Zuran Archivist3UU
Snow Creature - Human Wizard
Cumulative upkeep 1U
When ~ is put into a graveyard from play, draw a card for each age counter on it.
2/3
Next: Legendary Enchantments
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Asrantha, Nectar of Creation 2GG
Legendary Enchantment
Whenever a counter is added to or removed from a permanent, you may put a 1/1 green Saproling creature token into play. From the gods' pot of Asrantha was created the seas, the magma underground, and the blood of all living creatures.
Dirge of Kaervek - 5BR
Legendary Enchantment
Whenever you play a spell, you may pay 2. If you do, return target creature card from your graveyard to play tapped.
Private Mod Note
():
Rollback Post to RevisionRollBack
Draft my cube!!
(450 unpowered, MMA-style archetypes in each color pair)
Everlost - 2G
Legendary Enchantment
You may play up to two additional lands each turn. Lost in the groves and the willows that burn Hearts lost in love lust happily yearn A seed of deciet or a wandering cheat breeds love lost forever in turn.
Fhyeggh 2B
Legendary Enchantment
:3mana:: Each player discards a card. Hellbent - As long as you have no cards in hand, Fyeggh is a 6/6 Horror creature. It's still legendary and and enchantment. As Rakdos began his violent ascendance, Fyeggh stood in his way. His flesh was ripped apart, but his final breath bound his soul to Rakdos with a curse.
Ixidor's Reality2UU
Legendary Enchantment
When ~ comes into play, choose a colour, a creature type and a basic land type.
All instances of color words on spells and permanents become the chosen color word.
Each creature is the chosen creature type in addition to its other types.
Each land is the chosen land type in addition to their other types.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Leyline of Collusion2BU
Legendary Enchantment
If ~ is in your opening hand, you may begin the game with it in play.
Nonland Nonlegendary permanents are Legendary instead.
Legendary permanents are Nonlegendary instead.
Lair of Netherdark
Legendary Enchantment Land
When Lair of Netherdark comes into play, you may pay 2BB. If you don't, sacrifice Lair of Netherdark.
:symtap:: Add to your mana pool.
Sacrifice an Enchantment: Destroy target creature. Whatever lives within it has never been seen... but it is eldritch and old and full of power and hatred.
Magnetic Bubble 2U
Legendary Enchantment
Permanents don't untap during their controllers untap steps.
At the beginning of each player's upkeep, that player untaps up to two permanents he or she controls.
:3mana::symu:: Each player taps an untapped permanent he or she controls.
Night of the Living Dead4BB
Legendary Creature
When ~ comes into play, Put all creature cards in all graveyard to play under your control.
When ~ leaves play, remove all creatures you control from the game.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Onyx ShrineBUU
Legenday Enchantment - Shrine
~ can affect creatures with protection, as though they did not have it.
Creatures with First Strike and Double Strike have Defender instead
Creatures with Haste have Flying instead
Creatures with Protection lose all abilities instead.
Unusual DayU
Legendary Enchantment
At the beginning of each player's upkeep, that player chooses a colour. All permanents are the chosen colour. Whenever a player taps a land for mana, it produces one mana of the chosen colour instead of any other type and amount.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Yavimayan March :3mana::symg::symg:
Legendary Enchantment
Cumulative Upkeep :symg::symg:
At the beginning of your upkeep, put a 2/1 green Insect token with haste and shroud into play for each age counter on [this].
"When the forces of nature march against you, all you can do is wait and hope you don't get eaten."
Zoo of Wonders 3GU
Legendary Enchantment
Whenever you play a creature or tribal spell, for each of that spell's creature types, put a 1/1 colorless creature token into play that is that type. "I see an Abomination, an' an Aboroth, an' an Assassin..." - Squee
Bolt-Cauldron Denizen
Legendary Artifact Creature - Elemental 2: Put a charge counter on target artifact. 1U: Target noncreature artifact becomes an X/X creature until end of turn, where X is the number of counters on that artifact. 1R: Bolt-Cauldron Denizen deals X damage to each creature, where X is the number of counters on that creature.
2/2
Chromus, Armour Golem7
Legendary Artifact Creature - Golem 3: If ~ is a creature, it becomes a noncreature Equipment with Equip 3 and "Equipped creature gets +4/+4" 5: If ~ is an Equipment, it becomes a non-Equipment creature.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Fixed
Zuran Archivist 3UU
Snow Creature - Human Wizard
Cumulative upkeep 1U
When ~ is put into a graveyard from play, draw a card for each age counter on it.
2/3
Next: Legendary Enchantments
Really fixed
Asrantha, Nectar of Creation 2GG
Legendary Enchantment
Whenever a counter is added to or removed from a permanent, you may put a 1/1 green Saproling creature token into play.
