Tag Out1GU
Instant (R)
As an additional cost to cast Tag Out, return a creature you control to its owner's hand.
Put a creature card with converted mana cost X or less from your hand onto the battlefield, where X is the returned creature's converted mana cost plus 2. "Let me at 'em!"
Top Rope2
Artifact t: Target creature you control gains flying until end of turn.
The Animal1GG
Creature — Human Beast Mutant
When The Animal enters the battlefield, destroy target artifact an opponent controls.
2/2
Mouth of the South1R
Creature — Human Advisor t: ~ deals 3 damage to target creature that fought this turn.
0/3
Figure Four Leglock1UB
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Andre, the Eighth Wonder5GW
Legendary Creature — Giant
Protection from nonlegendary creatures.
8/8
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Heel Turn - 1WUR
Instant(R)
Play only during combat
Gain control of target creature and untap it, that creature can block any number of creatures this turn.
Slam1R
Instant (Uncommon)
As an additional cost to cast Slam, sacrifice an artifact.
Slam deals damage equal to the sacrificed artifact's converted mana cost to any target. If an equipment was sacrificed this way, Slam deals that much damage to up to one additional target. Anything is a weapon when wielded properly. Even a chair.
Cardz5000's Drownyard Dullahan
SCR: a very decent uncommon. The card seems very balanced and would be very interesting to see in many limited settings. 5/5
HOR: Outside of the Innistrad zombie theme it feels like a very standard zombie. I may be missing a major reference and if so Please let me know. 2/5
Total Score: 7/10
Dullahans are headless horsemen, so the first ability was a nod to flanking, which is typically given to horsemen. The second ability was intended to play around with a morbid based vigilance like effect which I also felt was evocative of a zombie horsemen.
Ooo i appreciate it. I saw the flanking but was missing the headless horseman. That makes more sense!
Highrope Stalker WR
Creature - Human Warrior (U)
First Strike
Whenever ~ enters the battlefield or deals combat damage, ~ deals 2 damage to target creature.
2/2
IWW: Creature that has less than 20 printings of its type
Sensational Combat1RG
Enchantment (U)
When Sensational Combat enters the battlefield, target creature you control fights target creature you don't control.
When a creature fights, put a +1/+1 counter on each fighting creature, and tap all other creatures. Never underestimate the power of a goblin luchador to win a crowd.
Well after the Battle Seaway I seem to have a bunch of finisher based Schemes laying around...
But let's make something new!
Champion’s Regalia5
Artifact — Equipment {R}
Equipped creature gets +5/+5 and has hexproof from spells.
Prevent all combat damage that would be dealt to equipped creature.
Each other creature has “2: This creature fights equipped creature”
Equip 3
IIW: A card with a currently token exclusive sub-type (Camarid, Caribou, Citizen, Clue, Deserter, Germ, Graveborn, Orb, Pentavite, Pincher, Prism, Sand, Saproling, Scion, Serf, Servo, Splinter, Survivor, Tetravite and Triskelavite)
My judging system is freely available for anyone who wants to use it. Possibly for the low, low cost of only $9.99.
Anyway, sorry but also not at all sorry.
The Villain1BB
Legendary Creature - Human Assassin Warrior
Provoke
Pay 2 life: Regenerate The Villain. B, Q, reveal a Chicken and a creature with flying from your hand: Destroy target creature which blocked this turn. Activate this ability only during your post-combat main phase.
2/1
I'm going to be super disappointed if the judgments aren't done in the form of an interview with Mean Gene. Oh yeah!
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
I'm here backstage with Interplanar Wrestling Federation Champion "Phyrexian" Hulk Hogan, who is about to announce the number one contender who will face him for his prestigious title! Hulkster, how did you narrow down the many fine wrestlers who want that match?
WELL LET ME TELL YA SOMETHING MEAN GENE
THAT FLATLINE, BROTHER, HE'S A TAG TEAM SPECIALIST! OF COURSE, THAT MEANS HIS BEST FINISHER IS CALLIN' SOMEONE ELSE TO DO THE WORK FOR HIM, DUDE! I STILL GOTTA RESPECT HOW HE ABUSES ETB AND LTB TRIGGERS IN A FAIR WAY AND BRINGS THAT RESONANT AND TIMELESS FLAVOR, NOT TO MENTION HIS TRIBUTE TO THE GREATEST THERE EVER WAS, ANDRE
FORESTSGUY MEANWHILE, HE'S ALL ABOUT THE STYLE OVER SUBSTANCE! HE TAKES LONGER THAN THE UNDERTAKER TO DO AN ENTRANCE, AND EVEN THOUGH HE'S A REAL STICKLER FOR THE RULES HIS MOVES ARE A LITTLE CONFUSING, JACK! HIS MOVE NAMES AREN'T TOO ORIGINAL, EITHER!
