Fireswallowing Sannyasin3W
Creature - Ogre Monk
Mountainbash (Whenever this creature attacks, it gets +1/+1 until end of turn if defending player controls a Mountain.)
If a source would deal noncombat damage, prevent 1 of that damage and you gain 1 life.
2/2
Hope of the FarmsteadW
Enchantment
At the beginning of your end step, put a depletion counter on target land or remove one from it.
Cycling 2
Ion Shower3W
Instant
Tap all artifacts, they don’t untap during their controller’s next untap step.
Iron Will1W
Instant
Untap target creature, it gains indestructable until end of turn.
Draw a card.
Imperious Inquisitor1WW
Creature - Human Cleric
When ~ enters the battlefield, you nay exile a nonland card from a graveyard.
Players cannot cast spells with the same name as a card exiled with ~.
1/3
Investigator Apprentice1W
Creature - Human Advisor
Lifelink
Whenever you gain life, investigate.
1/2
Impervious MantleWW
Enchantment - Aura
Enchant creature
Enchantee creature has hexproof from instants and sorceries.
Knight of the Vast Sky2W
Creature - Human Knight (C)
First strike 2U: ~ gains flying until end of turn.
2/3
Kindly Kilnkeeper1W
Creature - Dwarf Artificer
Hexproof from red 1R,t: Create a 0/1 colorless construct artifact creature token with defender.
1/3
Knot Glyph of Warding1W
Enchantment (U)
Flash
When ~ enters the battlefield, target creature you or a teammate controls gains indestructible until end of turn. G, sacrifice ~: Target creature you or a teammate controls gains indestructible until end of turn.
Keen for the Lost1W
Instant (C)
Whenever a creature with power 1 or less dies this turn, gain 2 lfe.
Draw a card.
Flashback 1B
Length of Fields3W
Enchantment
Other artifacts and enchantments lose all abilities and are colorless Plains lands. "There will be peace as far as can be seen, and beyond." - Gaddock Teeg
Lord of Hosts7WWW
Creature - Angel
Flying
When Lord of Hosts enters the battlefield, if you cast it from your hand, create a nonlegendary token that's a copy of each Angel you control. Do the same for Humans and Spirits.
4/6
Mirran MartyrW
Creature — Human Cleric
Sacrifice ~: Target artifact gains indestructible until end of turn.
1/2
Miracle Man2WW
Creature — Human Cleric
Vigilance t: Return to the battlefield target creature card in your graveyard with converted mana cost two or less that was put there from the battlefield this turn.
2/4
Mitigate1W
Instant
If a source would deal damage to you or a permanent you control this turn, prevent 2 of that damage.
Minister of Health1WW
Creature — Human Diplomat
Permanents you control have lifelink.
2/3
Meticulous Inspector2W
Creature — Human Soldier
When ~ enters the battlefield, investigate.
Clues you control have "t: Gain 1 life."
1/3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
National Furor2WW
Enchantment
As ~ enters the battlefield, choose a color and choose a creature type.
Creatures you control of the chosen color get +1/+1.
Creatures you control of the chosen type get +1/+1.
Omen of Fortitude2W
Sorcery (U)
Creatures you control with +1/+1 counters on them gain vigilance and lifelink until end of turn.
Forecast — W, reveal ~ from your hand: Put a +1/+1 counter on target creature you cpntrol.
Ossilithic Titan4WW
Creature - Elemental (R)
Reach, vigilance
When ~ dies, destroy all creatures with toughness 4 or more.
3/6
Quills Made IronWW
Instant
Creatures you control with flying gain indestructible until end of turn.
Draw a card.
Quasar Blader2W
Creature - Elemental Knight
First strike
As long as ~ is enchanted it has lifelink.
As long as ~ is equipped it has vigilance.
2/2
Quelling PresencexxW
Enchantment
~ enters the battlefield with X quiet counters on it.
