Sanctuary of the Lost - 2URG
Enchantment
At the beginning of your upkeep, draw a card then discard a card.
Whenever you discard a creature spell make a 2/2 blue Drake creature token with flying.
Whenever you discard a land card, gain 2 life.
Whenever you discard a non-creature non-land card, ~ deals 2 damage to any target.
Yea I didn't know how to properly cost it, I honestly believe BB would have been too much. It's very easy to get a 2-for-1 with which can be crushing outside token decks. Also, the reason Vona's Hunger doesn't see real play is because city's blessing isn't that easy to archieve, and in my card's defense, muhc more difficult to get than Morbid at least.
That said, 1BB is too expensive for that effect. I'm not sure how to cost it.
Patient Rambler URG
Creature - Human Shaman R
At the beginning of your upkeep, tap target permanent.
At the beginning of combat on your turn, ~ deals 1 damage to any target.
At the beginning of your end step, you gain 1 life. When whispers, wails and whimpers wrestle, the wind will wreck the weary.
3/4
IIW: Abrahamic fantasy - choose any element in the Torah, Bible or Quran and make it into a Magic card. Don't use characters' and places' actual names, do it like Theros' treatment of Greek mythology.
Perplexing TyphoonXRGU
Sorcery (Rare)
Choose two -
• Up to X target creatures gain flying until end of turn.
• Perplexing Typhoon deals X damage to each creature without flying.
• Perplexing Typhoon deals X damage to each creature with flying. "We always perceive the storm as a force of nature, unrelenting and unthinking. Today, it definitely had a mind of its own."
Stone Druid PathfinderGUR
Creature - Dwarf Druid (U)
When Stone Druid Pathfinder enters the battlefield, target opponent chooses creature or noncreature. Search your library for a card of the chosen kind, reveal it, and put it into your hand, then shuffle your library.
3/1
Needleskein Elemental - 3GUR
Creature - Elemental
Haste, Hexproof, Reach
~ can only be blocked by flying creatures.
When ~ attacks, it deals 6 damage to all creatures with flying.
6/2
Undreamt FamiliarURG
Creature - Salamander Illusion {R}
Ethereal (Whenever this creature becomes blocked, untap it and remove it from combat) 1, T: Exile cards from the top of your library until you exile a non-land card. Until end of turn, you may play one card exiled this way.
2/2
IIW: A card with a currently token exclusive sub-type (Camarid, Caribou, Citizen, Clue, Deserter, Germ, Graveborn, Orb, Pentavite, Pincher, Prism, Sand, Saproling, Scion, Serf, Servo, Splinter, Survivor, Tetravite and Triskelavite)
Pulse of the RainforestRUG
Enchantment (R)
When a land becomes tapped for mana, its controller may add an additional R, G, or U.
Return three lands you control to their owner's hands: draw a card. Every two hundred twenty years, the Great Eclipse falls on a solstice, and the grounds of the rainforest beat like festival drums.
I missed my chance on this one.
Dragonfly Trumpeter1RW
Creature- Insect
Flying, Haste
When Dragonfly Trumpeter enters the battlefield, tap all other creatures.
2/2
From the brilliant song "The Fairy Feller's Master Stroke" based on a 19th century painting of the same name. The dragonfly trumpeter and other various characters are all quite literal. I love Queen: there's such greater depth than the "rock god" image would suggest.
Sticking with my schtick from last time, I've rated each card from 1-5 on two categories: 1. Standalone Card Rating (SCR)
2. GURness (GUR)
Also, just to say... holy hell the quality of entries for this one was HIGH. A real pleasure to judge.
mirrislegend - Freedom of Knowledge: SCR: Lacks wording to define what X is. Feels like the cost is quite high relative to other Join Forces cards too? The restriction to permanent VS non-permanent is going to be an easy choice for most decks. Maybe make it creature VS noncreature & then let the caster make that choice across all players after X has been paid?
As it is, I'm not sure who would play this. It's not that it's bad - I'm just not sure where its home is? I wouldn't generally play it in draft because you're taking a massive gamble that you've drafted more bombs than they have, unless e.g. you've drafted a two card infinite combo (which is a very narrow context!). In constructed I just don't see why you're ever going to pay 4+ to let your opponent have a really fantastic turn before you do. Maybe this works in Emperor or some other multiplayer variants??
2/5
GUR: I like the concept as it feels like dream magic, which is my default idea of what GUR should be all about. Blue has some search, green does permanents, red/blue does nonpermanents. So this checks out as a concept. I still think the easiest way to "fix" this is to cost it at BBB and ditch the choice between permanents/non-permanents.
