Chosen my familiar and my faction. Let's get this show on the road! I also cleaned the templating up a bit.
Raedyn, Biomancer
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants. 1
Gold: 0
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation. 4:symug::symug::symug:
Familiar: Young Baloth G
Creature - Beast (C)
Trample 2/1
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Walking into the lab, Sidasha observes the mess that had surrounded her. A brilliant display of mass experimentation had been going on, all sorts of different projects all over. It would be a wonder to take note of, she had mused, had it not been for the study table near her, which she assumed had the notes of such mind magics that the matron had spoken of.
And how right she was, simply through skimming it, Sidasha already noted the complexities of the research. It would take her all day to learn this, and Nelian had also asked her to collect further information on defeating Licyinaua, perhaps this is it, perhaps it wasn't.
The angel took a seat and contemplated her present situation, her past situation, and the situations to come.
Nelian's charm hummed softly, generating G.
Reminiscent PonderingsUU
Instant (U)
Put the bottom card of your library into your hand, then draw a card, then scry 1. "Sometimes you have to think back, other times, ahead; but there will come a time when you have to think for the present."
ooc: she used her +1.
If she did choose to pursue this research, no other must know, the information should be burned, it is deadly in the wrong hands. It is deadly in anyone's, but was it not a tool for healing? Suggestion had powerful properties if used right, and she was rather sure in her own abilities...
Knowledge is meant to be learned, no matter the cost.
On another note, the castle seemed like a better place as a base, seeing that it was visibly uninhabited, although she would have to inspect the other rooms, she'd have to come back to that later though. There's study to be done.
tl;dr : She learns what she can from the research then destroys the physical evidence, then should there be no event inbetween, she looks for information and notes on the invading planeswalker that threatens her plane.
Sidsasha, The Ever Knowing
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
[2]
Gold: 1
Inventory:
Nelian's Charm - At the beginning of an action event add one mana of any color to your mana pool.
Charm of Licyuana - Sacrifice this charm, the next spell you cast gets a +5 Mod.
Exp: 9/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symur::symur::symur::symur::symur:WG
Familiar:
Sun Touched FledgelingWR
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
ooc: say, can I negate the -2 to score that I get from the +1 if I use my +1 again? only to continue the cycle until I don't use +1?
SOOOOOOOOOOO SSSSOOOOOORRRRRYYYYYYY My internet was guy guys forgive me but back to the update.
Lord Unknown
Stopping an army: 18
Flavor: Very nice and I like it a lot 8/10
Balance: This card would have been great if it had been 2 or more creatures I mean Detention sphere exiles nonland permanents with the same name so I feel it could have been more powerful but overall an OK card 6/10
Polish: 5/5 Great
19/25 Good +1 for drawing a card. +4 EXP you have 12 EXP not 4 now ok :D.
The Elf Spirit is mad as all hell when you return all of his tokens from the battlefield to the ether as he then proceeds to now charge you with his spirit sword drawn.
How do you proceed?
Raedyn
You are in the middle of teaching your class when the Master of the Biomancer guild Feria opens the door to your class room and asking to talk to you outside of the class room. Feria is a human with gills hair similar to snake tails and light red skin and wearing she Biomancer robe so you soon leave your class for a moment and speak to Feria.
"Hello Raedyn, you are one of the top Biomancers at the academy and I would like to know would you be interested in tracking now a very rare wurm you might have heard of it the Zurima Wurm it has the rare ability to instantly change its appearance at all we have been looking for one of its kind for centuries but no luck as they just change forms and we lose them but we have created a spell you make it retain its current form so I would like to add you to the party of people that will track it down. Are you in?"
Sidasha
Thinking: 13
Flavor: Excellent 9/10
Balance: I think that basically drawing two cards and scrying at instant for UU might be broken 3/10
Polish: Great 5/5
17+3/25 Great 3 EXP gained
and you can only use three + abilities per action event and 2 - abilities as well.
As you take in the knowledge in the knowledge from the mind suggestion research the papers themselves start to spin around the room and glow black, red and black as they soon turn into wisps of mana as they soon fly into you suddenly changing who you are at the core of yourself. It makes you darker and colder as you are flooded with black mana that changes you into
Avatar Change
Sidasha, Mind Slaver B(U/R)
Planeswalker - Sidasha (MR)
+1 Target Player draws and discards a card.
-5 You may have a player sacrifces a nonland permanent or discards a nonland card. You may play that card without paying its converted mana cost.
-11 Search target players library for all instants and sorceries you may cast them without paying their mana cost until end of turn.
3
As you finally open your eyes from that experience you notice that your hair is pitch black and that your clothes have changed from being scientific to a simple sleeveless leather harness and black pants and a dark sliver gauntlet on your right hand and your pupils are red, as you sense another presense in your mind.
"Hello my child, I am Heriasm god of the darker side of knowledge and you have learn how to use some of my power. Well I can teach you so much more I can show you knowledge unbound and show you the way to unlocking the deeper and unseen parts of the mortal mind. As of now you ae only using 50 percent of your minds power when you could be using 100 percent of the power that you were blessed with. Just join me.
Join Heriasm?
Faction Add on.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and can not be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Plus NEW INVENTORY
Gauntlet of Heriasm RUB
Artifact - Equipment (R) UUT: Tap target nonland permanent it doesn't untap during its next untap phase RRT: The next instant or sorcery spell you cast this turn has rebound. BBT: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents
OCC: It will be automatically equipped if you chose to be a child of Heriasm
Raedyn's interest greatly increased when he heard shape-changing. He had no creature with DNA allowing shapeshifting, and would be yet another characteristic he could add to other creatures he created. "Count me in," he replied, his mind already flowing with ideas.
Raedyn, Biomancer
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants. 1
Gold: 0
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation. 4:symug::symug::symug:
Familiar: Young Baloth G
Creature - Beast (C)
Trample 2/1
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
"...ugh," Sidasha grumbles as she sits up, holding her forehead with her free hand, "this is certainly an...," she frowns and looks at her rather immodest wardrobe change, the harness tugging at her chest," odd development..." Taking a moment to see that nothing else had really been altered, as well as the room, she sat in mild silence.
-Well child?-
"Wha-... I had forgotten that you were there," she mumbled, the voice of the dark god reminding her what she had just done. Knowledge hurts, and Sidasha hoped that this was honestly worth it, for all the natural laws she was sure she would violate.
Nelian's charm burbled lightly as B slipped its way into her power, reflecting yet again what the angel's hunger for wisdom had brought her.
She hadn't quite forgotten her initial intention as she stood up, patted any dust off her newly acquired clothing, and started sifting through the papers for notes on Licyinaua and her kin.
Sleepless ResearchUB
Sorcery (R)
Discard any number of cards then, look at the top X cards of your library, where X is twice the number of cards discarded this way. Put one of them into your hand and the rest on top of your library in any order. Sleep? Sleep is simply an addiction, and this tiredness, withdrawal. Keep looking!
opening up a small journal, she thought back to the dark being,
"....what would.... joining you entail? And... must I wear this? I'm not quite... into this kind of thing."
Sidsasha, Mind Slaver B
Planeswalker - Sidsasha (M)
(+1) Target player draws a card then discards a card.
(-5) You may have a player sacrifice a nonland permanent or discard a nonland card. You may play that card from the graveyard without paying its converted mana cost.
(-11) Search target player’s library for all instants and sorceries and reveal them. You may cast any of them without paying their mana cost until end of turn.
[3]
Gold: 1
Inventory:
Nelian's Charm - At the beginning of an action event add one mana of any color to your mana pool.
Charm of Licyuana - Sacrifice this charm, the next spell you cast gets a +5 Mod.
Exp: 12/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symur::symur::symur:WBG
Familiar:
Sun Touched FledgelingWR
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
As you finish your class and leave your class just outisde the door is Feria waiting for you outisde of the door with a smile on her face revealing for shark like teeth. "Are you ready Raedyn for the one of the most important finds in the history of the academy. Capturing this beast will allow almost nearly instantaneous evolution of our projects, this will be a huge leap for science and we can not fail this time we have already failed capturing this beast for 30 years and I shall be damn if we fail again."
If you say yes to Feria then you will soon leave the academy with Feria and 10 other biomancers and be heading for a very large rain forest surrounding the city. As you walk around the rain forest you and Feria sense a very large and powerful Baloth coming right for you. You recognizeit is a White Striped Baloth which are also rare in this parts of Turgo.
Your Party
Lord of the Biomancers, FeriaUUGG
Legendary Creature - Human Mutant (MR)
Hexproof
Sacrifice another creature: Put a +1/+1 counter on ~, ~ gains all of the sacrificed creatures types, activated and triggered abilities.
4/4
+10
Turgoian Biomancer2UG
Creature - Mutant (U)
Whenever another creature enters the battlefield you may have ~ gain all creature types of that creature.
~ gets a +X/+X equal to the number of creature types ~ has.
2/2
As being attacked by
ACTION EVENT
White Stripped Baloth3GGG
Creature - Beast (R)
Beasts you control have trample. 1GRegenerate a beast you control.
6/5
Sidasha, Mind Slaver
OCC: Your charm allows you to get mana AT THE Beginning of an action event not every post. You can keep the mana you have gained so far but please keep that in mind.
ACTION EVENT
Now add one mana of any color to your mana pool Information on Licyuana 18
Flavor: Great, and amazing I completely and 100 percent understand this card GREAT FLAVOR. 10/10
Balance: This card to me is which should have been in Dimir in standard because this card is very very powerful and amazing and also very balanced. 10/10
Polish: Great
25/25 +2.5 for drawing a card ABOVE PERFECT SPELL you get 8 Exp.
"Well my child, you shall my my cloak and dagger in this world I do not need you to be a scientist and try and discover new things that I already have knowledge of already I need you to be an adovacate of the darker secrets in the world and uncover secrets so powerful and so dark that not even Licyuana could truly understand the depth of the meaning. To become this you had to discard your old self and be reshaped in my image. Instantaneously you instantly see what Heriasm looks like. She has very very pale skin and as also wearing a sleeveless black leather harness and also has very tight dark pants and knee high boots and a similar gauntlet on her left arm, though her eyes glow a deep and dark purple and her hair is purple as well. Then as soon as you receive the mental image of Heriasm you are mentally transported to a very dark throne room with Heriam sitting on the throne and all manner of skeletons, specters, ghouls, and luantics begin to dance at your wake and hail you as a child of Heriasm. You hear in the background a very dark and chilling music being played by three women with no eyes, ears or noses as the evironment that you where suddenly transported you chills you to the bone. Soon after Heriasm leaves her throne and proceeds to walk towards you as you finally she her face to face you see that she is just a little shorter than you as she brushes your cheek with the back of her left hand you suddenly feel a suddenly surge of complete and total raw data floods your mind, your mind is flooded with millions upon millions pieces of data to which Heriasm soon pulls her hand away from your face and speaks.
"I know nearly everything in all of the planes of the Triumvirate but this Licyuana is from a different plane of existence and is nearly female or male, flesh or machine it is something that even I can barely understand but it actively also seeks out my children and hunts them for the power they possess and I can not continue to allow that to happen. So I ask you to join me and protect my children and your future brothers and sisters and I shall in return give you the power and knowledge that you desire deep within your heart."
Raedyn's eyes lit up when he saw the beautiful beast. The white stripes made it look like a feline, but its jaws and legs were much more developed. "You weren't kidding...this is a sight to behold." His smile grew a little bit. "I have this one recurring customer that loves beasts just like this one. She's a bit on the wild side, but we're still good friends. I don't understand how she can be so reckless. But I digress." The robed mage's hands started glowing blue, trying to draw a leash and a bridle around the behemoth's head. If this plan worked, he would even be able to let the original creature go after he was done with it.
Wilder's Leash1UU
Enchantment - Aura {R}
Enchant red or green creature
You control enchanted creature. Unfettered emotion is no more than a hindrance. True power can only be harnessed with a focused mind. The leash allows its wearer's mind to be focused--on whatever its owner wants.