SPELLDREAMER IS UNPREDICTABLE! HE'S GOT THEM WILD EYES AND YOU DON'T KNOW WHAT'S GOING IN HIS CRAZY MIND! HE COULD HEEL ON YOU ANY MINUTE! NOW MAKING YOUR OPPONENT'S OWN CREATURES CLEAN HOUSE IS PRETTY RAD, BUT HULKSTER THINKS THAT'S MORE OF A BABYFACE TURN
SUBJECT16, HE'S ONE OF THOSE HARDCORE WRESTLERS WHO'S MOST DANGEROUS WITH A WEAPON IN HIS HAND, DUDE! SUBJECT16 UNDERSTANDS THAT IT'S IMPORTANT TO HAVE SOMETHING YOU CAN LIFT TO HIT SOMEBODY WITH, BUT I THINK HE SHOULD INVEST IN LESS BREAKABLE CHAIRS THAT ARE GOOD FOR MORE THAN ONE SHOT! STILL, IT'S HARD TO FLING A GUY LIKE THAT OVER THE TOP ROPE!
ULKA'S A MEXICAN-STYLE HIGH-FLYER, BROTHER, AND HE'S A REAL TITAN OF THE RING, BUT IT'S HARD FOR ME TO UNDERSTAND WHY HIS RING GEAR IS TWO COLORS! I THINK HE'D LOOK A LOT BETTER IN SOLID RED!
EL HIJO DE MERGATROID_JONES IS ANOTHER OF THEM LUCHADORES ENMASCARADOS! IT LOOKS LIKE HE'S A REAL TECNICO AND WANTS EVERY FIGHT TO BE FAIR! SADLY WHAT WORKS IN MEXICO MIGHT NOT WORK IN THESE GREAT UNITED STATES JACK. THE TICKET PRICE TO THEIR EVENTS IS TOO EXPENSIVE FOR A SHOW YOU HAVE TO BUILD AROUND
CARDZ5000 LOOKS LIKE HE GOES TO RIC FLAIR'S TAILOR, DUDE! HE'S GOT THE SHINIEST ROBES AND HE KNOWS THAT TO BE THE MAN YOU GOTTA BEAT THE MAN! SEEMS PRETTY HARD WHEN THE MAN GETS +5/+5, THOUGH, THE HULKSTER RECOMMENDS STATS THAT AREN'T AS INFLATED AS LEX LUGER'S BICEPS BROTHER
VOLRATHTHERISEN, ONE OF THOSE COMEDY HEELS FROM THE TERRITORIES? GIVE ME A BREAK, THAT JAY-BRONE STILL THINKS THE Q SYMBOL IS COOL! PLEASE IGNORE WHEN THE HULKSTER WINS HIS MATCH NEXT WEEK USING A Q! IT'S ALL BECAUSE THAT NO-GOOD VOLRATH PROVOKED ME
MIRRISLEGEND, AREN'T THEY THE MANAGER OF A STABLE? I WON'T WRESTLE SOMEONE WHO'LL JUST SIC ALL THEIR BOYS ON ME, EVEN THOUGH I CAN JUST HULK UP AND DROP THE BIG LEG ON ALL OF EM. BESIDES, WHO WANTS A CHAMP WHO'S STUCK IN THE PAST AND STILL PRINTS BANDING CARDS?
CHEMTRAILS, THAT BIG AUSTRALIAN DRONGO, BROTHER, HE'S MEAN AND UGLY AND EATS THE OTHER BABYFACES FOR BREAKFAST SO HE'S JUST THE KIND OF GUY HULKSTER LIKES TO SQUASH FIGHT FOR HONOR DUDE. HIS PUSHED STATS MAKE THE PEOPLE STAND UP AND TAKE NOTICE BROTHER AND HE'LL ENFORCE LOCKER ROOM DISCIPLINE SO THE WHOLE BUSINESS FIGHTS FAIR. I THINK HE LEARNED THAT DOING TURKISH OIL WRESTLING!