3/5
TOTAL: 5/10
Ulka - Sanctuary of the Lost: SCR: Love it. Sifts through your deck & gives you something useful each turn. The power of the effect also seems higher when you drop a more "impactful" card, which is awesome. Still not obnoxiously powerful with any of its effects & not too expensive to be unplayable in a non-Madness deck.
5/5
GUR: Really good. This feels like it's all three colours at the same time. All of them are contributing to both the flavour & the mechanics. None of the three effects feel like something that any one of the colours could do on its own (except mmmmmmaybe green with the discarding lands to gain life, but I don't think you'd give mono-green the regular sifting effect).
4/5
TOTAL: 9/10
Sephon19 - Patient Rambler: SCR: Wow. That design is elegant in every sense of the word. I've rated it lower than Ulka's card because I'm not quite as excited about playing it - but from a pure design standpoint you've done everything right in my book. This is such a clever card. If I had to make up a gripe then I'd say it's a lot for the player to remember to do & the fact the effects aren't optional means you have to rewind if they forget... but that's a very small point.
4/5
GUR: Lovely card. It's an old clay-painted aboriginal guy who roams around in an unhurried fashion, with mana lazily coiling off of him every time his feet touch the ground. Sounds like a poster child for GUR to me. The flavor is stronger than the mechanics here - but that's fine.
4/5
TOTAL: 8/10
Subject16 - Perplexing Typhoon: SCR: Love it. Maybe a little bit expensive, given that it doesn't hit players? The problem there is that this can't have any other casting cost besides XGUR. My instinct is you could have set the effects as X+1 without breaking this - or maybe just made it a cantrip or instant? You get an extra half a mark for having taken the time to specify "Up to X target creatures" too!
4.5/5
GUR: Really good. It's flexible, it's splashy, it's evocative, it's weird (...but not scarily weird). Another bonus half mark for the fact that even the flavor text feels GUR!
4.5/5
TOTAL: 9/10
void_nothing - Stone Druid Pathfinder: SCR: Happy with this. Not excited about the creature part, but it's well-costed. I also like the Fact Or Fiction-like part where your opponent chooses what you're searching for. This is fine!
3/5
GUR: Can't see what would be wrong with this concept being 1GU? All the red seems to be adding here is making it a little top heavy & turning it into a dwarf. That said, the name & general flavor are lovely.
3/5
TOTAL: 6/10
Spelldreamer - Needleskein Elemental: SCR: So in any normal situation it's an unblockable 6 power with Haste? And it clears half your opponent's board as it drops? And it keeps doing this? And you can't kill it? This is literally terrifying... but in a good way which is also exciting & probably just about okay for the cost. It seems a bit redundant to give it Reach because:
1) Everything which it could possibly need that ability to block is dead.
2) It's never not attacking.
3) Reach makes it feel like it has "Flying but not actually Flying", which is a bit jarring.
I really like this though. It's inventive, scary & keeps the game moving.
4/5
GUR: I can't decide whether this wants to lose the Hexproof & just be RG. My first instinct was yes... but maybe the fact that it's virtually unblockable means it needs to be blue as well? So I think it's okay. From a flavor perspective this just feels like a crackling typhoon of energetic violence though, i.e. not very blue at all. I still want to hug this except that I would not survive the process.
3/5
TOTAL: 7/10
Cardz5000 - Undreamt Familiar: SCR: Absolutely love both the mechanics. Like, wow. All the best creatures have P/T though. Sorry!
The fact is, I'm giving this a decent rating despite the fact it's literally unfinished & unplayable. Hope that conveys just how much I like the mechanics. Is there a reason you didn't make Ethereal trigger when it blocks as well though?
3/5
GUR: The name, type line & ability are all absolutely perfect. The ethereality really is impossible to judge without knowing P/T. I guess this is a 3/1?
3/5
TOTAL: 6/10
Mergatroid_Jones - Pulse of the Rainforest: SCR: Love it. Love Mana Flare, love drawing cards, love the rainforest resulting in you having a swollen overfull hand, love the rainforest not producing white or black mana, love the rainforest continually "washing away" lands you have in play so that they can "regrow" later. There's nothing here I don't like & I even think it's playable.
5/5
GUR: This could prrrrrrobably just be GU now that Heartbeat of Spring exists in monogreen. This creates a game state which feels very red (i.e. chaotic & energetic)... but there's not much in the flavor or mechanics to back up that feeling. I'm happy to just say that this should be red though.
