoise 3(3, Discard this card: Counter target triggered ability.) "Even the strongest need an occasional rescue." - He-Who-Cannot-Be-Wounded, aspect of Hero
2/2
Kolaghan Toecutter2B
Creature - Goblin Warrior (C)
Kolaghan Toecutter can't block unless there are two or more colors among permanents you control or you're on Tarkir plane.
Planecycle to Tarkir 2R(2R, Discard this card: Reveal cards from the top of the planar deck until you reveal a Tarkir plane. Put that card on top of the planar deck and the rest on the bottom in a random order.)
4/2
Eternal of the Second Sun4WW
Creature - Zombie Angel (U)
Flying
Spells your opponents cast cost 1 more to cast for each card a player has cycled or discarded this turn. One prophecy came true to make all others ring false.
5/5
Realm of Possibilities2U
Enchantment (U)
When Realm of Possibilities enters the battlefield, draw a card.
Whenever you planeswalk or planecycle, draw a card. After Bolas's imprisonment, the gorgeous necklace of worlds doesn't wait to be conquered - but to be discovered.
Cries of the Accursed5BB
Sorcery (U)
Target opponent discards three cards at random. Create a 1/1 white Spirit creature token with flying, a 1/1 black Vampire creature token with lifelink, and a 2/2 black Zombie creature token. The Blessed Sleep of the dead is difficult to attain on Innistrad, but so is sleep for the living.
Angel of the Heron3WW
Creature - Angel (M)
Flying, vigilance
Your opponents can't discard cards or sacrifice creatures to cast spells or activate abilities. 1W: Exile target card from a graveyard. If it's a creature card, you gain 2 life. "Sleep. Your torment ends now."
4/5
Plane 1 of 1:
Kho Convergence Point
Plane - Sakana (S)
Creature spells with converted mana cost 4 or greater cost 2 less to cast.
Whenever you roll ~, each player returns up to three creature cards from their graveyard to their hand.
Ugin's Grave
Plane - Tarkir (S)
When you planeswalk to Ugin's Grave, exile all Dragons and planeswalkers until you planeswalk away from Ugin's Grave.
Whenever a player takes an extra turn or gets an additional step or phase, Ugin's Grave deals 8 damage to that player.
Whenever you roll ~, create a 4/4 red Dragon creature token with flying.
In his escape from the spark-hunter Garruk, Jiang Yanggu has lost his dog Mowu. From barren Zendikar, to solemn Kamigawa, through deadly Tarkir and blighted Amonkhet, join him and his planeswalker allies as they journey across worlds, both to find his best friend and to escape Garruk's clutches. Planechase: Lost Trail. (Black border set, each pack contains one Plane card)
Disorder - Whenever a player rolls H or planeswalks...
Counterpoise COST (COST, Discard this card: Counter target triggered ability.)
Planecycle to plane COST (COST, Discard this card: Reveal cards from the top of the planar deck until you reveal a plane of this plane type. Put that card on top of the planar deck and the rest on the bottom in a random order.)
Akki Fortune-Teller1R
Creature - Goblin Shaman (C)
When Akki Fortune-Teller enters the battlefield, if you're on a Kamigawa plane or if you control a planeswalker, exile the top card of your library. Until the end of your next turn, you may play that card. "To the east I spy a cursed hunter, and spires of woven filigree."
1/1
Flare of Departure2W
Instant (C)
Cast this spell only during a player's upkeep.
Tap all creatures. You may roll the planar die. "See you on the other side - or not!" - Tav Kyla
Grapple1G
Sorcery (C)
You may cast this spell as though it had flash and pay 0 rather than this spell's mana cost if you control a Garruk planeswalker.
Target creature or planeswalker you control fights another target creature or planeswalker. (Each deals damage equql to its power and/or the number of loyalty counters on it to the other.) "Six of us left Esper. Only five came to Tarkir." -Jiang Yanggu
Old Man of Urborg2B
Creature - Zombie Djinn (C)
Old Man of Urborg can't block.
When Old Man of Urborg enters the battlefield, if you're on a Dominaria plane or you control a planeswalker, each player loses 3 life. Necromancy can render even beings as proud as marids both pathetic and loathsome.
3/2
Saheeli's Tracer3
Artifact creature - Hound (C)
When Saheeli's Tracer enters the battlefield, choose one -
• Scry 1.
• Look at the top card of the planar deck. You may put that card on the bottom of the planar deck. "If Mowu was on Shandalar, it would tell us. Let's try Ixalan."
-Saheeli Rai
2/3
Tobita's Jushi2U
Creature - Human Wizard (C) T: Creatures with flying you control get +1/+1 until end of turn. Tobita's order venerates a gift that came to them through Tamiyo: A single feather from the revered aven mage Kangee.
1/3
Crafty Aerialist3U
Creature - Human Artificer (C) Disorder - Whenever a player rolls H or planeswalks, create a 1/1 colorless Thopter creature token with flying. "The best time to test your inventions is when the consulate ain't looking."
3/3
Druid Interventionist2G
Creature - Human Druid (C)
Forestwalk
Counterpoise 3(3, Discard this card: Counter target triggered ability.) "Even the strongest need an occasional rescue." - He-Who-Cannot-Be-Wounded, aspect of Hero
2/2
Kolaghan Toecutter2B
Creature - Goblin Warrior (C)
Kolaghan Toecutter can't block unless there are two or more colors among permanents you control or you're on Tarkir plane.
Planecycle to Tarkir 2R(2R, Discard this card: Reveal cards from the top of the planar deck until you reveal a Tarkir plane. Put that card on top of the planar deck and the rest on the bottom in a random order.)
4/2
Eternal of the Second Sun4WW
Creature - Zombie Angel (U)
Flying
Spells your opponents cast cost 1 more to cast for each card a player has cycled or discarded this turn. One prophecy came true to make all others ring false.
5/5
Realm of Possibilities2U
Enchantment (U)
When Realm of Possibilities enters the battlefield, draw a card.
Whenever you planeswalk or planecycle, draw a card. After Bolas's imprisonment, the gorgeous necklace of worlds doesn't wait to be conquered - but to be discovered.
Cries of the Accursed5BB
Sorcery (U)
Target opponent discards three cards at random. Create a 1/1 white Spirit creature token with flying, a 1/1 black Vampire creature token with lifelink, and a 2/2 black Zombie creature token. The Blessed Sleep of the dead is difficult to attain on Innistrad, but so is sleep for the living.
Angel of the Heron3WW
Creature - Angel (M)
Flying, vigilance
Your opponents can't discard cards or sacrifice creatures to cast spells or activate abilities. 1W: Exile target card from a graveyard. If it's a creature card, you gain 2 life. "Sleep. Your torment ends now."
4/5
Ugin's Grave
Plane - Tarkir (S)
When you planeswalk to Ugin's Grave, exile all Dragons and planeswalkers until you planeswalk away from Ugin's Grave.
Whenever a player takes an extra turn or gets an additional step or phase, Ugin's Grave deals 8 damage to that player.