Creatures cannot attack you or a planeswalker you control unless their controller pay 1 for each quiet counter on ~ for each attacking creature.
Reserve Guard1W
Creature — Human Soldier
Defender
Equipment spells you cast cost 1 less to cast.
As long as its equipped, ~ can attacked as though it didn't have defender.
0/4
Restful SpiritW
Creature — Spirit
Flying
~ doesn't untap during your untap step.
Whenever you cast a Spirit spell, untap ~.
2/1
Righteous Warlord1W
Creature — Human Warrior
First strike
Whenever another Warrior enters the battlefield under your control, ~ gets +1/+0 until end of turn and you gain 1 life.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Saltflats Wanderer3W
Creature - Elemental
When ~ dies, you may destroy target nonwhite permanent.
1/4
Saving Grace2W
Instant
Choose a color. Creatures you control gain hexproof from the chosen color until end of turn.
Draw a card.
Stunning Flare1W
Instant
Kicker R
~ deals 1 damage to each attacking or blocking creature your opponents control. If ~ was kicked, it deals 2 damage to those creatures instead.
Steely NervesW
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike as long as its not your turn. 1G: Untap enchanted creature.
Turn to CamelsXW
Instant
Until end of turn, X target attacking or blocking creatures lose all abilities and become green Camels with base power and toughness 1/3. (They're still blocking and blocked by the same creatures.)
Twisting Wall4W
Creature - Wall
Flying, defender U: Twisting Wall gets -1/+1 until end of turn. R: Twisting Wall gets +1/-1 until end of turn.
2/5
Usurp the Crown2WW
Enchantment
When ~ enters the battlefield, you become the monarch.
Creatures can't attack the monarch unless their controller pays 2 for each creature he or she controls that's attacking that player.
UnderdogW
Creature — Human Soldier 2G, t: ~ Gets +3/+0 until end of turn. Then it fights target creature you don't control.
0/1
Useful Hand1W
Creature — Human 1, t: Attach target Equipment you control to target creature you control.
1/2
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
View From Above1W
Enchantment - Aura
Enchant creature
Enchanted creature has flying, and “Whenever this ceature blocks a creature without flying, this creature gains first strike until end of turn.”
Valiant DisplayW
Instant
Target creature get +1/+2 until end of turn. If that creature is white it gains lifelink until end of turn.
Vorpal Knight1W
Creature - Human Knight
Hexproof from odd converted mana cost
First strike
2/2
Wojek Mercenaries1WWW
Creature- Human Warrior
First strike, vigilance
When ~ attacks, unless another player pays 3, ~ gets +1/+0 for each other attacking white creature you control.
2/5
Wojek Enlistmentxx1WW
Sorcery
Search your library for a creature card with mana cost equal to X or less, reveal it, and put it into your hand. Shuffle your library afterwards. Roll Call- If you control a creature named Argus Kos, Wojek Veteran, shuffle ~ back into your library at the end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Xi’s Stormriders1WW
Creature - Human Warrior
Horsemanship
Whenever ~ attacks, you may have another target creature gain horsemanship until end of turn.
2/3
X2-B, Foremost Foreman(2/W)(2/W)
Legendary Artifact Creature - Contruct Artificer 2: Target artifact creature gets +1/+0 until end of turn.
1/4
Yudhkaar's VanarasW
Creature - Monkey Soldier
Lifelink, vigilance
Whenever Yudhkaar's Vanaras deals combat damage to a player, if you have less life than that player, create a token that's a copy of Yudhkaar's Vanaras.
1/1
Yare Stallion Kick2W
Instant - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Performing creature deals 3 damage to target attacking or blocking creature. Until end of turn, performing creature gains "T: This creature deals 3 damage to target attacking or blocking creature."
Zebra Herd1W
Creature — Horse
When ~ enters the battlefield, you may pay 1B. If you do, create a 2/2 black Horse creature token.