3/5
TOTAL: 8/10
JaceTheBodySculptor - Deluge Deer: SCR: The way I read this, the spells don't have to be cast using ONLY the mana from the deer to get Cascade? If I'm right, that makes this a bit too scary to exist. If I'm wrong, I think the wording should do more to spell out how it works. Not much more to say besides that this is pretty splashy. Better wrap this up!
2/5
GUR: Multi-cascade feels okay in the colours (as per Maelstrom Wanderer). I also like the trippy mental image I'm getting of what happens to reality around this crazy, crazy deer. Don't lick it.
4/5
TOTAL: 6/10
Winner: Well, crap. After all that it's a tie. I'm going to give it to Ulka simply because I'm more excited about the idea of actually getting to play that card though. Massive HM: Subject16
Tormentors of the GuiltyW
Enchantment- Aura (U)
Enchant creature an opponent controls.
Enchanted creature is a Coward
When enchanted creature deals combat damage, create that many 0/1 white Spirit creature tokens with flying and "T: Target Coward deals 1 damage to itself. Its controller loses 1 life."
IIW: A card that supports, but doesn't require five colors.
Mask of the Phantom - 3WB
Legendary Artifact - Equipment
Equipped Creature has hexproof
When ~ becomes equipped to a creature, exile another target creature until ~ becomes unequipped or leaves the battlefield.
Equip: 3
Broodbirther5G
Creature - Spider (U)
Reach
When broodbirther enters the battlefield, it fights another target creature. If it dies thus turn, create X 1/2 green Spider creature tokens with reach, where X is that creature's power.
5/5
IiW
Fabulous! SHINY sparkly Gorgeous!
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Mindshrieker's Hunt3UB
Enchantment (Rare)
When Mindshrieker's Hunt enters the battlefield, create a 2/2 blue and black Bird Nightmare creature token with flying.
Whenever a Bird you control deals combat damage to a player, draw that many cards.
Whenever a Nightmare you control deals combat damage to a player, that player discards that many cards. The owls are not what they seem.
IIW: four color split cards (aftermath counts, but DFC doesn't)
Eerie Fog 1UB
Creature - Wall (U)
When ~ enters the battlefield, look at the top 5 cards of your library. Exile one of them face down, then put the rest on the bottom of your library in a random order.
When ~ blocks or dies, you may cast the exiled card.
0/5
(Still need to pay mana. Timing rules can be broken)
IIW: Auras or equipment that have different effects depending on the attached creature (see Bonds of Faith)
I'm not sure what counts as classic horror... Poe? Lovecraft? Xenomorphs are classic film horror...
Egg Pod2
Artifact (U)
When a creature successfully deals combat damage to you, you may sacrifice ~. If you do, put 3 incubation counters on that creature. At the beginning of that creature's controller's upkeep, remove an incubation counter from that creature. When that creature has 0 incubation counters on it, its controller sacrifices it and you may put a creature card from your hand into play. Curiosity kills the adventurer.
I intend for only one creature among any that hits the player to get face-hugged. I'm not sure if I worded it correctly for that.
IIW: Mad Max themed
Damn, so close to winning this time again. But the competition was indeed dire.
Mulderstein's Monster 2B
Legendary Creature - Zombie R
When you cast Mulderstein's Monster, exile all creature cards from target opponent's graveyard. It enters the battlefield with X +1/+1 counters on it, where X is equal to the number of cards exiled this way.
Deathtouch, trample "It's aliiive!"
0/0
IIW: Abrahamic fantasy - choose any element in the Torah, Bible or Quran and make it into a Magic card. Don't use characters' and places' actual names, do it like Theros' treatment of Greek mythology.
Drownyard Dullahan2UB
Creature — Zombie Knight {U}
Whenever Drownyard Dullahan becomes blocked by a non-Zombie creature, that creature get -1/-1 until end of turn. Morbid — At the beginning of each end step, if a creature died this turn, untap Drownyard Dullahan.
3/3
IIW: A card with a currently token exclusive sub-type (Camarid, Caribou, Citizen, Clue, Deserter, Germ, Graveborn, Orb, Pentavite, Pincher, Prism, Sand, Saproling, Scion, Serf, Servo, Splinter, Survivor, Tetravite and Triskelavite)
Curse of Mummification4W
Enchantment - Aura Curse (R)
Enchant player
At the beginning of enchanted player's upkeep, that player exiles a creature card from their graveyard and chooses an opponent. The chosen opponent creates a token that's a copy of the exiled creature card except it's white, a Zombie in addition to its other types, and has no mana cost.