Whenever you roll ~, create a 4/4 red Dragon creature token with flying.
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Token 1 of 1
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Davriel, Demon Scholar
Emblem - Davriel
At the beginning of your upkeep, you lose life equal to the total power of all Demons you control, then create a 5/5 black Demon creature token with flying and trample.
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Common 1 of 10:
Sharpclaw Demigoblin3R
Creature - Demon Goblin Warrior (C)
First strike
When Sharpclaw Demigoblin dies, it deals 4 damage to you. Some demidemons have complicated terms in their contracts. Others not so much.
4/3
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
[quote from="void_nothing »" url="/forums/magic-fundamentals/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=4507"]Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Common 2 of 10:
Naga Stalker1G
Creature - Naga Assassin (C)
Bloodpact 2 2GG(If this creature isn't a Demon, you lose 2 life and it becomes a Demon in addition to its other types.)
Naga Stalker has deathtouch and reach as long as its a Demon. "I sell myself to the highest bidder. Soul not included."
2/2
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Arson3R
Sorcery (C)
Destroy target artifact land. If a nonbasic land was destroyed this way, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." "The only question is whether the Devil acted alone or if it was commanded to blow up the mill."
-Yan, Leonin Inspector
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Common 3 of 10:
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Skinweave SorcererU
Creature - Human Wizard (C) 2, T: Choose target creature you control. Each player puts the top card of their library into their graveyard. That creature gets +1/-1 or -1/+1 until end of turn for each creature card put into a graveyard in this way. The parasitech of Basdjen has an evil reputation, but has legitimate medical uses as well as horrifying combative ones.
1/1
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk~
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Common 4 of 10:
Bloodtracker3BB
Creature - Vampire (C)
Whenever a player loses life, put a +1/+1 counter on Bloodtracker. (Damage causes loss of life.)
The demons benefit greatly from vampire attacks. Desperate survivors turn to them for the power to fight back.
2/2
LightshieldW
Creature - Illusion
Defender
Whenever Lightshield blocks, you gain 2 life. Advancements in runic technology have made metalworking almost obsolete.
0/2
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk~
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Thoughtplague Witch1BB
Creature - Vampire Shaman (C)
Flying
Whenever a player loses life, target player puts the top card of their library into their graveyard. Ecgani shamans believe their needle weapons will not be effective until soaked in mortal tears.
1/3
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
I did mean Essence Scatter, and I swear I saw a video with Bloodtracker in it earlier today, guess my mind is elsewhere.
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk~
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Common 6 of 10:
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace
Bloodpact 3 1R(If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Wall of Riddles2U
Creature - Illusion Wall (C)
Defender
Whenever Wall of Riddles blocks a creature, return that creature to its owner's hand and put Wall of Riddles on the bottom of its owner's library at the end of combat. "The best riddles to ask are the ones there is no answer to."
-Hogarth the Fathomed
0/4
Vraska's Tracking2G
Instant
Look at the top five cards of your library. You may reveal a creature, a planeswalker or a land card from among them and put them into your hand. Put the rest on the bottom of your library in any order. The compass had never lied before: Tezzeret was on Givaad.
{Story spotlight 1 of 4}
Reworded Bloodpact to make it look correct.
Side note: I'd like to use -1/-1 counters instead of +1/+1 to represent weakening bloodlines and need to overcome the weakness with technological improvement.
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Common 7 of 10
Exhausting TrainingG
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "At the beginning of your upkeep, remove up to one -1/-1 counter from this creature. If you do, you gain 1 life." "I've spent too much time trying to tame a single drop of cursed blood inside me." - Sokirko, Axe of Fiends
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Child of Auxa2B
Creature - Vampire (C)
Lifelink 1B: Child of Auxa gets +1/+1 and loses lifelink until end of turn. "Givaad vampires use alchemy to overcome their natural weaknesses, but it makes them closer to mere humans." - Davriel Cane's notes, paragraph 61
2/3
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Common 8 of 10
Duskvale Wurm5GG
Creature - Wurm Demon (C)
Trample
At the beginning of your upkeep, put a -1/-1 counter on Duskvale Wurm.
"How did it sign a pact with a demon?" -Davriel Cane
8/8
Leonin Purifier3W
Creature - Cat Cleric (C)
When Leonin Purifier enters the battlefield, you gain life equal to the amount of life target player lost this turn. "The blood has been weakening for decades, but our resolve has never been stronger!"
Glyphcloak1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof 1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn. Some runes have been designed to absorb light altogether.
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof 1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn. Some runes have been designed to absorb light altogether.
Common 9 of 10:
Auxan Herbalist2B
Creature - Vampire Cleric (C) B: Auxan Herbalist gains deathtouch until end of turn.
Whenever a player loses life, remove a counter from up to one target permanent. "I remember centuries of lore. New technology can only enhance that, not overtake it."
2/2
Castoff Gargantua5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered. "Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof 1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn. Some runes have been designed to absorb light altogether.
Castoff Gargantua5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered. "Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Common 10 of 10:
Lantern Sage3U
Creature - Naga Wizard (C)
Whenever you cast an enchantment spell, scry 2.
Whenever Lantern Sage deals combat damage to a player, if it's enchanted, draw a card. Runic illuminations have interesting properties. Used correctly, it even casts light into the future.
2/3
Desperate Captain2WW
Creature - Human Soldier (C) 2WW: Bloodpact 4 (If this creature isn't a Demon, you lose 4 life and it becomes a Demon in addition to its other types.)
When Desperate Captain becomes a Demon, creatures you control get +1/+1 and gain vigilance until end of turn. "Heroism is a selfless act selfishly desired by lesser men."
-Kiath, Demonlord
3/3
Bloodthirsty Battleaxe3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2 Some weapons take after their owner.
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof 1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn. Some runes have been designed to absorb light altogether.
Castoff Gargantua5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered. "Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2 Some weapons take after their owner.
Uncommon 1 of 3
Davriel's Contract3R
Instant (U)
Gain control of target creature. Untap it. It gains haste. At the beginning of the next end step, that creature’s owner gains control of it if it's not a Demon. "If only you were educated enough to understand the elegance of its wordings! My true masterpiece." - Davriel Cane
Kiath's Shade3B
Creature - Shade (U)
Menace B: Kiath's Shade gets +1/+1 until end of turn. "It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof 1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn. Some runes have been designed to absorb light altogether.
Castoff Gargantua5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered. "Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2 Some weapons take after their owner.
Kiath's Shade3B
Creature - Shade (U)
Menace B: Kiath's Shade gets +1/+1 until end of turn. "It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Uncommon 2 of 3
Plague Doctor2B
Creature - Human Cleric (U)
When Plague Doctor enters the battlefield, remove all counters from target creature. You gain 1 life for each counter removed this way. 2BB: Bloodpact 2 (If this creature isn't a Demon, you lose 2 life and it becomes a Demon in addition to its other types.)
When Plague Doctor becomes a Demon, put two -1/-1 counters on each non-Demon creature. Research so easily turns to obsession.