Raedyn, Biomancer
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants. 1
Gold: 0
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation. 4:symug::symug::symug:
Familiar: Young Baloth G
Creature - Beast (C)
Trample 2/1
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Name: Jaro Moja Race: Human Personality: A planeswalker who wields green magic and specializes in reshaping and controlling the lands. He can transform lands into living elemental beings, which aid him in his quests for exploration and knowledge of the vast worlds of the multiverse. Knowing that the world, lands, is where most mages draw their power from, he is destine to seek the true power of the lands. He also protects the lands, knowing that the world around him is what gives him his strength and brings life. He is also fair at healing and regenerative magic, and can also deal well with the creatures of the forest. Good Traits: Fairly charismatic, intelligent in green magic, exploration, the lands, and the creatures than inhabit it. Bad Traits: Despite being a green mage and having the regular traits of being one, Moja's a very ambitious man, and he will do what he must to protect the land. Additionally, he can become very passionate at times, and that only adds to his ambition. Although these may sound like good traits, they sometimes form a hinderance upon his ultimate goal and can negatively affect him, and his green magic. Background: Growing up on Zendikar, Moja was raised by his family and loved the idea of exploring the world. There was much to be learned from the lands, and the temples showed that. His parents; his father a green mage and his mother a red one, showed him how to use the land to his advantage. He became exceptionally well, and could animate the land. He could also regenerate the forests, animals injured, and even himself. As he aged, he went on quests with his father, exploring the landscape and the mysterious world of Zendikar. Although perilous, he quickly became an asset to the expeditions, being able to heal his teams and navigate the landscape with ease.
Shortly after his eighteenth birthday, there was rumor of chaos on the horizon. An ancient evil had been awakened. His parents were disturbed, but nobody truly knew of the horror that destroyed Zendikar. When the Eldrazi reached his village, they made short work of Moja's town, and his parents, who fought the strange horrors and gave their lives to protect him. He ran for his life. More Eldrazi came after him, consuming the land around him at every turn. Eventually they caught up to him. Across the horizon, Moja caught a glimpse of something the size of a moon that drifted like a Cloud of Death above the land. More Eldrazi cornered him, and just as he thought he would perish, he vanished.
At first, he thought he had died.
There was a strange, twisting world of clouds and Aether surrounding him, and he seemed to wander in the stars and clouds. He wandered for a great deal of time until he saw something that looked like a bright light. When he walked towards it, the world pulled him in that direction, and he appeared in a strange world, and world that was covered in cities. Cities as far as he could see.
With little idea as to what happened, he quickly searched for shelter when an Innkeeper allowed him to reside in her Inn, seeing that he had looked extremely distressed. Using a magic of community, he quickly learned their language, and he tried to explain what had happened over the next few nights. He learned he was in a world known as Ravnica, and somehow he had traveled here.
After establishing a relationship with a girl from a society known as Selesnya, and a good friend from another society known as the Izzet, he began his studies and tried to figure out what had happened to him. He learned that he could travel among the various worlds, but the others didn't understand. After living in Ravnica for two years, he desperately sought the wilds of nature, and not the city streets he found himself dwelling. Eventually he had wandered out in the city and found a place where nature attempted to reclaim the city. Crumbled ruins and cobbled streets were broken against vegetation that grew wild and thick.
He wandered this odd, forgotten district of the city until he came across a group of native-looking people. They surrounded him and threatened him. All of them were covered in paint, furs, and look much different from the rest of the city he had seen. He explained himself, telling them that he enjoyed seeing the wild once more. A woman, who appeared to be the leader of this group, seemed very interested in him. He learned of the Gruul. He began to meet regularly with these tribalistic people, learning of how they wished to take the city down and bring nature home. At first, it sounded like an organized idea to bring forests and landscape back to Ravnica. Yet when Moja finally became part of this group, he discovered that their rage and fury caused much more than he wanted. They leveled buildings and killed all who stood in their path. Moja watched his own girlfriend die at their hand when she had attempted to stop it.
He planeswalked again, and now is on a plane known as Nazura, where is the last known place where he was seen. Now, he searches to learn about the land, gathering knowledge as to how he might be able to save his home plane, and take revenge upon his parents' death. Appearance: An average sized young man, with a thinner but muscular build. He is fairly handsome, with bright green eyes and sandy hair that is pulled back into a small tail. He bears a small goatee, and his face resembles both his mother and his father. A sharp nose and determined eyes. He wears a conglomeration of traditional exploration clothes from Zendikar, but mixes it with the tribal things that he has acquired from his travels. His right arm contains various tribal tattoos that show Zendikar's past, and serves as a reminder of what had happened to him and his home. Home Plane: Zendikar
MID DAY UPDATE YYYYYYYYYYYYEEEEEEEEAAAAAAAAAHHHHHHHHHHHHHHHHH
Raedyn
How to train a Baloth 17
Flavor: Great I like it a lot 8/10
Balance: This is a great sideboard card and I like it A LOT 8/10
Polish: 5/5
21/25 +4 EXP You now have 4/15 EXP.
You have now gained a White Stripped Baloth for 10 Posts under that current enchantment.
As you tame the Baloth it slowly comes over to you and it sees your Young Baloth and gets beside it and rubs against it gently as you and your group continue through the rainforest you get (U/G)(U/G)(U/G)(W/R)(R/G) and suddenly you see and your group see and are being attacked by
200
Spider Token (G/B)
Creature Token - Spider
1/2
How do you proceed?
Master Moja
You can be born anywhere idc but you must now be on one of the three Triumvirate Planes
Private Mod Note
():
Rollback Post to RevisionRollBack
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Means to an end. End of all means. Knowledge. Danger. Influence. Mind. Research. Dark magics bring light. But is light not also consumed by darkness.
"..." Sidasha looks at the vaguely shorter God, unsettled at her abruptly changing surrounding as she decides on her path. "I've gone this far, there's no turning back I suppose?" she smiled vaguely.
"I... accept your gift then Heriasm, although access to knowledge I'd rather discover on my own... I may desire knowledge, although I prefer it being earned. But... if I can keep these dark secrets out of the hands of others and protect those who cling to their lives, while still feeding my own hunger for information, then so be it. I.... Sidasha, offer myself as your vassal... an extension of your power to keep and guard a breaking world," she says, slowly kneeling before the being. The charm, a reminder of what she was leaving behind, glows gently, B flowing into her.
Sidsasha, Mind Slaver B
Planeswalker - Sidsasha (M)
(+1) Target player draws a card then discards a card.
(-5) You may have a player sacrifice a nonland permanent or discard a nonland card. You may play that card from the graveyard without paying its converted mana cost.
(-11) Search target player’s library for all instants and sorceries and reveal them. You may cast any of them without paying their mana cost until end of turn.
[3]
Gold: 1
Inventory:
At the beginning of an action event add one mana of any color to your mana pool.
Sacrifice this charm, the next spell you cast gets a +5 Mod.
Gauntlet of HeriasmUBR
Artifact - Equipment (R) UU,t: Tap target nonland permanent it doesn't untap during its next untap phase RR,t: The next instant or sorcery spell you cast this turn has rebound. BB,t: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents.
Exp: 20/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symur::symur: WBG
Familiar:
Sun Touched FledgelingWR
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and cannot be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Bonuses: Blue & Red instants and sorceries get +3 Mod and can’t be countered or targeted.
Multicolored instants and sorceries cost 1 less to cast.
Green instants and sorceries get +1 Mod.
Black instants, sorceries, and enchantments get +2 Mod and can’t be targeted or countered. Cons: Creature spells cost 4 more to cast.
-10 in intimidation events.
White and Green spells cost 3 more to cast.
ooc: erk, my apologies. Sweet Celestia, the profile page is long...
Raedyn groaned. Clearly the forest didn't want him going home with his new toy. "Brace yourselves, everyone!" Not used to handling mana of rage and impulse meant Raedyn really had to focus. He let out a scream as dozens of small explosions rocked the swarm of spiders.
Mine Barrage1:symrw::symrw:
Instant {U}
Mine Barrage deals 2 damage to each attacking or blocking creature. "Turning back is never an option!"
--Rokko, goblin chieftain, last words
Raedyn, Biomancer
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants. 1
Gold: 0
XP: 4/15
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation. 4:symug::symug::symug::symug::symrw::symrg:
Familiar: Young Baloth G
Creature - Beast (C)
Trample 2/1
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
OCC: Why doesn't anyone usually ever summons creatures I mean I understand you Sidasha but dang it would be nice sometimes ya know everybody
Sidasha
Yes your profile is long but that is basically your timeline as well and also best believe that you will have to use every ounce of power that was bestowed upon you I mean Raedyn had to kill 200 spiders at level 1.
Herisam smiles as you accept her offer and you are suddenly flooded with (U/B)(U/R)(U/B)(U/R)(U/B)(U/R) as she soon after speaks. "My child I have a tasj for you to prove your worth and to spread the name of Heriasm to all nonbelievers and make them once again fear my name and yours as well. A powerful pawn of Licyuana is on his way to a small village on the countryside where one of my oldest mortal children has stayed her whole life. She is very powerful but I am sensing at least three Pawns of Licyuana coming for her now. Now I shall send the image of the village to your mind now Planewalk there and protect truly one of my favorites." As Heriasm finish speaking she asks you to rise and she touches your forehead and instantly you known the location of the village as if you have been there your whole life and then suddenly the throne room disappears and you are back to standing in the lab.
You can either continue to search the lab, return to Nelian, or save the choosen one of Heriasm. How do you proceed?
Raedyn
Heart of the Swarm 14
Flavor: It makes sense though I feel like it should have been ALL creatures are deal 2 damage than that ability to truly get the total "minefield" effect. 7/10
Balance: This is just very meh sorry but it is not really broken or entirely terrible so 5/10
Polish 5/5 GREAT 17/25 +3 EXP also that spell cost 4 mana just so you are aware.
As you shoot out explosions you kill all of the Spiders but now the have angered the Queen.
Which is now mad as all hell that you have killed her babies. The Heat from the explosions floods you with RRRRR
Your party of now being attacked by (creatures with haste attack at instant speed.)
Nightshade Queen 3BG
Creature - Spider (M)
Haste Trample BG Sacrifice a creature: Put a silk counter on two creatures target player controls. 2BGCreatures with silk counters get a -4/-2 until end of turn.
6/3
and
30
Spider (G/B)
Creature token -Spider
1/2
and 3
Nightshade Spider 1BG
Creature - Spider (U)
Reach Deathtouch BG ~ deals 1 damage to target creature with flying.
1/3
How do you proceed(also I control the party so best believe they are not gonna be useless or irrelevant.)?
Private Mod Note
():
Rollback Post to RevisionRollBack
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
"Well, isn't this odd," Sidasha says, noting her return to the forlorn castle.
"...all options considered, Heriasm's child would be in the most immediate need, and this could possibly add to the current store of knowledge on Licyuana," Sidasha murmured to herself. The castle could wait, she doubted it would vanish anytime soon. In addition, it would make for a pleasant abode, more space for plans. Nelian, can wait, hopefully.
She pondered a moment more before planeswalking to the aforementioned area, simple as taking a step. Seeing smoke in the distance, hopefully one of a hearth, Sidasha flaps her wings and flies toward it, taking note of her current surroundings.
Cloud Omens2
Sorcery (U)
Delve
Scry X, where X is the number of cards in your graveyard, then draw Y cards, where Y is equal to one plus the number of cards exiled to cast ~. "Something's happening, if the ominous sky isn't much of a clue, I'd best start hurrying."
ooc: I delve once if i can, making the spell cast 2? That and I wish I could cast a fattie :I, only method is to cheat it in.
Sidsasha, Mind Slaver B
Planeswalker - Sidsasha (M)
(+1) Target player draws a card then discards a card.
(-5) You may have a player sacrifice a nonland permanent or discard a nonland card. You may play that card from the graveyard without paying its converted mana cost.
(-11) Search target player’s library for all instants and sorceries and reveal them. You may cast any of them without paying their mana cost until end of turn.
[3]
Gold: 1
Inventory:
At the beginning of an action event add one mana of any color to your mana pool.
Sacrifice this charm, the next spell you cast gets a +5 Mod.
Gauntlet of HeriasmUBR
Artifact - Equipment (R) UU,t: Tap target nonland permanent it doesn't untap during its next untap phase RR,t: The next instant or sorcery spell you cast this turn has rebound. BB,t: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents.