2/2
Zither Virtuoso1W
Creature — Human Musician
Whenever ~ plays an instrument, you gain 2 life for each instrument you control that was played this turn.
1/3
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Aether Drench2U
Instant (U)
Choose target player. You gain EEE, then you may pay any amount of E. Creatures that player controls get -1/-0 until end of turn for each E paid this way.
Aquatect of the Seven Rivers2UU
Creature - Merfolk Wizard (U)
When ~ enters the battlefield, for each basic island you control, you may tap or untap target creature.
2/2
Aviator’s AspirationsU
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying.
As long as the enchanted creature is an artificer or equipped, it get +2/+2.
Arcane GarblingUU
Instant
Counter target spell with converted mana cost 2 or less.
Belie1U
Instant
Counter target spell unless its controller pays 2. If that spell's converted mana cost is greater than the number of lands tapped to cast it, counter it instead.
Breaching Whale3UU
Creature — Whale
When ~ enters the battlefield, untap up to two target Islands you control.
4/4
BemuseU
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1.
Brookwood Scout1U
Creature — Merfolk Scout
When ~ enters the battlefield, if you control a Forest or a green creature, draw a card.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Calculating Arithmagician1UU
Creature - Vedalken Wizard
Flash
When ~ enters the battlefield, choose one -
• Detain target creature with power 2 or less.
• Counter target instant or sorcery with converted mana cost 2 or less.
2/2
Chromatic LeechingU
Instant
All permanents become colorless until end of turn.
Draw a card.
Crustaceous King3U
Creature - Crab
Creatures you control with toughness greater than their power have hexproof as long as its not your turn,
1/5
Deep Awakening
Sorcery This is blue (Spells without casting costs cannot be played.)
Suspend 8- Discard an Island card.
Choose one- Create two X/X Leviathan creature tokens with Hexproof and "~ has power and toughness equal to the number of Islands you control." or Create X 2/2 blue Homarid creature tokens with Islandwalk.
If an Island land named Timelost Hatchery was discarded this way, remove two Time counters from ~.
Timelost Hatchery
Land- Island
(T: Add U to your mana pool.)
Whenever an Island enters the battlefield under your control, put an Egg counter on ~. UU, remove two Egg counters from ~: Put a 2/3 blue Homarid creature token onto the battlefield under you control. Play this ability only during your end phase.
Dunce's Epiphany(2/U)
Instant
If you have no cards in hand, shuffle your library.
Exile ~ if it enters your graveyard. Ignorance is bliss, and there are many who wallow in the euphoria.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Eagle Storm LeapU
Instant - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Performing creature gets +2/+0 and gains flying and hexproof until end of turn.
Extraplanar Fish5UU
Creature - Fish Beast U: Extraplanar Fish gets +1/-1 or -1/+1 until end of turn. On Kuapai such creatures are the "colossi of the Everfall," beloved by nature mages. When Kiora brought them to Theros they were called Thassa's wrath returning.
7/3
Faithful FriendU
Creature — Fish
~ gets +1/+0 as long as you control a Merfolk.
1/1
Forcebind Faerie3U
Creature — Faerie Wizard
Flash
Flying
When ~ enters the battlefield, tap target creature that dealt damage to you this turn. That creature doesn't untap during its controller's untap step for as long as you control ~.
2/1
Flight PlanU
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Flickering Form2U
Creature — Spirit
Flying
Whenever another Spirit enters the battlefield under your control, you may switch ~'s power and toughness until end of turn.
1/3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Glistening Gossamer1U
Enchantment - Aura
Enchant permanent
Enchanted permanent cannot be targeted by spells or anilities of poisoned opponents. ”Jin-Gitaxias, I have a task for you.” -Elesh Norn, Mother of Machines
Genetic Rejection3UU
Sorcery
Choose a creature type. Return all creatures of the chosen type to their owners’ hands.