JACETHEBODYSCULPTOR, HE'S A BAD DUDE WHO WON'T EVEN LISTEN TO POOR INNOCENT REFS! PRESIDENT JACK TUNNEY BETTER SUSPEND HIM
WHILE SPELLDREAMER, SUBJECT16, AND MERGATROID_JONES ALL IMPRESSED ME, MY NUMBER ONE CONTENDER HAS GOTTA BE CHEMTRAILS BROTHER!
Thank you Hulkster for that... enlightening revelation! You heard it here first folks, Chemtrails is YOUR IWF Championship number one contender and has promised us fun with +1/+1 counters!
Master of Spores 2GW
Creature - Fungus Monk R
At the beginning of your upkeep, put X +1/+1 counters on target creature, where X is equal to the number of +1/+1 counters among creatures you control.
3/3
IIW: Abrahamic fantasy - choose any element in the Torah, Bible or Quran and make it into a Magic card. Don't use characters' and places' actual names, do it like Theros' treatment of Greek mythology.
Adaptive Hydra3GG
Creature — Hydra {MR}
Adaptive Hydra enters the battlefield with three +1/+1 counters on it.
Whenever Adaptive Hydra attacks, for each +1/+1 counter on it, choose one. You may choose the same mode more than once.
• Put a +1/+1 counter on Adaptive Hydra.
• Adaptive Hydra gains trample until end of turn.
• Target creature defending player controls blocks Adaptive Hydra this turn if able.
• Untap Adaptive Hydra.
0/0
IIW: A card with a currently token exclusive sub-type (Camarid, Caribou, Citizen, Clue, Deserter, Germ, Graveborn, Orb, Pentavite, Pincher, Prism, Sand, Saproling, Scion, Serf, Servo, Splinter, Survivor, Tetravite and Triskelavite)
Deranging Symbol4B
Enchantment (U)
Each creature you control has frenzy X, where X is the number of +1/+1 counters on it. 1B, Sacrifice a creature: Put two +1/+1 counters on target creature. "Our culture may be summed up in it: It is but a few simple lines, but the way they intersect is enough to cause mortal dread." - Raganorn, murk dweller
IIW: Return to Rath (back in time before the Overlay I guess)
Recalcitrant Magnoliid2G
Creature- Plant (u)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Graft (Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
2/3
IIW: Two keywords that haven't been seen together.
I feel that Void_Nothing should get a HM just for the quality of that judgment.
Plague Converter5
Artifact Creature - Horror (Rare)
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 1, Remove two +1/+1 counters from among creatures you control: Put a -1/-1 counter on target creature. 1, Remove two -1/-1 counter from among creatures you control: Target player gets a poison counter.
Whenever a creature dies, if it had a -1/-1 counter on it, put a +1/+1 counter on Plague Converter.
0/0
Psychic Eviscerator - 2BB
Creature - Vampire
Each other creature gets -2/-2 for each +1/+1 counter on that creature.
Whenever a creature with one or more +1/+1 counters dies, put a +1/+1 counter on ~.
2/3
Sephon19 — Master of Spores: I see where this is going and I like it - doubling things is a perennial crowd favorite. However, I think it would be more interesting if it keyed off Master of Spore's power instead of the total number of +1/+1 counters you've managed to hoard (with appropriate adjustments). It would not be as powerful, but I think it would create some interesting tension. In either case, this is probably mythic due to sheer potential.
Cardz5000 — Adaptive Hydra: This is a wonderful concept, but I wish it were executed a little more intentionally. Only two of the modes are stacking, and having four of them looks butts on a card and unbalances an otherwise pleasing three motif. I enjoy the tension between adding counters now and getting more effects later, but the card does not exploit it as much as it could have.
void_nothing — Deranging Symbol: Does frenzy appearing in Unstable indicate a renewed interest in exploring the mechanic, or is that cancelled out by the fact it appears solely on Garbage Elemental? I feel like the resources-to-counters conversion ratio is a little shallow, and meddling so directly in combat math probably earns it a sorcery-only clause. The flavor text is exactly the kind of meaningless worldbuilding mumbo jumbo that I love, so props to that.
Megatroid_Jones — Recalcitrant Magnoliid: Undying/persist + counter manipulating keyword is a little trite for my tastes. The addition of a valueless graft is intriguing but here comes off as contrived.
Subject16 — Plague Converter: Mixing counters is a cardinal sin and this design pivots around it. The card itself is very convoluted, but on its own offers an awful rate of exchange. I'd try to simplify and focus the design, really put its power points where they're going to count. Modular is one of my favorite mechanics though, so you win points there.
