Shalin felt comfortable explaining her agenda to this disciple of Korisa. "Shalin Nariya, a leader of a small faction of planeswalkers from a variety of planes. Our agenda right now is to gather a large enough force to free the Triumvirate from Licyinaua's terror. That not only involves getting more of us together, but recruiting Nature's finest to fight alongside us." She paused for a few seconds. "Long story short, we're heading into Giaribo's domain to get some of the most exotic wildlife in Grejasi on our side." She gestured outside, toward the creatures her party rode in on. The girl's riding feline poked its head inside. "A bit like those. We came in to ask if there was any assistance you could offer us--even knowledge of the domain would help. If you're willing to let us rest up here before the next leg of our trip, that would be wonderful, as well." She showed Gaera the goddess' charm as proof of their encounter.
Shalin Nariya, Beast Tamer(R/G)
Planeswalker - Shalin (M)
+1) Creatures you control gain haste until end of turn.
-3) The next time you cast a creature spell this turn, search your library for a copy of that creature and put it on the battlefield tapped. Then shuffle your library.
-10) Each creature you control deals damage equal to its power to up to one target player and up to one target creature.
1
Gold: 500
EXP: 11/15
Special Ability: You get a +3 in all diplomacy events and white, green, or red non-intelligent creatures you control with power 5 or greater have vigilance.
Special Flaw: For each event that last more than five posts you get a -3 mod.
Mana: 7(R/G)(R/G)(R/G)(G/W)(G/W)(G/W)(G/W)(G/U)(G/U)(G/U)(G/U)RWWGGGGGGGGG
Inventory:
Korisa's Charm 3: Counter target activated or triggered ability. You gain 3 life.
Familiar:
Shriek Cat(W/R)
Creature - Cat (C)
Lifelink 1/2
Party:
Elyon the Wise WUB
Planeswalker - Elyon (M)
+1) Draw a card and reveal it. If it is an instant or sorcery card, Elyon gains indestructible until the beginning of your next upkeep.
-3) Exile target nonland permanent, then put two 1/1 white Spirit creature tokens with flying onto the battlefield.
-8) Put a 5/5 white, blue, and black Spirit creature token onto the battlefield with flying and "When this creature enters the battlefield put a spirit counter on this creature. As long as this creature as a spirit counter on it all permanents you control have indestructible and are 2/2 white, blue, and black Spirit creature with flying and lifelink in addition to their other types and colors."
3
Amelia, Flint-Leaf 1URG
Planeswalker - Ameila (M)
+1) Draw a card and reveal it. Add to your mana pool two mana of any one color of the revealed card's colors.
-4) Copy target spell or permanent. Activate this ability any time you could cast an instant, but only if you didn't activate an ability of Amelia this turn.
-9) Draw a card and reveal it. If the card was nonland, Amelia deals 1 damage to target creature or player. Repeat this process a number of times equal to the number of creatures and lands you control.
5
Kerian the Brave 2GWU
Planewalker - Kerian (M)
+2) Kerian and up to two nonland permanents gain hexproof and indestructible until the beginning of your next upkeep.
-6) Put five 2/2 green, white, and blue Human creature tokens with exalted on the battlefield tapped.
-10) Kerian becomes a legendary 4/6 green, white, and blue Rhino Soldier with hexproof, trample, exalted, and "Whenever Kerian attacks alone, put a +1/+1 counter on Kerian for each permanent with exalted you control."
6
Faction:
Naya Rebel: As a Naya Rebel you have left your original home plane to make yourself a new home though you are not alone as you are not the only Nayan Planeswalker and especially not the only Alaran one.
Pros: Red, green, and/or white spells cost 1 less and get a +1 mod.
Cons: Blue and/or black multicolored spells cost 1 more and get a -1 mod.
---
Raedyn
(ooc: Is Nerikia still the buzzing drake thing that he had before, just improved upon? Might be relevant for travel later.)
Raedyn rolled his eyes. Whatever was down here was strong enough to control all these undead, and those disciples at the entrance were mere grunts. He told Nerikia to back away from the zombies in case it got caught in the crossfire of the spell he was about to cast. Two bloody blades, one coming from underground to impale one hulk from underneath and the other from above to split its head open, rushed toward the undead.
Split and Impale3BB
Instant {U}
Destroy two target creatures. Two well-known advanced lethal techniques many swordsmen learn are the helm splitter and the impaling thrust. Shaen the Dark Knight grinned at the idea of employing both at once.
With those two out of the way, dealing with the rest of the undead horde would be a snap. He decided dealing with this rabble on the way out as well was a bad idea. He wanted them gone. G-O-N-E.