2/2
Rune of Immolation2R
Enchantment (U) 2R, Sacrifice a creature and Rune of Immolation: Rune of Immolation deals damage equal to the sacrificed creature's power to any target. "When there isn't enough light available, some runes are willing to accept... alternative sorts of fuel."
Paniel, Runesmith
Rhuton Elite3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon. "The sun will rise on a stronger Givaad."
4/4
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof 1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn. Some runes have been designed to absorb light altogether.
Castoff Gargantua5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered. "Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2 Some weapons take after their owner.
Kiath's Shade3B
Creature - Shade (U)
Menace B: Kiath's Shade gets +1/+1 until end of turn. "It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Rhuton Elite3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon. "The sun will rise on a stronger Givaad."
4/4
Uncommon 3 of 3:
Burning-Wire Wings4
Artifact - Equipment (U)
Equipped creature gets +3/+3 and has flying and deathtouch.
Equip 4
Toxicity 2 (You may activate this Equipment's equip ability without paying its costs. When you attach this Equipment to a creature in this way, put two -1/-1 counters on that creature.) Basdjen auto-alchemy mixes many dangerous things with its subjects' own bodies - even things as elusive stellar fire.
Duchess of Auxa3BB
Creature - Vampire Wizard (U)
First strike
Whenever a player loses life, until end of turn, target creature you control gains indestructible and "T: Target creature gets -1/-1 until end of turn." "Every spilling of blood begins a greater reaction."
3/3
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof 1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn. Some runes have been designed to absorb light altogether.
Castoff Gargantua5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered. "Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2 Some weapons take after their owner.
Kiath's Shade3B
Creature - Shade (U)
Menace B: Kiath's Shade gets +1/+1 until end of turn. "It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Rhuton Elite3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon. "The sun will rise on a stronger Givaad."
4/4
Duchess of Auxa3BB
Creature - Vampire Wizard (U)
First strike
Whenever a player loses life, until end of turn, target creature you control gains indestructible and "T: Target creature gets -1/-1 until end of turn." "Every spilling of blood begins a greater reaction."
3/3
Rare 1 of 1
Master of Contracts4BB
Creature - Demon (R)
Flying, Trample
Each nondemon creature you control has Bloodpact 2 1B.
Whenever a Demon enters the battlefield under your control or a creature you control becomes a Demon, draw a card.
5/5
Bloodstone Quarry
Land - Mountain Plains (R) (T: Add R or W.)
As Bloodstone Quarry enters the battlefield, you may sacrifice a creature. If you don't, Bloodstone Quarry enters the battlefield tapped. Second only to ivory, bloodstone tables make the finest sacrificial alters.
Force of Anarchy5RRR
Creature - Hellion Horror (M)
Trample, haste
As Force of Anarchy enters the battlefield, sacrifice any number of permanents. If you do, each opponent sacrifices a permanent of each type among permanents sacrificed this way.
Force of Anarchy gets +1/+1 for each card in your graveyard. "At least demons have the decency to stay in their underground hellscapes rather than bring them up here."
4/4
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof 1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn. Some runes have been designed to absorb light altogether.
Castoff Gargantua5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered. "Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2 Some weapons take after their owner.
Kiath's Shade3B
Creature - Shade (U)
Menace B: Kiath's Shade gets +1/+1 until end of turn. "It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Rhuton Elite3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon. "The sun will rise on a stronger Givaad."
4/4
Duchess of Auxa3BB
Creature - Vampire Wizard (U)
First strike
Whenever a player loses life, until end of turn, target creature you control gains indestructible and "T: Target creature gets -1/-1 until end of turn." "Every spilling of blood begins a greater reaction."
3/3
Force of Anarchy5RRR
Creature - Hellion Horror (M)
Trample, haste
As Force of Anarchy enters the battlefield, sacrifice any number of permanents. If you do, each opponent sacrifices a permanent of each type among permanents sacrificed this way.
Force of Anarchy gets +1/+1 for each card in your graveyard. "At least demons have the decency to stay in their underground hellscapes rather than bring them up here."
4/4
Next:
The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Between the storms growing harsher and the frequent raids from the Homarids in the north, the archipelago plane of Poralis has been through tough times lately. But stranger still are these secret gatherings in the night on Tosuma, and the looming shadow of what the goblin Island callers fear the most: the Neverstone, where new islands will cease to rise from the ocean's depths.
Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Token 1 of 1
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Escape at Twilight1U
Instant (C)
Return target creature you control to its owner's hand, then renurture 1. (Target creature you control gets +1/-1 or -1/+1 until end of turn, then put a 0/1 colorless Remnant creature token onto the battlefield if that creature's power is equal to its toughness.)
Resistant Sprout2G
Creature - Plant (C) Bloom - it enters the battlefield with +1/+1 counter on it if you spent only colored mana to cast it.
2/3
Precipitation Spawn1U
Creature - Elemental (C)
Flying Landbirth - You may sacrifice an Island rather than pay ~ mana cost.
1/2
Primal Nurturer1G
Creature - Dryad (C) t: add G to your mana pool.
Sacrifice ~: Look at the top four cards of your library. You may reveal a Forest or Plant card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
Nigani Representative1W
Creature - Cat Warrior Advisor (C) Prime - Nigani Representative enters the battlefield with a +1/+1 counter on if it's the first creature spell you've cast this game.
2/1
Drained Steppes
Land - Plains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, return an untapped land you control to its owner's hand and add C to your mana pool. t: Add CW to your mana pool. Years later, there will be grass.
Vivid Memory2U
Sorcery (C)
Draw a card. Bloom - Draw two cards instead if you spent only colored mana to cast ~.
Smiting Devil2RR
Creature - Devil (C)
When Smiting Devil enters the battlefield, it deals 4 damage to target player. Born from sophisticated summoning magic, Vandos's devils hid out from the Eldrazi in caves. They reemerged with an appreciation for rocks.
1/2
Drowned Remains3U
Creature - Zombie
When ~ enters the battlefield, renurture 2 (Target creature you control gets +2/-2 or -2/+2 until end of turn, then put two 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) "Remains" sounds like "remnants", but context is everything.
2/4
Mines Follow Them4R
Sorcery (C)
Destroy target land. Sowing - If you control a planeswalker, destroy another target land.
Artifical Selection5
Sorcery (U)
Put a 0/2 colorless Elemental creature token, a 1/3 colorless Elemental creature token, and a 1/5 colorless Elemental creature token onto the battlefield. Time shows what will be better for Vandos.
Advantageous Revival5B
Sorcery (U)
Return target creature card from your graveyard to the battlefield.
Draw a card. "Amazing what you can find with a little digging." - Sorin Markov
Teeming Plankton3U
Creature - Germ (U)
Defender
~ enters the battlefield with three +1/+1 counters on it. U, remove +1/+1 counter from ~: put 1/1 blue Fish creature token with islandwalk onto the battlefield. Activate this ability only once per turn and only any time you could cast a sorcery.
0/1
Evolving PodX
Artifact (U)
~ enters the battlefield with X primordial soup counters on it.