Spelldreamer — Psychic Eviscerator: Ah, the old +1/+1 counter switcheroo. This suffers from being a feast-or-famine hate card. Against decks without a counter theme, this is just an overcosted frog. Against counter dependent decks, this could single-handedly push them out of the game. While hate cards are an important part of the game, I think there are more nuanced ways to achieve similar goals.
Winner: Sephon9 wins with Master of Spores.
Next:Blasphemy Abrahamic fantasy - choose any element in the Torah, Bible or Quran and make it into a Magic card. Don't use characters' and places' actual names, do it like Theros' treatment of Greek mythology.
Martyr's Familiar1W
Creature - Sheep (Uncommon)
When Martyr's Familiar is sacrificed, you gain 5 life and draw a card. The gods, merciful as they are, will always demand an offering in thanks.
1/2
IIW: a new Jeskai commander
Private Mod Note
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Instant (R)
As an additional cost to cast Tag Out, return a creature you control to its owner's hand.
Put a creature card with converted mana cost X or less from your hand onto the battlefield, where X is the returned creature's converted mana cost plus 2.
"Let me at 'em!"
Artifact
t: Target creature you control gains flying until end of turn.
The Animal 1GG
Creature — Human Beast Mutant
When The Animal enters the battlefield, destroy target artifact an opponent controls.
2/2
Mouth of the South 1R
Creature — Human Advisor
t: ~ deals 3 damage to target creature that fought this turn.
0/3
Figure Four Leglock 1UB
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Andre, the Eighth Wonder 5GW
Legendary Creature — Giant
Protection from nonlegendary creatures.
8/8
IIW: Madness, or a madness enabler.
Sorcery (R)
Put a creature card from your hand on to the battlefield. Exile it until your next upkeep.
IiW
A card that is just "ok" but gets better when you cast multiple copies (or you clone/copy it if its permanent).
Instant(R)
Play only during combat
Gain control of target creature and untap it, that creature can block any number of creatures this turn.
IIW: Nonlegendary Sultai cards.
Instant (Uncommon)
As an additional cost to cast Slam, sacrifice an artifact.
Slam deals damage equal to the sacrificed artifact's converted mana cost to any target. If an equipment was sacrificed this way, Slam deals that much damage to up to one additional target.
Anything is a weapon when wielded properly. Even a chair.
IIW: A top down merchant card.
Ooo i appreciate it. I saw the flanking but was missing the headless horseman. That makes more sense!
Highrope Stalker WR
Creature - Human Warrior (U)
First Strike
Whenever ~ enters the battlefield or deals combat damage, ~ deals 2 damage to target creature.
2/2
IWW: Creature that has less than 20 printings of its type
Enchantment (U)
When Sensational Combat enters the battlefield, target creature you control fights target creature you don't control.
When a creature fights, put a +1/+1 counter on each fighting creature, and tap all other creatures.
Never underestimate the power of a goblin luchador to win a crowd.
IIW: Snow
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
But let's make something new!
Champion’s Regalia 5
Artifact — Equipment {R}
Equipped creature gets +5/+5 and has hexproof from spells.
Prevent all combat damage that would be dealt to equipped creature.
Each other creature has “2: This creature fights equipped creature”
Equip 3
IIW: A card with a currently token exclusive sub-type (Camarid, Caribou, Citizen, Clue, Deserter, Germ, Graveborn, Orb, Pentavite, Pincher, Prism, Sand, Saproling, Scion, Serf, Servo, Splinter, Survivor, Tetravite and Triskelavite)
Anyway, sorry but also not at all sorry.
The Villain 1BB
Legendary Creature - Human Assassin Warrior
Provoke
Pay 2 life: Regenerate The Villain.
B, Q, reveal a Chicken and a creature with flying from your hand: Destroy target creature which blocked this turn. Activate this ability only during your post-combat main phase.
2/1
IIW: The worst thing about Star Wars.
Enchantment (R)
All creatures gain banding.
IIW: Mad Max themed
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Creature — Human Warrior (R)
Trample
Creatures can’t be equipped or enchanted.
“Take off your pants and fight like a warrior!”
4/3
IIW: Fun with +1/+1 counters.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Counter target judge ruling. That judge cannot intervene for the remainder of the game.