Deific Genocide3WB
Sorcery {R}
Choose a creature type. Exile all permanents of that type, then exile all cards of that type from all graveyards. Genociding a dangerous species is often not enough to truly be safe from it. Then a mage thought to remove it from existence altogether.
Radeyn, Master of Genetics GU
Planeswalker - Radeyn (M)
+1) Put a +1/+1 counter on up to one target creature. It gains hexproof until the beginning of your next upkeep.
-3) Double the number of +1/+1 counters on each creature you control.
-7) You get an emblem with "At the beginning of your upkeep, put an X/X green and blue Ooze creature token onto the battlefield, where X is the number of +1/+1 counters among creatures you control when this ability resolves."
5
Gold: 500
XP: 2/50
Inventory: Mana Light U - Blue Creatues you cast in your lab gain "This creature can't be blocked."
Mana Light B - Black Creatures you cast in your lab gain deathtouch.
Mana Light R - Red Creatures you cast in your lab gain haste.
Mana Light G - Green Creatures you cast in your lab gain trample.
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation.
Mana: (G/U)(G/U)(G/U)(G/U)(G/U)(G/U)(G/U)(G/U)(G/U)(G/U)(G/U)WWUBBB
Familiar: Nerikia, Experiment XGUB
Legendary Creature - Mutant (R)
Flying
, Sacrifice a creature: Put two +1/+1 counters on Nerikia. Target creature gets -2/-2 until end of turn.
: Exile target creature card from a graveyard. Nerikia gains hexproof and deathtouch until end of turn.
, Remove two +1/+1 counters from Nerikia: Return target nonland permanent to its owner's hand. 2/3
Abilities: : The next time you cast a creature spell this turn, the creature that spell becomes enters the battlefield with two +1/+1 counters on it.
:symug::symug:: The next time you cast a creature spell this turn, the creature that spell becomes enters the battlefield with a +1/+1 counter on it and gains hexproof.
Creatures created in Raedyn's lab have "GU, T: Put a token that's a copy of this creature onto the battlefield, except it loses this ability."
Whenever you cast a creature spell, the creature that spell becomes gets +2/+2 and gains trample until end of turn.
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Davros flies aroud the mountain looking for food. It has been a while since he has hunted last. He almost had forgotten the thrill of the hunt. Below he sees some prey. He decides to begin the strike, and calls his two Broodmates to his side
Davros Ki-ratt,Dragonborn R
Planeswalker - Davros Ki-ratt (MR)
+1) ~ deals 2 damage to target creature or player.
-3) ~ deals 2 damage to all creatures without Flying.
-7) ~ becomes a 4/4 Red Dragon Human with "Whenever ~ attacks destroy up to two lands or creatures without Flying" and gains Haste and Flying in addition to it's other types and colors.
1
Gold: 0
Inventory: N/A
EXP: 0/15
Familiar: Dragoniod Warrior (R/G)
Creature - Dragon Mutant (C)
2/1
Special Ability: Just - People who you meet generally respect you.
Special Flaw: In the heat of battle non red spells get a -1 Mod.
Dragon Brood Member: You are a part of a Dragon Brood and are considered very special to them. Being Dragons people naturally fear you. You start off on a mountain top flying with two other of your dragonmates hunting for food.
Pros: Red, Green and Black Spells cost 1 less and you get a +1 Mod for Red, Green and Black Spells.
Cons: Blue and White Spells get a -2 Mod and cost 2 more to cost
MANA: 4RRRR
Personality:
Headstrong and persevering despite not having a corporeal form any longer. She is selfish due to her insecurities about her past and current state of mortality. There is a yearning for, something, although she is not sure what it is yet.
Good Traits:
She stops for little as she has nothing else to lose. One to try hardest. Highly impartial or indifferent to things, leaving her initially on even ground when observing things before taking a side.
Bad Traits: She is selfish when it comes to dealing with things, her first before all. A superiority complex and a tendency to belittle others when she is feeling down. She isn't sensitive to others and it will take time for her to remember that other beings also have emotional states.
Background:
Red.
That was the first thing Kella saw upon waking up, with no memory of anything save for her name. Picking herself up from the crimson shore of one of the plane's numerous islands, Kella looked around and instinctively tried to squeeze the water from her gown, only it wasn't wet, nor was it stable as it phased through the sands. Kella figured that she was dead, and responded with mild panic before regaining her composure. She had to find out what was going on.
Appearance:Kella has auburn hair, although it isn't as visibly so as her form glows a pale cerulean, ghastly. She is wearing a formal gown, one she assumes nobles wore to fancy dinner balls. Possibly the drab ones that were not to her taste, whatever that may be. She has a normal stature for a young adult woman, save for the slight floating which she tries her best not to as it ruined her posture, dangling feet.