Remove a Primordial soup counter from ~, sacrifice a colorless creature: put a colored creature card with converted mana cost 3 or less from your hand onto the battlefield.
Prime - ~ enters the battlefield with additional primordial soup counter on if it's the first artifact spell you've cast this game.
Fortunate Repartee of the Tribes6G
Enchantment (R)
At the beginning of your upkeep, choose a creature type. Put X +1/+1 counters on each creature of that type you control, where X is the number of creatures of that type you control. A new civilization is just the group creation of those different enough to be useful and similar enough to share.
Glimpse of GoresightU
Sorcery (C)
Slaughter (You may sacrifice any number of creatures as you cast this spell.)
Scry X, where X is the number of creatures you slaughtered. Then draw a card.
Swarm of Plankton2U
Creature- Germ (C)
Swarm of Plankton enters the battlefield with 2 +1/+1 counters on it
Remove a +1/+1 counter from Swarm of Plankton: Target whale or fish gets +2/+2 until end of turn As life exploded on Vandos, its simplest forms showed their resilience
0/1
Fire Harness1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+0. R: Fire Harness deals 2 damage to enchanted creature.
Seeds of GrowthG
Instant (C)
Put a +1/+1 counter on target creature and it gains trample until end of turn.
Adaptive Ooze2G
Creature-Ooze (C) 2: Put a +1/+1 counter on cardname, activate this ability only once each turn, and only as a sorcery Some problems only get bigger
2/2
Law of the Jungle1G
Sorcery (C)
Each player sacrifices a creature with least toughness or tied to least toughness among creatures that player controls.
Obstinate DefenseW
Instant (c)
Target creature gets +1/+3, and can block an additional creature this turn. Untap it
Prime- If this is the first instant spell you've cast this game, gain 2 life Many species lacking poison, or other other specialized defenses went quickly extinct. The rest learned to compensate.
Harvester of the Old3BB
Creature - Zombie (C)
Deathtouch Reap 1B - Whenever you sacrifice another creature, you may pay 1B. If you do, target player loses 1 life and you gain 1 life.
2/2
Tidal Colossus5U
Creature - Whale (C)
~ can't attack unless defending player controls an Island.
Bloom - if only colored mana spent to cast ~, target land becomes an Island in addition to its other types.
5/5
Thorny Triplicate1B
Sorcery (C)
Renurture 1, then renurture 2. When it comes to survival, being scary usually works out.
Sower of Symbiotes4BB
Creature-Horror (U)
Deathtouch
Slaughter (You may sacrifice any number of creatures as you cast this spell)
When Sower of Parasites enters the battlefield, put a 2/2 black horror creature token with deathtouch onto the battlefield for each creature Sower of Symbiotes slaughtered
4/6
Angel of Expanding2WW
Creature - Angel (U)
Flying
Reap W - whenever you sacrifice another creature, you may pay W. If you do, put a 0/1 colorless Remnant creature token onto the battlefield.
3/3
Ancient Powerstone1
Artifact (U) T: Add C to your mana pool: Ancient Powerstone doesn't untap during your next untap step Once in a great while, an earthquake reveals a treasure that predates even the Eldrazi's presence on Vandos.
Jezra from the Jungle2GW
Planeswalker - Jezra (M)
+1: Renurture 2.
-2: destroy target artifact or enchantment, then renurture 1.
-7: you get an emblem with "at the beginning of your upkeep, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control."
(4)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Common 1 of 1
Nigani Apprentice1W
Creature - Cat Scout (C)
Level Up W(W: Put a level counter on this permanent. Activate this ability only any time you could cast a sorcery.)
[2-3] First strike {2/1}
[4+] First strike, lifelink {3/2}
1/1
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Amphin Raider2U
Creature - Salamander Warrior (C)
Whenever Amphin Raider deals combat damage to a player, draw a card. The merfolk would rather trade. The amphin see no reason to not simply take.
3/2
NB: The indicator on rouse influences the number of tokens created, not the power/toughness increase.
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Common 2 of 10:
Swell with Determination4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Twelve-Tail Skitterer1R
Creature - Lizard Mutant (C)
Menace 4R: Target creature can't block this turn. Impossible to get a hold of, not that it's pleasant to do so.
2/1
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Common 3 of 10:
Bulldoze3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Weather Down2U
Instant (C)
Each player returns a nontoken, nonland permanent they control to their owner's hand. Each player puts the top three cards of their library into their graveyard. Vandos's primal forces are not so easily tamed.
Draconid Ascendant2R
Creature - Viashino Shaman (C)
Whenever Draconid Ascendant attacks, put a level counter on it.
[2-3] R: Draconid Ascendant gets +1/+0 until end of turn. {3/2}
[4] Flying R: Draconid Ascendant gets +1/+0 until end of turn. {4/2}
2/2
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Common 4 of 10:
Kingsblade Draconid1RG
Creature - Viashino Archer (C)
Whenever another creature you control attacks, put a level counter on Kingsblade Draconid. 1/4
Level 2-4| Reach 1, T: Kingsblade Draconid deals 1 damage to any target. 2/5
Level 5+| Reach, hexproof X, T: Kingsblade Draconid deals X damage to any target. 3/6
Swashing Naiad2U
Creature - Plant Nymph (C) 1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.) Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad2U
Creature - Plant Nymph (C) 1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.) Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
Common 5 of 10:
Pilgrimage1W
Sorcery (C)
Exile target creature. Return it to the battlefield under its owner's control with their choice of a level counter or a +1/+1 counter on it at the beginning of the next end step. "I have seen the edge of the jungle, and the worlds beyond."
Rampant Growth1G
Sorcery (C)
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Jezra wasn't about to let his protectorate fall.
OutburstR
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn. "Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad2U
Creature - Plant Nymph (C) 1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.) Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
OutburstR
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn. "Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Common 6 of 10:
Nigani Home GuardW
Creature - Cat Warrior (C)
Defender
When Nigani Home Guard dies, you may put it on the bottom of its owner's library. The Nigani believe in a form of reincarnation, but only after a warrior's death.
0/4
Agent of the SunriseWU
Creature - Elemental Soldier (C)
Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
Level 2-4| Vigilance 3/3
Level 5+| Vigilance
Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
Counterpoise COST (COST, Discard this card: Counter target triggered ability.)
Planecycle to plane COST (COST, Discard this card: Reveal cards from the top of the planar deck until you reveal a plane of this plane type. Put that card on top of the planar deck and the rest on the bottom in a random order.)
• Token Creature - Giant Shaman (S)
Hexproof
3/3
Akki Fortune-Teller 1R
Creature - Goblin Shaman (C)
When Akki Fortune-Teller enters the battlefield, if you're on a Kamigawa plane or if you control a planeswalker, exile the top card of your library. Until the end of your next turn, you may play that card.
"To the east I spy a cursed hunter, and spires of woven filigree."
1/1
Flare of Departure 2W
Instant (C)
Cast this spell only during a player's upkeep.
Tap all creatures. You may roll the planar die.