Exp: 20/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Sun Touched FledgelingWR
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and cannot be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Bonuses: Blue & Red instants and sorceries get +3 Mod and can’t be countered or targeted.
Multicolored instants and sorceries cost 1 less to cast.
Green instants and sorceries get +1 Mod.
Black instants, sorceries, and enchantments get +2 Mod and can’t be targeted or countered. Cons: Creature spells cost 4 more to cast.
-10 in intimidation events.
White and Green spells cost 3 more to cast.
OOC: I am allowing back in one or two more characters so I can maintain quality updates.
Harmainen, The Elder
Saving Grace 15
Flavor: You have no flavor text though you could have easily added some in though the cards natural flavor is pretty good. 7/10
Balance: Very Situational though it definitely has its place in Magic 7/10
Polish: No Flavor text 4/5
19/25 +2 GREAT 4 EXP.
As the little elf girl grows to huge sizes the baloth attacks the girl though both creatures survive as the little girl is now huge and running away from the Baloth as the Baloth roars he summons
Sidasha
Looking 15
Flavor: 8/10 Great
Balance: This card is OP as all Hell in any if not all U/B/UB decks this card is a staple in every format and I am thinking maybe in Legacy. 4/10
Polish: 5/5 Great
20/25 Good 3 EXP
As you cast the spell you notice the there are ten creatures swarming the outskirts of the village all heading for one shabby hut and it is about to be night and as you fly you get 3(U/G)(R/G)(W/G) over the countryside you see an very old woman with a dead body of a young woman in hand arms and suddenly she starts sucking the remaining lifeforce out of the girl and the old woman starts to get younger and younger and younger until she looks like she is in her late 20's. She senses your presence and you beckons you to her side and as you draw closer you see that the woman is extremely beautiful almost unrealistically so as your eyes glow red so do hers as she then introduces herself.
"Hello darling, I am Cassandra, The Wise. Why did you take so long to get here I had to drain a girl of her life force to get my old powers back and then you show up. I swear her children get weaker and weaker each generation. You sense I your mind Heriasm laughing as you now she
3
Licyuana Guard 5
Creature - Unknown Warrior (U)
Shroud
Unknown Creatures get a +0/+3
1/1
Plane Warpers 5
Creature - Unknown (R)
Flying
Unknown Creatures get a +2/+1 and gain Flying
1/2
Degia, Pawn of Licyuana (2/U)(2/W)(2/R)(2/B)(2/G)
Planeswalker - Degia (M)
+4 Destroy up to two colored permanents.
-4 Put a 8/8 Colorless Unknown creature token onto the battlefield with Trample.
-12 You get an Emblem with "Whenever an Unknown creature enters the battlefield destroy two other colored permanents or lands."
6
As you peer around you see all manners of weird looking creatures as you she giant flowing blobs of liquid metal constantly changing its shape and more Licyuana spawn and weird sliverish knight looking weirds with shields and swords as a taller one and one that looks the most humanoid stepped forward and spoke to Cassandra and you.
"Please let us examine your bodies so that we can sap the knowledge out of your mind it will not be pleasant but it will be helpful to changing this world. So Angel and Human what do you say?"
Cassandra then speaks to you through telepathy.
"How do you want to do this lover girl then one that was talking is a Planeswalker I can just sense it so Planewalking out of here isn't really an option and fighting them would be prove to be an amazing challenge but I am not what I once was many centuries ago so I really I am not sure but what ever you do I shall follow your lead."
How do you Proceed?
Your Party
Cassandra, Sanguine Mistress 1URB
Planeswalker - Cassandra (M)
+1 You may have target player lose 2 life or reveal and discard a nonland card.
-4 Destroy target creature and put five loyalty counters on ~.
-9 Target Player sacrifices all permanents they control and then lose X number of life where X is the number of permanents sacrificed this way.
3
"....lover girl, right...." Sidasha flinched at the familiarizing term, refocusing on the task ahead, she was rather glad she got there in time at the least. Her new... companion, as it may seem, likely vamparic,although there are blood magics with the same effects... not that the two had many differences, save for the aversion to light, depending on the magical composition of the plane.
"...hm, be careful," she notes, crafting small rifts in her palm. Cassandra steals into the life and thoughts of her foe while waiting. (+1?)
Pestilent Virus1BB
Sorcery (R)
Until end of turn, creatures target player controls get -X/-X, where X is the number of creatures that player controls. It has strength in numbers.
Prism Tomb1:symub::symub:
Instant (U)
Put target multicolored permanent in its owner's graveyard unless its controller returns two other nonland permanents to their owner's hand. The more you reach, the easier you trip into oblivion.
The spells consume the foes, leaving the two entities to discuss business.
"...I miss the light."
Sidsasha, Mind Slaver B
Planeswalker - Sidsasha (M)
(+1) Target player draws a card then discards a card.
(-5) You may have a player sacrifice a nonland permanent or discard a nonland card. You may play that card from the graveyard without paying its converted mana cost.
(-11) Search target player’s library for all instants and sorceries and reveal them. You may cast any of them without paying their mana cost until end of turn.
[3]
Gold: 1
Inventory:
At the beginning of an action event add one mana of any color to your mana pool.
Sacrifice this charm, the next spell you cast gets a +5 Mod.
Gauntlet of HeriasmUBR
Artifact - Equipment (R) UU,t: Tap target nonland permanent it doesn't untap during its next untap phase RR,t: The next instant or sorcery spell you cast this turn has rebound. BB,t: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents.
Exp: 23/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Sun Touched FledgelingWR
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and cannot be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Bonuses: Blue & Red instants and sorceries get +3 Mod and can’t be countered or targeted.
Multicolored instants and sorceries cost 1 less to cast.
Green instants and sorceries get +1 Mod.
Black instants, sorceries, and enchantments get +2 Mod and can’t be targeted or countered. Cons: Creature spells cost 4 more to cast.
-10 in intimidation events.
White and Green spells cost 3 more to cast.
Stopping a Flying Giant Army Single Handily 21
Flavor: Great as usual 9/10
Balance this card is very weak as a black aggro hate card because at Sorcery speed you could easily be one shot'ed by most good aggro decks so this could have easily been an Uncommon maybe in Common in so formats 4/10
Polish 5/5
21/25 Great 4 EXP
Planewalker Battle:Degia 20
Flavor: Prism Tomb is a little iffy I mean I kinda get it but I also kinda don't 6/10
Balance: This is a great sideboard card against 2 and 3 color decks and I would very well use this card. VS Control three color: this card is devastating, Aggro 2 color: Stops combos in their tracks. 10/10 PERFECT BALANCE.
Polish: 5/5 GREAT
24/25 GGGGGGRRRRREEAAATTTTTT EXP
YOU LEVEL UP
NEW AVATAR
Oracle of Wisdom, SidashaRUB
Planeswalker - Sidasha
+1: Until end of turn whenever you cast an instant or sorcery ~ deals 1 damage to target creature or player.
-4: You get an Emblem, "Whenever you cast a spell, you may look at the top card of a player's library and put it on the top or bottom of that players library."
-7: Target Player draws 30 cards, until end of turn whenever the target player plays or discards a card that player loses 2 life and must draw 2 cards.
3
Familiar
Leria, Chosen of Sidasha RUB
Legendary Creature - Fairy (R)
Flying
Whenever you cast a Black, Red and Blue spell you have target player lose 1 life, discard a card, and sacrifice a nonland permanent. "She flies with Sidasha by her side felling foes with devastating spell power, be cautious she is no weakling."
3/2
^ means Grixis colored spells I hope I worded that right.
Heruto, Skylight Champion RUW
Legendary Creature - Aven Knight (R)
Flying Vilgance
Whenever ~ attacks or blocks you may switch the power and toughness of target creature you don't control until end of turn. "He dazzles his foes with his mesmerizing spear skills that crush all other offenses and defenses that oppose him."
2/3
AT LEVEL THREE YOU May create your own keyword and submit it to me and all spells that contain that keyword cost 1 less though I must approve the keyword first. Plus you can use it how ever much you like.
Current EXP 6/45
Degia smiles as you cast your spells and speaks
"You think because your spells are untouchable that I can be easily defeated, please think again. "
World Warp 3UUU
Instant - (R)
Exile all permanents you control then return them to the battlefield tapped at the beginning of the next end step.
As you cast your spell everyone disappears causing your spells to Whiff how do you proceed?
Raedyn had never seen so many spiders in his life. As nice as it would be to take one of them back to the lab, he had a much more fascinating Beast he was trying to get home. Not wanting to deal with another army, he just sought to disorient them, buying enough time for his troupe to escape. "If all of you have a way to travel faster, that'd be great about now!"
While it was still under his control, Raedyn climbed atop his new white-striped beast, hoping it would be fast enough to run away from the horde after flooding the battleground away.
Flood the Nests2UU
Instant {U}
Choose a creature type. Return all permanents of that type to their owners' hands. "The best way to clear out a riverside hornet's nest is to raise the river level about ten feet."
--Elesa, tidebinder mage
(obviously choosing Spider)
Raedyn, Biomancer
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants. 1
Gold: 0
XP: 7/15
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation. 2RRRRR:symug::symug::symug::symug:
Familiar: Young Baloth G
Creature - Beast (C)
Trample 2/1
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Realm Lock2U
Enchantment (R)
Flash
~ cannot be countered
Cards cannot enter the battlefield from the exile zone. From multi-dimensional to none-dimensional.
"There, thought twice," the angel frowned as she shut off any point of re-entry. Turning to Cassandra, she tried to put up a smallish smile, "now, where were we?"
Oracle of Wisdom, Sidasha UBR
Planeswalker - Sidsasha (M)
+1: Until end of turn whenever you cast an instant or sorcery ~ deals 1 damage to target creature or player.
-4: You get an Emblem, "Whenever you cast a spell, you may look at the top card of a player's library and put it on the top or bottom of that player’s library."
-7: Target Player draws 30 cards, until end of turn whenever the target player plays or discards a card that player loses 2 life and must draw 2 cards.
[3]
Gold: 1
Inventory:
At the beginning of an action event add one mana of any color to your mana pool.
Sacrifice this charm, the next spell you cast gets a +5 Mod.
Gauntlet of HeriasmUBR
Artifact - Equipment (R) UU,t: Tap target nonland permanent it doesn't untap during its next untap phase RR,t: The next instant or sorcery spell you cast this turn has rebound. BB,t: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents.
Exp: 6/45
Level: 3
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 5 :symub::symur::symur::symur::symgw::symug::symrg: WG
Familiar:
Leria, Chosen of SidashaUBR
Legendary Creature - Faerie (R)
Flying
Whenever you cast a Black, Red and Blue spell you have target player lose 1 life, discard a card, and sacrifice a nonland permanent.
“She follows Sidasha wherever she goes, faerie magic trailing angelic might.”
3/2
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and cannot be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Bonuses: Blue & Red instants and sorceries get +3 Mod and can’t be countered or targeted.
Multicolored instants and sorceries cost 1 less to cast.
Green instants and sorceries get +1 Mod.
Black instants, sorceries, and enchantments get +2 Mod and can’t be targeted or countered. Cons: Creature spells cost 4 more to cast.
-10 in intimidation events.
White and Green spells cost 3 more to cast.
OCC: Ruka so you do not want to make your own keyword?
Sidasha
Playing outside of the game 17
Flavor: It makes a lot of sense but I still isn't completely clear. 7/10
Balance: This is pretty balanced though I thought it sucked at first but now that I think about it this card would be insane and create new Exile and Boon type of UW decks. 7/10
Polish: 5/5
22/25 GREAT 4 EXP
As you cast the spell you prevent Degia and her Minions from entering the battlefield you gain 5 EXP for temporarily defeating Degia and her troops.
"Impressive, Child." says Cassandra as she claps for you as she then soon ushers you inside her hut. "It looks like the spawns converted all of the people her into spawns. Oh how sad I had my eyes on a fitting young chap, and I am sure her would have be delectable but I guess I must move on but you seem so...pure. I am sure Heriasm has plans for you but right now go back to your teacher. Though be prepared your surrounding aura is very oppressive and dense very similar to Heriasm's Aura my my how this one grows, Heriasm. This is good-bye for now. "
You may PW to Nelian's Classroom though remember you look very different and your aura is very different.
