Backstab 5B (You may play this card for its backstab cost if an opponent controls a tapped creature.)
Deathtouch
When you cast ~, if you paid its backstab cost, destroy target tapped creature.
3/2
Next: Oversoul (When this creature dies, you may have it instead turn into an enchantment aura, then attach it to target creature. When that creature dies, exile this card.)
Little rules text edit in line with the fate reforged "Form" spells.
Eternal Mentor1WW
Creature - Human Warrior
First Strike
Oversoul (When this creature dies, you may have it instead turn into an enchantment aura with enchant creature, then attach it to target creature. When that creature dies, exile this card.)
Enchanted creature gets +2/+2 and has first strike. "Don't worry, even when I'm gone, know that I'll live on in your heart."
2/2
Next
Reform X (When this permanent is put into a graveyard, you may return target nonland permanent card with cmc X or less from your graveyard, into your hand.)
OR
Foresee - <cost> (3, exile this card from your hand with a foresight counter on it. You may cast this spell from exile for its foresee cost as long as it has a foresight counter on it. Foresee only as a sorcery.)
This may provide bonuses effects, or just a cost reduction.
OR
Dominant - This creature enters the battlefield with a +1/+1 counter on ot for each creature you control with cmc less than its.
Dominant (This creature enters the battlefield with a +1/+1 counter on ot for each creature you control with converted mana cost less than its converted mana cost.)
As long as ~'s power is 5 or more, is has deathtouch.
As long as ~'s power is 10 or more, is has flying.
As long as ~'s power is 15 or more, is has first strike.
4/4
Next:
Legendary Instants/Sorceries (You may have only one copy of this card at any time in your library.) Drift - When this creature deals combat damage to a player, prevent that damage and X happens instead.
Incorporeal (Prevent all combat damage that would be dealt to this creature. Damage from noncombat sources deals twice as much damage to this creautre.)
Sengoth's Ritual
Legendary Sorcery (M) (A deck may contain no more than one copy of this card.)
You may play Sengoth's Ritual as your commander.
All players sacrifice each creature they control. Then, if four or more creatures you control are sacrificed this way, put Sengoth's Ritual onto the battlefield transformed.
Next: Natural - If you spent only mana produced by basic lands to cast <this spell>, <effect>.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Put two +1/+1 counters on target creature. Natural - Than put two +1/+1 counters on target creautre if you spent only mana produced by basic lands to cast ~.
Next: Incorporeal (Prevent all combat damage that would be dealt to this creature. Damage from noncombat sources deals twice as much damage to this creautre.)
Ghostly wall 1W
creature - wall
defender, Incorporeal (Prevent all combat damage that would be dealt to this creature. Damage from noncombat sources deals twice as much damage to this creautre.)
0/2
Phantom of the Theatre 2U
creature - spirit
flying, Incorporeal (Prevent all combat damage that would be dealt to this creature. Damage from noncombat sources deals twice as much damage to this creautre.)
1/1
General (This creature deals general damage. If a player receives more than 21 general damage in a game, that player loses the game)
Commander's Assistant 1WW
Creature - Human Warrior
General (This creature deals general damage. If a player receives more than 21 general damage in a game, that player loses the game)
Whenever your commander deals combat damage to a player, you may return ~ from your graveyard to the battlefield.
3/1
Next: Vengance X (When a creature an opponent controls deals combat damage to you, put X +1/+1 counters on this creature and it becomes vengeful.)
Oath-bound Ronin2W
Creature - Human Samurai
Bushido 1
Vengance 1 ((When a creature an opponent controls deals combat damage to you, put one +1/+1 counter on this creature and it becomes vengeful.)
As long as ~ is vengeful, it can block an additional creature.
2/2
Next: Squadron - (effect) as long as you control three or more creatures with flying.
Captain of the Flock
Creature - Bird Soldier (U)
Flying Squadron - As long as you control three or more creatures with flying, creatures you control with flying get +1/+1.
1/2
Next:
Mutate (Put a -1/-1 counter on this creature: It becomes a Mutant in addition to its other types.)
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Cragor, Experiment2GUB
Legendary Creature - Human Rogue (M)
Mutate (Put a -1/-1 counter on this creature: It becomes a Mutant in addition to its other types.)
Deathtouch
When Cragor, Experiment mutates, you draw two cards and lose 3 life.
As long as Cragor is a mutant, it gains trample and "This creature must be blocked if able", and loses deathtouch.
4/4
Next: Godspeed [COST] (You may cast this card any time you could cast an instant for its godspeed cost.)
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Firebomb
Sorcery (C)
Godspeed , Tap an untapped creature you control (You may cast this card any time you could cast an instant or sorcery for its godspeed cost.)
Firebomb deals 3 damage to target creature or player
Next:
Brainwash (Whenever this deals damage to a creature, put a -1/-1 counter on that creature. If it isn't brainwashed, it becomes brainwashed.)
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Subliminal Speaker
3UU
Creature - Illusion [Rare]
Brainwash Whenever this creature deals damage to a creature, put a -1/-1 counter on that creature. If it isn't brainwashed, it becomes brainwashed for as long as it has a -1/-1 counter on it.
X, Remove X -1/-1 counters from Brainwashed Creature's your opponent's control. Gain control of target creature with a converted mana cost of X or less.
2/2
Added the 'as long as it has a -1/-1 counter clause for rules clarity in game.
Next:
Chaining - When you cast a spell with chaining, exile it. Until the end of the turn, whenever you cast another spell, put a copy of this spell on the stack.
Obsessive Fires1R
Sorcery
Add RRR to your mana pool.
Chaining (When you cast a spell with chaining, exile it. Until the end of the turn, whenever you cast another spell, put a copy of this spell on the stack.)
Next: Archery X (Whenever one or more creatures attack you or a planeswalker you control, you may have target attacking creature get -X/-X until end of turn.)
Elvish Sureshot4G
Creature - Elf Archer
Reach
Archery 4(Whenever one or more creatures attack you or a planeswalker you control, you may have target attacking creature get -4/-4 until end of turn.)
2/4
Next: Realize (cost) (As this spell resolves, you may pay it's realize cost. If you do, put it onto the battlefield transformed).
Private Mod Note
():
Rollback Post to RevisionRollBack
"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
Draw three cards.
Realize 2UU (As this spell resolves, you may pay it's realize cost. If you do, put it onto the battlefield transformed).
------------------------------------
Avatar of Enlightenment
Creature - Avatar (U)
At the beggining of your upkeep, draw a card.
~'s power and toughness are both equal to the number of cards in your hand.
*/*
Next: (Action keyword) Burninate (Put a burnination counter on target PERMANENT. That PERMANENT can't (If creature)attack or block, and its activated abilities can't be activated.)
Burninator of Burning Burnination4WR
Legendary Creature - Elemental Burninator
Whenever Burninator of Burning Burnination attacks or blocks, burninate up to two target creatures. RR: Remove any number of burnination counters from any number of target permanents. Burninator of Burning Burnination deals X damage divided as you choose among any number of creatures and/or players, where X is equal to the number of counters removed this way.
4/4
Next: Uprise - If an opponent controls more creatures than you, (effect).
Private Mod Note
():
Rollback Post to RevisionRollBack
"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
Eleventh Hour 5WWW
instant
Put five 1/1 white human creature tokens into play
uprise - if an opponent controls more creatures than you, put ten 1/1 white human creature tokens into play instead, then put an emblem with "human creatures you control get +1/+1" into play under your control.
an arm and a leg 2B
sorcery
target player sacrifices a creature.
uprise - if an opponent controls more creatures than you, choose a creature from any graveyard and put it into play under your control.
next: berserk X(for each creature blocking this creature, this creature gets +X/+X and gains trample until end of turn)
Pyreblood Frothblade1RR
Creature - Orc Berserker
Double Strike
Berserk 1 (Whenever this creature becomes blocked it gets +1/+1 for each creature blocking it and gains trample until end of turn. Nothing gets an Orc's blood boiling like the promise of a challenger.
1/2
Routecarver Wurm4GG
Creature - Wurm
Berserk 3 (Whenever this creature becomes blocked it gets +3/+3 for each creature blocking it and gains trample until end if turn.)
Whenever ~ attacks and isn't blocked, you may put a 4/4 green wurm creature token onto the battlefield. If you do, prevent all combat damage ~ would deal this turn.
4/4
Next Infuse - When you cast this card, you may discard a card. If you do - <effect>. May care about what is discarded.
OR
Devoted - Whenever a creature with power or toughness greater than this creature's enters the battlefield under your control - <effect>
Noble Squire1WG
Creature - Human Soldier
Devoted - Whenever a creature with power or toughness greater than this creature's enters the battlefield under your control, ~ gains first strike and vigilance until end of turn.
2/3
Next:
Horde X - Whenever this enters the battlefield, if you control X or more creatures, <effect>
Beacon of Many 3WWGG
Creature - Avatar
Trample
Beacon of Many gets +1/+1 for each other creature named Beacon of Many on the battlefield. Horde 4 - When Beacon of Many enters the battlefield, if you control 5 or more creatures, you may have any number of creatures you control become a copy of Beacon of Many.
5/5
Silent Voice UB
Creature - Shade
Insanity (This creature deals damage to players in the form of insanity counters. At the start of that players turn, they exile the top X cards of their library, where X is the number of insanity counters they have) U/: Silent Voice gets +1/+0 until the end of the turn. UB: Silent Voice becomes unblockable until the end of the turn.
0/2
Next: Purity (Attribute) - As long as you control no nonland perments without (Attribute), EFFECT (examples: Purity (Artificts) - As long as you control no non-land permanents that are not artifacts, effect. Purity (Green), as long as you control no non-land permanents that are not green, EFFECT).
Ghor-Clan Gladiator2RG
Creature - Ogre Warrior 1RG: ~ fights target creature an opponent controls.
Genocide - if ~ if two or more creature dealt damage by ~ this turn dies, transform ~.
4/4
//
King of the Ring
Creature - Ogre Avatar (color identity: RG)
Whenever this creature transforms into ~, it fights target creature an opponent controls.
At the beginning of you upkeep, you may have ~ fight target creature an opponent controls.
7/7
Next: one card with TWO mechanics from this thread.
Miser's Geist2W
Creature - Spirit (R)
Hex (When this creature enters the battlefield, you may have it hex target creature an opponent controls until either leaves battlefield.)
Oversoul (When this creature dies, you may return it to the battlefield as an Aura enchantment with enchant creature attached it to target creature.)
The hexed or enchanted creature can't attack or block unless its controller pays 2.
2/1
next:
Battle Tax [Cost] (Each creature can't block this one unless its controller pays [Cost].)
I like the rewording of hex. I'm not so sure about the wording of Battle tax though....
Unsightly Soul-Ripper
Creature - Horror (U)
Battle tax Pay 2 life (Each creature can't block this one unless its controller pays this creature's Battle Tax cost.)
2/1
Next: Upper hand (A player has the upper and as long as he or she controls more creatures than each opponent.)
This ability can be used as a benefit or negative for the player with the upper hand. Some spells and permanents can give you bonus for having the upper hand, while others can give you bonus if an opponent has the upper hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
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Creature - Human Assassin
Backstab 5B (You may play this card for its backstab cost if an opponent controls a tapped creature.)
Deathtouch
When you cast ~, if you paid its backstab cost, destroy target tapped creature.
3/2
Next: Oversoul (When this creature dies, you may have it instead turn into an enchantment aura, then attach it to target creature. When that creature dies, exile this card.)
Eternal Mentor 1WW
Creature - Human Warrior
First Strike
Oversoul (When this creature dies, you may have it instead turn into an enchantment aura with enchant creature, then attach it to target creature. When that creature dies, exile this card.)
Enchanted creature gets +2/+2 and has first strike.
"Don't worry, even when I'm gone, know that I'll live on in your heart."
2/2
Next
Reform X (When this permanent is put into a graveyard, you may return target nonland permanent card with cmc X or less from your graveyard, into your hand.)
OR
Foresee - <cost> (3, exile this card from your hand with a foresight counter on it. You may cast this spell from exile for its foresee cost as long as it has a foresight counter on it. Foresee only as a sorcery.)
This may provide bonuses effects, or just a cost reduction.
OR
Dominant - This creature enters the battlefield with a +1/+1 counter on ot for each creature you control with cmc less than its.
Creature - Dragon
Dominant (This creature enters the battlefield with a +1/+1 counter on ot for each creature you control with converted mana cost less than its converted mana cost.)
As long as ~'s power is 5 or more, is has deathtouch.
As long as ~'s power is 10 or more, is has flying.
As long as ~'s power is 15 or more, is has first strike.
4/4
Next:
Legendary Instants/Sorceries (You may have only one copy of this card at any time in your library.)
Drift - When this creature deals combat damage to a player, prevent that damage and X happens instead.
Incorporeal (Prevent all combat damage that would be dealt to this creature. Damage from noncombat sources deals twice as much damage to this creautre.)
Legendary Sorcery (M)
(A deck may contain no more than one copy of this card.)
You may play Sengoth's Ritual as your commander.
All players sacrifice each creature they control. Then, if four or more creatures you control are sacrificed this way, put Sengoth's Ritual onto the battlefield transformed.
Sengoth, the Insidous
Legendary Creature - Demon (M)
Flying, trample
6/6
Next:
Natural - If you spent only mana produced by basic lands to cast <this spell>, <effect>.
Sorcery
Put two +1/+1 counters on target creature.
Natural - Than put two +1/+1 counters on target creautre if you spent only mana produced by basic lands to cast ~.
Next: Incorporeal (Prevent all combat damage that would be dealt to this creature. Damage from noncombat sources deals twice as much damage to this creautre.)
creature - wall
defender, Incorporeal (Prevent all combat damage that would be dealt to this creature. Damage from noncombat sources deals twice as much damage to this creautre.)
0/2
Phantom of the Theatre 2U
creature - spirit
flying, Incorporeal (Prevent all combat damage that would be dealt to this creature. Damage from noncombat sources deals twice as much damage to this creautre.)
1/1
General (This creature deals general damage. If a player receives more than 21 general damage in a game, that player loses the game)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Creature - Human Warrior
General (This creature deals general damage. If a player receives more than 21 general damage in a game, that player loses the game)
Whenever your commander deals combat damage to a player, you may return ~ from your graveyard to the battlefield.
3/1
Next: Vengance X (When a creature an opponent controls deals combat damage to you, put X +1/+1 counters on this creature and it becomes vengeful.)
Creature - Human Samurai
Bushido 1
Vengance 1 ((When a creature an opponent controls deals combat damage to you, put one +1/+1 counter on this creature and it becomes vengeful.)
As long as ~ is vengeful, it can block an additional creature.
2/2
Next:
Squadron - (effect) as long as you control three or more creatures with flying.
Creature - Bird Soldier (U)
Flying
Squadron - As long as you control three or more creatures with flying, creatures you control with flying get +1/+1.
1/2
Next:
Mutate (Put a -1/-1 counter on this creature: It becomes a Mutant in addition to its other types.)
Legendary Creature - Human Rogue (M)
Mutate (Put a -1/-1 counter on this creature: It becomes a Mutant in addition to its other types.)
Deathtouch
When Cragor, Experiment mutates, you draw two cards and lose 3 life.
As long as Cragor is a mutant, it gains trample and "This creature must be blocked if able", and loses deathtouch.
4/4
Next: Godspeed [COST] (You may cast this card any time you could cast an instant for its godspeed cost.)
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Sorcery (C)
Godspeed , Tap an untapped creature you control (You may cast this card any time you could cast an instant or sorcery for its godspeed cost.)
Firebomb deals 3 damage to target creature or player
Next:
Brainwash (Whenever this deals damage to a creature, put a -1/-1 counter on that creature. If it isn't brainwashed, it becomes brainwashed.)
3UU
Creature - Illusion [Rare]
Brainwash Whenever this creature deals damage to a creature, put a -1/-1 counter on that creature. If it isn't brainwashed, it becomes brainwashed for as long as it has a -1/-1 counter on it.
X, Remove X -1/-1 counters from Brainwashed Creature's your opponent's control. Gain control of target creature with a converted mana cost of X or less.
2/2
Added the 'as long as it has a -1/-1 counter clause for rules clarity in game.
Next:
Chaining - When you cast a spell with chaining, exile it. Until the end of the turn, whenever you cast another spell, put a copy of this spell on the stack.
Sorcery
Add RRR to your mana pool.
Chaining (When you cast a spell with chaining, exile it. Until the end of the turn, whenever you cast another spell, put a copy of this spell on the stack.)
Next: Archery X (Whenever one or more creatures attack you or a planeswalker you control, you may have target attacking creature get -X/-X until end of turn.)
Creature - Elf Archer
Reach
Archery 4(Whenever one or more creatures attack you or a planeswalker you control, you may have target attacking creature get -4/-4 until end of turn.)
2/4
Next: Realize (cost) (As this spell resolves, you may pay it's realize cost. If you do, put it onto the battlefield transformed).
-Chandra Nalaar
Instant
Draw three cards.
Realize 2UU (As this spell resolves, you may pay it's realize cost. If you do, put it onto the battlefield transformed).
------------------------------------
Avatar of Enlightenment
Creature - Avatar (U)
At the beggining of your upkeep, draw a card.
~'s power and toughness are both equal to the number of cards in your hand.
*/*
Next: (Action keyword) Burninate (Put a burnination counter on target PERMANENT. That PERMANENT can't (If creature)attack or block, and its activated abilities can't be activated.)
Legendary Creature - Elemental Burninator
Whenever Burninator of Burning Burnination attacks or blocks, burninate up to two target creatures.
RR: Remove any number of burnination counters from any number of target permanents. Burninator of Burning Burnination deals X damage divided as you choose among any number of creatures and/or players, where X is equal to the number of counters removed this way.
4/4
Next: Uprise - If an opponent controls more creatures than you, (effect).
-Chandra Nalaar
instant
Put five 1/1 white human creature tokens into play
uprise - if an opponent controls more creatures than you, put ten 1/1 white human creature tokens into play instead, then put an emblem with "human creatures you control get +1/+1" into play under your control.
an arm and a leg 2B
sorcery
target player sacrifices a creature.
uprise - if an opponent controls more creatures than you, choose a creature from any graveyard and put it into play under your control.
next: berserk X(for each creature blocking this creature, this creature gets +X/+X and gains trample until end of turn)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Creature - Elf
berserk 3 (for each creature blocking this creature, this creature gets +3/+3 and gains trample until end of turn.)
Meneace
2/2
Next: Genocide - As ong as this creature killed two or more creature this turn, it has X // X happens.
Creature - Orc Berserker
Double Strike
Berserk 1 (Whenever this creature becomes blocked it gets +1/+1 for each creature blocking it and gains trample until end of turn.
Nothing gets an Orc's blood boiling like the promise of a challenger.
1/2
Routecarver Wurm 4GG
Creature - Wurm
Berserk 3 (Whenever this creature becomes blocked it gets +3/+3 for each creature blocking it and gains trample until end if turn.)
Whenever ~ attacks and isn't blocked, you may put a 4/4 green wurm creature token onto the battlefield. If you do, prevent all combat damage ~ would deal this turn.
4/4
Next
Infuse - When you cast this card, you may discard a card. If you do - <effect>. May care about what is discarded.
OR
Devoted - Whenever a creature with power or toughness greater than this creature's enters the battlefield under your control - <effect>
Creature - Human Soldier
Devoted - Whenever a creature with power or toughness greater than this creature's enters the battlefield under your control, ~ gains first strike and vigilance until end of turn.
2/3
Next:
Horde X - Whenever this enters the battlefield, if you control X or more creatures, <effect>
WiJ
Peasant 540 Cube
Beacon of Many
3WWGG
Creature - Avatar
Trample
Beacon of Many gets +1/+1 for each other creature named Beacon of Many on the battlefield.
Horde 4 - When Beacon of Many enters the battlefield, if you control 5 or more creatures, you may have any number of creatures you control become a copy of Beacon of Many.
5/5
Silent Voice
UB
Creature - Shade
Insanity (This creature deals damage to players in the form of insanity counters. At the start of that players turn, they exile the top X cards of their library, where X is the number of insanity counters they have)
U/: Silent Voice gets +1/+0 until the end of the turn.
UB: Silent Voice becomes unblockable until the end of the turn.
0/2
Next: Purity (Attribute) - As long as you control no nonland perments without (Attribute), EFFECT (examples: Purity (Artificts) - As long as you control no non-land permanents that are not artifacts, effect. Purity (Green), as long as you control no non-land permanents that are not green, EFFECT).
Creature - Elf Warrior
Trample
Elf Purity - as long as you control no non-land permanents that are not elves, elves you control get +2/+2.
1/1
Next: Genocide - As long as this creature killed two or more creature this turn, it has X // X happens.
Creature - Ogre Warrior
1RG: ~ fights target creature an opponent controls.
Genocide - if ~ if two or more creature dealt damage by ~ this turn dies, transform ~.
4/4
//
King of the Ring
Creature - Ogre Avatar (color identity: RG)
Whenever this creature transforms into ~, it fights target creature an opponent controls.
At the beginning of you upkeep, you may have ~ fight target creature an opponent controls.
7/7
Next: one card with TWO mechanics from this thread.
Creature - Spirit (R)
Hex (When this creature enters the battlefield, you may have it hex target creature an opponent controls until either leaves battlefield.)
Oversoul (When this creature dies, you may return it to the battlefield as an Aura enchantment with enchant creature attached it to target creature.)
The hexed or enchanted creature can't attack or block unless its controller pays 2.
2/1
next:
Battle Tax [Cost] (Each creature can't block this one unless its controller pays [Cost].)
Unsightly Soul-Ripper
Creature - Horror (U)
Battle tax Pay 2 life (Each creature can't block this one unless its controller pays this creature's Battle Tax cost.)
2/1
Next: Upper hand (A player has the upper and as long as he or she controls more creatures than each opponent.)
This ability can be used as a benefit or negative for the player with the upper hand. Some spells and permanents can give you bonus for having the upper hand, while others can give you bonus if an opponent has the upper hand.