Gust Gatherer1UU
Creature - Bird Wizard
Flying
Whenever ~ or another creature with flying enters the battlefield under your control, you may tap target creature.
2/2
Gremlin’s Mischief1U
Instant
Counter target noncreature spell unless its controller pays 2. If an artifact spell is countered this way, draw a card.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Creature - Ogre Monk
Mountainbash (Whenever this creature attacks, it gets +1/+1 until end of turn if defending player controls a Mountain.)
If a source would deal noncombat damage, prevent 1 of that damage and you gain 1 life.
2/2
Hope of the Farmstead W
Enchantment
At the beginning of your end step, put a depletion counter on target land or remove one from it.
Cycling 2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Tap all artifacts, they don’t untap during their controller’s next untap step.
Iron Will 1W
Instant
Untap target creature, it gains indestructable until end of turn.
Draw a card.
Imperious Inquisitor 1WW
Creature - Human Cleric
When ~ enters the battlefield, you nay exile a nonland card from a graveyard.
Players cannot cast spells with the same name as a card exiled with ~.
1/3
Investigator Apprentice 1W
Creature - Human Advisor
Lifelink
Whenever you gain life, investigate.
1/2
Impervious Mantle WW
Enchantment - Aura
Enchant creature
Enchantee creature has hexproof from instants and sorceries.
Creature - Human Knight (C)
First strike
2U: ~ gains flying until end of turn.
2/3
Kindly Kilnkeeper 1W
Creature - Dwarf Artificer
Hexproof from red
1R,t: Create a 0/1 colorless construct artifact creature token with defender.
1/3
Knot Glyph of Warding 1W
Enchantment (U)
Flash
When ~ enters the battlefield, target creature you or a teammate controls gains indestructible until end of turn.
G, sacrifice ~: Target creature you or a teammate controls gains indestructible until end of turn.
Keen for the Lost 1W
Instant (C)
Whenever a creature with power 1 or less dies this turn, gain 2 lfe.
Draw a card.
Flashback 1B
Enchantment
Other artifacts and enchantments lose all abilities and are colorless Plains lands.
"There will be peace as far as can be seen, and beyond." - Gaddock Teeg
Lord of Hosts 7WWW
Creature - Angel
Flying
When Lord of Hosts enters the battlefield, if you cast it from your hand, create a nonlegendary token that's a copy of each Angel you control. Do the same for Humans and Spirits.
4/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Human Cleric
Sacrifice ~: Target artifact gains indestructible until end of turn.
1/2
Miracle Man 2WW
Creature — Human Cleric
Vigilance
t: Return to the battlefield target creature card in your graveyard with converted mana cost two or less that was put there from the battlefield this turn.
2/4
Mitigate 1W
Instant
If a source would deal damage to you or a permanent you control this turn, prevent 2 of that damage.
Minister of Health 1WW
Creature — Human Diplomat
Permanents you control have lifelink.
2/3
Meticulous Inspector 2W
Creature — Human Soldier
When ~ enters the battlefield, investigate.
Clues you control have "t: Gain 1 life."
1/3
Enchantment
As ~ enters the battlefield, choose a color and choose a creature type.
Creatures you control of the chosen color get +1/+1.
Creatures you control of the chosen type get +1/+1.
Sorcery (U)
Creatures you control with +1/+1 counters on them gain vigilance and lifelink until end of turn.
Forecast — W, reveal ~ from your hand: Put a +1/+1 counter on target creature you cpntrol.
Ossilithic Titan 4WW
Creature - Elemental (R)
Reach, vigilance
When ~ dies, destroy all creatures with toughness 4 or more.
3/6
Sorcery
Destroy all equipment attached to target creature. ~ deals 2 damage to that creature.
Instant
Creatures you control with flying gain indestructible until end of turn.
Draw a card.
Quasar Blader 2W
Creature - Elemental Knight
First strike
As long as ~ is enchanted it has lifelink.
As long as ~ is equipped it has vigilance.