The Evil House
Legendary Land
When The Evil House enters the battlefield, exile X nonblack creatures from your graveyard. Then exile a black creature with converted mana cost X or less from your graveyard or sacrifice The Evil House. T: Add B. BB, T: Create a token copy of the black creature exiled by The Evil House. That token has haste and "At the beginning of the end step, sacrifice this token". "And they say he was buried there with his victims ten years ago this very night."
Sorry if this is a a bit less consistent and bit wonky as this is my fist judgeship
So Im stealing Volrath's judging style.
Ratings will be done on theme scores out of 5 f.or each
1. Standalone Card Rating (SCR)
2. Horror (HOR)
Mergatroid_Jones's Tormentors of the Guilty:
SCR: The card feels clunky. All the parts feel there, but they don't tie together as much as It should. I do like the use of the Coward typing. 2/5
HOR: I really love the theme of the Erinyes and i really do like the feeling of mental distress however the card feels very not white myth wise. 3/5
Total score: 5/10
Spelldreamer's Mask of the Phantom
SCR:I like the exile effect on artifact. the card seems very solid and I would honestly love to play it in limited as it reminds me of Palace Jailer's exile effect for whatever reason. It does seem a tad expensive however. 3/5
HOR: Phantom of the Opera is a true classic. It reminds me of the horror of humanity and this artifact gives that feel of 'scariness' with out being outright 'spooky'. 3/5
Total score: 6/10
forestguy's Broodbirther
SCR: I love the spider type in magic and its use in the horror of the planes. The spider itself feels like alright in effect but my only nitpicks with this lovely card is the power toughness would need to be re-balance for realistic play as only a few spider cards have equal power and toughness. Further the rarity feels like it needs to be a Rare for the power it brings to the table as a 5/5 spider that fights. 3/5
HOR: Spiders = Scary. Solid. While not I'm not afraid of spiders, spider eggs and hatching give me the willies. 4/5
Total Score: 7/10
Subject16's Mindshrieker's Hunt
SCR: I like the two tribe mix. Nightmares are an underrated tribe and I love to see them in print. I do like that it could be a 4 card swing if you can connect with the token. 4/5
HOR: I feel like its edging on the Mindshrieker feel of innsitrad which is a card that holds a special place in my heart, I do feel it failed to capitalize on it fully and ended up seeming to close to nevermore in which it feel flat on that legacy. 3/5
Total Score:7/10
JaceTheBodySculptor's Eerie Fog
SCR: I like the effect. It plays with top deck in dimir which is always a good way to go. It's simple and clean. 4/5
HOR: I like the idea of this fog hanging there and then something jumping out when you enter it. Good tie to the Stephen king Novella the mist. 4/5
Total Score: 8/10
mirrislegend's Egg Pod
SCR: I like the egg use similar to summoner's egg however I'd much rather play your card. 4/5
HOR: Xenomorphs are a classic horror genre indeed. this card very much depicts the face-hugger young-lings of my favorite Disney princess.4/5
Total Score: 8/10
Sephon19's Mulderstein's Monster
SCR:I like this card's one shot scavenging ooze effect. I would gladdly play it in many formats. I do feel like Death-touch might be a bit over the top for the cost especially with trample attached. 4/5
HOR: I feel like to focus in on the Frankinstien's monster idea it should have gained the creature types of the exiled creatures in addition. 3/5
Total Score: 7/10
Cardz5000's Drownyard Dullahan
SCR: a very decent uncommon. The card seems very balanced and would be very interesting to see in many limited settings. 5/5
HOR: Outside of the Innistrad zombie theme it feels like a very standard zombie. I may be missing a major reference and if so Please let me know. 2/5
Total Score: 7/10
Void's Curse of Mummification
SCR: As a curse card lover, this card is exactly what I want. 5/5
HOR: mummies are scary but even more than just mummies you seemed to capture the classic fear of your own dead coming back to haunt you 4/5
Total Score 9/10
Volrath's The Evil House
SCR:I like that its a land a lot. It feels complex but plays simply. I also like that it is very much a resource management skill based card. exile too much your deck can fizzle exile too little you don't get a whole lot of bang for your buck. 4/5
HOR: Haunted houses are a good theme and you emulate it well. 5/5
Total Score: 9/10
Winner: Suprise we have a tie. Im giving the win to Void_nothing Massive HM: VolrathTheRisen
Next: Take inspiration from professional wrestling
Cardz5000's Drownyard Dullahan
SCR: a very decent uncommon. The card seems very balanced and would be very interesting to see in many limited settings. 5/5
HOR: Outside of the Innistrad zombie theme it feels like a very standard zombie. I may be missing a major reference and if so Please let me know. 2/5
Total Score: 7/10
Dullahans are headless horsemen, so the first ability was a nod to flanking, which is typically given to horsemen. The second ability was intended to play around with a morbid based vigilance like effect which I also felt was evocative of a zombie horsemen.