Raedyn
Fighting a Spider Kingdom 15
Flavor: Great awesome I love it 10/10
Balance: Great Creature type hate I like it a lot it is versatile 8/10
Polish: 5/5
23/25 4 EXP Gained.
As you flood the field you gain UG and you and your party flee from the spider party and continue to search for the Wurm and soon after you are and your party finally see the mighty Wurm
You See.
OOC:EDIT SORRY: LOL:P
Zumbria Wurm 4UG
Creature - Wurm (M)
Hexproof UG: ~ becomes target creature type of your choice. 1UG: ~ gains all activated and trigger abilities of all creatures that share a creature type with ~ on the field.
4/5
OOC: Er, am I allowed to put it off for the moment?
Standing alone within the odd hut, the angel considered her situation.
"....she does not quite seem like Heriasm's child, although who can tell. I can't go back to Nelian now though, I'm still missing some data from Johane's castle, I'm sure," she notes and planeswalks back to the locationless stronghold.
"On another note, I am not keen on this outfit," she frowned. Going through a few rooms and taking unused articles of clothing and similar bits and bobs. Making an outfit slightly more battle hardened than her original, she smiled, "Well, it's nice to know the time spent learning armor patterning wasn't wasted."
She put it on over her current uniform and adjusted the goggles right on her forehead, "I doubt my hair got any blacker, to be honest...." she noted, looking over at her wings, the azure edges of her feathers glimmering lightly amid the rest of its void colors. "It does, however, feel good to be in this again."
"She was right though.... I feel more threatening than inquisitive," she frowned and tried shifting her energies.
Auric Disguise1
Enchantment Aura
Enchant target permanent.
Shroud
When ~ enters the battlefield, choose any color or colors.
Enchanted permanent becomes the chosen color or colors and gains shroud. Always fits perfectly.
"..should this fail, I hope they see reason," she mumbles as she returns to the lab, "Now, more data on our foreign invaders," she goes and continues reading through the notes.
ooc: her hair was black initially. also, have I found any gold on the way? Having 1 is abysmally sad :<
Oracle of Wisdom, Sidasha UBR
Planeswalker - Sidsasha (M)
+1: Until end of turn whenever you cast an instant or sorcery ~ deals 1 damage to target creature or player.
-4: You get an Emblem, "Whenever you cast a spell, you may look at the top card of a player's library and put it on the top or bottom of that player’s library."
-7: Target Player draws 30 cards, until end of turn whenever the target player plays or discards a card that player loses 2 life and must draw 2 cards.
[3]
Gold: 1
Inventory:
At the beginning of an action event add one mana of any color to your mana pool.
Sacrifice this charm, the next spell you cast gets a +5 Mod.
Gauntlet of HeriasmUBR
Artifact - Equipment (R) UU,t: Tap target nonland permanent it doesn't untap during its next untap phase RR,t: The next instant or sorcery spell you cast this turn has rebound. BB,t: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents.
Exp: 10/45
Level: 3
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symub::symur::symur::symgw::symug::symrg: WG
Familiar:
Leria, Chosen of SidashaUBR
Legendary Creature - Faerie (R)
Flying
Whenever you cast a Black, Red and Blue spell you have target player lose 1 life, discard a card, and sacrifice a nonland permanent.
“She follows Sidasha wherever she goes, faerie magic trailing angelic might.”
3/2
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and cannot be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Bonuses: Blue & Red instants and sorceries get +3 Mod and can’t be countered or targeted.
Multicolored instants and sorceries cost 1 less to cast.
Green instants and sorceries get +1 Mod.
Black instants, sorceries, and enchantments get +2 Mod and can’t be targeted or countered. Cons: Creature spells cost 4 more to cast.
-10 in intimidation events.
White and Green spells cost 3 more to cast.
This was it. This was the wurm that had evaded capture for so long. Raedyn was going to prove to his peers that he could do what they couldn't--why he was the best. "Feria, I'm going to need a hand with this one!" With that, he rest his hands on the academy superintendent, making her look incredibly attractive.
Charming Gaze2UU
Enchantment - Aura {R}
Enchant creature
Whenever enchanted creature deals combat damage to a creature, gain control of that creature until enchanted creature attacks or blocks or until Charming Gaze leaves the battlefield.
He wasn't going to put Feria's life at risk in the slightest. Raedyn surrounded her and the biomancer student nearest the wurm with barkskin as hard as stone.
Petrified Skin1G
Instant {U}
Up to two target creatures gain indestructible until end of turn.
Raedyn, Biomancer
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants. 1
Gold: 0
XP: 11/15
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation. URRRRRG:symug::symug:
Familiar: Young Baloth G
Creature - Beast (C)
Trample 2/1
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Flavor: It Kinda works but not completely, 6/10
Balance: This card kinda blows honestly I mean changing colors is generally speaking useless plus shroud would work against you in most cases but because of the complexity it would have to be an uncommon that would never really get picked and also why can't it be nonland permanents?? 2/10
Polish 4/5 No Rarity
14/25 Failed Mana Not Spent
As you cast the spell it goes haywire (OCC: If you want to be changing your appearance you should look to the Dimir for that.) and failed put you get your mana back how do you proceeed?
Raedyn
Charming Gaze 20
Flavor: Great but no flavor text 8/10
Balance: I feel this would go into a walls deck or if you got a one sided fog then omg. 8/10
Polish: 4/5 No Flavor text
20/25 Great 4 EXP
Petrified Skin 14
Flavor: Does not fit to me at all. 4/10
Balance: I feel at uncommon this is ok and a fair uncommon 7/10
Polish: 4/5 No Flavor text
15/25 Success 3 Exp gained
LV 2
No Avatar change though you get a new familar.
Raedyn's Baloth UG
Creature - Baloth Mutant (U)
Hexproof
2/3
Raedyn's Ooze GG
Creature - Ooze (U)
Sacrifice another creature: Put two +1/+1 counters on ~.
0/1
Raedyn's Drake UU
Creature - Drake (U)
Flying
2/2
You get a new special ability.
(U/G)(U/G): The next creature you cast this post enters the battlefield with two +1/+1 counters.
The Elder Wurm laughs a deep and rich laugh the seemed to shake the very trees themselves as he then speaks.
"You pitiful beasts continue to try and tame nature well I shall show you the power which you mere beasts can not hope to match."
The Zumbria Wurm then uses his UG ability changes into his type into a mutant and then ues its 1UG gaining everyones activated an triggered abilities.
and then her breathes and cast and becomes a 5/6 and sacrifices the titian wurm becoming a 6/7 and gains all of its abilities and types
Titan Wurm 3GGG
Creature - Wurm (R)
Trample
Whenever ~ attacks it gets a +4/0.
Whenever ~ blocks it gets a 0/+4.
5/5
and then uses
Wurm Spit 1G
Instant - (C)
Destroy target artifact or enchantment. "There are very few things wurm's spit can not dissolve."
and is destroys your enchantment and attacks becoming a 10/7 then he casts
Monstrous Enhancement1GGG
Instant - (R)
Target Creature gets a +7/+7 and gains trample.
then becoming a 17/14 then then casts.
Body Splinter1UU
Instant - (R)
Copy target creature you control.
If ~ is the second spell on stack then you may copy this spell two times.
two more 4/5 enters the battlefield and then they use their two abilities and become mutants and then cast.
Spawn WaveXBGG
Instant - (U)
Put X number of 1/1 Green and Black Insect creature tokens onto the battlefield.
Making the battlefield now
18/15
5/6
5/6
and 30 1/1's onto the battlefield.
The Original Zumbira Wurm smiles at your part the speaks. "Flee now or die."
With all of the rapid fire spells being cast you get
(ooc: no need to change appearance when the only real problem is aura. Or is it?)
The magic quickly fading, Sidasha collects its residual essence and broods again on the situation. "...that wasn't right, but at the least I look more suitable for my own tastes. Either I try again or disguise myself, but I am not want to resort to such menial things if just to speak," she frowns and observes the experiments about her, "Why not a messenger..."
Message-Tow SerfU
Creature - Homunculus (R)
Hexproof
When ~ enters the battlefield, choose an opponent. Both you and the chosen opponent draw an additional card on your own draw steps.
When ~ enters the battlefield, draw a card.
0/2 "You're still here? I'm not even done writing! Don't expect any tips if all you're going to do is stare!"
"...I remember why I don't make live beings," she exhaled, panting lightly as the simple act of summoning took quite a lot out of her.
"Hm, seeing as I went through enough for this, I shall name you Rhyx, you are my messenger," looking at her summon, she draws out a message tube containing all gathered information on Licyuana and nothing more, and passes it to the homunculus, "I want you to give this to a man named Nelian. He is in the Academy of High though in Turgo. Speak and stop for none other than him. Should he have a response, wait until he gives his reply. Otherwise, return immediately," she notes.
"As for your method to and fro, I'll phase you near the academy, if you wish to return, just tap this mark on the back of your palm," she says, touching it lightly on the hand, a small, complex marking appearing.
Glyph of ReturnU
Enchantment - Aura (U)
Flash
Enchant target nonland permanent.
Sacrifice ~: return enchanted permanent to its owner's hand. For when you'd rather not overstay your welcome.
Oracle of Wisdom, Sidasha UBR
Planeswalker - Sidsasha (M)
+1: Until end of turn whenever you cast an instant or sorcery ~ deals 1 damage to target creature or player.
-4: You get an Emblem, "Whenever you cast a spell, you may look at the top card of a player's library and put it on the top or bottom of that player’s library."
-7: Target Player draws 30 cards, until end of turn whenever the target player plays or discards a card that player loses 2 life and must draw 2 cards.
[3]
Gold: 1
Inventory:
At the beginning of an action event add one mana of any color to your mana pool.
Sacrifice this charm, the next spell you cast gets a +5 Mod.
Gauntlet of HeriasmUBR
Artifact - Equipment (R) UU,t: Tap target nonland permanent it doesn't untap during its next untap phase RR,t: The next instant or sorcery spell you cast this turn has rebound. BB,t: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents.
Exp: 10/45
Level: 3
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symub::symur::symur::symgw::symug::symrg: WG
Familiar:
Leria, Chosen of SidashaUBR
Legendary Creature - Faerie (R)
Flying
Whenever you cast a Black, Red and Blue spell you have target player lose 1 life, discard a card, and sacrifice a nonland permanent.
“She follows Sidasha wherever she goes, faerie magic trailing angelic might.”
3/2
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and cannot be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Bonuses: Blue & Red instants and sorceries get +3 Mod and can’t be countered or targeted.
Multicolored instants and sorceries cost 1 less to cast.
Green instants and sorceries get +1 Mod.
Black instants, sorceries, and enchantments get +2 Mod and can’t be targeted or countered. Cons: Creature spells cost 4 more to cast.
-10 in intimidation events.
White and Green spells cost 3 more to cast.
ooc: If I can't cast more than three spells per turn, let me know--I have a backup plan in case. Also, given the wurm's language, I assume these creatures are not attacking. I have a scenario for if they are, as well. You can double check the math, but I should have just enough mana to do this.
Raedyn could not believe how powerful this wurm was, and that it was intelligent, too! Great intelligence was another thing he could easily appreciate--definitely worth breeding onto some creatures. So far though, that trait was the only thing he didn't like about the fabled wurm--he'd breed that out as soon as he had the chance. Couldn't really dominate something intelligent. Once the intelligence was bred out, he could sell clones of this wurm to that nature cult and make a fortune! He still had a lot of work to do, though.
The breeder smiled, thinking he would be known as the exterminator soon, for how many bugs he'd dealt with. He'd be known for dealing with more than bugs after this. With a loud roar from discharging so much red mana at once, he drilled into the mind of one of the wurms, threatening horrible things to it if it didn't listen to him...
Exhaustive Trance2UR
Sorcery {U}
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. At end of turn, tap that creature and it doesn't untap during its controller's next untap step.
...but not just one of his foes. All of them!
Overclock1:symur::symur:
Instant {R}
Overload target instant or sorcery spell with a single target. (Change that spell's text by replacing all instances of "target" with "each".) "We cannot guarantee the safety of anyone who casts spells from this tome."