2/2
Quelling Presence xxW
Enchantment
~ enters the battlefield with X quiet counters on it.
Creatures cannot attack you or a planeswalker you control unless their controller pay 1 for each quiet counter on ~ for each attacking creature.
Creature — Human Soldier
Defender
Equipment spells you cast cost 1 less to cast.
As long as its equipped, ~ can attacked as though it didn't have defender.
0/4
Restful Spirit W
Creature — Spirit
Flying
~ doesn't untap during your untap step.
Whenever you cast a Spirit spell, untap ~.
2/1
Righteous Warlord 1W
Creature — Human Warrior
First strike
Whenever another Warrior enters the battlefield under your control, ~ gets +1/+0 until end of turn and you gain 1 life.
2/1
Creature - Elemental
When ~ dies, you may destroy target nonwhite permanent.
1/4
Saving Grace 2W
Instant
Choose a color. Creatures you control gain hexproof from the chosen color until end of turn.
Draw a card.
Stunning Flare 1W
Instant
Kicker R
~ deals 1 damage to each attacking or blocking creature your opponents control. If ~ was kicked, it deals 2 damage to those creatures instead.
Steely Nerves W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike as long as its not your turn.
1G: Untap enchanted creature.
Instant
Until end of turn, X target attacking or blocking creatures lose all abilities and become green Camels with base power and toughness 1/3. (They're still blocking and blocked by the same creatures.)
Twisting Wall 4W
Creature - Wall
Flying, defender
U: Twisting Wall gets -1/+1 until end of turn.
R: Twisting Wall gets +1/-1 until end of turn.
2/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
When ~ enters the battlefield, you become the monarch.
Creatures can't attack the monarch unless their controller pays 2 for each creature he or she controls that's attacking that player.
Underdog W
Creature — Human Soldier
2G, t: ~ Gets +3/+0 until end of turn. Then it fights target creature you don't control.
0/1
Useful Hand 1W
Creature — Human
1, t: Attach target Equipment you control to target creature you control.
1/2
Enchantment - Aura
Enchant creature
Enchanted creature has flying, and “Whenever this ceature blocks a creature without flying, this creature gains first strike until end of turn.”
Valiant Display W
Instant
Target creature get +1/+2 until end of turn. If that creature is white it gains lifelink until end of turn.
Vorpal Knight 1W
Creature - Human Knight
Hexproof from odd converted mana cost
First strike
2/2
Creature- Human Warrior
First strike, vigilance
When ~ attacks, unless another player pays 3, ~ gets +1/+0 for each other attacking white creature you control.
2/5
Wojek Enlistment xx1WW
Sorcery
Search your library for a creature card with mana cost equal to X or less, reveal it, and put it into your hand. Shuffle your library afterwards.
Roll Call- If you control a creature named Argus Kos, Wojek Veteran, shuffle ~ back into your library at the end of turn.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Human Warrior
Horsemanship
Whenever ~ attacks, you may have another target creature gain horsemanship until end of turn.
2/3
X2-B, Foremost Foreman (2/W)(2/W)
Legendary Artifact Creature - Contruct Artificer
2: Target artifact creature gets +1/+0 until end of turn.
1/4
Creature - Monkey Soldier
Lifelink, vigilance
Whenever Yudhkaar's Vanaras deals combat damage to a player, if you have less life than that player, create a token that's a copy of Yudhkaar's Vanaras.
1/1
Yare Stallion Kick 2W
Instant - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Performing creature deals 3 damage to target attacking or blocking creature. Until end of turn, performing creature gains "T: This creature deals 3 damage to target attacking or blocking creature."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Horse
When ~ enters the battlefield, you may pay 1B. If you do, create a 2/2 black Horse creature token.
2/2
Zither Virtuoso 1W
Creature — Human Musician
Whenever ~ plays an instrument, you gain 2 life for each instrument you control that was played this turn.