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Enchantment
At the beginning of your upkeep, draw a card then discard a card.
Whenever you discard a creature spell make a 2/2 blue Drake creature token with flying.
Whenever you discard a land card, gain 2 life.
Whenever you discard a non-creature non-land card, ~ deals 2 damage to any target.
IIW: Classic Horror themed card
That said, 1BB is too expensive for that effect. I'm not sure how to cost it.
Patient Rambler URG
Creature - Human Shaman R
At the beginning of your upkeep, tap target permanent.
At the beginning of combat on your turn, ~ deals 1 damage to any target.
At the beginning of your end step, you gain 1 life.
When whispers, wails and whimpers wrestle, the wind will wreck the weary.
3/4
IIW: Abrahamic fantasy - choose any element in the Torah, Bible or Quran and make it into a Magic card. Don't use characters' and places' actual names, do it like Theros' treatment of Greek mythology.
Sorcery (Rare)
Choose two -
• Up to X target creatures gain flying until end of turn.
• Perplexing Typhoon deals X damage to each creature without flying.
• Perplexing Typhoon deals X damage to each creature with flying.
"We always perceive the storm as a force of nature, unrelenting and unthinking. Today, it definitely had a mind of its own."
IIW: Flashback
Creature - Dwarf Druid (U)
When Stone Druid Pathfinder enters the battlefield, target opponent chooses creature or noncreature. Search your library for a card of the chosen kind, reveal it, and put it into your hand, then shuffle your library.
3/1
IIW: Meld.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Elemental
Haste, Hexproof, Reach
~ can only be blocked by flying creatures.
When ~ attacks, it deals 6 damage to all creatures with flying.
6/2
IIW: a non-legendary BGU
Creature - Salamander Illusion {R}
Ethereal (Whenever this creature becomes blocked, untap it and remove it from combat)
1, T: Exile cards from the top of your library until you exile a non-land card. Until end of turn, you may play one card exiled this way.
2/2
IIW: A card with a currently token exclusive sub-type (Camarid, Caribou, Citizen, Clue, Deserter, Germ, Graveborn, Orb, Pentavite, Pincher, Prism, Sand, Saproling, Scion, Serf, Servo, Splinter, Survivor, Tetravite and Triskelavite)
Enchantment (R)
When a land becomes tapped for mana, its controller may add an additional R, G, or U.
Return three lands you control to their owner's hands: draw a card.
Every two hundred twenty years, the Great Eclipse falls on a solstice, and the grounds of the rainforest beat like festival drums.
Dragonfly Trumpeter 1RW
Creature- Insect
Flying, Haste
When Dragonfly Trumpeter enters the battlefield, tap all other creatures.
2/2
From the brilliant song "The Fairy Feller's Master Stroke" based on a 19th century painting of the same name. The dragonfly trumpeter and other various characters are all quite literal. I love Queen: there's such greater depth than the "rock god" image would suggest.
IIW: Ramp in blue, white, or black.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Elk (U)
When ~ enters the battlefield, add RUG. Spells cast with this mana gain Cascade.
4/4
IIW: more Elk
1. Standalone Card Rating (SCR)
2. GURness (GUR)
Also, just to say... holy hell the quality of entries for this one was HIGH. A real pleasure to judge.
SCR: Lacks wording to define what X is. Feels like the cost is quite high relative to other Join Forces cards too? The restriction to permanent VS non-permanent is going to be an easy choice for most decks. Maybe make it creature VS noncreature & then let the caster make that choice across all players after X has been paid?
As it is, I'm not sure who would play this. It's not that it's bad - I'm just not sure where its home is? I wouldn't generally play it in draft because you're taking a massive gamble that you've drafted more bombs than they have, unless e.g. you've drafted a two card infinite combo (which is a very narrow context!). In constructed I just don't see why you're ever going to pay 4+ to let your opponent have a really fantastic turn before you do. Maybe this works in Emperor or some other multiplayer variants??