--Flectomancer's spellbook, fine print
Knowing that fear keeping his foes in check wouldn't last long, he asked Feria to deal with the remainder of the creatures while he constructed a more permanent way to keep the fabled Zumbria Wurm under his command. (Instructing Feria to sacrifice the remainder of the creatures to her ability.)
Mindmuzzle2GUU
Enchantment - Aura {R}
Enchant creature
Hexproof
You control enchanted creature. The first step to controlling nature is to strip her of her weapons.
If this succeeds, Raedyn will start leading the party back to his lab at the academy immediately, his two awesome finds included.
Raedyn, Biomancer
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants. 1
Gold: 0
XP: 3/25
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation. RRR:symug::symug::symug::symug::symug::symug::symug::symug::symug::symug::symug:
Familiar: Raedyn's DrakeUU
Creature - Drake (U)
Flying
:symug::symug:: The next time you cast a creature spell this turn, the creature that spell becomes enters the battlefield with two +1/+1 counters on it. 2/2
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Feria, Lord of the BiomancersGGUU
Legendary Creature - Human Mutant {M}
Hexproof
Sacrifice another creature: Put a +1/+1 counter on Feria. Feria gains all creature types, activated abilities, and triggered abilities of the sacrificed creature. 4/4
+10
Turgoian Biomancer2GU
Creature - Mutant (U)
Whenever another creature enters the battlefield, you may have Turgoian Biomancer gain all creature types of that creature.
Turgoian Biomancer gets +1/+1 for each creature type it has. 2/2
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants.
1
Gold: 0
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation.
4:symug::symug::symug:
Familiar: Young Baloth G
Creature - Beast (C)
Trample
2/1
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Emille, Seven-Sting Dancer Shalin Nariya
And how right she was, simply through skimming it, Sidasha already noted the complexities of the research. It would take her all day to learn this, and Nelian had also asked her to collect further information on defeating Licyinaua, perhaps this is it, perhaps it wasn't.
The angel took a seat and contemplated her present situation, her past situation, and the situations to come.
Nelian's charm hummed softly, generating G.
Instant (U)
Put the bottom card of your library into your hand, then draw a card, then scry 1.
"Sometimes you have to think back, other times, ahead; but there will come a time when you have to think for the present."
ooc: she used her +1.
If she did choose to pursue this research, no other must know, the information should be burned, it is deadly in the wrong hands. It is deadly in anyone's, but was it not a tool for healing? Suggestion had powerful properties if used right, and she was rather sure in her own abilities...
Knowledge is meant to be learned, no matter the cost.
On another note, the castle seemed like a better place as a base, seeing that it was visibly uninhabited, although she would have to inspect the other rooms, she'd have to come back to that later though. There's study to be done.
tl;dr : She learns what she can from the research then destroys the physical evidence, then should there be no event inbetween, she looks for information and notes on the invading planeswalker that threatens her plane.
Planeswalker - Sidsasha (M)
(+1) Draw a card then discard a card.
(-5) Draw three cards, ~ deals 3 damage to target creature or player.
(-11) Each player reveals their hand, you may copy target instant or sorcery in any players hand or graveyard three times.
[2]
Gold: 1
Inventory:
Nelian's Charm - At the beginning of an action event add one mana of any color to your mana pool.
Charm of Licyuana - Sacrifice this charm, the next spell you cast gets a +5 Mod.
Exp: 9/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symur::symur::symur::symur::symur:WG
Familiar:
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
ooc: say, can I negate the -2 to score that I get from the +1 if I use my +1 again? only to continue the cycle until I don't use +1?
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Lord Unknown
Stopping an army: 18
Flavor: Very nice and I like it a lot 8/10
Balance: This card would have been great if it had been 2 or more creatures I mean Detention sphere exiles nonland permanents with the same name so I feel it could have been more powerful but overall an OK card 6/10
Polish: 5/5 Great
19/25 Good +1 for drawing a card. +4 EXP you have 12 EXP not 4 now ok :D.
The Elf Spirit is mad as all hell when you return all of his tokens from the battlefield to the ether as he then proceeds to now charge you with his spirit sword drawn.
How do you proceed?
Raedyn
You are in the middle of teaching your class when the Master of the Biomancer guild Feria opens the door to your class room and asking to talk to you outside of the class room. Feria is a human with gills hair similar to snake tails and light red skin and wearing she Biomancer robe so you soon leave your class for a moment and speak to Feria.
"Hello Raedyn, you are one of the top Biomancers at the academy and I would like to know would you be interested in tracking now a very rare wurm you might have heard of it the Zurima Wurm it has the rare ability to instantly change its appearance at all we have been looking for one of its kind for centuries but no luck as they just change forms and we lose them but we have created a spell you make it retain its current form so I would like to add you to the party of people that will track it down. Are you in?"
Sidasha
Thinking: 13
Flavor: Excellent 9/10
Balance: I think that basically drawing two cards and scrying at instant for UU might be broken 3/10
Polish: Great 5/5
17+3/25 Great 3 EXP gained
and you can only use three + abilities per action event and 2 - abilities as well.
As you take in the knowledge in the knowledge from the mind suggestion research the papers themselves start to spin around the room and glow black, red and black as they soon turn into wisps of mana as they soon fly into you suddenly changing who you are at the core of yourself. It makes you darker and colder as you are flooded with black mana that changes you into
Avatar Change
Sidasha, Mind Slaver B(U/R)
Planeswalker - Sidasha (MR)
+1 Target Player draws and discards a card.
-5 You may have a player sacrifces a nonland permanent or discards a nonland card. You may play that card without paying its converted mana cost.
-11 Search target players library for all instants and sorceries you may cast them without paying their mana cost until end of turn.
3
As you finally open your eyes from that experience you notice that your hair is pitch black and that your clothes have changed from being scientific to a simple sleeveless leather harness and black pants and a dark sliver gauntlet on your right hand and your pupils are red, as you sense another presense in your mind.
"Hello my child, I am Heriasm god of the darker side of knowledge and you have learn how to use some of my power. Well I can teach you so much more I can show you knowledge unbound and show you the way to unlocking the deeper and unseen parts of the mortal mind. As of now you ae only using 50 percent of your minds power when you could be using 100 percent of the power that you were blessed with. Just join me.
Join Heriasm?
Faction Add on.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and can not be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Plus NEW INVENTORY
Gauntlet of Heriasm RUB
Artifact - Equipment (R)
UUT: Tap target nonland permanent it doesn't untap during its next untap phase
RRT: The next instant or sorcery spell you cast this turn has rebound.
BBT: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents
OCC: It will be automatically equipped if you chose to be a child of Heriasm
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants.
1
Gold: 0
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation.
4:symug::symug::symug:
Familiar: Young Baloth G
Creature - Beast (C)
Trample
2/1
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Emille, Seven-Sting Dancer Shalin Nariya
-Well child?-
"Wha-... I had forgotten that you were there," she mumbled, the voice of the dark god reminding her what she had just done. Knowledge hurts, and Sidasha hoped that this was honestly worth it, for all the natural laws she was sure she would violate.
Nelian's charm burbled lightly as B slipped its way into her power, reflecting yet again what the angel's hunger for wisdom had brought her.
She hadn't quite forgotten her initial intention as she stood up, patted any dust off her newly acquired clothing, and started sifting through the papers for notes on Licyinaua and her kin.
Sorcery (R)
Discard any number of cards then, look at the top X cards of your library, where X is twice the number of cards discarded this way. Put one of them into your hand and the rest on top of your library in any order.
Sleep? Sleep is simply an addiction, and this tiredness, withdrawal. Keep looking!
opening up a small journal, she thought back to the dark being,
"....what would.... joining you entail? And... must I wear this? I'm not quite... into this kind of thing."
Planeswalker - Sidsasha (M)
(+1) Target player draws a card then discards a card.
(-5) You may have a player sacrifice a nonland permanent or discard a nonland card. You may play that card from the graveyard without paying its converted mana cost.
(-11) Search target player’s library for all instants and sorceries and reveal them. You may cast any of them without paying their mana cost until end of turn.
[3]
Gold: 1
Inventory:
Nelian's Charm - At the beginning of an action event add one mana of any color to your mana pool.
Charm of Licyuana - Sacrifice this charm, the next spell you cast gets a +5 Mod.
Exp: 12/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symur::symur::symur:WBG
Familiar:
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
As you finish your class and leave your class just outisde the door is Feria waiting for you outisde of the door with a smile on her face revealing for shark like teeth. "Are you ready Raedyn for the one of the most important finds in the history of the academy. Capturing this beast will allow almost nearly instantaneous evolution of our projects, this will be a huge leap for science and we can not fail this time we have already failed capturing this beast for 30 years and I shall be damn if we fail again."
If you say yes to Feria then you will soon leave the academy with Feria and 10 other biomancers and be heading for a very large rain forest surrounding the city. As you walk around the rain forest you and Feria sense a very large and powerful Baloth coming right for you. You recognizeit is a White Striped Baloth which are also rare in this parts of Turgo.
Your Party
Lord of the Biomancers, Feria UUGG
Legendary Creature - Human Mutant (MR)
Hexproof
Sacrifice another creature: Put a +1/+1 counter on ~, ~ gains all of the sacrificed creatures types, activated and triggered abilities.
4/4
+10
Turgoian Biomancer 2UG
Creature - Mutant (U)
Whenever another creature enters the battlefield you may have ~ gain all creature types of that creature.
~ gets a +X/+X equal to the number of creature types ~ has.
2/2
As being attacked by
ACTION EVENT
White Stripped Baloth 3GGG
Creature - Beast (R)
Beasts you control have trample.
1GRegenerate a beast you control.
6/5
Sidasha, Mind Slaver
OCC: Your charm allows you to get mana AT THE Beginning of an action event not every post. You can keep the mana you have gained so far but please keep that in mind.
ACTION EVENT
Now add one mana of any color to your mana pool
Information on Licyuana 18
Flavor: Great, and amazing I completely and 100 percent understand this card GREAT FLAVOR. 10/10
Balance: This card to me is which should have been in Dimir in standard because this card is very very powerful and amazing and also very balanced. 10/10
Polish: Great
25/25 +2.5 for drawing a card ABOVE PERFECT SPELL you get 8 Exp.
"Well my child, you shall my my cloak and dagger in this world I do not need you to be a scientist and try and discover new things that I already have knowledge of already I need you to be an adovacate of the darker secrets in the world and uncover secrets so powerful and so dark that not even Licyuana could truly understand the depth of the meaning. To become this you had to discard your old self and be reshaped in my image. Instantaneously you instantly see what Heriasm looks like. She has very very pale skin and as also wearing a sleeveless black leather harness and also has very tight dark pants and knee high boots and a similar gauntlet on her left arm, though her eyes glow a deep and dark purple and her hair is purple as well. Then as soon as you receive the mental image of Heriasm you are mentally transported to a very dark throne room with Heriam sitting on the throne and all manner of skeletons, specters, ghouls, and luantics begin to dance at your wake and hail you as a child of Heriasm. You hear in the background a very dark and chilling music being played by three women with no eyes, ears or noses as the evironment that you where suddenly transported you chills you to the bone. Soon after Heriasm leaves her throne and proceeds to walk towards you as you finally she her face to face you see that she is just a little shorter than you as she brushes your cheek with the back of her left hand you suddenly feel a suddenly surge of complete and total raw data floods your mind, your mind is flooded with millions upon millions pieces of data to which Heriasm soon pulls her hand away from your face and speaks.
"I know nearly everything in all of the planes of the Triumvirate but this Licyuana is from a different plane of existence and is nearly female or male, flesh or machine it is something that even I can barely understand but it actively also seeks out my children and hunts them for the power they possess and I can not continue to allow that to happen. So I ask you to join me and protect my children and your future brothers and sisters and I shall in return give you the power and knowledge that you desire deep within your heart."
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Wilder's Leash 1UU
Enchantment - Aura {R}
Enchant red or green creature
You control enchanted creature.
Unfettered emotion is no more than a hindrance. True power can only be harnessed with a focused mind. The leash allows its wearer's mind to be focused--on whatever its owner wants.
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants.
1
Gold: 0
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation.