WELL LET ME TELL YA SOMETHING MEAN GENE
FORESTSGUY MEANWHILE, HE'S ALL ABOUT THE STYLE OVER SUBSTANCE! HE TAKES LONGER THAN THE UNDERTAKER TO DO AN ENTRANCE, AND EVEN THOUGH HE'S A REAL STICKLER FOR THE RULES HIS MOVES ARE A LITTLE CONFUSING, JACK! HIS MOVE NAMES AREN'T TOO ORIGINAL, EITHER!
SPELLDREAMER IS UNPREDICTABLE! HE'S GOT THEM WILD EYES AND YOU DON'T KNOW WHAT'S GOING IN HIS CRAZY MIND! HE COULD HEEL ON YOU ANY MINUTE! NOW MAKING YOUR OPPONENT'S OWN CREATURES CLEAN HOUSE IS PRETTY RAD, BUT HULKSTER THINKS THAT'S MORE OF A BABYFACE TURN
SUBJECT16, HE'S ONE OF THOSE HARDCORE WRESTLERS WHO'S MOST DANGEROUS WITH A WEAPON IN HIS HAND, DUDE! SUBJECT16 UNDERSTANDS THAT IT'S IMPORTANT TO HAVE SOMETHING YOU CAN LIFT TO HIT SOMEBODY WITH, BUT I THINK HE SHOULD INVEST IN LESS BREAKABLE CHAIRS THAT ARE GOOD FOR MORE THAN ONE SHOT! STILL, IT'S HARD TO FLING A GUY LIKE THAT OVER THE TOP ROPE!
ULKA'S A MEXICAN-STYLE HIGH-FLYER, BROTHER, AND HE'S A REAL TITAN OF THE RING, BUT IT'S HARD FOR ME TO UNDERSTAND WHY HIS RING GEAR IS TWO COLORS! I THINK HE'D LOOK A LOT BETTER IN SOLID RED!
EL HIJO DE MERGATROID_JONES IS ANOTHER OF THEM LUCHADORES ENMASCARADOS! IT LOOKS LIKE HE'S A REAL TECNICO AND WANTS EVERY FIGHT TO BE FAIR! SADLY WHAT WORKS IN MEXICO MIGHT NOT WORK IN THESE GREAT UNITED STATES JACK. THE TICKET PRICE TO THEIR EVENTS IS TOO EXPENSIVE FOR A SHOW YOU HAVE TO BUILD AROUND
CARDZ5000 LOOKS LIKE HE GOES TO RIC FLAIR'S TAILOR, DUDE! HE'S GOT THE SHINIEST ROBES AND HE KNOWS THAT TO BE THE MAN YOU GOTTA BEAT THE MAN! SEEMS PRETTY HARD WHEN THE MAN GETS +5/+5, THOUGH, THE HULKSTER RECOMMENDS STATS THAT AREN'T AS INFLATED AS LEX LUGER'S BICEPS BROTHER
VOLRATHTHERISEN, ONE OF THOSE COMEDY HEELS FROM THE TERRITORIES? GIVE ME A BREAK, THAT JAY-BRONE STILL THINKS THE Q SYMBOL IS COOL! PLEASE IGNORE WHEN THE HULKSTER WINS HIS MATCH NEXT WEEK USING A Q! IT'S ALL BECAUSE THAT NO-GOOD VOLRATH PROVOKED ME
MIRRISLEGEND, AREN'T THEY THE MANAGER OF A STABLE? I WON'T WRESTLE SOMEONE WHO'LL JUST SIC ALL THEIR BOYS ON ME, EVEN THOUGH I CAN JUST HULK UP AND DROP THE BIG LEG ON ALL OF EM. BESIDES, WHO WANTS A CHAMP WHO'S STUCK IN THE PAST AND STILL PRINTS BANDING CARDS?
CHEMTRAILS, THAT BIG AUSTRALIAN DRONGO, BROTHER, HE'S MEAN AND UGLY AND EATS THE OTHER BABYFACES FOR BREAKFAST SO HE'S JUST THE KIND OF GUY HULKSTER LIKES TO
SQUASHFIGHT FOR HONOR DUDE. HIS PUSHED STATS MAKE THE PEOPLE STAND UP AND TAKE NOTICE BROTHER AND HE'LL ENFORCE LOCKER ROOM DISCIPLINE SO THE WHOLE BUSINESS FIGHTS FAIR. I THINK HE LEARNED THAT DOING TURKISH OIL WRESTLING!JACETHEBODYSCULPTOR, HE'S A BAD DUDE WHO WON'T EVEN LISTEN TO POOR INNOCENT REFS! PRESIDENT JACK TUNNEY BETTER SUSPEND HIM
Thank you Hulkster for that... enlightening revelation! You heard it here first folks, Chemtrails is YOUR IWF Championship number one contender and has promised us fun with +1/+1 counters!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Fungus Monk R
At the beginning of your upkeep, put X +1/+1 counters on target creature, where X is equal to the number of +1/+1 counters among creatures you control.