2/5
GUR: I like the concept as it feels like dream magic, which is my default idea of what GUR should be all about. Blue has some search, green does permanents, red/blue does nonpermanents. So this checks out as a concept. I still think the easiest way to "fix" this is to cost it at BBB and ditch the choice between permanents/non-permanents.
3/5
TOTAL: 5/10
Ulka - Sanctuary of the Lost:
SCR: Love it. Sifts through your deck & gives you something useful each turn. The power of the effect also seems higher when you drop a more "impactful" card, which is awesome. Still not obnoxiously powerful with any of its effects & not too expensive to be unplayable in a non-Madness deck.
5/5
GUR: Really good. This feels like it's all three colours at the same time. All of them are contributing to both the flavour & the mechanics. None of the three effects feel like something that any one of the colours could do on its own (except mmmmmmaybe green with the discarding lands to gain life, but I don't think you'd give mono-green the regular sifting effect).
4/5
TOTAL: 9/10
Sephon19 - Patient Rambler:
SCR: Wow. That design is elegant in every sense of the word. I've rated it lower than Ulka's card because I'm not quite as excited about playing it - but from a pure design standpoint you've done everything right in my book. This is such a clever card. If I had to make up a gripe then I'd say it's a lot for the player to remember to do & the fact the effects aren't optional means you have to rewind if they forget... but that's a very small point.
4/5
GUR: Lovely card. It's an old clay-painted aboriginal guy who roams around in an unhurried fashion, with mana lazily coiling off of him every time his feet touch the ground. Sounds like a poster child for GUR to me. The flavor is stronger than the mechanics here - but that's fine.
4/5
TOTAL: 8/10
Subject16 - Perplexing Typhoon:
SCR: Love it. Maybe a little bit expensive, given that it doesn't hit players? The problem there is that this can't have any other casting cost besides XGUR. My instinct is you could have set the effects as X+1 without breaking this - or maybe just made it a cantrip or instant? You get an extra half a mark for having taken the time to specify "Up to X target creatures" too!
4.5/5
GUR: Really good. It's flexible, it's splashy, it's evocative, it's weird (...but not scarily weird). Another bonus half mark for the fact that even the flavor text feels GUR!
4.5/5
TOTAL: 9/10
void_nothing - Stone Druid Pathfinder:
SCR: Happy with this. Not excited about the creature part, but it's well-costed. I also like the Fact Or Fiction-like part where your opponent chooses what you're searching for. This is fine!
3/5
GUR: Can't see what would be wrong with this concept being 1GU? All the red seems to be adding here is making it a little top heavy & turning it into a dwarf. That said, the name & general flavor are lovely.
3/5
TOTAL: 6/10
Spelldreamer - Needleskein Elemental:
SCR: So in any normal situation it's an unblockable 6 power with Haste? And it clears half your opponent's board as it drops? And it keeps doing this? And you can't kill it? This is literally terrifying... but in a good way which is also exciting & probably just about okay for the cost. It seems a bit redundant to give it Reach because:
1) Everything which it could possibly need that ability to block is dead.
2) It's never not attacking.
3) Reach makes it feel like it has "Flying but not actually Flying", which is a bit jarring.
I really like this though. It's inventive, scary & keeps the game moving.
4/5
GUR: I can't decide whether this wants to lose the Hexproof & just be RG. My first instinct was yes... but maybe the fact that it's virtually unblockable means it needs to be blue as well? So I think it's okay. From a flavor perspective this just feels like a crackling typhoon of energetic violence though, i.e. not very blue at all. I still want to hug this except that I would not survive the process.
3/5
TOTAL: 7/10
Cardz5000 - Undreamt Familiar:
SCR: Absolutely love both the mechanics. Like, wow. All the best creatures have P/T though. Sorry!
The fact is, I'm giving this a decent rating despite the fact it's literally unfinished & unplayable. Hope that conveys just how much I like the mechanics. Is there a reason you didn't make Ethereal trigger when it blocks as well though?
3/5
GUR: The name, type line & ability are all absolutely perfect. The ethereality really is impossible to judge without knowing P/T. I guess this is a 3/1?
3/5
TOTAL: 6/10
Mergatroid_Jones - Pulse of the Rainforest:
SCR: Love it. Love Mana Flare, love drawing cards, love the rainforest resulting in you having a swollen overfull hand, love the rainforest not producing white or black mana, love the rainforest continually "washing away" lands you have in play so that they can "regrow" later. There's nothing here I don't like & I even think it's playable.