"See you on the other side - or not!" - Tav Kyla
Grapple 1G
Sorcery (C)
You may cast this spell as though it had flash and pay 0 rather than this spell's mana cost if you control a Garruk planeswalker.
Target creature or planeswalker you control fights another target creature or planeswalker. (Each deals damage equql to its power and/or the number of loyalty counters on it to the other.)
"Six of us left Esper. Only five came to Tarkir." -Jiang Yanggu
Old Man of Urborg 2B
Creature - Zombie Djinn (C)
Old Man of Urborg can't block.
When Old Man of Urborg enters the battlefield, if you're on a Dominaria plane or you control a planeswalker, each player loses 3 life.
Necromancy can render even beings as proud as marids both pathetic and loathsome.
3/2
Saheeli's Tracer 3
Artifact creature - Hound (C)
When Saheeli's Tracer enters the battlefield, choose one -
• Scry 1.
• Look at the top card of the planar deck. You may put that card on the bottom of the planar deck.
"If Mowu was on Shandalar, it would tell us. Let's try Ixalan."
-Saheeli Rai
2/3
Tobita's Jushi 2U
Creature - Human Wizard (C)
T: Creatures with flying you control get +1/+1 until end of turn.
Tobita's order venerates a gift that came to them through Tamiyo: A single feather from the revered aven mage Kangee.
1/3
Crafty Aerialist 3U
Creature - Human Artificer (C)
Disorder - Whenever a player rolls H or planeswalks, create a 1/1 colorless Thopter creature token with flying.
"The best time to test your inventions is when the consulate ain't looking."
3/3
Druid Interventionist 2G
Creature - Human Druid (C)
Forestwalk
Counterpoise 3 (3, Discard this card: Counter target triggered ability.)
"Even the strongest need an occasional rescue." - He-Who-Cannot-Be-Wounded, aspect of Hero
2/2
Kolaghan Toecutter 2B
Creature - Goblin Warrior (C)
Kolaghan Toecutter can't block unless there are two or more colors among permanents you control or you're on Tarkir plane.
Planecycle to Tarkir 2R (2R, Discard this card: Reveal cards from the top of the planar deck until you reveal a Tarkir plane. Put that card on top of the planar deck and the rest on the bottom in a random order.)
4/2
Eternal of the Second Sun 4WW
Creature - Zombie Angel (U)
Flying
Spells your opponents cast cost 1 more to cast for each card a player has cycled or discarded this turn.
One prophecy came true to make all others ring false.
5/5
Realm of Possibilities 2U
Enchantment (U)
When Realm of Possibilities enters the battlefield, draw a card.
Whenever you planeswalk or planecycle, draw a card.
After Bolas's imprisonment, the gorgeous necklace of worlds doesn't wait to be conquered - but to be discovered.
Cries of the Accursed 5BB
Sorcery (U)
Target opponent discards three cards at random. Create a 1/1 white Spirit creature token with flying, a 1/1 black Vampire creature token with lifelink, and a 2/2 black Zombie creature token.
The Blessed Sleep of the dead is difficult to attain on Innistrad, but so is sleep for the living.
Angel of the Heron 3WW
Creature - Angel (M)
Flying, vigilance
Your opponents can't discard cards or sacrifice creatures to cast spells or activate abilities.
1W: Exile target card from a graveyard. If it's a creature card, you gain 2 life.
"Sleep. Your torment ends now."
4/5
Kho Convergence Point
Plane - Sakana (S)
Creature spells with converted mana cost 4 or greater cost 2 less to cast.
Whenever you roll ~, each player returns up to three creature cards from their graveyard to their hand.
Ugin's Grave
Plane - Tarkir (S)
When you planeswalk to Ugin's Grave, exile all Dragons and planeswalkers until you planeswalk away from Ugin's Grave.
Whenever a player takes an extra turn or gets an additional step or phase, Ugin's Grave deals 8 damage to that player.
Whenever you roll ~, create a 4/4 red Dragon creature token with flying.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Counterpoise COST (COST, Discard this card: Counter target triggered ability.)
Planecycle to plane COST (COST, Discard this card: Reveal cards from the top of the planar deck until you reveal a plane of this plane type. Put that card on top of the planar deck and the rest on the bottom in a random order.)
• Token Creature - Giant Shaman (S)
Hexproof
3/3
Akki Fortune-Teller 1R
Creature - Goblin Shaman (C)
When Akki Fortune-Teller enters the battlefield, if you're on a Kamigawa plane or if you control a planeswalker, exile the top card of your library. Until the end of your next turn, you may play that card.
"To the east I spy a cursed hunter, and spires of woven filigree."
1/1
Flare of Departure 2W
Instant (C)
Cast this spell only during a player's upkeep.
Tap all creatures. You may roll the planar die.
"See you on the other side - or not!" - Tav Kyla
Grapple 1G
Sorcery (C)
You may cast this spell as though it had flash and pay 0 rather than this spell's mana cost if you control a Garruk planeswalker.
Target creature or planeswalker you control fights another target creature or planeswalker. (Each deals damage equql to its power and/or the number of loyalty counters on it to the other.)
"Six of us left Esper. Only five came to Tarkir." -Jiang Yanggu
Old Man of Urborg 2B
Creature - Zombie Djinn (C)
Old Man of Urborg can't block.
When Old Man of Urborg enters the battlefield, if you're on a Dominaria plane or you control a planeswalker, each player loses 3 life.
Necromancy can render even beings as proud as marids both pathetic and loathsome.
3/2
Saheeli's Tracer 3
Artifact creature - Hound (C)
When Saheeli's Tracer enters the battlefield, choose one -
• Scry 1.
• Look at the top card of the planar deck. You may put that card on the bottom of the planar deck.
"If Mowu was on Shandalar, it would tell us. Let's try Ixalan."
-Saheeli Rai
2/3
Tobita's Jushi 2U
Creature - Human Wizard (C)
T: Creatures with flying you control get +1/+1 until end of turn.
Tobita's order venerates a gift that came to them through Tamiyo: A single feather from the revered aven mage Kangee.
1/3
Crafty Aerialist 3U
Creature - Human Artificer (C)
Disorder - Whenever a player rolls H or planeswalks, create a 1/1 colorless Thopter creature token with flying.
"The best time to test your inventions is when the consulate ain't looking."
3/3
Druid Interventionist 2G
Creature - Human Druid (C)
Forestwalk
Counterpoise 3 (3, Discard this card: Counter target triggered ability.)
"Even the strongest need an occasional rescue." - He-Who-Cannot-Be-Wounded, aspect of Hero
2/2
Kolaghan Toecutter 2B
Creature - Goblin Warrior (C)
Kolaghan Toecutter can't block unless there are two or more colors among permanents you control or you're on Tarkir plane.
Planecycle to Tarkir 2R (2R, Discard this card: Reveal cards from the top of the planar deck until you reveal a Tarkir plane. Put that card on top of the planar deck and the rest on the bottom in a random order.)