Shalin felt comfortable explaining her agenda to this disciple of Korisa. "Shalin Nariya, a leader of a small faction of planeswalkers from a variety of planes. Our agenda right now is to gather a large enough force to free the Triumvirate from Licyinaua's terror. That not only involves getting more of us together, but recruiting Nature's finest to fight alongside us." She paused for a few seconds. "Long story short, we're heading into Giaribo's domain to get some of the most exotic wildlife in Grejasi on our side." She gestured outside, toward the creatures her party rode in on. The girl's riding feline poked its head inside. "A bit like those. We came in to ask if there was any assistance you could offer us--even knowledge of the domain would help. If you're willing to let us rest up here before the next leg of our trip, that would be wonderful, as well." She showed Gaera the goddess' charm as proof of their encounter.
Planeswalker - Shalin (M)
+1) Creatures you control gain haste until end of turn.
-3) The next time you cast a creature spell this turn, search your library for a copy of that creature and put it on the battlefield tapped. Then shuffle your library.
-10) Each creature you control deals damage equal to its power to up to one target player and up to one target creature.
1
Gold: 500
EXP: 11/15
Special Ability: You get a +3 in all diplomacy events and white, green, or red non-intelligent creatures you control with power 5 or greater have vigilance.
Special Flaw: For each event that last more than five posts you get a -3 mod.
Mana: 7(R/G)(R/G)(R/G)(G/W)(G/W)(G/W)(G/W)(G/U)(G/U)(G/U)(G/U)RWWGGGGGGGGG
Inventory:
Korisa's Charm
3: Counter target activated or triggered ability. You gain 3 life.
Familiar:
Shriek Cat (W/R)
Creature - Cat (C)
Lifelink
1/2
Party:
Elyon the Wise WUB
Planeswalker - Elyon (M)
+1) Draw a card and reveal it. If it is an instant or sorcery card, Elyon gains indestructible until the beginning of your next upkeep.
-3) Exile target nonland permanent, then put two 1/1 white Spirit creature tokens with flying onto the battlefield.
-8) Put a 5/5 white, blue, and black Spirit creature token onto the battlefield with flying and "When this creature enters the battlefield put a spirit counter on this creature. As long as this creature as a spirit counter on it all permanents you control have indestructible and are 2/2 white, blue, and black Spirit creature with flying and lifelink in addition to their other types and colors."
3
Amelia, Flint-Leaf 1URG
Planeswalker - Ameila (M)
+1) Draw a card and reveal it. Add to your mana pool two mana of any one color of the revealed card's colors.
-4) Copy target spell or permanent. Activate this ability any time you could cast an instant, but only if you didn't activate an ability of Amelia this turn.
-9) Draw a card and reveal it. If the card was nonland, Amelia deals 1 damage to target creature or player. Repeat this process a number of times equal to the number of creatures and lands you control.
5
Kerian the Brave 2GWU
Planewalker - Kerian (M)
+2) Kerian and up to two nonland permanents gain hexproof and indestructible until the beginning of your next upkeep.
-6) Put five 2/2 green, white, and blue Human creature tokens with exalted on the battlefield tapped.
-10) Kerian becomes a legendary 4/6 green, white, and blue Rhino Soldier with hexproof, trample, exalted, and "Whenever Kerian attacks alone, put a +1/+1 counter on Kerian for each permanent with exalted you control."
6
Faction:
Naya Rebel: As a Naya Rebel you have left your original home plane to make yourself a new home though you are not alone as you are not the only Nayan Planeswalker and especially not the only Alaran one.
Pros: Red, green, and/or white spells cost 1 less and get a +1 mod.
Cons: Blue and/or black multicolored spells cost 1 more and get a -1 mod.
---
Raedyn
(ooc: Is Nerikia still the buzzing drake thing that he had before, just improved upon? Might be relevant for travel later.)
Raedyn rolled his eyes. Whatever was down here was strong enough to control all these undead, and those disciples at the entrance were mere grunts. He told Nerikia to back away from the zombies in case it got caught in the crossfire of the spell he was about to cast. Two bloody blades, one coming from underground to impale one hulk from underneath and the other from above to split its head open, rushed toward the undead.
Split and Impale 3BB
Instant {U}
Destroy two target creatures.
Two well-known advanced lethal techniques many swordsmen learn are the helm splitter and the impaling thrust. Shaen the Dark Knight grinned at the idea of employing both at once.
With those two out of the way, dealing with the rest of the undead horde would be a snap. He decided dealing with this rabble on the way out as well was a bad idea. He wanted them gone. G-O-N-E.
Deific Genocide 3WB
Sorcery {R}
Choose a creature type. Exile all permanents of that type, then exile all cards of that type from all graveyards.