5/5
GUR: This could prrrrrrobably just be GU now that Heartbeat of Spring exists in monogreen. This creates a game state which feels very red (i.e. chaotic & energetic)... but there's not much in the flavor or mechanics to back up that feeling. I'm happy to just say that this should be red though.
3/5
TOTAL: 8/10
JaceTheBodySculptor - Deluge Deer:
SCR: The way I read this, the spells don't have to be cast using ONLY the mana from the deer to get Cascade? If I'm right, that makes this a bit too scary to exist. If I'm wrong, I think the wording should do more to spell out how it works. Not much more to say besides that this is pretty splashy. Better wrap this up!
2/5
GUR: Multi-cascade feels okay in the colours (as per Maelstrom Wanderer). I also like the trippy mental image I'm getting of what happens to reality around this crazy, crazy deer. Don't lick it.
4/5
TOTAL: 6/10
Massive HM: Subject16
Next: Classic Horror themed card
Enchantment- Aura (U)
Enchant creature an opponent controls.
Enchanted creature is a Coward
When enchanted creature deals combat damage, create that many 0/1 white Spirit creature tokens with flying and "T: Target Coward deals 1 damage to itself. Its controller loses 1 life."
IIW: A card that supports, but doesn't require five colors.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Artifact - Equipment
Equipped Creature has hexproof
When ~ becomes equipped to a creature, exile another target creature until ~ becomes unequipped or leaves the battlefield.
Equip: 3
IIW: Nonlegendary Sultai Cards.
Creature - Spider (U)
Reach
When broodbirther enters the battlefield, it fights another target creature. If it dies thus turn, create X 1/2 green Spider creature tokens with reach, where X is that creature's power.
5/5
IiW
Fabulous! SHINY sparkly Gorgeous!
Enchantment (Rare)
When Mindshrieker's Hunt enters the battlefield, create a 2/2 blue and black Bird Nightmare creature token with flying.
Whenever a Bird you control deals combat damage to a player, draw that many cards.
Whenever a Nightmare you control deals combat damage to a player, that player discards that many cards.
The owls are not what they seem.
IIW: four color split cards (aftermath counts, but DFC doesn't)
Creature - Wall (U)
When ~ enters the battlefield, look at the top 5 cards of your library. Exile one of them face down, then put the rest on the bottom of your library in a random order.
When ~ blocks or dies, you may cast the exiled card.
0/5
(Still need to pay mana. Timing rules can be broken)
IIW: Auras or equipment that have different effects depending on the attached creature (see Bonds of Faith)
Egg Pod 2
Artifact (U)
When a creature successfully deals combat damage to you, you may sacrifice ~. If you do, put 3 incubation counters on that creature. At the beginning of that creature's controller's upkeep, remove an incubation counter from that creature. When that creature has 0 incubation counters on it, its controller sacrifices it and you may put a creature card from your hand into play.
Curiosity kills the adventurer.
I intend for only one creature among any that hits the player to get face-hugged. I'm not sure if I worded it correctly for that.
IIW: Mad Max themed
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Mulderstein's Monster 2B
Legendary Creature - Zombie R
When you cast Mulderstein's Monster, exile all creature cards from target opponent's graveyard. It enters the battlefield with X +1/+1 counters on it, where X is equal to the number of cards exiled this way.
Deathtouch, trample
"It's aliiive!"
0/0
IIW: Abrahamic fantasy - choose any element in the Torah, Bible or Quran and make it into a Magic card. Don't use characters' and places' actual names, do it like Theros' treatment of Greek mythology.
Creature — Zombie Knight {U}
Whenever Drownyard Dullahan becomes blocked by a non-Zombie creature, that creature get -1/-1 until end of turn.
Morbid — At the beginning of each end step, if a creature died this turn, untap Drownyard Dullahan.
3/3
IIW: A card with a currently token exclusive sub-type (Camarid, Caribou, Citizen, Clue, Deserter, Germ, Graveborn, Orb, Pentavite, Pincher, Prism, Sand, Saproling, Scion, Serf, Servo, Splinter, Survivor, Tetravite and Triskelavite)
Enchantment - Aura Curse (R)
Enchant player
At the beginning of enchanted player's upkeep, that player exiles a creature card from their graveyard and chooses an opponent. The chosen opponent creates a token that's a copy of the exiled creature card except it's white, a Zombie in addition to its other types, and has no mana cost.