From the gods' pot of Asrantha was created the seas, the magma underground, and the blood of all living creatures.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Enchantment
Creatures you control get +3/+3 and have vigilance
Legendary Enchantment
Whenever you play a spell, you may pay 2. If you do, return target creature card from your graveyard to play tapped.
(450 unpowered, MMA-style archetypes in each color pair)
Commander:
Far too many to count...
Legendary Enchantment
You may play up to two additional lands each turn.
Lost in the groves and the willows that burn
Hearts lost in love lust happily yearn
A seed of deciet or a wandering cheat
breeds love lost forever in turn.
Legendary Enchantment
:3mana:: Each player discards a card.
Hellbent - As long as you have no cards in hand, Fyeggh is a 6/6 Horror creature. It's still legendary and and enchantment.
As Rakdos began his violent ascendance, Fyeggh stood in his way. His flesh was ripped apart, but his final breath bound his soul to Rakdos with a curse.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Enchantment
Cumulative upkeep - Target player gains 1 life.
Each player skips his/her combat phase.
Legendary Enchantment
When ~ comes into play, choose a colour, a creature type and a basic land type.
All instances of color words on spells and permanents become the chosen color word.
Each creature is the chosen creature type in addition to its other types.
Each land is the chosen land type in addition to their other types.
Legendary Enchantment
At the beginning of your upkeep, if you control ten or more Knights, you win the game
Legendary Enchantment
If ~ is in your opening hand, you may begin the game with it in play.
Nonland Nonlegendary permanents are Legendary instead.
Legendary permanents are Nonlegendary instead.
Legendary Enchantment Land
When Lair of Netherdark comes into play, you may pay 2BB. If you don't, sacrifice Lair of Netherdark.
:symtap:: Add to your mana pool.
Sacrifice an Enchantment: Destroy target creature.
Whatever lives within it has never been seen... but it is eldritch and old and full of power and hatred.
Magnetic Bubble 2U
Legendary Enchantment
Permanents don't untap during their controllers untap steps.
At the beginning of each player's upkeep, that player untaps up to two permanents he or she controls.
:3mana::symu:: Each player taps an untapped permanent he or she controls.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature
When ~ comes into play, Put all creature cards in all graveyard to play under your control.
When ~ leaves play, remove all creatures you control from the game.
Legenday Enchantment - Shrine
~ can affect creatures with protection, as though they did not have it.
Creatures with First Strike and Double Strike have Defender instead
Creatures with Haste have Flying instead
Creatures with Protection lose all abilities instead.
Legendary Enchantment
Cumulative upkeep 1
Each player skips his/her untap step and combat phase.
Legendary Enchantment
All white creatures gets +2/+4
Legendary Enchantment - Holy
When a creature comes into play, target creature gets +1/+1 for each Holy Enchantment you control.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Legendary Enchantment
At the beginning of each player's upkeep, that player chooses a colour. All permanents are the chosen colour. Whenever a player taps a land for mana, it produces one mana of the chosen colour instead of any other type and amount.
Legendary Enchantment
Pay 20 life: Target player wins the game. Any player may play this ability.
Legendary Enchantment
Red and/or white creatures you control get +2/+2 and have first strike and haste.
Legendary Enchantment
Cumulative Upkeep :symg::symg:
At the beginning of your upkeep, put a 2/1 green Insect token with haste and shroud into play for each age counter on [this].
"When the forces of nature march against you, all you can do is wait and hope you don't get eaten."
:symb::symbg::symg:<<Sacrificial Golgari>>:symb::symbg::symg:
High~Light Studios
Legendary Enchantment
Whenever you play a creature or tribal spell, for each of that spell's creature types, put a 1/1 colorless creature token into play that is that type.
"I see an Abomination, an' an Aboroth, an' an Assassin..." - Squee
Next: Legendary Artifact Creature!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Artifact Creature - Golem
Shroud
~ is indestructible
4/4
Legendary Artifact Creature - Elemental
2: Put a charge counter on target artifact.
1U: Target noncreature artifact becomes an X/X creature until end of turn, where X is the number of counters on that artifact.
1R: Bolt-Cauldron Denizen deals X damage to each creature, where X is the number of counters on that creature.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Artifact Creature - Golem
3: If ~ is a creature, it becomes a noncreature Equipment with Equip 3 and "Equipped creature gets +4/+4"
5: If ~ is an Equipment, it becomes a non-Equipment creature.
4/4
Legendary Artifact Creature - Golem
Haste
:symtap:: ~ deals 3 damage to target creature or player
3/3