3/3
IIW: Abrahamic fantasy - choose any element in the Torah, Bible or Quran and make it into a Magic card. Don't use characters' and places' actual names, do it like Theros' treatment of Greek mythology.
Creature — Hydra {MR}
Adaptive Hydra enters the battlefield with three +1/+1 counters on it.
Whenever Adaptive Hydra attacks, for each +1/+1 counter on it, choose one. You may choose the same mode more than once.
• Put a +1/+1 counter on Adaptive Hydra.
• Adaptive Hydra gains trample until end of turn.
• Target creature defending player controls blocks Adaptive Hydra this turn if able.
• Untap Adaptive Hydra.
0/0
IIW: A card with a currently token exclusive sub-type (Camarid, Caribou, Citizen, Clue, Deserter, Germ, Graveborn, Orb, Pentavite, Pincher, Prism, Sand, Saproling, Scion, Serf, Servo, Splinter, Survivor, Tetravite and Triskelavite)
Enchantment (U)
Each creature you control has frenzy X, where X is the number of +1/+1 counters on it.
1B, Sacrifice a creature: Put two +1/+1 counters on target creature.
"Our culture may be summed up in it: It is but a few simple lines, but the way they intersect is enough to cause mortal dread." - Raganorn, murk dweller
IIW: Return to Rath (back in time before the Overlay I guess)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature- Plant (u)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Graft (Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
2/3
IIW: Two keywords that haven't been seen together.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Plague Converter 5
Artifact Creature - Horror (Rare)
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
1, Remove two +1/+1 counters from among creatures you control: Put a -1/-1 counter on target creature.
1, Remove two -1/-1 counter from among creatures you control: Target player gets a poison counter.
Whenever a creature dies, if it had a -1/-1 counter on it, put a +1/+1 counter on Plague Converter.
0/0
IIW: Wedge-colored Elder Dragons
Creature - Vampire
Each other creature gets -2/-2 for each +1/+1 counter on that creature.
Whenever a creature with one or more +1/+1 counters dies, put a +1/+1 counter on ~.
2/3
IIW: Nonlegendary Sultai
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Cardz5000 — Adaptive Hydra: This is a wonderful concept, but I wish it were executed a little more intentionally. Only two of the modes are stacking, and having four of them looks butts on a card and unbalances an otherwise pleasing three motif. I enjoy the tension between adding counters now and getting more effects later, but the card does not exploit it as much as it could have.
void_nothing — Deranging Symbol: Does frenzy appearing in Unstable indicate a renewed interest in exploring the mechanic, or is that cancelled out by the fact it appears solely on Garbage Elemental? I feel like the resources-to-counters conversion ratio is a little shallow, and meddling so directly in combat math probably earns it a sorcery-only clause. The flavor text is exactly the kind of meaningless worldbuilding mumbo jumbo that I love, so props to that.
Megatroid_Jones — Recalcitrant Magnoliid: Undying/persist + counter manipulating keyword is a little trite for my tastes. The addition of a valueless graft is intriguing but here comes off as contrived.
Subject16 — Plague Converter: Mixing counters is a cardinal sin and this design pivots around it. The card itself is very convoluted, but on its own offers an awful rate of exchange. I'd try to simplify and focus the design, really put its power points where they're going to count. Modular is one of my favorite mechanics though, so you win points there.
Spelldreamer — Psychic Eviscerator: Ah, the old +1/+1 counter switcheroo. This suffers from being a feast-or-famine hate card. Against decks without a counter theme, this is just an overcosted frog. Against counter dependent decks, this could single-handedly push them out of the game. While hate cards are an important part of the game, I think there are more nuanced ways to achieve similar goals.
Next:
BlasphemyAbrahamic fantasy - choose any element in the Torah, Bible or Quran and make it into a Magic card. Don't use characters' and places' actual names, do it like Theros' treatment of Greek mythology.Creature - Sheep (Uncommon)
When Martyr's Familiar is sacrificed, you gain 5 life and draw a card.
The gods, merciful as they are, will always demand an offering in thanks.
1/2
IIW: a new Jeskai commander