IIW: Take inspiration from professional wrestling
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Land
When The Evil House enters the battlefield, exile X nonblack creatures from your graveyard. Then exile a black creature with converted mana cost X or less from your graveyard or sacrifice The Evil House.
T: Add B.
BB, T: Create a token copy of the black creature exiled by The Evil House. That token has haste and "At the beginning of the end step, sacrifice this token".
"And they say he was buried there with his victims ten years ago this very night."
IIW: 6/1 creatures
Sorry if this is a a bit less consistent and bit wonky as this is my fist judgeship
So Im stealing Volrath's judging style.
Ratings will be done on theme scores out of 5 f.or each
1. Standalone Card Rating (SCR)
2. Horror (HOR)
SCR: The card feels clunky. All the parts feel there, but they don't tie together as much as It should. I do like the use of the Coward typing. 2/5
HOR: I really love the theme of the Erinyes and i really do like the feeling of mental distress however the card feels very not white myth wise. 3/5
Total score: 5/10
Spelldreamer's Mask of the Phantom
SCR:I like the exile effect on artifact. the card seems very solid and I would honestly love to play it in limited as it reminds me of Palace Jailer's exile effect for whatever reason. It does seem a tad expensive however. 3/5
HOR: Phantom of the Opera is a true classic. It reminds me of the horror of humanity and this artifact gives that feel of 'scariness' with out being outright 'spooky'. 3/5
Total score: 6/10
forestguy's Broodbirther
SCR: I love the spider type in magic and its use in the horror of the planes. The spider itself feels like alright in effect but my only nitpicks with this lovely card is the power toughness would need to be re-balance for realistic play as only a few spider cards have equal power and toughness. Further the rarity feels like it needs to be a Rare for the power it brings to the table as a 5/5 spider that fights. 3/5
HOR: Spiders = Scary. Solid. While not I'm not afraid of spiders, spider eggs and hatching give me the willies. 4/5
Total Score: 7/10
Subject16's Mindshrieker's Hunt
SCR: I like the two tribe mix. Nightmares are an underrated tribe and I love to see them in print. I do like that it could be a 4 card swing if you can connect with the token. 4/5
HOR: I feel like its edging on the Mindshrieker feel of innsitrad which is a card that holds a special place in my heart, I do feel it failed to capitalize on it fully and ended up seeming to close to nevermore in which it feel flat on that legacy. 3/5
Total Score:7/10
JaceTheBodySculptor's Eerie Fog
SCR: I like the effect. It plays with top deck in dimir which is always a good way to go. It's simple and clean. 4/5
HOR: I like the idea of this fog hanging there and then something jumping out when you enter it. Good tie to the Stephen king Novella the mist. 4/5
Total Score: 8/10
mirrislegend's Egg Pod
SCR: I like the egg use similar to summoner's egg however I'd much rather play your card. 4/5
HOR: Xenomorphs are a classic horror genre indeed. this card very much depicts the face-hugger young-lings of my favorite Disney princess.4/5
Total Score: 8/10
Sephon19's Mulderstein's Monster
SCR:I like this card's one shot scavenging ooze effect. I would gladdly play it in many formats. I do feel like Death-touch might be a bit over the top for the cost especially with trample attached. 4/5
HOR: I feel like to focus in on the Frankinstien's monster idea it should have gained the creature types of the exiled creatures in addition. 3/5
Total Score: 7/10
Cardz5000's Drownyard Dullahan
SCR: a very decent uncommon. The card seems very balanced and would be very interesting to see in many limited settings. 5/5
HOR: Outside of the Innistrad zombie theme it feels like a very standard zombie. I may be missing a major reference and if so Please let me know. 2/5
Total Score: 7/10
Void's Curse of Mummification
SCR: As a curse card lover, this card is exactly what I want. 5/5
HOR: mummies are scary but even more than just mummies you seemed to capture the classic fear of your own dead coming back to haunt you 4/5
Total Score 9/10
Volrath's The Evil House
SCR:I like that its a land a lot. It feels complex but plays simply. I also like that it is very much a resource management skill based card. exile too much your deck can fizzle exile too little you don't get a whole lot of bang for your buck. 4/5
HOR: Haunted houses are a good theme and you emulate it well. 5/5
Total Score: 9/10
Winner: Suprise we have a tie. Im giving the win to Void_nothing
Massive HM: VolrathTheRisen
Next: Take inspiration from professional wrestling