4:symug::symug::symug:
Familiar: Young Baloth G
Creature - Beast (C)
Trample
2/1
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Emille, Seven-Sting Dancer Shalin Nariya
Race: Human
Personality: A planeswalker who wields green magic and specializes in reshaping and controlling the lands. He can transform lands into living elemental beings, which aid him in his quests for exploration and knowledge of the vast worlds of the multiverse. Knowing that the world, lands, is where most mages draw their power from, he is destine to seek the true power of the lands. He also protects the lands, knowing that the world around him is what gives him his strength and brings life. He is also fair at healing and regenerative magic, and can also deal well with the creatures of the forest.
Good Traits: Fairly charismatic, intelligent in green magic, exploration, the lands, and the creatures than inhabit it.
Bad Traits: Despite being a green mage and having the regular traits of being one, Moja's a very ambitious man, and he will do what he must to protect the land. Additionally, he can become very passionate at times, and that only adds to his ambition. Although these may sound like good traits, they sometimes form a hinderance upon his ultimate goal and can negatively affect him, and his green magic.
Background: Growing up on Zendikar, Moja was raised by his family and loved the idea of exploring the world. There was much to be learned from the lands, and the temples showed that. His parents; his father a green mage and his mother a red one, showed him how to use the land to his advantage. He became exceptionally well, and could animate the land. He could also regenerate the forests, animals injured, and even himself. As he aged, he went on quests with his father, exploring the landscape and the mysterious world of Zendikar. Although perilous, he quickly became an asset to the expeditions, being able to heal his teams and navigate the landscape with ease.
Shortly after his eighteenth birthday, there was rumor of chaos on the horizon. An ancient evil had been awakened. His parents were disturbed, but nobody truly knew of the horror that destroyed Zendikar. When the Eldrazi reached his village, they made short work of Moja's town, and his parents, who fought the strange horrors and gave their lives to protect him. He ran for his life. More Eldrazi came after him, consuming the land around him at every turn. Eventually they caught up to him. Across the horizon, Moja caught a glimpse of something the size of a moon that drifted like a Cloud of Death above the land. More Eldrazi cornered him, and just as he thought he would perish, he vanished.
At first, he thought he had died.
There was a strange, twisting world of clouds and Aether surrounding him, and he seemed to wander in the stars and clouds. He wandered for a great deal of time until he saw something that looked like a bright light. When he walked towards it, the world pulled him in that direction, and he appeared in a strange world, and world that was covered in cities. Cities as far as he could see.
With little idea as to what happened, he quickly searched for shelter when an Innkeeper allowed him to reside in her Inn, seeing that he had looked extremely distressed. Using a magic of community, he quickly learned their language, and he tried to explain what had happened over the next few nights. He learned he was in a world known as Ravnica, and somehow he had traveled here.
After establishing a relationship with a girl from a society known as Selesnya, and a good friend from another society known as the Izzet, he began his studies and tried to figure out what had happened to him. He learned that he could travel among the various worlds, but the others didn't understand. After living in Ravnica for two years, he desperately sought the wilds of nature, and not the city streets he found himself dwelling. Eventually he had wandered out in the city and found a place where nature attempted to reclaim the city. Crumbled ruins and cobbled streets were broken against vegetation that grew wild and thick.
He wandered this odd, forgotten district of the city until he came across a group of native-looking people. They surrounded him and threatened him. All of them were covered in paint, furs, and look much different from the rest of the city he had seen. He explained himself, telling them that he enjoyed seeing the wild once more. A woman, who appeared to be the leader of this group, seemed very interested in him. He learned of the Gruul. He began to meet regularly with these tribalistic people, learning of how they wished to take the city down and bring nature home. At first, it sounded like an organized idea to bring forests and landscape back to Ravnica. Yet when Moja finally became part of this group, he discovered that their rage and fury caused much more than he wanted. They leveled buildings and killed all who stood in their path. Moja watched his own girlfriend die at their hand when she had attempted to stop it.
He planeswalked again, and now is on a plane known as Nazura, where is the last known place where he was seen. Now, he searches to learn about the land, gathering knowledge as to how he might be able to save his home plane, and take revenge upon his parents' death.
Appearance: An average sized young man, with a thinner but muscular build. He is fairly handsome, with bright green eyes and sandy hair that is pulled back into a small tail. He bears a small goatee, and his face resembles both his mother and his father. A sharp nose and determined eyes. He wears a conglomeration of traditional exploration clothes from Zendikar, but mixes it with the tribal things that he has acquired from his travels. His right arm contains various tribal tattoos that show Zendikar's past, and serves as a reminder of what had happened to him and his home.
Home Plane: Zendikar
I hope this is enough!
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Raedyn
How to train a Baloth 17
Flavor: Great I like it a lot 8/10
Balance: This is a great sideboard card and I like it A LOT 8/10
Polish: 5/5
21/25 +4 EXP You now have 4/15 EXP.
You have now gained a White Stripped Baloth for 10 Posts under that current enchantment.
As you tame the Baloth it slowly comes over to you and it sees your Young Baloth and gets beside it and rubs against it gently as you and your group continue through the rainforest you get (U/G)(U/G)(U/G)(W/R)(R/G) and suddenly you see and your group see and are being attacked by
200
Spider Token (G/B)
Creature Token - Spider
1/2
How do you proceed?
Master Moja
You can be born anywhere idc but you must now be on one of the three Triumvirate Planes
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
"..." Sidasha looks at the vaguely shorter God, unsettled at her abruptly changing surrounding as she decides on her path. "I've gone this far, there's no turning back I suppose?" she smiled vaguely.
"I... accept your gift then Heriasm, although access to knowledge I'd rather discover on my own... I may desire knowledge, although I prefer it being earned. But... if I can keep these dark secrets out of the hands of others and protect those who cling to their lives, while still feeding my own hunger for information, then so be it. I.... Sidasha, offer myself as your vassal... an extension of your power to keep and guard a breaking world," she says, slowly kneeling before the being. The charm, a reminder of what she was leaving behind, glows gently, B flowing into her.
Planeswalker - Sidsasha (M)
(+1) Target player draws a card then discards a card.
(-5) You may have a player sacrifice a nonland permanent or discard a nonland card. You may play that card from the graveyard without paying its converted mana cost.
(-11) Search target player’s library for all instants and sorceries and reveal them. You may cast any of them without paying their mana cost until end of turn.
[3]
Gold: 1
Inventory:
Artifact - Equipment (R)
UU,t: Tap target nonland permanent it doesn't untap during its next untap phase
RR,t: The next instant or sorcery spell you cast this turn has rebound.
BB,t: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents.
Exp: 20/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symur::symur: WBG
Familiar:
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and cannot be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Multicolored instants and sorceries cost 1 less to cast.
Green instants and sorceries get +1 Mod.
Black instants, sorceries, and enchantments get +2 Mod and can’t be targeted or countered.
Cons: Creature spells cost 4 more to cast.
-10 in intimidation events.
White and Green spells cost 3 more to cast.
ooc: erk, my apologies. Sweet Celestia, the profile page is long...
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Mine Barrage 1:symrw::symrw:
Instant {U}
Mine Barrage deals 2 damage to each attacking or blocking creature.
"Turning back is never an option!"
--Rokko, goblin chieftain, last words
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants.
1
Gold: 0
XP: 4/15
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation.
4:symug::symug::symug::symug::symrw::symrg:
Familiar: Young Baloth G
Creature - Beast (C)
Trample
2/1
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Emille, Seven-Sting Dancer Shalin Nariya
Sidasha
Yes your profile is long but that is basically your timeline as well and also best believe that you will have to use every ounce of power that was bestowed upon you I mean Raedyn had to kill 200 spiders at level 1.
Herisam smiles as you accept her offer and you are suddenly flooded with (U/B)(U/R)(U/B)(U/R)(U/B)(U/R) as she soon after speaks. "My child I have a tasj for you to prove your worth and to spread the name of Heriasm to all nonbelievers and make them once again fear my name and yours as well. A powerful pawn of Licyuana is on his way to a small village on the countryside where one of my oldest mortal children has stayed her whole life. She is very powerful but I am sensing at least three Pawns of Licyuana coming for her now. Now I shall send the image of the village to your mind now Planewalk there and protect truly one of my favorites." As Heriasm finish speaking she asks you to rise and she touches your forehead and instantly you known the location of the village as if you have been there your whole life and then suddenly the throne room disappears and you are back to standing in the lab.
You can either continue to search the lab, return to Nelian, or save the choosen one of Heriasm. How do you proceed?
Raedyn
Heart of the Swarm 14
Flavor: It makes sense though I feel like it should have been ALL creatures are deal 2 damage than that ability to truly get the total "minefield" effect. 7/10
Balance: This is just very meh sorry but it is not really broken or entirely terrible so 5/10
Polish 5/5 GREAT 17/25 +3 EXP also that spell cost 4 mana just so you are aware.
As you shoot out explosions you kill all of the Spiders but now the have angered the Queen.
Which is now mad as all hell that you have killed her babies. The Heat from the explosions floods you with RRRRR
Your party of now being attacked by (creatures with haste attack at instant speed.)
Nightshade Queen 3BG
Creature - Spider (M)
Haste Trample
BG Sacrifice a creature: Put a silk counter on two creatures target player controls.
2BGCreatures with silk counters get a -4/-2 until end of turn.
6/3
and
30
Spider (G/B)
Creature token -Spider
1/2
and 3
Nightshade Spider 1BG
Creature - Spider (U)
Reach Deathtouch
BG ~ deals 1 damage to target creature with flying.
1/3
How do you proceed(also I control the party so best believe they are not gonna be useless or irrelevant.)?
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
"...all options considered, Heriasm's child would be in the most immediate need, and this could possibly add to the current store of knowledge on Licyuana," Sidasha murmured to herself. The castle could wait, she doubted it would vanish anytime soon. In addition, it would make for a pleasant abode, more space for plans. Nelian, can wait, hopefully.
She pondered a moment more before planeswalking to the aforementioned area, simple as taking a step. Seeing smoke in the distance, hopefully one of a hearth, Sidasha flaps her wings and flies toward it, taking note of her current surroundings.
Cloud Omens 2
Sorcery (U)
Delve
Scry X, where X is the number of cards in your graveyard, then draw Y cards, where Y is equal to one plus the number of cards exiled to cast ~.
"Something's happening, if the ominous sky isn't much of a clue, I'd best start hurrying."
ooc: I delve once if i can, making the spell cast 2? That and I wish I could cast a fattie :I, only method is to cheat it in.
Planeswalker - Sidsasha (M)
(+1) Target player draws a card then discards a card.
(-5) You may have a player sacrifice a nonland permanent or discard a nonland card. You may play that card from the graveyard without paying its converted mana cost.
(-11) Search target player’s library for all instants and sorceries and reveal them. You may cast any of them without paying their mana cost until end of turn.
[3]
Gold: 1
Inventory:
Artifact - Equipment (R)
UU,t: Tap target nonland permanent it doesn't untap during its next untap phase
RR,t: The next instant or sorcery spell you cast this turn has rebound.
BB,t: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents.
Exp: 20/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symub::symub::symub::symur::symur::smyur::symur::symur: WBG
Familiar:
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and cannot be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Multicolored instants and sorceries cost 1 less to cast.
Green instants and sorceries get +1 Mod.
Black instants, sorceries, and enchantments get +2 Mod and can’t be targeted or countered.
Cons: Creature spells cost 4 more to cast.
-10 in intimidation events.
White and Green spells cost 3 more to cast.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Harmainen, The Elder
Saving Grace 15
Flavor: You have no flavor text though you could have easily added some in though the cards natural flavor is pretty good. 7/10
Balance: Very Situational though it definitely has its place in Magic 7/10
Polish: No Flavor text 4/5
19/25 +2 GREAT 4 EXP.
As the little elf girl grows to huge sizes the baloth attacks the girl though both creatures survive as the little girl is now huge and running away from the Baloth as the Baloth roars he summons
(Creatures with haste attack at instant speed.)
Baloth Wild Pack4RG
Creature - Beast (C)
Haste
5/5
To now attack the girl how do you proceed?