1/3
I'm feeling blue....
Instant (U)
Choose target player. You gain EEE, then you may pay any amount of E. Creatures that player controls get -1/-0 until end of turn for each E paid this way.
Aquatect of the Seven Rivers 2UU
Creature - Merfolk Wizard (U)
When ~ enters the battlefield, for each basic island you control, you may tap or untap target creature.
2/2
Aviator’s Aspirations U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying.
As long as the enchanted creature is an artificer or equipped, it get +2/+2.
Arcane Garbling UU
Instant
Counter target spell with converted mana cost 2 or less.
Instant
Counter target spell unless its controller pays 2. If that spell's converted mana cost is greater than the number of lands tapped to cast it, counter it instead.
Breaching Whale 3UU
Creature — Whale
When ~ enters the battlefield, untap up to two target Islands you control.
4/4
Bemuse U
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1.
Brookwood Scout 1U
Creature — Merfolk Scout
When ~ enters the battlefield, if you control a Forest or a green creature, draw a card.
2/1
Creature - Vedalken Wizard
Flash
When ~ enters the battlefield, choose one -
• Detain target creature with power 2 or less.
• Counter target instant or sorcery with converted mana cost 2 or less.
2/2
Chromatic Leeching U
Instant
All permanents become colorless until end of turn.
Draw a card.
Crustaceous King 3U
Creature - Crab
Creatures you control with toughness greater than their power have hexproof as long as its not your turn,
1/5
Sorcery
This is blue (Spells without casting costs cannot be played.)
Suspend 8- Discard an Island card.
Choose one- Create two X/X Leviathan creature tokens with Hexproof and "~ has power and toughness equal to the number of Islands you control." or Create X 2/2 blue Homarid creature tokens with Islandwalk.
If an Island land named Timelost Hatchery was discarded this way, remove two Time counters from ~.
Timelost Hatchery
Land- Island
(T: Add U to your mana pool.)
Whenever an Island enters the battlefield under your control, put an Egg counter on ~.
UU, remove two Egg counters from ~: Put a 2/3 blue Homarid creature token onto the battlefield under you control. Play this ability only during your end phase.
Dunce's Epiphany (2/U)
Instant
If you have no cards in hand, shuffle your library.
Exile ~ if it enters your graveyard.
Ignorance is bliss, and there are many who wallow in the euphoria.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Performing creature gets +2/+0 and gains flying and hexproof until end of turn.
Extraplanar Fish 5UU
Creature - Fish Beast
U: Extraplanar Fish gets +1/-1 or -1/+1 until end of turn.
On Kuapai such creatures are the "colossi of the Everfall," beloved by nature mages. When Kiora brought them to Theros they were called Thassa's wrath returning.
7/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Fish
~ gets +1/+0 as long as you control a Merfolk.
1/1
Forcebind Faerie 3U
Creature — Faerie Wizard
Flash
Flying
When ~ enters the battlefield, tap target creature that dealt damage to you this turn. That creature doesn't untap during its controller's untap step for as long as you control ~.
2/1
Flight Plan U
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Flickering Form 2U
Creature — Spirit
Flying
Whenever another Spirit enters the battlefield under your control, you may switch ~'s power and toughness until end of turn.
1/3
Enchantment - Aura
Enchant permanent
Enchanted permanent cannot be targeted by spells or anilities of poisoned opponents.
”Jin-Gitaxias, I have a task for you.” -Elesh Norn, Mother of Machines
Genetic Rejection 3UU
Sorcery
Choose a creature type. Return all creatures of the chosen type to their owners’ hands.
Gust Gatherer 1UU
Creature - Bird Wizard
Flying
Whenever ~ or another creature with flying enters the battlefield under your control, you may tap target creature.
2/2
Gremlin’s Mischief 1U
Instant
Counter target noncreature spell unless its controller pays 2. If an artifact spell is countered this way, draw a card.