4/2
Eternal of the Second Sun 4WW
Creature - Zombie Angel (U)
Flying
Spells your opponents cast cost 1 more to cast for each card a player has cycled or discarded this turn.
One prophecy came true to make all others ring false.
5/5
Realm of Possibilities 2U
Enchantment (U)
When Realm of Possibilities enters the battlefield, draw a card.
Whenever you planeswalk or planecycle, draw a card.
After Bolas's imprisonment, the gorgeous necklace of worlds doesn't wait to be conquered - but to be discovered.
Cries of the Accursed 5BB
Sorcery (U)
Target opponent discards three cards at random. Create a 1/1 white Spirit creature token with flying, a 1/1 black Vampire creature token with lifelink, and a 2/2 black Zombie creature token.
The Blessed Sleep of the dead is difficult to attain on Innistrad, but so is sleep for the living.
Angel of the Heron 3WW
Creature - Angel (M)
Flying, vigilance
Your opponents can't discard cards or sacrifice creatures to cast spells or activate abilities.
1W: Exile target card from a graveyard. If it's a creature card, you gain 2 life.
"Sleep. Your torment ends now."
4/5
Ugin's Grave
Plane - Tarkir (S)
When you planeswalk to Ugin's Grave, exile all Dragons and planeswalkers until you planeswalk away from Ugin's Grave.
Whenever a player takes an extra turn or gets an additional step or phase, Ugin's Grave deals 8 damage to that player.
Whenever you roll ~, create a 4/4 red Dragon creature token with flying.
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?
Token 1 of 1
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Cat Cleric
• Token Creature - Cat Cleric
Vigilance, lifelink
2/2
Davriel, Demon Scholar
Emblem - Davriel
At the beginning of your upkeep, you lose life equal to the total power of all Demons you control, then create a 5/5 black Demon creature token with flying and trample.
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Sharpclaw Demigoblin 3R
Creature - Demon Goblin Warrior (C)
First strike
When Sharpclaw Demigoblin dies, it deals 4 damage to you.
Some demidemons have complicated terms in their contracts. Others not so much.
4/3
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Naga Stalker 1G
Creature - Naga Assassin (C)
Bloodpact 2 2GG (If this creature isn't a Demon, you lose 2 life and it becomes a Demon in addition to its other types.)
Naga Stalker has deathtouch and reach as long as its a Demon.
"I sell myself to the highest bidder. Soul not included."
2/2
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Arson 3R
Sorcery (C)
Destroy target artifact land. If a nonbasic land was destroyed this way, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
"The only question is whether the Devil acted alone or if it was commanded to blow up the mill."
-Yan, Leonin Inspector
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Skinweave Sorcerer U
Creature - Human Wizard (C)
2, T: Choose target creature you control. Each player puts the top card of their library into their graveyard. That creature gets +1/-1 or -1/+1 until end of turn for each creature card put into a graveyard in this way.
The parasitech of Basdjen has an evil reputation, but has legitimate medical uses as well as horrifying combative ones.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Bloodtracker 3BB
Creature - Vampire (C)
Whenever a player loses life, put a +1/+1 counter on Bloodtracker. (Damage causes loss of life.)
The demons benefit greatly from vampire attacks. Desperate survivors turn to them for the power to fight back.
2/2
Essence Capture 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Lightshield W
Creature - Illusion
Defender
Whenever Lightshield blocks, you gain 2 life.
Advancements in runic technology have made metalworking almost obsolete.
0/2
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Thoughtplague Witch 1BB
Creature - Vampire Shaman (C)
Flying
Whenever a player loses life, target player puts the top card of their library into their graveyard.
Ecgani shamans believe their needle weapons will not be effective until soaked in mortal tears.
1/3
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
Bloodpact 3 1R (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Wall of Riddles 2U
Creature - Illusion Wall (C)
Defender
Whenever Wall of Riddles blocks a creature, return that creature to its owner's hand and put Wall of Riddles on the bottom of its owner's library at the end of combat.
"The best riddles to ask are the ones there is no answer to."
-Hogarth the Fathomed
0/4
Vraska's Tracking 2G
Instant
Look at the top five cards of your library. You may reveal a creature, a planeswalker or a land card from among them and put them into your hand. Put the rest on the bottom of your library in any order.
The compass had never lied before: Tezzeret was on Givaad.
{Story spotlight 1 of 4}
Side note: I'd like to use -1/-1 counters instead of +1/+1 to represent weakening bloodlines and need to overcome the weakness with technological improvement.
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Exhausting Training G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "At the beginning of your upkeep, remove up to one -1/-1 counter from this creature. If you do, you gain 1 life."
"I've spent too much time trying to tame a single drop of cursed blood inside me." - Sokirko, Axe of Fiends
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Child of Auxa 2B
Creature - Vampire (C)
Lifelink
1B: Child of Auxa gets +1/+1 and loses lifelink until end of turn.
"Givaad vampires use alchemy to overcome their natural weaknesses, but it makes them closer to mere humans." - Davriel Cane's notes, paragraph 61
2/3
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Duskvale Wurm 5GG
Creature - Wurm Demon (C)
Trample
At the beginning of your upkeep, put a -1/-1 counter on Duskvale Wurm.
"How did it sign a pact with a demon?" -Davriel Cane
8/8
Leonin Purifier 3W
Creature - Cat Cleric (C)
When Leonin Purifier enters the battlefield, you gain life equal to the amount of life target player lost this turn.
"The blood has been weakening for decades, but our resolve has never been stronger!"
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
Auxan Herbalist 2B
Creature - Vampire Cleric (C)
B: Auxan Herbalist gains deathtouch until end of turn.
Whenever a player loses life, remove a counter from up to one target permanent.
"I remember centuries of lore. New technology can only enhance that, not overtake it."
2/2
Castoff Gargantua 5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered.
"Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
Castoff Gargantua 5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered.
"Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Lantern Sage 3U
Creature - Naga Wizard (C)
Whenever you cast an enchantment spell, scry 2.
Whenever Lantern Sage deals combat damage to a player, if it's enchanted, draw a card.
Runic illuminations have interesting properties. Used correctly, it even casts light into the future.
2/3
Desperate Captain 2WW
Creature - Human Soldier (C)
2WW: Bloodpact 4 (If this creature isn't a Demon, you lose 4 life and it becomes a Demon in addition to its other types.)
When Desperate Captain becomes a Demon, creatures you control get +1/+1 and gain vigilance until end of turn.
"Heroism is a selfless act selfishly desired by lesser men."
-Kiath, Demonlord
3/3
Bloodthirsty Battleaxe 3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2
Some weapons take after their owner.
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
Castoff Gargantua 5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered.
"Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe 3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2
Some weapons take after their owner.
Davriel's Contract 3R
Instant (U)
Gain control of target creature. Untap it. It gains haste. At the beginning of the next end step, that creature’s owner gains control of it if it's not a Demon.
"If only you were educated enough to understand the elegance of its wordings! My true masterpiece." - Davriel Cane
Kiath's Shade 3B
Creature - Shade (U)
Menace
B: Kiath's Shade gets +1/+1 until end of turn.