Genociding a dangerous species is often not enough to truly be safe from it. Then a mage thought to remove it from existence altogether.
Planeswalker - Radeyn (M)
+1) Put a +1/+1 counter on up to one target creature. It gains hexproof until the beginning of your next upkeep.
-3) Double the number of +1/+1 counters on each creature you control.
-7) You get an emblem with "At the beginning of your upkeep, put an X/X green and blue Ooze creature token onto the battlefield, where X is the number of +1/+1 counters among creatures you control when this ability resolves."
5
Gold: 500
XP: 2/50
Inventory: Mana Light U - Blue Creatues you cast in your lab gain "This creature can't be blocked."
Mana Light B - Black Creatures you cast in your lab gain deathtouch.
Mana Light R - Red Creatures you cast in your lab gain haste.
Mana Light G - Green Creatures you cast in your lab gain trample.
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation.
Mana: (G/U)(G/U)(G/U)(G/U)(G/U)(G/U)(G/U)(G/U)(G/U)(G/U)(G/U)WWUBBB
Familiar: Nerikia, Experiment X GUB
Legendary Creature - Mutant (R)
Flying
, Sacrifice a creature: Put two +1/+1 counters on Nerikia. Target creature gets -2/-2 until end of turn.
: Exile target creature card from a graveyard. Nerikia gains hexproof and deathtouch until end of turn.
, Remove two +1/+1 counters from Nerikia: Return target nonland permanent to its owner's hand.
2/3
Abilities: : The next time you cast a creature spell this turn, the creature that spell becomes enters the battlefield with two +1/+1 counters on it.
:symug::symug:: The next time you cast a creature spell this turn, the creature that spell becomes enters the battlefield with a +1/+1 counter on it and gains hexproof.
Creatures created in Raedyn's lab have "GU, T: Put a token that's a copy of this creature onto the battlefield, except it loses this ability."
Whenever you cast a creature spell, the creature that spell becomes gets +2/+2 and gains trample until end of turn.
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Emille, Seven-Sting Dancer Shalin Nariya
Planeswalker - Davros Ki-ratt (MR)
+1) ~ deals 2 damage to target creature or player.
-3) ~ deals 2 damage to all creatures without Flying.
-7) ~ becomes a 4/4 Red Dragon Human with "Whenever ~ attacks destroy up to two lands or creatures without Flying" and gains Haste and Flying in addition to it's other types and colors.
1
Gold: 0
Inventory: N/A
EXP: 0/15
Familiar: Dragoniod Warrior (R/G)
Creature - Dragon Mutant (C)
2/1
Special Ability: Just - People who you meet generally respect you.
Special Flaw: In the heat of battle non red spells get a -1 Mod.
Dragon Brood Member: You are a part of a Dragon Brood and are considered very special to them. Being Dragons people naturally fear you. You start off on a mountain top flying with two other of your dragonmates hunting for food.
Pros: Red, Green and Black Spells cost 1 less and you get a +1 Mod for Red, Green and Black Spells.
Cons: Blue and White Spells get a -2 Mod and cost 2 more to cost
MANA: 4RRRR
CHECK OUT MY TRIBAL CUSTOM SET KREVAN
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/530273-krevan-the-first-set-in-a-tribal-block
________________________________
New character on the side if it's fine:
Name:
Kella
Race:
Ghost (Human)
Personality:
Headstrong and persevering despite not having a corporeal form any longer. She is selfish due to her insecurities about her past and current state of mortality. There is a yearning for, something, although she is not sure what it is yet.
Good Traits:
She stops for little as she has nothing else to lose. One to try hardest. Highly impartial or indifferent to things, leaving her initially on even ground when observing things before taking a side.
Bad Traits: She is selfish when it comes to dealing with things, her first before all. A superiority complex and a tendency to belittle others when she is feeling down. She isn't sensitive to others and it will take time for her to remember that other beings also have emotional states.
Background:
Red.
That was the first thing Kella saw upon waking up, with no memory of anything save for her name. Picking herself up from the crimson shore of one of the plane's numerous islands, Kella looked around and instinctively tried to squeeze the water from her gown, only it wasn't wet, nor was it stable as it phased through the sands. Kella figured that she was dead, and responded with mild panic before regaining her composure. She had to find out what was going on.
Appearance:Kella has auburn hair, although it isn't as visibly so as her form glows a pale cerulean, ghastly. She is wearing a formal gown, one she assumes nobles wore to fancy dinner balls. Possibly the drab ones that were not to her taste, whatever that may be. She has a normal stature for a young adult woman, save for the slight floating which she tries her best not to as it ruined her posture, dangling feet.
Home Plane:
Moraka
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR