Alpha BrawlR
Instant [U]
Target creature you control fights another target creature you control.
Draw a card. Among the Gruul, might is right, especially upon leadership of the clans.
Art: Borgy smacking his giant fist to another Cyclop's face. Twisting it into a face marred with pain and a definitely broken jaw.
Next:
3WW
Creature - 2WT: Bolster 2
As long as ~ has three or more +1/+1 counters on it, ~ has vigilance and lifelink.
3/3
Ancestral Tree Soul3WW
Creature - Spirit Cleric 2W,t: Bolster 2.
As long as ~ has three or more +1/+1 counters on it, ~ has vigilance and lifelink. Some spirits dwelling within the kin tree are less fighters and more teachers, passing on the skills of old to the generations of new. But do not underestimate them, often they will teach through example.
3/3
Image: A ghostly warrior sits at the base of a kin tree cross legged. We can see at the sides of the scene there are children and teenage Abzan sitting patiently, and listening to their ancestor's advice.
Feel: Wisdom being passed down.
Next
CARDNAME 3BR
Creature - ????
Flying, Haste 3BR, exile four cards from your graveyard: Return ~ to the battlefield from your graveyard.
4/2
OR
CARDNAME 2W
Instant
Kicker - 1B
Exile target nonland permanent, then return it to the battlefield under its owner's control, unless ~ was kicked.
Draw a card
Flickering Existence2W
Instant
Kicker - 1B
Exile target nonland permanent, then return it to the battlefield under its owner's control, unless ~ was kicked.
Draw a card "Try to remember to come back...or don't."
Art: A human warrior is partially materializing in thin air, however, his expression is horrified as he looks to himself where parts of him are not materialising back and remain faded and begin to dematerialize into fragments of reality.
Next:
1U
Tribal Sorcery -
Look at the top four cards of your library. Choose a card and put it into your hand and the rest into the bottom of your library in any order. If you control a ~ creature, you may put them on top or on the bottom of your library in any order instead.
Hologram Cube2WG
Enchantment Artifact [R]
All creatures are enchantments in addition to their other types.
Other enchantments you control have hexproof.
When Hologram Cube leaves the battlefield, its owner may shuffle it into his or her library. "Yes, you are real now. But, you could be so much more."
Art: a rotating, crystalline cube in abstract space, with ghostly images of creatures walking along all of its surfaces.
NEXT:
___2
Artifact [R]
Each creature you control enters the battlefield with an additional -1/-1 counter on it. XX, T, Remove X -1/-1 counters from among creatures you control: Draw X cards.
Mycosynth Node2
Artifact [R]
Each creature you control enters the battlefield with an additional -1/-1 counter on it. XX,T, Remove X -1/-1 counters from among creatures you control: Draw X cards. "We can gleam much knowledge from your suffering." Gynzix, Phyrexian Technomage
Art: The art focuses on a glistening oil soaked sphere floating in the center of a flesh coated room. Several misshapen phyrexians are bowwing in reverence to it.
Next
???? 1U
Creature - ????
~ cannot be targeted by spells or the abilities of permanents that share a color with it. U: ~ becomes the color of your choice until end of turn.
2/2
[b]Pitmonger of Malfegor[b]???? 4BBBB
Creature - Demon Dragon
Indestructible
At the beginning of each upkeep, each opponent pays 2 life or sacrifices a creature.
5/5 There are some things dragons collect more than mere wealth.
Art: A dragon stands over a large put where many screaming and anguished souls are burning. The demonic dragon has a big grin to his mouth as he looks down.
Next:
1WG
Enchantment - Aura
Enchant Creature
Whenever Enchant Creature is tapped for Mana, add one more mana of that color to your mana pool.
Diligent Hands1GW
Enchantment — Aura [C]
Enchant creature
Whenever enchanted creature is tapped for mana, its controller adds one mana to his or her mana pool of any type that creature produced. Even the greatest gardens begin with the smallest seeds.
A rustic gardener walks among the rows of her plants, where strange and beautiful flowers bloom as she passes.
NEXT:
___
Land T: Add 1 to your mana pool. 1, T, Sacrifice ~NAME~: Put a 1/1 ~COLOR~ ~TYPE~ creature token onto the battlefield.
Tinker's Workshop
Land t: Add 1 to your mana pool. 1,t, sacrifice ~: Put a 1/1 colorless construct artifact creature onto the battlefield. Just enough parts to make a generator, or a soldier.
Art: The scene is a cluttered workshop, strewn with cogs, levers, and other metal bits. In the center of the scene a glowing orb sits on a metal pillar. Just behind said pillar and to the left is a partially made construct, an orbital cavity in its chest suggests that the orb on the pillar would make a good power source.
Next
???? 2R
Creature - ???? (U) t, discard a card: ~ deals 1 damage to target creature or player. If the discarded card was red or a mountain, ~ deals 2 damage to that creature or player instead.
1/1
OR
???? 1R
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+0 and has "When this creature dies, it deals damage equal to its power to target creature or player."
Barbed Aura1R
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+0 and has "When this creature dies, it deals damage equal to its power to target creature or player." Even the tiniest of needles draw blood.
art: A goblin with several floating spikes jutting out and around its form.
Next:
2RR
Enchantment Creature -
At the beginning of your upkeep, as long as your devotion to red is seven or more, put a 3/1 Red Elemental Enchantment Creature token with haste into the battlefield.
3/2
Purphuros' Boltspitter2RR
Enchantment Creature - Chimera
At the beginning of your upkeep, as long as your devotion to red is seven or more, put a 3/1 Red Elemental Enchantment Creature token with haste into the battlefield.
3/2 Some of the forge god's favorite creations are those that continue to create more.
A chimera sitting on a crag ledge roars. A bolt of lightning leaps from its left mouth. In the jagged form of the electricity we can see a dash of the telltale nyxian nightscape. The chimera itself has two heads; one a goat's, the other a lion's; wings of a bat; a serpent for a tail; and a red, feathery pelt with glimpses of stars in it as per godborn creatures.
Next
???? 1U
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, draw a card.
The enchanted creature gets -4/-0. ????
OR
???? R
Enchantment - Aura
Enchant creature
Enchanted creature has "1: This creature gets +1/+0 until end of turn. At the beginning of the end step, if this ability has been activated three or more times, sacrifice the enchanted creature."
Soulfire IntensityR
Enchantment - Aura
Enchant creature
Enchanted creature has "1: This creature gets +1/+0 until end of turn. At the beginning of the end step, if this ability has been activated three or more times, sacrifice the enchanted creature." Burn bright till the fires consume you.
- Soulfire Master
Art: A human glowing dangerously bright and on fire, wielding a flaming sword. His eyes are glowing very brightly to the point it looks like his body is close to combustion with cracks forming along his body.
Next:
2UG
Creature -
~ has hexproof as long as you control a non-basic land.
3/2
Instant [U]
Target creature you control fights another target creature you control.
Draw a card.
Among the Gruul, might is right, especially upon leadership of the clans.
Art: Borgy smacking his giant fist to another Cyclop's face. Twisting it into a face marred with pain and a definitely broken jaw.
Next:
3WW
Creature -
2WT: Bolster 2
As long as ~ has three or more +1/+1 counters on it, ~ has vigilance and lifelink.
3/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Spirit Cleric
2W,t: Bolster 2.
As long as ~ has three or more +1/+1 counters on it, ~ has vigilance and lifelink.
Some spirits dwelling within the kin tree are less fighters and more teachers, passing on the skills of old to the generations of new. But do not underestimate them, often they will teach through example.
3/3
Image: A ghostly warrior sits at the base of a kin tree cross legged. We can see at the sides of the scene there are children and teenage Abzan sitting patiently, and listening to their ancestor's advice.
Feel: Wisdom being passed down.
Next
CARDNAME 3BR
Creature - ????
Flying, Haste
3BR, exile four cards from your graveyard: Return ~ to the battlefield from your graveyard.
4/2
OR
CARDNAME 2W
Instant
Kicker - 1B
Exile target nonland permanent, then return it to the battlefield under its owner's control, unless ~ was kicked.
Draw a card
Instant
Kicker - 1B
Exile target nonland permanent, then return it to the battlefield under its owner's control, unless ~ was kicked.
Draw a card
"Try to remember to come back...or don't."
Art: A human warrior is partially materializing in thin air, however, his expression is horrified as he looks to himself where parts of him are not materialising back and remain faded and begin to dematerialize into fragments of reality.
Next:
1U
Tribal Sorcery -
Look at the top four cards of your library. Choose a card and put it into your hand and the rest into the bottom of your library in any order. If you control a ~ creature, you may put them on top or on the bottom of your library in any order instead.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment Artifact [R]
All creatures are enchantments in addition to their other types.
Other enchantments you control have hexproof.
When Hologram Cube leaves the battlefield, its owner may shuffle it into his or her library.
"Yes, you are real now. But, you could be so much more."
Art: a rotating, crystalline cube in abstract space, with ghostly images of creatures walking along all of its surfaces.
NEXT:
___ 2
Artifact [R]
Each creature you control enters the battlefield with an additional -1/-1 counter on it.
XX, T, Remove X -1/-1 counters from among creatures you control: Draw X cards.
Artifact [R]
Each creature you control enters the battlefield with an additional -1/-1 counter on it.
XX,T, Remove X -1/-1 counters from among creatures you control: Draw X cards.
"We can gleam much knowledge from your suffering." Gynzix, Phyrexian Technomage
Art: The art focuses on a glistening oil soaked sphere floating in the center of a flesh coated room. Several misshapen phyrexians are bowwing in reverence to it.
Next
???? 1U
Creature - ????
~ cannot be targeted by spells or the abilities of permanents that share a color with it.
U: ~ becomes the color of your choice until end of turn.
2/2
[b]Pitmonger of Malfegor[b]???? 4BBBB
Creature - Demon Dragon
Indestructible
At the beginning of each upkeep, each opponent pays 2 life or sacrifices a creature.
5/5
There are some things dragons collect more than mere wealth.
Art: A dragon stands over a large put where many screaming and anguished souls are burning. The demonic dragon has a big grin to his mouth as he looks down.
Next:
1WG
Enchantment - Aura
Enchant Creature
Whenever Enchant Creature is tapped for Mana, add one more mana of that color to your mana pool.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment — Aura [C]
Enchant creature
Whenever enchanted creature is tapped for mana, its controller adds one mana to his or her mana pool of any type that creature produced.
Even the greatest gardens begin with the smallest seeds.
A rustic gardener walks among the rows of her plants, where strange and beautiful flowers bloom as she passes.
NEXT:
___
Land
T: Add 1 to your mana pool.
1, T, Sacrifice ~NAME~: Put a 1/1 ~COLOR~ ~TYPE~ creature token onto the battlefield.
Land
t: Add 1 to your mana pool.
1,t, sacrifice ~: Put a 1/1 colorless construct artifact creature onto the battlefield.
Just enough parts to make a generator, or a soldier.
Art: The scene is a cluttered workshop, strewn with cogs, levers, and other metal bits. In the center of the scene a glowing orb sits on a metal pillar. Just behind said pillar and to the left is a partially made construct, an orbital cavity in its chest suggests that the orb on the pillar would make a good power source.
Next
???? 2R
Creature - ???? (U)
t, discard a card: ~ deals 1 damage to target creature or player. If the discarded card was red or a mountain, ~ deals 2 damage to that creature or player instead.
1/1
OR
???? 1R
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+0 and has "When this creature dies, it deals damage equal to its power to target creature or player."
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+0 and has "When this creature dies, it deals damage equal to its power to target creature or player."
Even the tiniest of needles draw blood.
art: A goblin with several floating spikes jutting out and around its form.
Next:
2RR
Enchantment Creature -
At the beginning of your upkeep, as long as your devotion to red is seven or more, put a 3/1 Red Elemental Enchantment Creature token with haste into the battlefield.
3/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment Creature - Chimera
At the beginning of your upkeep, as long as your devotion to red is seven or more, put a 3/1 Red Elemental Enchantment Creature token with haste into the battlefield.
3/2
Some of the forge god's favorite creations are those that continue to create more.
A chimera sitting on a crag ledge roars. A bolt of lightning leaps from its left mouth. In the jagged form of the electricity we can see a dash of the telltale nyxian nightscape. The chimera itself has two heads; one a goat's, the other a lion's; wings of a bat; a serpent for a tail; and a red, feathery pelt with glimpses of stars in it as per godborn creatures.
Next
???? 1U
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, draw a card.
The enchanted creature gets -4/-0.
????
OR
???? R
Enchantment - Aura
Enchant creature
Enchanted creature has "1: This creature gets +1/+0 until end of turn. At the beginning of the end step, if this ability has been activated three or more times, sacrifice the enchanted creature."
Soulfire Intensity R
Enchantment - Aura
Enchant creature
Enchanted creature has "1: This creature gets +1/+0 until end of turn. At the beginning of the end step, if this ability has been activated three or more times, sacrifice the enchanted creature."
Burn bright till the fires consume you.
- Soulfire Master
Art: A human glowing dangerously bright and on fire, wielding a flaming sword. His eyes are glowing very brightly to the point it looks like his body is close to combustion with cracks forming along his body.
Next:
2UG
Creature -
~ has hexproof as long as you control a non-basic land.
3/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.