"It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
Castoff Gargantua 5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered.
"Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe 3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2
Some weapons take after their owner.
Kiath's Shade 3B
Creature - Shade (U)
Menace
B: Kiath's Shade gets +1/+1 until end of turn.
"It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Plague Doctor 2B
Creature - Human Cleric (U)
When Plague Doctor enters the battlefield, remove all counters from target creature. You gain 1 life for each counter removed this way.
2BB: Bloodpact 2 (If this creature isn't a Demon, you lose 2 life and it becomes a Demon in addition to its other types.)
When Plague Doctor becomes a Demon, put two -1/-1 counters on each non-Demon creature.
Research so easily turns to obsession.
2/2
Rune of Immolation 2R
Enchantment (U)
2R, Sacrifice a creature and Rune of Immolation: Rune of Immolation deals damage equal to the sacrificed creature's power to any target.
"When there isn't enough light available, some runes are willing to accept... alternative sorts of fuel."
Paniel, Runesmith
Rhuton Elite 3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon.
"The sun will rise on a stronger Givaad."
4/4
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
Castoff Gargantua 5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered.
"Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe 3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2
Some weapons take after their owner.
Kiath's Shade 3B
Creature - Shade (U)
Menace
B: Kiath's Shade gets +1/+1 until end of turn.
"It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Rhuton Elite 3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon.
"The sun will rise on a stronger Givaad."
4/4
Burning-Wire Wings 4
Artifact - Equipment (U)
Equipped creature gets +3/+3 and has flying and deathtouch.
Equip 4
Toxicity 2 (You may activate this Equipment's equip ability without paying its costs. When you attach this Equipment to a creature in this way, put two -1/-1 counters on that creature.)
Basdjen auto-alchemy mixes many dangerous things with its subjects' own bodies - even things as elusive stellar fire.
Duchess of Auxa 3BB
Creature - Vampire Wizard (U)
First strike
Whenever a player loses life, until end of turn, target creature you control gains indestructible and "T: Target creature gets -1/-1 until end of turn."
"Every spilling of blood begins a greater reaction."
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
Castoff Gargantua 5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered.
"Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe 3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2
Some weapons take after their owner.
Kiath's Shade 3B
Creature - Shade (U)
Menace
B: Kiath's Shade gets +1/+1 until end of turn.
"It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Rhuton Elite 3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon.
"The sun will rise on a stronger Givaad."
4/4
Duchess of Auxa 3BB
Creature - Vampire Wizard (U)
First strike
Whenever a player loses life, until end of turn, target creature you control gains indestructible and "T: Target creature gets -1/-1 until end of turn."
"Every spilling of blood begins a greater reaction."
3/3
Master of Contracts 4BB
Creature - Demon (R)
Flying, Trample
Each nondemon creature you control has Bloodpact 2 1B.
Whenever a Demon enters the battlefield under your control or a creature you control becomes a Demon, draw a card.
5/5
Bloodstone Quarry
Land - Mountain Plains (R)
(T: Add R or W.)
As Bloodstone Quarry enters the battlefield, you may sacrifice a creature. If you don't, Bloodstone Quarry enters the battlefield tapped.
Second only to ivory, bloodstone tables make the finest sacrificial alters.
Force of Anarchy 5RRR
Creature - Hellion Horror (M)
Trample, haste
As Force of Anarchy enters the battlefield, sacrifice any number of permanents. If you do, each opponent sacrifices a permanent of each type among permanents sacrificed this way.
Force of Anarchy gets +1/+1 for each card in your graveyard.
"At least demons have the decency to stay in their underground hellscapes rather than bring them up here."
4/4
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
Castoff Gargantua 5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered.
"Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe 3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2
Some weapons take after their owner.
Kiath's Shade 3B
Creature - Shade (U)
Menace
B: Kiath's Shade gets +1/+1 until end of turn.
"It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Rhuton Elite 3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon.
"The sun will rise on a stronger Givaad."
4/4
Duchess of Auxa 3BB
Creature - Vampire Wizard (U)
First strike
Whenever a player loses life, until end of turn, target creature you control gains indestructible and "T: Target creature gets -1/-1 until end of turn."
"Every spilling of blood begins a greater reaction."
3/3
Force of Anarchy 5RRR
Creature - Hellion Horror (M)
Trample, haste
As Force of Anarchy enters the battlefield, sacrifice any number of permanents. If you do, each opponent sacrifices a permanent of each type among permanents sacrificed this way.
Force of Anarchy gets +1/+1 for each card in your graveyard.
"At least demons have the decency to stay in their underground hellscapes rather than bring them up here."
4/4
The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Between the storms growing harsher and the frequent raids from the Homarids in the north, the archipelago plane of Poralis has been through tough times lately. But stranger still are these secret gatherings in the night on Tosuma, and the looming shadow of what the goblin Island callers fear the most: the Neverstone, where new islands will cease to rise from the ocean's depths.
Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Token 1 of 1
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Cat Soldier
•• Token Creature - Cat Soldier (S)
Haste
1/1
Jezra's Chosen
•• Token Creature - Insect Shaman (S)
Sacrifice this creature: Put a loyalty counter on target planeswalker.
1/1
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Escape at Twilight 1U
Instant (C)
Return target creature you control to its owner's hand, then renurture 1. (Target creature you control gets +1/-1 or -1/+1 until end of turn, then put a 0/1 colorless Remnant creature token onto the battlefield if that creature's power is equal to its toughness.)
Resistant Sprout 2G
Creature - Plant (C)
Bloom - it enters the battlefield with +1/+1 counter on it if you spent only colored mana to cast it.
2/3
Precipitation Spawn 1U
Creature - Elemental (C)
Flying
Landbirth - You may sacrifice an Island rather than pay ~ mana cost.
1/2
Primal Nurturer 1G
Creature - Dryad (C)
t: add G to your mana pool.
Sacrifice ~: Look at the top four cards of your library. You may reveal a Forest or Plant card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
Nigani Representative 1W
Creature - Cat Warrior Advisor (C)
Prime - Nigani Representative enters the battlefield with a +1/+1 counter on if it's the first creature spell you've cast this game.
2/1
Drained Steppes
Land - Plains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, return an untapped land you control to its owner's hand and add C to your mana pool.
t: Add CW to your mana pool.
Years later, there will be grass.
Vivid Memory 2U
Sorcery (C)
Draw a card.
Bloom - Draw two cards instead if you spent only colored mana to cast ~.
Smiting Devil 2RR
Creature - Devil (C)
When Smiting Devil enters the battlefield, it deals 4 damage to target player.
Born from sophisticated summoning magic, Vandos's devils hid out from the Eldrazi in caves. They reemerged with an appreciation for rocks.
1/2
Drowned Remains 3U
Creature - Zombie
When ~ enters the battlefield, renurture 2 (Target creature you control gets +2/-2 or -2/+2 until end of turn, then put two 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
"Remains" sounds like "remnants", but context is everything.
2/4
Mines Follow Them 4R
Sorcery (C)
Destroy target land.