Sidasha
Looking 15
Flavor: 8/10 Great
Balance: This card is OP as all Hell in any if not all U/B/UB decks this card is a staple in every format and I am thinking maybe in Legacy. 4/10
Polish: 5/5 Great
20/25 Good 3 EXP
As you cast the spell you notice the there are ten creatures swarming the outskirts of the village all heading for one shabby hut and it is about to be night and as you fly you get 3(U/G)(R/G)(W/G) over the countryside you see an very old woman with a dead body of a young woman in hand arms and suddenly she starts sucking the remaining lifeforce out of the girl and the old woman starts to get younger and younger and younger until she looks like she is in her late 20's. She senses your presence and you beckons you to her side and as you draw closer you see that the woman is extremely beautiful almost unrealistically so as your eyes glow red so do hers as she then introduces herself.
"Hello darling, I am Cassandra, The Wise. Why did you take so long to get here I had to drain a girl of her life force to get my old powers back and then you show up. I swear her children get weaker and weaker each generation. You sense I your mind Heriasm laughing as you now she
3
Licyuana Guard 5
Creature - Unknown Warrior (U)
Shroud
Unknown Creatures get a +0/+3
1/1
15
Licyuana Spawn 0
Creature Token - Unknown Weird
2/1
3
Plane Warpers 5
Creature - Unknown (R)
Flying
Unknown Creatures get a +2/+1 and gain Flying
1/2
Degia, Pawn of Licyuana (2/U)(2/W)(2/R)(2/B)(2/G)
Planeswalker - Degia (M)
+4 Destroy up to two colored permanents.
-4 Put a 8/8 Colorless Unknown creature token onto the battlefield with Trample.
-12 You get an Emblem with "Whenever an Unknown creature enters the battlefield destroy two other colored permanents or lands."
6
As you peer around you see all manners of weird looking creatures as you she giant flowing blobs of liquid metal constantly changing its shape and more Licyuana spawn and weird sliverish knight looking weirds with shields and swords as a taller one and one that looks the most humanoid stepped forward and spoke to Cassandra and you.
"Please let us examine your bodies so that we can sap the knowledge out of your mind it will not be pleasant but it will be helpful to changing this world. So Angel and Human what do you say?"
Cassandra then speaks to you through telepathy.
"How do you want to do this lover girl then one that was talking is a Planeswalker I can just sense it so Planewalking out of here isn't really an option and fighting them would be prove to be an amazing challenge but I am not what I once was many centuries ago so I really I am not sure but what ever you do I shall follow your lead."
How do you Proceed?
Your Party
Cassandra, Sanguine Mistress 1URB
Planeswalker - Cassandra (M)
+1 You may have target player lose 2 life or reveal and discard a nonland card.
-4 Destroy target creature and put five loyalty counters on ~.
-9 Target Player sacrifices all permanents they control and then lose X number of life where X is the number of permanents sacrificed this way.
3
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
"...hm, be careful," she notes, crafting small rifts in her palm. Cassandra steals into the life and thoughts of her foe while waiting. (+1?)
Pestilent Virus 1BB
Sorcery (R)
Until end of turn, creatures target player controls get -X/-X, where X is the number of creatures that player controls.
It has strength in numbers.
Prism Tomb 1:symub::symub:
Instant (U)
Put target multicolored permanent in its owner's graveyard unless its controller returns two other nonland permanents to their owner's hand.
The more you reach, the easier you trip into oblivion.
The spells consume the foes, leaving the two entities to discuss business.
"...I miss the light."
Planeswalker - Sidsasha (M)
(+1) Target player draws a card then discards a card.
(-5) You may have a player sacrifice a nonland permanent or discard a nonland card. You may play that card from the graveyard without paying its converted mana cost.
(-11) Search target player’s library for all instants and sorceries and reveal them. You may cast any of them without paying their mana cost until end of turn.
[3]
Gold: 1
Inventory:
Artifact - Equipment (R)
UU,t: Tap target nonland permanent it doesn't untap during its next untap phase
RR,t: The next instant or sorcery spell you cast this turn has rebound.
BB,t: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents.
Exp: 23/25
Level: 2
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 6 :symub::symub::symub::symur::symur::symur::symur::symgw::symug::symrg: WBG
Familiar:
Creature – Bird Soldier (U)
Flying, Haste
When ~ enters the battlefield ~ gets +2/+1 until end of turn.
1/1
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and cannot be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Multicolored instants and sorceries cost 1 less to cast.
Green instants and sorceries get +1 Mod.
Black instants, sorceries, and enchantments get +2 Mod and can’t be targeted or countered.
Cons: Creature spells cost 4 more to cast.
-10 in intimidation events.
White and Green spells cost 3 more to cast.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Flavor: Great as usual 9/10
Balance this card is very weak as a black aggro hate card because at Sorcery speed you could easily be one shot'ed by most good aggro decks so this could have easily been an Uncommon maybe in Common in so formats 4/10
Polish 5/5
21/25 Great 4 EXP
Planewalker Battle:Degia 20
Flavor: Prism Tomb is a little iffy I mean I kinda get it but I also kinda don't 6/10
Balance: This is a great sideboard card against 2 and 3 color decks and I would very well use this card. VS Control three color: this card is devastating, Aggro 2 color: Stops combos in their tracks. 10/10 PERFECT BALANCE.
Polish: 5/5 GREAT
24/25 GGGGGGRRRRREEAAATTTTTT EXP
YOU LEVEL UP
NEW AVATAR
Oracle of Wisdom, Sidasha RUB
Planeswalker - Sidasha
+1: Until end of turn whenever you cast an instant or sorcery ~ deals 1 damage to target creature or player.
-4: You get an Emblem, "Whenever you cast a spell, you may look at the top card of a player's library and put it on the top or bottom of that players library."
-7: Target Player draws 30 cards, until end of turn whenever the target player plays or discards a card that player loses 2 life and must draw 2 cards.
3
Familiar
Leria, Chosen of Sidasha RUB
Legendary Creature - Fairy (R)
Flying
Whenever you cast a Black, Red and Blue spell you have target player lose 1 life, discard a card, and sacrifice a nonland permanent.
"She flies with Sidasha by her side felling foes with devastating spell power, be cautious she is no weakling."
3/2
^ means Grixis colored spells I hope I worded that right.
Heruto, Skylight Champion RUW
Legendary Creature - Aven Knight (R)
Flying Vilgance
Whenever ~ attacks or blocks you may switch the power and toughness of target creature you don't control until end of turn.
"He dazzles his foes with his mesmerizing spear skills that crush all other offenses and defenses that oppose him."
2/3
AT LEVEL THREE YOU May create your own keyword and submit it to me and all spells that contain that keyword cost 1 less though I must approve the keyword first. Plus you can use it how ever much you like.
Current EXP 6/45
Degia smiles as you cast your spells and speaks
"You think because your spells are untouchable that I can be easily defeated, please think again. "
World Warp 3UUU
Instant - (R)
Exile all permanents you control then return them to the battlefield tapped at the beginning of the next end step.
As you cast your spell everyone disappears causing your spells to Whiff how do you proceed?
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
While it was still under his control, Raedyn climbed atop his new white-striped beast, hoping it would be fast enough to run away from the horde after flooding the battleground away.
Flood the Nests 2UU
Instant {U}
Choose a creature type. Return all permanents of that type to their owners' hands.
"The best way to clear out a riverside hornet's nest is to raise the river level about ten feet."
--Elesa, tidebinder mage
(obviously choosing Spider)
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants.
1
Gold: 0
XP: 7/15
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation.
2RRRRR:symug::symug::symug::symug:
Familiar: Young Baloth G
Creature - Beast (C)
Trample
2/1
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Emille, Seven-Sting Dancer Shalin Nariya
Realm Lock 2U
Enchantment (R)
Flash
~ cannot be countered
Cards cannot enter the battlefield from the exile zone.
From multi-dimensional to none-dimensional.
"There, thought twice," the angel frowned as she shut off any point of re-entry. Turning to Cassandra, she tried to put up a smallish smile, "now, where were we?"
Planeswalker - Sidsasha (M)
+1: Until end of turn whenever you cast an instant or sorcery ~ deals 1 damage to target creature or player.
-4: You get an Emblem, "Whenever you cast a spell, you may look at the top card of a player's library and put it on the top or bottom of that player’s library."
-7: Target Player draws 30 cards, until end of turn whenever the target player plays or discards a card that player loses 2 life and must draw 2 cards.
[3]
Gold: 1
Inventory:
Artifact - Equipment (R)
UU,t: Tap target nonland permanent it doesn't untap during its next untap phase
RR,t: The next instant or sorcery spell you cast this turn has rebound.
BB,t: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents.
Exp: 6/45
Level: 3
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 5 :symub::symur::symur::symur::symgw::symug::symrg: WG
Familiar:
Legendary Creature - Faerie (R)
Flying
Whenever you cast a Black, Red and Blue spell you have target player lose 1 life, discard a card, and sacrifice a nonland permanent.
“She follows Sidasha wherever she goes, faerie magic trailing angelic might.”
3/2
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and cannot be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Multicolored instants and sorceries cost 1 less to cast.
Green instants and sorceries get +1 Mod.
Black instants, sorceries, and enchantments get +2 Mod and can’t be targeted or countered.
Cons: Creature spells cost 4 more to cast.
-10 in intimidation events.
White and Green spells cost 3 more to cast.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Sidasha
Playing outside of the game 17
Flavor: It makes a lot of sense but I still isn't completely clear. 7/10
Balance: This is pretty balanced though I thought it sucked at first but now that I think about it this card would be insane and create new Exile and Boon type of UW decks. 7/10
Polish: 5/5
22/25 GREAT 4 EXP
As you cast the spell you prevent Degia and her Minions from entering the battlefield you gain 5 EXP for temporarily defeating Degia and her troops.
"Impressive, Child." says Cassandra as she claps for you as she then soon ushers you inside her hut. "It looks like the spawns converted all of the people her into spawns. Oh how sad I had my eyes on a fitting young chap, and I am sure her would have be delectable but I guess I must move on but you seem so...pure. I am sure Heriasm has plans for you but right now go back to your teacher. Though be prepared your surrounding aura is very oppressive and dense very similar to Heriasm's Aura my my how this one grows, Heriasm. This is good-bye for now. "
You may PW to Nelian's Classroom though remember you look very different and your aura is very different.
Raedyn
Fighting a Spider Kingdom 15
Flavor: Great awesome I love it 10/10
Balance: Great Creature type hate I like it a lot it is versatile 8/10
Polish: 5/5
23/25 4 EXP Gained.
As you flood the field you gain UG and you and your party flee from the spider party and continue to search for the Wurm and soon after you are and your party finally see the mighty Wurm
You See.
OOC:EDIT SORRY: LOL:P
Zumbria Wurm 4UG
Creature - Wurm (M)
Hexproof
UG: ~ becomes target creature type of your choice.
1UG: ~ gains all activated and trigger abilities of all creatures that share a creature type with ~ on the field.
4/5
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Standing alone within the odd hut, the angel considered her situation.
"....she does not quite seem like Heriasm's child, although who can tell. I can't go back to Nelian now though, I'm still missing some data from Johane's castle, I'm sure," she notes and planeswalks back to the locationless stronghold.
"On another note, I am not keen on this outfit," she frowned. Going through a few rooms and taking unused articles of clothing and similar bits and bobs. Making an outfit slightly more battle hardened than her original, she smiled, "Well, it's nice to know the time spent learning armor patterning wasn't wasted."
She put it on over her current uniform and adjusted the goggles right on her forehead, "I doubt my hair got any blacker, to be honest...." she noted, looking over at her wings, the azure edges of her feathers glimmering lightly amid the rest of its void colors. "It does, however, feel good to be in this again."
"She was right though.... I feel more threatening than inquisitive," she frowned and tried shifting her energies.
Auric Disguise 1
Enchantment Aura
Enchant target permanent.
Shroud
When ~ enters the battlefield, choose any color or colors.
Enchanted permanent becomes the chosen color or colors and gains shroud.
Always fits perfectly.
"..should this fail, I hope they see reason," she mumbles as she returns to the lab, "Now, more data on our foreign invaders," she goes and continues reading through the notes.
ooc: her hair was black initially. also, have I found any gold on the way? Having 1 is abysmally sad :<
Planeswalker - Sidsasha (M)
+1: Until end of turn whenever you cast an instant or sorcery ~ deals 1 damage to target creature or player.