Sowing - If you control a planeswalker, destroy another target land.
Artifical Selection 5
Sorcery (U)
Put a 0/2 colorless Elemental creature token, a 1/3 colorless Elemental creature token, and a 1/5 colorless Elemental creature token onto the battlefield.
Time shows what will be better for Vandos.
Advantageous Revival 5B
Sorcery (U)
Return target creature card from your graveyard to the battlefield.
Draw a card.
"Amazing what you can find with a little digging." - Sorin Markov
Teeming Plankton 3U
Creature - Germ (U)
Defender
~ enters the battlefield with three +1/+1 counters on it.
U, remove +1/+1 counter from ~: put 1/1 blue Fish creature token with islandwalk onto the battlefield. Activate this ability only once per turn and only any time you could cast a sorcery.
0/1
Evolving Pod X
Artifact (U)
~ enters the battlefield with X primordial soup counters on it.
Remove a Primordial soup counter from ~, sacrifice a colorless creature: put a colored creature card with converted mana cost 3 or less from your hand onto the battlefield.
Prime - ~ enters the battlefield with additional primordial soup counter on if it's the first artifact spell you've cast this game.
Fortunate Repartee of the Tribes 6G
Enchantment (R)
At the beginning of your upkeep, choose a creature type. Put X +1/+1 counters on each creature of that type you control, where X is the number of creatures of that type you control.
A new civilization is just the group creation of those different enough to be useful and similar enough to share.
Sorcery (C)
Slaughter (You may sacrifice any number of creatures as you cast this spell.)
Scry X, where X is the number of creatures you slaughtered. Then draw a card.
Swarm of Plankton 2U
Creature- Germ (C)
Swarm of Plankton enters the battlefield with 2 +1/+1 counters on it
Remove a +1/+1 counter from Swarm of Plankton: Target whale or fish gets +2/+2 until end of turn
As life exploded on Vandos, its simplest forms showed their resilience
0/1
Fire Harness 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+0.
R: Fire Harness deals 2 damage to enchanted creature.
Seeds of Growth G
Instant (C)
Put a +1/+1 counter on target creature and it gains trample until end of turn.
Adaptive Ooze 2G
Creature-Ooze (C)
2: Put a +1/+1 counter on cardname, activate this ability only once each turn, and only as a sorcery
Some problems only get bigger
2/2
Law of the Jungle 1G
Sorcery (C)
Each player sacrifices a creature with least toughness or tied to least toughness among creatures that player controls.
Obstinate Defense W
Instant (c)
Target creature gets +1/+3, and can block an additional creature this turn. Untap it
Prime- If this is the first instant spell you've cast this game, gain 2 life
Many species lacking poison, or other other specialized defenses went quickly extinct. The rest learned to compensate.
Harvester of the Old 3BB
Creature - Zombie (C)
Deathtouch
Reap 1B - Whenever you sacrifice another creature, you may pay 1B. If you do, target player loses 1 life and you gain 1 life.
2/2
Tidal Colossus 5U
Creature - Whale (C)
~ can't attack unless defending player controls an Island.
Bloom - if only colored mana spent to cast ~, target land becomes an Island in addition to its other types.
5/5
Thorny Triplicate 1B
Sorcery (C)
Renurture 1, then renurture 2.
When it comes to survival, being scary usually works out.
Sower of Symbiotes 4BB
Creature-Horror (U)
Deathtouch
Slaughter (You may sacrifice any number of creatures as you cast this spell)
When Sower of Parasites enters the battlefield, put a 2/2 black horror creature token with deathtouch onto the battlefield for each creature Sower of Symbiotes slaughtered
4/6
Angel of Expanding 2WW
Creature - Angel (U)
Flying
Reap W - whenever you sacrifice another creature, you may pay W. If you do, put a 0/1 colorless Remnant creature token onto the battlefield.
3/3
Ancient Powerstone 1
Artifact (U)
T: Add C to your mana pool: Ancient Powerstone doesn't untap during your next untap step
Once in a great while, an earthquake reveals a treasure that predates even the Eldrazi's presence on Vandos.
Jezra from the Jungle 2GW
Planeswalker - Jezra (M)
+1: Renurture 2.
-2: destroy target artifact or enchantment, then renurture 1.
-7: you get an emblem with "at the beginning of your upkeep, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control."
(4)
• Token Creature - Dinosaur (S)
Trample
4/2
Nigani Apprentice 1W
Creature - Cat Scout (C)
Level Up W (W: Put a level counter on this permanent. Activate this ability only any time you could cast a sorcery.)
[2-3] First strike {2/1}
[4+] First strike, lifelink {3/2}
1/1
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Amphin Raider 2U
Creature - Salamander Warrior (C)
Whenever Amphin Raider deals combat damage to a player, draw a card.
The merfolk would rather trade. The amphin see no reason to not simply take.
3/2
NB: The indicator on rouse influences the number of tokens created, not the power/toughness increase.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Twelve-Tail Skitterer 1R
Creature - Lizard Mutant (C)
Menace
4R: Target creature can't block this turn.
Impossible to get a hold of, not that it's pleasant to do so.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Weather Down 2U
Instant (C)
Each player returns a nontoken, nonland permanent they control to their owner's hand. Each player puts the top three cards of their library into their graveyard.
Vandos's primal forces are not so easily tamed.
Draconid Ascendant 2R
Creature - Viashino Shaman (C)
Whenever Draconid Ascendant attacks, put a level counter on it.
[2-3] R: Draconid Ascendant gets +1/+0 until end of turn. {3/2}
[4] Flying
R: Draconid Ascendant gets +1/+0 until end of turn. {4/2}
2/2
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Kingsblade Draconid 1RG
Creature - Viashino Archer (C)
Whenever another creature you control attacks, put a level counter on Kingsblade Draconid. 1/4
Level 2-4| Reach
1, T: Kingsblade Draconid deals 1 damage to any target. 2/5
Level 5+| Reach, hexproof
X, T: Kingsblade Draconid deals X damage to any target. 3/6
Swashing Naiad 2U
Creature - Plant Nymph (C)
1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.)
Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad 2U
Creature - Plant Nymph (C)
1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.)
Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
Pilgrimage 1W
Sorcery (C)
Exile target creature. Return it to the battlefield under its owner's control with their choice of a level counter or a +1/+1 counter on it at the beginning of the next end step.
"I have seen the edge of the jungle, and the worlds beyond."
Rampant Growth 1G
Sorcery (C)
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Jezra wasn't about to let his protectorate fall.
Outburst R
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn.
"Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad 2U
Creature - Plant Nymph (C)
1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.)
Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
Outburst R
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn.
"Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Nigani Home Guard W
Creature - Cat Warrior (C)
Defender
When Nigani Home Guard dies, you may put it on the bottom of its owner's library.
The Nigani believe in a form of reincarnation, but only after a warrior's death.
0/4
Agent of the Sunrise WU
Creature - Elemental Soldier (C)
Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
Level 2-4| Vigilance 3/3
Level 5+| Vigilance
Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