-4: You get an Emblem, "Whenever you cast a spell, you may look at the top card of a player's library and put it on the top or bottom of that player’s library."
-7: Target Player draws 30 cards, until end of turn whenever the target player plays or discards a card that player loses 2 life and must draw 2 cards.
[3]
Gold: 1
Inventory:
Artifact - Equipment (R)
UU,t: Tap target nonland permanent it doesn't untap during its next untap phase
RR,t: The next instant or sorcery spell you cast this turn has rebound.
BB,t: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents.
Exp: 10/45
Level: 3
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symub::symur::symur::symgw::symug::symrg: WG
Familiar:
Legendary Creature - Faerie (R)
Flying
Whenever you cast a Black, Red and Blue spell you have target player lose 1 life, discard a card, and sacrifice a nonland permanent.
“She follows Sidasha wherever she goes, faerie magic trailing angelic might.”
3/2
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and cannot be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Multicolored instants and sorceries cost 1 less to cast.
Green instants and sorceries get +1 Mod.
Black instants, sorceries, and enchantments get +2 Mod and can’t be targeted or countered.
Cons: Creature spells cost 4 more to cast.
-10 in intimidation events.
White and Green spells cost 3 more to cast.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Charming Gaze 2UU
Enchantment - Aura {R}
Enchant creature
Whenever enchanted creature deals combat damage to a creature, gain control of that creature until enchanted creature attacks or blocks or until Charming Gaze leaves the battlefield.
He wasn't going to put Feria's life at risk in the slightest. Raedyn surrounded her and the biomancer student nearest the wurm with barkskin as hard as stone.
Petrified Skin 1G
Instant {U}
Up to two target creatures gain indestructible until end of turn.
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants.
1
Gold: 0
XP: 11/15
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation.
URRRRRG:symug::symug:
Familiar: Young Baloth G
Creature - Beast (C)
Trample
2/1
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Emille, Seven-Sting Dancer Shalin Nariya
Masking your new presence 15
Flavor: It Kinda works but not completely, 6/10
Balance: This card kinda blows honestly I mean changing colors is generally speaking useless plus shroud would work against you in most cases but because of the complexity it would have to be an uncommon that would never really get picked and also why can't it be nonland permanents?? 2/10
Polish 4/5 No Rarity
14/25 Failed Mana Not Spent
As you cast the spell it goes haywire (OCC: If you want to be changing your appearance you should look to the Dimir for that.) and failed put you get your mana back how do you proceeed?
Raedyn
Charming Gaze 20
Flavor: Great but no flavor text 8/10
Balance: I feel this would go into a walls deck or if you got a one sided fog then omg. 8/10
Polish: 4/5 No Flavor text
20/25 Great 4 EXP
Petrified Skin 14
Flavor: Does not fit to me at all. 4/10
Balance: I feel at uncommon this is ok and a fair uncommon 7/10
Polish: 4/5 No Flavor text
15/25 Success 3 Exp gained
LV 2
No Avatar change though you get a new familar.
Raedyn's Baloth UG
Creature - Baloth Mutant (U)
Hexproof
2/3
Raedyn's Ooze GG
Creature - Ooze (U)
Sacrifice another creature: Put two +1/+1 counters on ~.
0/1
Raedyn's Drake UU
Creature - Drake (U)
Flying
2/2
You get a new special ability.
(U/G)(U/G): The next creature you cast this post enters the battlefield with two +1/+1 counters.
The Elder Wurm laughs a deep and rich laugh the seemed to shake the very trees themselves as he then speaks.
"You pitiful beasts continue to try and tame nature well I shall show you the power which you mere beasts can not hope to match."
The Zumbria Wurm then uses his UG ability changes into his type into a mutant and then ues its 1UG gaining everyones activated an triggered abilities.
and then her breathes and cast and becomes a 5/6 and sacrifices the titian wurm becoming a 6/7 and gains all of its abilities and types
Titan Wurm 3GGG
Creature - Wurm (R)
Trample
Whenever ~ attacks it gets a +4/0.
Whenever ~ blocks it gets a 0/+4.
5/5
and then uses
Wurm Spit 1G
Instant - (C)
Destroy target artifact or enchantment.
"There are very few things wurm's spit can not dissolve."
and is destroys your enchantment and attacks becoming a 10/7 then he casts
Monstrous Enhancement1GGG
Instant - (R)
Target Creature gets a +7/+7 and gains trample.
then becoming a 17/14 then then casts.
Body Splinter1UU
Instant - (R)
Copy target creature you control.
If ~ is the second spell on stack then you may copy this spell two times.
two more 4/5 enters the battlefield and then they use their two abilities and become mutants and then cast.
Spawn WaveXBGG
Instant - (U)
Put X number of 1/1 Green and Black Insect creature tokens onto the battlefield.
Making the battlefield now
18/15
5/6
5/6
and 30 1/1's onto the battlefield.
The Original Zumbira Wurm smiles at your part the speaks. "Flee now or die."
With all of the rapid fire spells being cast you get
(U/G)(U/G)(U/G)(U/G)(U/G)(U/G)(U/G)(U/G)(U/G)(U/G)(U/G)
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
The magic quickly fading, Sidasha collects its residual essence and broods again on the situation. "...that wasn't right, but at the least I look more suitable for my own tastes. Either I try again or disguise myself, but I am not want to resort to such menial things if just to speak," she frowns and observes the experiments about her, "Why not a messenger..."
Message-Tow Serf U
Creature - Homunculus (R)
Hexproof
When ~ enters the battlefield, choose an opponent. Both you and the chosen opponent draw an additional card on your own draw steps.
When ~ enters the battlefield, draw a card.
0/2
"You're still here? I'm not even done writing! Don't expect any tips if all you're going to do is stare!"
"...I remember why I don't make live beings," she exhaled, panting lightly as the simple act of summoning took quite a lot out of her.
"Hm, seeing as I went through enough for this, I shall name you Rhyx, you are my messenger," looking at her summon, she draws out a message tube containing all gathered information on Licyuana and nothing more, and passes it to the homunculus, "I want you to give this to a man named Nelian. He is in the Academy of High though in Turgo. Speak and stop for none other than him. Should he have a response, wait until he gives his reply. Otherwise, return immediately," she notes.
"As for your method to and fro, I'll phase you near the academy, if you wish to return, just tap this mark on the back of your palm," she says, touching it lightly on the hand, a small, complex marking appearing.
Glyph of Return U
Enchantment - Aura (U)
Flash
Enchant target nonland permanent.
Sacrifice ~: return enchanted permanent to its owner's hand.
For when you'd rather not overstay your welcome.
Planeswalker - Sidsasha (M)
+1: Until end of turn whenever you cast an instant or sorcery ~ deals 1 damage to target creature or player.
-4: You get an Emblem, "Whenever you cast a spell, you may look at the top card of a player's library and put it on the top or bottom of that player’s library."
-7: Target Player draws 30 cards, until end of turn whenever the target player plays or discards a card that player loses 2 life and must draw 2 cards.
[3]
Gold: 1
Inventory:
Artifact - Equipment (R)
UU,t: Tap target nonland permanent it doesn't untap during its next untap phase
RR,t: The next instant or sorcery spell you cast this turn has rebound.
BB,t: Target creature gets a -3/-3 until end of turn.
Equip: Sacrifice two permanents.
Exp: 10/45
Level: 3
Special Ability:
Spells that make players reveal or draw cards get a +2.5 Mod.
Pay U: The second instant or sorcery spell you have on stack has split second.
Special Flaw: You get a -7 in all diplomacy events
Mana: 3 :symub::symur::symur::symgw::symug::symrg: WG
Familiar:
Legendary Creature - Faerie (R)
Flying
Whenever you cast a Black, Red and Blue spell you have target player lose 1 life, discard a card, and sacrifice a nonland permanent.
“She follows Sidasha wherever she goes, faerie magic trailing angelic might.”
3/2
Faction:
Academy of High Thought: This is a school for learning and increasing one’s own intelligences to a higher plane of thought it is located in the main city on Turgo.
Bonus: Blue, Red and Green instant or sorcery spells put a +1 mod in all action events.
Cons: -10 in intimidation events, creature spells cost 2 more to cast.
Nelian Chosen: Nelian has chosen you to be his personal student and apprentice.
Bonus: Mutlicolored instants and sorceries cost 1 less to cast.
Cons: Creature spells cost 2 more to cast.
Child of Heriasm
Pros: Blue, Red, and Black instant, sorcery and enchantment spells get a +2 Mod and cannot be countered or targeted.
Cons: White and Green Spells cost 3 more to cast.
Multicolored instants and sorceries cost 1 less to cast.
Green instants and sorceries get +1 Mod.
Black instants, sorceries, and enchantments get +2 Mod and can’t be targeted or countered.
Cons: Creature spells cost 4 more to cast.
-10 in intimidation events.
White and Green spells cost 3 more to cast.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Raedyn could not believe how powerful this wurm was, and that it was intelligent, too! Great intelligence was another thing he could easily appreciate--definitely worth breeding onto some creatures. So far though, that trait was the only thing he didn't like about the fabled wurm--he'd breed that out as soon as he had the chance. Couldn't really dominate something intelligent. Once the intelligence was bred out, he could sell clones of this wurm to that nature cult and make a fortune! He still had a lot of work to do, though.
The breeder smiled, thinking he would be known as the exterminator soon, for how many bugs he'd dealt with. He'd be known for dealing with more than bugs after this. With a loud roar from discharging so much red mana at once, he drilled into the mind of one of the wurms, threatening horrible things to it if it didn't listen to him...
Exhaustive Trance 2UR
Sorcery {U}
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. At end of turn, tap that creature and it doesn't untap during its controller's next untap step.
...but not just one of his foes. All of them!
Overclock 1:symur::symur:
Instant {R}
Overload target instant or sorcery spell with a single target. (Change that spell's text by replacing all instances of "target" with "each".)
"We cannot guarantee the safety of anyone who casts spells from this tome."
--Flectomancer's spellbook, fine print
Knowing that fear keeping his foes in check wouldn't last long, he asked Feria to deal with the remainder of the creatures while he constructed a more permanent way to keep the fabled Zumbria Wurm under his command. (Instructing Feria to sacrifice the remainder of the creatures to her ability.)
Mindmuzzle 2GUU
Enchantment - Aura {R}
Enchant creature
Hexproof
You control enchanted creature.
The first step to controlling nature is to strip her of her weapons.
If this succeeds, Raedyn will start leading the party back to his lab at the academy immediately, his two awesome finds included.
Planeswalker - Raedyn (M)
+2: Up to one target creature becomes a Mutant in addition to its other types.
-7: Target Mutant gets +5/+5 and gains flying, hexproof and trample until end of turn.
-15: Gain control of all Mutants on the battlefield, then put five +1/+1 counters on all Mutants.
1
Gold: 0
XP: 3/25
Inventory: N/A
Special Ability: Creatures you control enter the battlefield with a +1/+1 counter.
Special Flaw: In all events Raedyn may randomly end up in a bad situation.
RRR:symug::symug::symug::symug::symug::symug::symug::symug::symug::symug::symug:
Familiar: Raedyn's Drake UU
Creature - Drake (U)
Flying
:symug::symug:: The next time you cast a creature spell this turn, the creature that spell becomes enters the battlefield with two +1/+1 counters on it.
2/2
Faction:
Biomancer's Academy: You start off as a teacher for the biomancer class in the main city of Turgo. You are in the middle of your class of many different creatures discussing cross breeding the cons and benefits
Bonus: Blue and Green creature spells cost 1 less.
Con: Red and Black Spells cost 1 more.
Feria, Lord of the Biomancers GGUU
Legendary Creature - Human Mutant {M}
Hexproof
Sacrifice another creature: Put a +1/+1 counter on Feria. Feria gains all creature types, activated abilities, and triggered abilities of the sacrificed creature.
4/4
+10
Turgoian Biomancer 2GU
Creature - Mutant (U)
Whenever another creature enters the battlefield, you may have Turgoian Biomancer gain all creature types of that creature.
Turgoian Biomancer gets +1/+1 for each creature type it has.
2/2
Emille, Seven-Sting Dancer Shalin Nariya